S.A.'s [SFS Intro#1] The First Test (Inactive)

Game Master SanityAWOL

SUPER SECRET RANDOM ROLLS MUWAHAHAHAHAHA!
1: 1d6 ⇒ 3
2: 1d6 ⇒ 5
3: 1d6 ⇒ 6
4: 1d6 ⇒ 3

TABLE!


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Male Human Nerd 10

Ok I forgot that I just changed anti virus, turned off my Firewall, it is the only thing I can think that might be blocking connection.

Acquisitives

Male Android Soldier 1

T3Dy shoulders his laser rifle and takes point, heading out into the gloom.

Once again, he rotates through his various visible spectra as he moves forward.

"Stay alert. No telling what or who is in this darkened area."

Perception: 1d20 + 5 ⇒ (15) + 5 = 20 (low-light, darkvision 60)

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

Belta watches T3Dy be swallowed up by the darkness...

Second Seekers (Jadnura)

Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

Saratur looks around

"Who wants to go first?"

Map works well


Male Human Nerd 10

The total darkness of the cavern lasts for barley an instant as each of the group members utilize their abilities either natural or otherwise to overcome the deficit.

You all take a few moments to orient yourself to your new surroundings. Inside the cavern is the remains of a building, obviously made by a sentient species. The cavernous itself has a ceiling height of 20 feet and the interior
rooms have a ceiling height of 12 feet. The interior walls appear to be made of steel. A low hum can be heard throughout the area but as of yet can not be pinpointed.

The hand scanner reveals that the signal is coming from somewhere inside but cannot be any more precise.

T3dy notices a something out of place amidst a collection of rubble. Upon investigation he pulls a small black glove made from leather like fabric. The fingers of the glove are long and thin making them quite different from a human, lashunta or vesk hand. The stitching is durable and there is a metal ring at the gloves opening on the wrist side.

Perception DC 16:
The glove feels cushioned on both sides of the fingers
.

If perception passed then Life Science DC 16:
Most likely because what ever species this belongs to can bend their fingers in both directions

So to make this a little easier for the Play by Post we can treat this like the old school text based mud games. Each "Room" has a coordinate

You are currently standing in A1. The obvious exits are
North East to A2
East to A5
and South to A4

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Can see the map and move my icon.
perception: 1d20 + 8 ⇒ (6) + 8 = 14
phys science: 1d20 + 9 ⇒ (15) + 9 = 24

Bonkers pulls out his rifle.
"OK, which way first?

Acquisitives

M Dwarf Arcane Soldier 2: Spd:20, Init:1, SP:20/20, HP:20/13, RP:4/4, KAC:18, EAC:15, Fort:6, Ref:0, Will:4, Per:5, Darkvision

perception: 1d20 + 4 ⇒ (20) + 4 = 24 Oh, look the glove feels cushioned on by sides of the fingers. Neat, turn this glove inside out and it would still work.

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

The total darkness of the cavern lasts for-- Belta, for her it lasts, as she has no ability, natural or otherwise, to utilize to overcome the deficit.
"Can someone turn a flashlight on?"

Exo-Guardians

Male Human roboticist mechanic 1 / envoy 1 Percept +5 SM +4 // Init +2 EAC 15; KAC 17 SP 12/12 HP 16/16 RP 4/4 // Fort +2, Ref +6, Will +2

Waverly hits the lights on his armor. "How's that? Stick close to me."

Armor have comm units; comm units have terrible lights. I think the range is 15'.

Normally one of my PCs would have a flashlight and spare comm unit to lend you, but I didn't buy either for Waverly.


Male Human Nerd 10

ok Waverly is Emitting 15 foot light. I am just going to run with it

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

Belta looks around, taking the place in.
"Thank you, Waverly!"
She follows the man closely.

Second Seekers (Jadnura)

Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

"Cushioned on both sides? Hmm, that is unusuall" No Life Science here :(

He takes few steps towards North-East direction...

Cause, why not ;)

Acquisitives

Male Android Soldier 1

"Let's go. Weapons at the ready, and eyes up. No telling what is in here with us."

T3Dy moves NE towards A2, rifle raised and scanning for threats.

Stealth: 1d20 + 3 ⇒ (10) + 3 = 13

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

Belta pulls her gun out.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Heh. Just noticed I typed physical science instead of life science above. That's what you get when you start a reply and then go stop two cats fighting. :)

Bonkers also tries to become one with the fleeing shadows.
stealth: 1d20 + 4 ⇒ (17) + 4 = 21

Exo-Guardians

Male Human roboticist mechanic 1 / envoy 1 Percept +5 SM +4 // Init +2 EAC 15; KAC 17 SP 12/12 HP 16/16 RP 4/4 // Fort +2, Ref +6, Will +2

"We'll hang back so we don't spoil everyone's night vision."

