PFS2e 1-20 - The Lost Legend (KS) (Inactive)

Game Master phaeton_nz

Slides
Subtier 3-4
15 Challenge Points


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Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | HP 56/56 | AC 23 | F +11 R +12 W +9 | Perc +9 | Stealth +3 | speed 35 ft. | infused reagents 6/9 | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

"Oh my! I think I have the concoction for this climb." He quickly brews an elixir and drinks it. He feels his muscles bulk up but feels a little bit clumsier. Quick Alchemy Bestial Mutagen. Infused reagents at 3/7.

Athletics: 1d20 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

The rope makes it easier to you to make the ascent. Only Erevan needs to roll a reflex save as he starts to slip.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | HP 56/56 | AC 23 | F +11 R +12 W +9 | Perc +9 | Stealth +3 | speed 35 ft. | infused reagents 6/9 | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Reflex: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25

"Woah! Easy does it. Gotta move up!"

Athletics: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

Everen manages to stop himself sliding down the slope.

((Waiting on Mookard))

Vigilant Seal

Male Dwarf Abjurer 6 HP 70/70 Hero Points 1/1 AC 20 Saves F+12 R+11 W+12 Perc +10 (Darkvision) Exploration Detect Magic Active Conditions: Reactions: Shield Block (possibly) call upon ancient blood, avenge in glory

Mr. Saltspray actually knew a thing or two about keeping his body in shape, unlike a number of Wizards.

Athletics: 1d20 + 7 ⇒ (9) + 7 = 16

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

When you reach the top ...

The worn path leads up to a flattened area surrounded by taller projections. To the north, in one of these outcroppings, is a broad cave. Flanking this entrance are two carved stones, each with a circle of brassy metal embedded near the top.

Four zephyr hawks then attack you in an attempt to drive you from the area. Two (Red & Green) look slightly stronger than the other two.

((New Slide is active))

Initiatives:
red: 1d20 + 7 ⇒ (20) + 7 = 27
green: 1d20 + 7 ⇒ (3) + 7 = 10
cyan: 1d20 + 5 ⇒ (9) + 5 = 14
yellow: 1d20 + 5 ⇒ (10) + 5 = 15

Mookard: 1d20 + 8 ⇒ (5) + 8 = 13
Everan: 1d20 + 6 ⇒ (14) + 6 = 20
Larrathion: 1d20 + 10 ⇒ (16) + 10 = 26
Amiri: 1d20 + 9 ⇒ (7) + 9 = 16
Zabu: 1d20 + 9 ⇒ (7) + 9 = 16
Bolkur: 1d20 + 6 ⇒ (12) + 6 = 18

Red double moves and does a wing strike on Amiri
wing: 1d20 + 11 ⇒ (17) + 11 = 28 slashing: 1d8 + 4 ⇒ (4) + 4 = 8


”Feiya” | Female CG Medium Human Witch 1 HP 15/15 | AC 15 (16 w/ shield) | F +4 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 25ft | Active Conditions: None

Amiri gets surprised by the attack and the blood sprays on the ground under her. She looks at the odd bird, with one hand she touches the wound on her shoulder and looks at the blood. Her eyes focus on the foe as she begins to growl.

She reached for her sword and slashes at the enemy. With way less effort that it should require the greatsword slices through the enemy...

Attack@Red: 1d20 + 10 ⇒ (20) + 10 = 30
Damage, raging: 1d12 + 4 + 6 ⇒ (3) + 4 + 6 = 13

Rage, Draw sword, attack
-8 HP, +5 temp HP. AC 18 (clumsy 1

Verdant Wheel

Male LG Half-Elf | Ranger 5 |HP 28/68| AC 23 | eF+11 eR+12 eW +12 | speed 25 ft | ePerc +12 Low-light vision) | Hero Point: 0/3| active condition:| Exploration: Search| Speed 25 ft (30 with boots)

I don't see an initiative order, but I presume I'm up? I think initiatives look like this:
Red
Larrathion
Erevan
Bolkur
Amiri
Zabu
Yellow
Cyan
Mookard
Green
Am I correct?

Also, everyone is oddly centred, occupying two or more squares, making it hard to discern who is where.

