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Not really concerned about the time. :) However, this morning the map once again does not load.... if others can see it I trust someone to move me with the group. :)

SanityAWOL |

As the group begins to move to the next location Saratur catches a glimpse of something metallic poking out of some of the rubble. Taking a moment to clear the rubble away he finds an older model grappler. The grappler seems to be in good condition and a few tests indicate that it still works without issues. It comes with 60ft of adamantium cable which also seems to be in good condition.
@Bonkers I am sorry you are having problems. I don't know why. I have checked it out several times and the map seems to be working. The group is in a three by three huddle at the moment. If it keeps screwing up we can just minds eye it.

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Belta smiles:
"Good find, there, cousin Saratur!
Mebbe we can be catchin' dat plush-toy with dah grappler, for fun?!"
She is ready to move on.

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Saratur chuckles on the idea of grabbing the toy with the grappler.
"Yeah let's go further in. So far there is nothing harmful here, that is good."

SanityAWOL |

I take it you are still moving south. No problem.
The back wall of this chamber is completely gone, revealing a large cavern of rough stone. Clusters of sickly fungus grow in the cracks and corners of the cave, near patches of loose rubble. Metal cabinets hang on the eastern constructed walls, though some of their doors are gone, revealing the shelves within. Bits of ceramic frames poke out from piles of other debris. A door exits to the northeast and a hole in the wall leads northwest.
Perception in the new room is still DC 20

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Belta looks around...
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Her years in space have made her good at lucky in spotting things, and well-trained in not using up more energy than needed, lucky, yes, lucky.

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Still behind Waverly, as she follows him around, benefitting from his light - and happy he has a big gun -, Belta taps on his shoulder, and points to what she just perceived.
"Mr. Sayre, will you hab' a look at dat'!"

SanityAWOL |

As the group moves about the ancient infirmary, small piles of rubble begin to vibrate and tremble. Loud noises draw the attention of the crew as FOUR skeletal figures pull themselves together. The figures each have four eye sockets containing visible purple glow of necromantic energy.
Combat:
initiative rolls
Belta: 1d20 + 3 ⇒ (13) + 3 = 16
Mega: 1d20 + 0 ⇒ (10) + 0 = 10
Bonkers: 1d20 + 2 ⇒ (7) + 2 = 9
Saratur: 1d20 + 3 ⇒ (13) + 3 = 16
Waverly: 1d20 + 2 ⇒ (10) + 2 = 12
T3Dy: 1d20 + 3 ⇒ (20) + 3 = 23
Skeleton 1: 1d20 + 0 ⇒ (11) + 0 = 11
Skeleton 2: 1d20 + 0 ⇒ (1) + 0 = 1
Skeleton 3: 1d20 + 0 ⇒ (19) + 0 = 19
Skeleton 4: 1d20 + 0 ⇒ (20) + 0 = 20
Looks like order is
T3Dy
Sk 4
Sk 3
Saratur/Belta
Waverly
Sk 1
Mega
Bonkers
Sk 2
Ok let's give this a try. Post when you are able and I will organize it. If you need minds eye due to map failure or whatever just let me know. I took the ini numbers off your sheet if I missed anyting let me know....If i screw up...please let me know :)

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Mega realizes he doesn't have a ranged weapon, so hopefully, because most of them went before he did they move closer. Mega pulls out his hammer and moves his speed of 20 feet. He may have to doublemove, or maybe 20 feet is enough, but here is the attack on the closest skeleton hit: 1d20 + 4 ⇒ (13) + 4 = 17 dmg: 1d6 + 3 ⇒ (5) + 3 = 8
Yeah, map isn't loading for me, so I'm hoping 20 feet gets me there.

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As Belta is looking around, trying to spot what she has the feeling is there--
Did the successful Perception check bring anything? Or just the skeletons?
--she sees the bones animate:
"Dah welcoming committee, eh?!"
Belta pulls her tactical skipshot pistol out, and aims at a skeleton, blasting twice with her gun!
Double Tap, spending 2 bullets, gives a +1 to hit
BANG BANG! vs. KAC: 1d20 + 5 ⇒ (11) + 5 = 16 Bullet, piercing: 1d4 ⇒ 3
"Hullo d'ere, bony-people! My name is Belta!
Is dat' your natural form, or are you dead an' returned?"

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I think it is T3Dy that goes first, followed by 2 skeletons etc. @GM I personally like bolding the names that should go next (T3Dy in this case). Just like here
"Doesn't those skeletons look exactly like the doll that we found?"