Waverly waits until the others move out so that he can take the rear guard.

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

Belta nods to Waverly, and remains behind him.

Acquisitives

M Dwarf Arcane Soldier 2: Spd:20, Init:1, SP:20/20, HP:20/13, RP:4/4, KAC:18, EAC:15, Fort:6, Ref:0, Will:4, Per:5, Darkvision

Mega moves around a little bit, and then moves back. Guys, door to our south. I'll wait for you all.

Exo-Guardians

Male Human roboticist mechanic 1 / envoy 1 Percept +5 SM +4 // Init +2 EAC 15; KAC 17 SP 12/12 HP 16/16 RP 4/4 // Fort +2, Ref +6, Will +2

Waverly looks around and takes a few steps to the east. "Looks like an empty corridor to the east. " He moves to back up Mega, but stays close to Belta. "Ready when you are."

Acquisitives

M Dwarf Arcane Soldier 2: Spd:20, Init:1, SP:20/20, HP:20/13, RP:4/4, KAC:18, EAC:15, Fort:6, Ref:0, Will:4, Per:5, Darkvision

There was a door to the east to there Waverly, but we head south first. Mega moves up to the door and signals on Waverly and the others.


Male Human Nerd 10

From Saratur's point of view
The cavern has collapsed partially into this wide room, greatly reducing its size. Rotting furniture strewn about looks like it might have once been comfortable. A slightly glowing technological cylinder stands in the center of the chamber, clearly once the room’s focal point. Doorways lead south and northeast, though the latter is partially blocked by stone.

From Mega Kodrog's Point of view
A row of ruined lockers line the eastern wall of this cramped room. A door leads southwest. The northwestern wall bears what may have been another door now completely demolished.

The Cylinder is emitting light and can clearly be seen. You should see the light on the map.
May I please have a Perception Check From Mega and anyone who headed south with him.

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

Not sure if she is going East-- or South, now, Belta follows Waverly.

Second Seekers (Jadnura)

Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

Saratur looks into the space and looks back

"Ehh guys? Where are you going? Wait for me" a quick furry feet runs behind Mega

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Exo-Guardians

Male Human roboticist mechanic 1 / envoy 1 Percept +5 SM +4 // Init +2 EAC 15; KAC 17 SP 12/12 HP 16/16 RP 4/4 // Fort +2, Ref +6, Will +2

Was tired last night. Should have written west, not east. Anyway looks like we're going north. :-)

Waverly nods to Belta and steps after Mega and Saratur.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers looks at the glowing item, then at the rest of the group moving away from it. He twitches his whiskers and follows...

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

Belta shrugs at Waverly: "North, East, South... dat all be relative in space 'nyhow!
Belta be followin' you wherevah you go, mon."

Acquisitives

M Dwarf Arcane Soldier 2: Spd:20, Init:1, SP:20/20, HP:20/13, RP:4/4, KAC:18, EAC:15, Fort:6, Ref:0, Will:4, Per:5, Darkvision

perception: 1d20 + 4 ⇒ (6) + 4 = 10


Male Human Nerd 10

The party all grouped up in the locker room, Mega and Saratur don't see anything particularly out of place with their rolls. Would any one else like to Roll Perception now that you are in the same room?EDIT it might be best to roll perception every time you get into a new room, you are looking for a signal after all. The DC I am looking for is 20

Other then that you are all in a basic locker room. for ease of play the door to the south is not locked. What do you want to do?

Dataphiles

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Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

Belta tries looking over Waverly's shoulder, peering out as far as the light illuminates.
"Whadda we bein' a lookin' for, heh?"
Perception, 1 rank: 1d20 + 4 ⇒ (16) + 4 = 20

Acquisitives

1 person marked this as a favorite.
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

A signal. Of some sort.."
perception: 1d20 + 8 ⇒ (9) + 8 = 17


Male Human Nerd 10

While Bonkers and Belta area casually looking around the lockers for a signs of the mysterious signal, Belta spots a little bit of what looks like fabric sticking out of the bottom of one of the lockers. She approaches and sees a little stuffed toy. It appears to be an unknown alien species but otherwise resembles a typical child's toy.

Pic of toy

other then that nothing really stands out.

The exits from here are SOUTH or back the way you came

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

"Looks like my cousin Zolda!", says Belta. "So, they like miners here? Nice helmet, good pick... I like d'ese people already."

Belta is ready to follow Waverly.

Second Seekers (Jadnura)

Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

Saratur gives a look to Belta

"Four eyes? Bat-like wings, I wonder if this is how the creatures that lived here, looked like."