"These things are just defending their territory, I think. But they certainly don't look like ordinary animals. Maybe they'll flee if we rough them up a little, though I'd hate to kill them for no reason."

Larrathion walks a bit up to get a clear shot at the beasts, takes a breath and assesses his enemies, grabs his shortbow, and loosens an arrow at Cyan.

Stride, Hunt Prey Cyan, Quickdraw and Strike.
I also forgot I have Monster Hunter, giving me a free Recall Knowledge. Nature at +10, Religion at +8, if either applies.

Attack Cyan: 1d20 + 8 ⇒ (1) + 8 = 9
And one more arrow goes sailing into the void.

Grand Archive

HP 30 Focus Points 1 Hero Points 0 AC 20; Fort +6; Ref +8; Will +8;Successes vs. emotion effects are critical successes instead. Male halfling wizard 3 Spells DC 18 Perception +6 (trained)

The map got moved I think I have shifted the underneath map so the eagles ar back in their box of doom

Bolkur does his usual start

cast true strike (1 action)
cast acid arrow at green (2action)

spell attack: 1d20 + 8 ⇒ (2) + 8 = 10
spell attack: 1d20 + 8 ⇒ (6) + 8 = 14

Dammit hero point
spell attack: 1d20 + 8 ⇒ (10) + 8 = 18

acid damage: 3d8 ⇒ (1, 1, 1) = 3
and 1 d6 persistent acid damage if I hit

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

((I had posted an initiative order but the forums must have ate it. Your one will do.))

Red: -26

The acid arrow misses green.

Waiting on Everen and Zabu

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | HP 56/56 | AC 23 | F +11 R +12 W +9 | Perc +9 | Stealth +3 | speed 35 ft. | infused reagents 6/9 | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Erevan takes out his hand crossbow and fires a bolt at red while trying to recall what these are.

Hand Crossbow: 1d20 + 8 ⇒ (18) + 8 = 26
Piercing: 1d6 ⇒ 6

Recall Knowledge, Interact to draw, Strike. Nature +6

Grand Archive

HP 30 Focus Points 1 Hero Points 0 AC 20; Fort +6; Ref +8; Will +8;Successes vs. emotion effects are critical successes instead. Male halfling wizard 3 Spells DC 18 Perception +6 (trained)

Damm these things are tough

Horizon Hunters

Perc +14 | 30 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 160/160(173/173) | AC: 26(28) | F +20 R +16 W +15

"It's not any fun if it's easy!" Zabu calls out to Bolkur as he moves past him.

His features shift and twist again, his face becoming more feral and his fingernails growing longer, thicker and sharper.

By the time he gets to the hawk, he's ready to take a bite.

Jaws: 1d20 + 10 ⇒ (3) + 10 = 13
Piercing: 2d10 + 3 + 2 ⇒ (3, 2) + 3 + 2 = 10

Actions - 1. Rage, 2. Stride, 3. Strike

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

(Red -32)

Yellow and Cyan swoop in as well. (Double move)

Yellow v Amira wing: 1d20 + 9 ⇒ (18) + 9 = 27 slash: 1d8 + 2 ⇒ (4) + 2 = 6
Cyan v Larrathion wing: 1d20 + 9 ⇒ (10) + 9 = 19 slash: 1d8 + 2 ⇒ (1) + 2 = 3

Mookard is up followed by Green and Red.

These are Zephyr Hawks - a type of elemental.

Vigilant Seal

Male Dwarf Abjurer 6 HP 70/70 Hero Points 1/1 AC 20 Saves F+12 R+11 W+12 Perc +10 (Darkvision) Exploration Detect Magic Active Conditions: Reactions: Shield Block (possibly) call upon ancient blood, avenge in glory

Mr. Saltspray sets his feet and expells a barrage of arcane might.

3 action Magic Missile vs Green: 3d4 + 3 ⇒ (2, 1, 4) + 3 = 10

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

(Red -32; Green: -10)

Green doesn't like being magic missiled so it goes straight for Mookard and does a wing attack.

wing: 1d20 + 11 ⇒ (20) + 11 = 31 slashing: 1d8 + 4 ⇒ (8) + 4 = 12

Meanwhile Red wing strikes Amira again before heading for a nearby ledge.

wing: 1d20 + 11 ⇒ (2) + 11 = 13 slashing: 1d8 + 4 ⇒ (2) + 4 = 6

Larrathion, Erevan, Bolkur, Amiri and Zabu are up.