SanityAWOL |

OK forget the map. Too many issues.
@Mega Skeleton 1 popped up directly Beside you so you have no Issue hitting with your hammer. The Furthest away from you is skeleton 4 at 25 feet so you could get to 2 and 3 within 1 move.
@T3DY Skeleton 1 is also within Melee distance of you. Skeleton 2 is 10ft, Skeleton 3 is 20ft, Skeleton 4 is 25ft[/occ]
[ooc]@Belta the perception check was unrelated to the Skeletons and did succeed, I was going to address it after the combat. Your shots are in range no issues. We will call it dim light because of Waverly lights So I will have to roll a % on the Skeleton due to concealment. For your minds eye, Skeleton 1 is about 10ft, Skeleton 2 is about 20ft, Skeleton 3 is about 25ft, Skeleton 4 is about 30ft. Mega and Waverly are standing in front of you blocking the Skeleton from advancing on you.
@Bonkers Mega is directly in front of you between you and Skeleton 1 which is 10ft away. Skeleton 2 is about 20ft. Skeleton 3 is about 20ft and Skeleton 4 is about 25ft.
@Saratur The closest to you is Skeleton 3 at 10ft followed by Skeleton 1 and 4 both at 20ft last is Skeleton 2 at 25ft.
Waverly you are in front of Belta and Beside Mega, Skeleton 1 is 10ft Skeleton 2 is 20ft, Skeleton 3 is about 15ft and Skeleton 4 is 20ft.
I can Bold the Next person in line Thanks For the Tip. I figured everyone post their actions when they are able and I will organize but if it is easier to post one at a time we can do that next round. I just figured that would result in too much waiting and slow combat.
Hope I got Everything.
Round 1:
T3Dy
Sk 4
Sk 3
Saratur/Belta - ***/Attacked Skeleton 1(Closest)
Waverly
Sk 1
Mega -Attacked Skeleton 1 (Closest)
Bonkers
Sk 2

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Waverly pulls his rifle up to his shoulder, steps forward to get a better angle and fires at the skeleton menacing Mega.
pulsecaster rifle v EAC: 1d20 + 3 ⇒ (13) + 3 = 16 ... damage: 1d6 ⇒ 6 ( Nonlethal)

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No problem at all re. the Perception check, I was just wondering.
Belta squints in the dim light, and since all are in close range, she aims for the skeleton which has no cover from her, or any with the least cover.

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Going ahead to keep things going.
Bonkers will Grab an ampule and give Mega a quick booster.
+1 to your AC for 4 rounds
Seeing the nature of their opponents he chatters a little and pulls out his laser rifle.

SanityAWOL |

The Battle Begins, T3DY gasps audibly and cries out. "Look out" before leveling his rifle at a skeleton. Skeleton 2 with a blast of energy he hits the undead creature with a solid blast.
1d20 + 5 ⇒ (17) + 5 = 22
1d8 ⇒ 7
One of the monstrous creatures Skeleton 4 runs faster then one would think and moves into striking distance of Waverly Closest Visible enemy With sharp bony talons the skeleton rakes at Waverly's Face.
1d20 + 6 ⇒ (16) + 6 = 22 vs K.A.C.
1d6 + 3 ⇒ (5) + 3 = 8
At the same time another of the creatures Skeleton 3 launches itself at Saratur Closest visible enemy claws out stretched.
1d20 + 6 ⇒ (3) + 6 = 9 vs K.A.C.
1d6 + 3 ⇒ (1) + 3 = 4
Saratur and Belta both move in unison. Belta fired a couple of shots and winged one of the undead Skeleton 1 and doing some damage, Saratur appeared to be stunned or perhaps biding his time to attack.
Waverly fended off his attacker and made reversed the roles firing a blast square into the skeleton Skeleton 4 but it doesn't seem to effect the creature.
Meanwhile Mega found himself directly beside a skeleton Skeleton 1 that came out of nowhere and lunged at the dwarf.
1d20 + 6 ⇒ (5) + 6 = 11 vs K.A.C.
1d6 + 3 ⇒ (4) + 3 = 7
Thankfully the Dwarf was experienced and able to turn the attack before offering a rebuttal with his hammer. Smashing into the Skeleton.
Bonkers Quickly grabbed an ampoule and stabbed it into Mega granting the Dwarf a level of protection from the enemy.
Finally The last skeleton Skeleton 2 moved into range of T3dy and Like it's fellows slashed at the android and scored a hit.
1d20 + 6 ⇒ (15) + 6 = 21 vs K.A.C.
1d6 + 3 ⇒ (5) + 3 = 8
TLDR.
Skeleton 2 Damaged for 7 by T3dy
Waverly Damaged for 8 by Skeleton 4
Skeleton 3 missed
Belta Damages Skeleton 1 for 3
Skeleton 4 takes 0 damage from Waverly (immune to non lethal)
Skeleton 1 missed
Skeleton 1 damaged for 8 by Mega
T3Dy Takes 8 Damage by Skeleton 2
HP:
Skeleton 1: 2 hp
Skeleton 2 6 hp
Skeleton 3 13 hp
Skeleton 4 13 hp
Round 2: All Skeletons are within 25 feet of everyone so shooting is good.
T3DY is in melee range with Skeleton 2 and Skeleton 1
Saratur is in Melee with Skeleton 3
Belta No melee can shoot all
Waverly is in melee with Skeleton 4
Mega is in Melee with Skeleton 1 and Skeleton 4
Bonkers No Melee can shoot all