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers looks up info on his database, seeing if he can match the basic look of the toy with any actual known creatures or beings.
life science: 1d20 + 9 ⇒ (12) + 9 = 21


Male Human Nerd 10

Bonkers search of the info reveal's nothing about what species this toy may represent, It would seem that the group has found themselves on something of a first contact scenario.

Bonkers does surmise that the toy does resemble a souvenir or possibly keepsake from the original inhabitants of the planet. Taken with the current surroundings it is easy to guess that this cave and building was probably some sort of tourist attraction, possibly somehow related to the caves themselves.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers passes that info around.
"Well, that changes my perception of these caves for sure..."

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

"I hope we not be a scarin' 'em off and puttin' 'em off of what the people in the Universe are! If we be their First Contact!"

Second Seekers (Jadnura)

1 person marked this as a favorite.
Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

"Maybe the signal was an ad? Like beware our cave systems, it will scare you to death! And out scientist took it for some serious emergency signal"

says Saratur as he begins to look around

"So where to now? Further south? " Map is down? Can't access it currently. I think there was a way to still travel south.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Yep, map link isn't working here either. I say we go back and check that glowing thing we saw earlier...

Exo-Guardians

Male Human roboticist mechanic 1 / envoy 1 Percept +5 SM +4 // Init +2 EAC 15; KAC 17 SP 12/12 HP 16/16 RP 4/4 // Fort +2, Ref +6, Will +2

Waverly cradles his rifle in the crook of one arm while he checks the hand scanner to see if it gives any better information.

"Let me see if I can get any more out of the scanner. Meanwhile let's head south."

Map inoperable for me too.

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

Belta nods:
"Me gonna follow Waverly!
So, what do ya' scanner tell us, mon?!"

Acquisitives

M Dwarf Arcane Soldier 2: Spd:20, Init:1, SP:20/20, HP:20/13, RP:4/4, KAC:18, EAC:15, Fort:6, Ref:0, Will:4, Per:5, Darkvision

South it is then.


Male Human Nerd 10

Crap Dang internet hiccups. Map should be back. I will move everyone into the south room and you can move yourself if you aren't happy with the position[ooc]

Cracked shelves line the room, with several more lying broken on the large markings on the floor show that at one time this was probably some sort of storage. Multiple piles of other debris have been pushed into the corners. Gaps in the wall lead west and south. A door exits to the east.

[ooc]Perception checks please. In this room I am looking for a DC 18 for a special treat.

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

Belta stumbles along behind Waverly, following him closely.
When in the room, with the old shelves, she tries to check things out as the source of light moves around.
The kicks a shelf on the floor--
Perception, 1 rank: 1d20 + 4 ⇒ (5) + 4 = 9
--and stubs her foot on a piece of debris in it!
"OUCH!"
Pouting, she stops looking around.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

perception: 1d20 + 8 ⇒ (5) + 8 = 13
Bonkers looks around the room and thinks he spies something but has to backpedal as to not run over Belta
"You OK"

Dataphiles

Tall, slender, long-limbed female human, dressed in purple
Stats:
6/6 SP ; 10/10 HP ; 5/5 RP | +4 Perc’ ; +7 Stealth | +0 Fort' ; +5 Ref' ; +2 Will
Active conditions: 1/1 +3 reroll

Jumping around on one foot, Belta tries to smile at Bonkers:
"Yes, ouch... yes.
Did you see something?!"

Acquisitives

M Dwarf Arcane Soldier 2: Spd:20, Init:1, SP:20/20, HP:20/13, RP:4/4, KAC:18, EAC:15, Fort:6, Ref:0, Will:4, Per:5, Darkvision

perception: 1d20 + 4 ⇒ (3) + 4 = 7 He is looking straight ahead.

Exo-Guardians

Male Human roboticist mechanic 1 / envoy 1 Percept +5 SM +4 // Init +2 EAC 15; KAC 17 SP 12/12 HP 16/16 RP 4/4 // Fort +2, Ref +6, Will +2

1d20 + 4 ⇒ (13) + 4 = 17

On my phone. Beta can move where she wants and we'll assume Waverly follows.


1 person marked this as a favorite.
Male Human Nerd 10

Swing and a miss. Ok well maybe next time. :) So from here we can keep going south/west through the cracks in the wall or through the door to the south.

Side note, we are very close to the end of the module. sorry about how long it is taking. I hope everyone is ok with the casual speed it shouldn't be too much longer now.

Second Seekers (Jadnura)

2 people marked this as a favorite.
Male Morlamaw Envoy 1/Soldier 1 | SP: 15/15 | HP: 17/17 | RP: 4/4 | EAC:14 KAC:16 | Fort +3/Ref +3/Will +3 | Init +5 | Perception +3 (Darkvision 60 ft) | Speed 25 ft | Swim 40 ft

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Saratur entered the south room last and was following others to leave, when suddenly...

Haha, not so fast GM :P

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