Grand Archive

HP 30 Focus Points 1 Hero Points 0 AC 20; Fort +6; Ref +8; Will +8;Successes vs. emotion effects are critical successes instead. Male halfling wizard 3 Spells DC 18 Perception +6 (trained)

Guarded step Then Shocking grasp on red
spell attack: 1d20 + 8 ⇒ (15) + 8 = 23
electric damage: 2d12 ⇒ (6, 7) = 13


”Feiya” | Female CG Medium Human Witch 1 HP 15/15 | AC 15 (16 w/ shield) | F +4 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 25ft | Active Conditions: None

Amiri darts forwards in between two birds Causes AOO from red and yellow and stops to flank the elemental with Bolkur. She raises her great sword and slices the bird-like creature

Attack@red: 1d20 + 10 ⇒ (8) + 10 = 18
Damage, slashing: 1d12 + 4 + 6 ⇒ (6) + 4 + 6 = 16

Amiri whirls with this giant sword and brings it down again...

Attack@red, MAP: 1d20 + 10 - 5 ⇒ (17) + 10 - 5 = 22
Damage, slashing: 1d12 + 4 + 6 ⇒ (6) + 4 + 6 = 16

If red falls (due to Bolkur or Amiri attacks she would focus yellow

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

Red dies .... or dissipates, from Bolkur's attack, you're not sure which, but it's gone. Amiri's second strike goes into Yellow.

AOO from Yellow on Amiri.
wing: 1d20 + 9 ⇒ (2) + 9 = 11 slash: 1d8 + 2 ⇒ (8) + 2 = 10

(Green: -10, Yellow: -16, Cyan: 0)

Verdant Wheel

Male LG Half-Elf | Ranger 5 |HP 28/68| AC 23 | eF+11 eR+12 eW +12 | speed 25 ft | ePerc +12 Low-light vision) | Hero Point: 0/3| active condition:| Exploration: Search| Speed 25 ft (30 with boots)

Cyan's attack just barely bounces off Larrathion's armour. With his Hunt Prey still active, Larrathion quickdraws his shortsword and with trained precision unleashes a whirlwind of attacks on Cyan.

Attack 1 on Cyan: 1d20 + 11 ⇒ (17) + 11 = 28
Damage?: 2d6 + 4 ⇒ (1, 5) + 4 = 10 slashing damage

Attack 2 on Cyan: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Damage?: 2d6 + 4 ⇒ (1, 6) + 4 = 11 slashing damage

Attack 3 on Cyan: 1d20 + 11 - 4 ⇒ (1) + 11 - 4 = 8

Flurry Hunter's Edge means I take a lot less MAP with my weapon.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

(Green: -10, Yellow: -16, Cyan: -21)

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | HP 56/56 | AC 23 | F +11 R +12 W +9 | Perc +9 | Stealth +3 | speed 35 ft. | infused reagents 6/9 | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Erevan reloads his hand crossbow, fires at blue, then reloads again.

Hand Crossbow: 1d20 + 8 ⇒ (15) + 8 = 23
Piercing: 1d6 ⇒ 2

Horizon Hunters

Perc +14 | 30 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 160/160(173/173) | AC: 26(28) | F +20 R +16 W +15

Zabu steps up to the nearest bird...cloud...wind? Whatever, the closest one can grabs at it before slashing with his free hand.

Athletics (Grapple): 1d20 + 11 ⇒ (2) + 11 = 13

Jaws-MAP: 1d20 + 10 - 5 ⇒ (11) + 10 - 5 = 16
Piercing: 2d10 + 3 + 2 ⇒ (9, 9) + 3 + 2 = 23

Actions - 1 Step, 2 Grapple, 3 Strike (Jaws)

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

(Green: -10, Yellow: -16, Cyan: -23)

Zabu fails to grab and consequently misses.

Both Yellow and Cyan do circling attacks. Yellow on Amira and Cyan on Larrathion before moving away.