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A map! Good job, sir! :) Going to wait for my action since I go so late. I can go ahead and Bot T3dy. Will see if he shows up in the next few hours and go ahead with that.

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Standing her ground, Belta takes her time to get off an extra shot--
Full Attack
--and fires at the skeleton damaged by Mega.
Aiming for skeleton 1
1st BANG vs. KAC: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22 Bullet, piercing: 1d4 ⇒ 1
But seeing her bullet only nicked the thigh bone, if it even hit, she tries to shoot the same skeleton again.
Aiming for skeleton 1
2nd BANG vs. KAC: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19 Bullet, piercing: 1d4 ⇒ 1
This time she corrects her shot-- too much so, only grazing the other thigh bone-- if at all.
She frowns: "I'll shoot in the middle next time..."

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Saratur takes a step backwards, away from the skeleton and takes a shot with his gulchgun.
Shoot@Skeleton 3: 1d20 + 3 ⇒ (3) + 3 = 6
Damage, fire: 1d8 ⇒ 6
The burst of flame misses the enemy completely.

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Bonkers tries to help by shooting skeleton 2 with his laser rifle..
laser rifle: 1d20 + 3 ⇒ (12) + 3 = 15
F damage: 1d8 ⇒ 4

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Keeping his hands in firing position, Waverly swings his bun butt to fend off the skeleton's attack and steps backwards. The stock bounces harmlessly off one of the skeleton's arms.
Improved Unarmed strike. I'm just flavoring it as a gun-butt strike. And then careful step back 5'.
Unarmed strike v KAC: 1d20 + 1 ⇒ (4) + 1 = 5 ... Damage: 1d3 ⇒ 2

SanityAWOL |

The fray is truly joined, T3dy takes a careful step away from the assailant and fires a quick shot that goes wide.
As Waverly's attacker (Skeleton 4) swipes clawed fingers at him the long boney fingers fold backwards in an attempt to grab ahold of Waverly.
1d20 + 6 ⇒ (5) + 6 = 11 Grapple
But Waverly manages to avoid the hold.
Meanwhile another Skeleton (Skeleton 3), takes another rake at Saratur with boney talons but also misses the attempt.
1d20 + 6 ⇒ (4) + 6 = 10
1d6 + 3 ⇒ (5) + 3 = 8
Belta takes a deep breath to steady her aim and unloads her pistol at the skeleton in defense of Mega. Several rounds smash into the skeletal creature's head, ripping chunks of bone off the already damaged undead, the creature shudders and collapses into a pile of rubbish. At the same time Saratur's weapon coughs a gout of flame that lights the darkness but he overestimated his position and the skeleton avoided the fire he then moves to gain a better position.
Waverly let's out an involuntary warcry Because who isn't going to scream like a bad ass when they try to smack a skeleton in the face? and slams his rifle into the arm of his attacker. The weapon connected but glanced off the odd angles of the skeleton doing no noticeable damage. Waverly takes the opportunity to strategically retreat.
Skeleton 1 is dead so not action
Mega flexes ready to level a mighty swing at one of his attackers (Skeleton 1) when he notices the creature collapse. He moves to change the angle of the swing to target the other closest attacker (Skeleton 4) but the angle is off and the swing goes wide.
The last skeleton Skeleton 2 seeing T3dy retreat, lunges at the next closest target.
1d4 ⇒ 3 1,3=Mega, 2,4=Bonkers
1d20 + 6 ⇒ (1) + 6 = 7
1d6 + 3 ⇒ (2) + 3 = 5
But missed Mega.
TLDR
Bad dice round
Skeleton 1 Killed by Belta
no other changes this round.

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Holding her ground, Belta holds her gun in a two-handed stance, and shoots twice at the skeleton #4 that is some 10 feet in front of her.
Full action, two attacks
BANG! vs. KAC: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20 Bullet, piercing: 1d4 ⇒ 1
BANG! vs. KAC: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 Bullet, piercing: 1d4 ⇒ 1
Hopefully her aim is still good, even if her damage is not...
Crit' on 1st shot? If so, also Critical Bleed 2 if the bones can bleed

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Eric, you get to roll an extra damage die on the crit too!
Now clear of the skeleton's reach, Waverly pushes his rifle into his shoulder and fires for the skeleton's face, hoping to distract it.
Pulsecaster rifle v covering fire DC15 on skelly 4: 1d20 + 3 ⇒ (1) + 3 = 4 ... Sadly Mega does not get +2 AC v #4's attacks

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Mega will swing at whatever skeleton is still intact priority with 4, then 2, then he moves if he has to to get the last one. hit: 1d20 + 4 ⇒ (19) + 4 = 23
dmg: 1d6 + 3 ⇒ (4) + 3 = 7

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Bonerks will try again to assist in the re-killing of the undead. He will take a step away and also try to shoot in the general area of the one beside Mega.
Burn! (laser rifle) : 1d20 + 2 ⇒ (1) + 2 = 3
Fire damage: 1d6 ⇒ 1
Snort!

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Saratur aims his gulchgun and fires again
Attack@Skeleton 4 vs EAC: 1d20 + 3 ⇒ (4) + 3 = 7
Damage, fire: 1d8 ⇒ 1
And again he shoots towards the ceiling, maybe he trying to scare them away!

SanityAWOL |

ERROR! ERROR! the good thing about Play by post is I can fix things.
Turn 2 redo recap
Bonkers hit with his shot doing 4 damage to Skeleton 2.
The New HP Totals are
Skeleton 1 DEAD
Skeleton 2 02 HP
Skeleton 3 13 HP
Skeleton 4 13 HP
EAC is 10 KAC is 12, Immune to Bleed, Immune to Non lethal.
_____________________________________________________________________
Round 3 recap
T3Dy Squeezes off another shot that sizzles into Mega's Attacker Skeleton 4 The skeleton bursts chunks of bone from the hit but continues to move.
Skeleton 4, Seeing it's previous target move out of range, Turns its attention to Mega and with a hiss swipes at the dwarf.
1d20 + 6 ⇒ (20) + 6 = 26
1d6 + 3 ⇒ (1) + 3 = 4
Skeleton 3 Chases Saratur lunging with outstretched claws to rake our hero.
1d20 + 6 ⇒ (17) + 6 = 23
1d6 + 3 ⇒ (4) + 3 = 7
Belta pops off more shots at her newest target [skeleton 2] killing another of the undead monsters. at the same time Saratur again lights up the room with a belch of ineffective fire.
Waverly Boldly lays down some covering fire but the skeletal minions seem not to be affected by it.
Mega let's out a massive warcry as the hammer comes down on skeleton 3 smashing the creature into little splinters of bone.
Bonkers laser flys harmlessly through the air creating a streak of ineffective light.
TLDR
Skeleton 4 damaged for 8 by T3Dy
Mega damaged for 4 by Skeleton 4
Saratur Damaged for 7 by Skeleton 3
Skeleton 2 damaged for 2 and Killed by Belta
Saratur Misses
Waverly Misses
Skeleton 4 Damaged for 7 and killed by Mega
Bonkers Misses
Skeleton 1 Dead
Skeleton 2 Dead
Skeleton 3 13 HP
Skeleton 4 Dead

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Belta keeps on firing with her two handed stance, blasting multiple shots... that do not connect.
BANG! vs. KAC: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4 Bullet, piercing: 1d4 ⇒ 4
BANG! vs. KAC: 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8 Bullet, piercing: 1d4 ⇒ 1
Hot brass is all around her feet, as her gun is nearly empty...

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Bonkers takes another shot at the remaining skeleton.
"Well, with the level of fire it has to go down some time!"
laser rifle: 1d20 + 2 ⇒ (3) + 2 = 5
F damage: 1d8 ⇒ 4
Or maybe not, at elast it isn't a 1! My dice rolling has been horrendous across most of my games. Would someone else like to bot T3dy this round?

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T3Dy steps forward to get a clear shot at the skeleton beside Saratur ...
Move Teddy two squares south,
laser rifle v EAC: 1d20 + 5 ⇒ (8) + 5 = 13 ... damage: 1d8 ⇒ 1 F
Waverly swears at his ineffective fire, then is gratified to see Mega shatter a skeleton. Waverly turns toward Saratur and looses two shots at the skeleton menacing the ysoki.
Pulsecaster rifle v covering fire DC15 on skelly 4: 1d20 + 3 ⇒ (1) + 3 = 4 ... Sadly Saratur does not get +2 AC v #4's attacks
Wow. Some of us have really had awful rolls.

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"Belta! Who are you shooting at?"
Yells Saratur as he takes two guarded steps away from the skeleton!
"Don't shoot, coming through!"