Circling Attack(2 actions) The zephyr hawk Flies up to half its Speed, makes two wing Strikes, then Flies up to half its Speed again to return to its original location. The second half of this movement doesn’t trigger reactions. Both attacks count toward the zephyr hawk’s multiple attack penalty, but the penalty doesn’t increase until after it makes both attacks.

Yellow v Amira
wing: 1d20 + 9 ⇒ (3) + 9 = 12 slashing: 1d8 + 2 ⇒ (5) + 2 = 7
wing: 1d20 + 9 ⇒ (19) + 9 = 28 slashing: 1d8 + 2 ⇒ (3) + 2 = 5

Cyan v Larrithon
wing: 1d20 + 9 ⇒ (11) + 9 = 20 slashing: 1d8 + 2 ⇒ (2) + 2 = 4wing: 1d20 + 9 ⇒ (8) + 9 = 17 slashing: 1d8 + 2 ⇒ (4) + 2 = 6

Mookard is up followed by Green.

Vigilant Seal

Male Dwarf Abjurer 6 HP 70/70 Hero Points 1/1 AC 20 Saves F+12 R+11 W+12 Perc +10 (Darkvision) Exploration Detect Magic Active Conditions: Reactions: Shield Block (possibly) call upon ancient blood, avenge in glory

Mookard stumbles away from the massive blow of the green hawk. Keeping an even head and tactical acumen, he focuses a blast of fire on cyan.

Produce Flame: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

Green also does a circling attack on Mookard while dropping a rock on Bolkur

rock: 2d6 ⇒ (1, 4) = 5 reflex save to avoid

wing: 1d20 + 11 ⇒ (16) + 11 = 27 slashing: 1d8 + 4 ⇒ (2) + 4 = 6
wing: 1d20 + 11 ⇒ (19) + 11 = 30 slashing: 1d8 + 4 ⇒ (2) + 4 = 6

Larrathion, Erevan, Bolkur, Amiri and Zabu are up.

Verdant Wheel

Male LG Half-Elf | Ranger 5 |HP 28/68| AC 23 | eF+11 eR+12 eW +12 | speed 25 ft | ePerc +12 Low-light vision) | Hero Point: 0/3| active condition:| Exploration: Search| Speed 25 ft (30 with boots)

With Blue out of reach, Larrathion decides to focus on Green instead. He strides over Provoking, if Green has a reaction, and slashes twice at Green.

+1 Striking shortsword: 1d20 + 11 ⇒ (2) + 11 = 13
Damage?: 2d6 + 4 ⇒ (6, 5) + 4 = 15

+1 Striking shortsword: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25
Damage?: 2d6 + 4 ⇒ (3, 5) + 4 = 12 slashing damage

After that, he waves towards Amiri and Zabu. "I've set up a flank!"


”Feiya” | Female CG Medium Human Witch 1 HP 15/15 | AC 15 (16 w/ shield) | F +4 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 25ft | Active Conditions: None

Amiri runs towards the threatened enemy and slices with her giant sword

Attack@Green: 1d20 + 10 ⇒ (1) + 10 = 11
Damage, rage: 1d12 + 10 ⇒ (2) + 10 = 12

Attack@Green, map: 1d20 + 10 - 5 ⇒ (3) + 10 - 5 = 8
Damage, rage: 1d12 + 10 ⇒ (10) + 10 = 20

Missing both times

Grand Archive

HP 30 Focus Points 1 Hero Points 0 AC 20; Fort +6; Ref +8; Will +8;Successes vs. emotion effects are critical successes instead. Male halfling wizard 3 Spells DC 18 Perception +6 (trained)

reflex: 1d20 + 8 ⇒ (15) + 8 = 23 Hoping thats a dodged rock

Bolkur draws his sword and attempts to catch green and yellow in an electric arc

electric damage: 2d4 + 3 ⇒ (2, 3) + 3 = 8

basic reflex dc18

Horizon Hunters

Perc +14 | 30 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 160/160(173/173) | AC: 26(28) | F +20 R +16 W +15

With everyone focused on green, Zabu goes after yellow.

"Get down here! I'm going to make a headband out of you!" he declares against all probability.

He starts with a grab followed by a slash.

Athletics (Grapple): 1d20 + 11 ⇒ (15) + 11 = 26

Claw: 1d20 + 10 - 4 ⇒ (9) + 10 - 4 = 15
Slashing: 2d6 + 3 ⇒ (2, 4) + 3 = 9

Actions - 1. Stride, 2. Grapple, 3. Strike (Claws)

Vigilant Seal

Male Dwarf Abjurer 6 HP 70/70 Hero Points 1/1 AC 20 Saves F+12 R+11 W+12 Perc +10 (Darkvision) Exploration Detect Magic Active Conditions: Reactions: Shield Block (possibly) call upon ancient blood, avenge in glory

Two crits. Mookard is dying 2.

Grand Archive

HP 30 Focus Points 1 Hero Points 0 AC 20; Fort +6; Ref +8; Will +8;Successes vs. emotion effects are critical successes instead. Male halfling wizard 3 Spells DC 18 Perception +6 (trained)
Bolkur Blackross Jr wrote:

reflex 23 Hoping thats a dodged rock

Bolkur actual actions

having missed the Mookard status may i redo

Stride to mookard

2 action stabilise medicine: 1d20 + 6 ⇒ (9) + 6 = 15

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

I'll allow that Bolkur

Bolkur easily dodges the rock.

(Green: -22, Yellow: -40, Cyan: -23)

Yellow dissipates from Zabu's attacks.

((Waiting on Erevan))

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | HP 56/56 | AC 23 | F +11 R +12 W +9 | Perc +9 | Stealth +3 | speed 35 ft. | infused reagents 6/9 | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Erevan comes to assist Bolkur in stabilizing Mookard. He gets an elixir of life from his satchel and administers it on Mookard.

Elixir: 1d6 ⇒ 3

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

While Erevan is doing that, he gets divebombed by Cyan.

wing: 1d20 + 9 ⇒ (8) + 9 = 17 slashing: 1d8 + 2 ⇒ (5) + 2 = 7
wing: 1d20 + 9 ⇒ (2) + 9 = 11 slashing: 1d8 + 2 ⇒ (1) + 2 = 3

Mookard's turn followed by Green.

Vigilant Seal

Male Dwarf Abjurer 6 HP 70/70 Hero Points 1/1 AC 20 Saves F+12 R+11 W+12 Perc +10 (Darkvision) Exploration Detect Magic Active Conditions: Reactions: Shield Block (possibly) call upon ancient blood, avenge in glory

Ragged and barely conscious, Mookard stands, staggers away from the hawks and then shields himself with his magic.

stand up, stride, shield cantrip. AC is 18 this turn

"Get them away, get them away from me!"

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

In retaliation for that hit, Green does a divebombing run on Larrathion

wing: 1d20 + 11 ⇒ (5) + 11 = 16 slashing: 1d8 + 4 ⇒ (2) + 4 = 6
wing: 1d20 + 11 ⇒ (8) + 11 = 19 slashing: 1d8 + 4 ⇒ (7) + 4 = 11

((If Amira or Larrathion has AOO reactions, you may take them))

Larrathion, Erevan, Bolkur, Amiri and Zabu are up.

Grand Archive

HP 30 Focus Points 1 Hero Points 0 AC 20; Fort +6; Ref +8; Will +8;Successes vs. emotion effects are critical successes instead. Male halfling wizard 3 Spells DC 18 Perception +6 (trained)

Enough of this Bolkur recalls his acid arrow spell and shoots it at green and then draws his sword

acid arrow: 1d20 + 8 ⇒ (8) + 8 = 16
acid damage: 3d8 ⇒ (3, 7, 1) = 11

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | HP 56/56 | AC 23 | F +11 R +12 W +9 | Perc +9 | Stealth +3 | speed 35 ft. | infused reagents 6/9 | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

With a lone creature nearby and far from his allies, Erevan tries another experiment with one of his formulas. "Let's see what happens this time." He draws an alchemist's fire and throws it at Cyan.

Alchemist Fire: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Fire Damage: 2d8 ⇒ (4, 5) = 9 On a hit: 2 fire splash and 2 persistent fire. On a miss: 2 fire splash only.


”Feiya” | Female CG Medium Human Witch 1 HP 15/15 | AC 15 (16 w/ shield) | F +4 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 25ft | Active Conditions: None

"Why don't you die!" yells barbarian and stares at the green hawk

Intimidate, raging intimidation, intimidating glare: 1d20 + 9 ⇒ (2) + 9 = 11

Then she swings her sword...

Attack@green: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d12 + 10 ⇒ (6) + 10 = 16

Attack@green, map: 1d20 + 10 - 5 ⇒ (7) + 10 - 5 = 12
Damage: 1d12 + 10 ⇒ (1) + 10 = 11

Horizon Hunters

Perc +14 | 30 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 160/160(173/173) | AC: 26(28) | F +20 R +16 W +15

Zabu finds himself with a fist full of mist. It does nothing for his mood.

"Yeah! Why won't you die?" he chimes in, heading over to the pile of people fighting the green one.

Jaws: 1d20 + 10 ⇒ (1) + 10 = 11
Piercing: 2d10 + 3 + 2 ⇒ (3, 7) + 3 + 2 = 15

Claw: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13
Slashing: 2d6 + 3 + 1 ⇒ (6, 6) + 3 + 1 = 16

Verdant Wheel

Male LG Half-Elf | Ranger 5 |HP 28/68| AC 23 | eF+11 eR+12 eW +12 | speed 25 ft | ePerc +12 Low-light vision) | Hero Point: 0/3| active condition:| Exploration: Search| Speed 25 ft (30 with boots)

Seeing his companion limping away, Larration walks up to Mookard and applies some bandages. Dropping bow as a free action.

Medicine check, DC 15: 1d20 + 10 ⇒ (15) + 10 = 25
I use Nature, because of Natural Medicine feat. And that's a crit!
Healing for Mookard: 4d8 ⇒ (8, 3, 4, 6) = 21

"Hope that helps, good friend."

With his last action, he picks up his bow again.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

(Green: -38, Cyan: -25)

Green obliges Amiri by dissipating. Everyone elses attacks miss.

Cyan divebombs Everan

wing: 1d20 + 9 ⇒ (17) + 9 = 26 slashing: 1d8 + 2 ⇒ (6) + 2 = 8
wing: 1d20 + 9 ⇒ (13) + 9 = 22 slashing: 1d8 + 2 ⇒ (8) + 2 = 10

Mookard is up, followed by everyone else.

Vigilant Seal

Male Dwarf Abjurer 6 HP 70/70 Hero Points 1/1 AC 20 Saves F+12 R+11 W+12 Perc +10 (Darkvision) Exploration Detect Magic Active Conditions: Reactions: Shield Block (possibly) call upon ancient blood, avenge in glory

Mookards swallows the bilge building up in his throat as the half-elf patches his wounds. He shields himself with his magic and then channels arcane lightning through his hands towards the last remaining hawk.

DC 20 basic Reflex Save
Electricity Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | HP 56/56 | AC 23 | F +11 R +12 W +9 | Perc +9 | Stealth +3 | speed 35 ft. | infused reagents 6/9 | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Erevan howls in pain as the creature slashes at his arms and chest. He steps back and draws another one of his concoctions. "Urgh! Just a minor setback. Try this one!"

Alchemist's Fire: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 Meh. Use a hero point to reroll.
Alchemist's Fire: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Fire Damage: 2d8 ⇒ (7, 7) = 14

Step, Interact, Strike

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

ref: 1d20 + 11 ⇒ (9) + 11 = 20

Between Mookard and Everan, Cyan disspates to the winds.

=== Combat over ===

The cave awaits

Silver Crusade

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Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | SFS 1-16

And it's about time I gave out a Hero Point - the only one who needs one replaced is Erevan (as far as I'm aware) so, here is it back

Does anyone speak Draconic? Those that do get a +1 bonus on the check below as well being able to read the inscription.

draconic:
“Urshoje, honoured friend. Let her rest here, close to the skies she so loved.”

perception 19+:
The circles of brassy metal in these markers match the sketches of the amulet pieces

Grand Archive

HP 30 Focus Points 1 Hero Points 0 AC 20; Fort +6; Ref +8; Will +8;Successes vs. emotion effects are critical successes instead. Male halfling wizard 3 Spells DC 18 Perception +6 (trained)

Bolkur speaks Draconic Urshoje, honoured friend. Let her rest here, close to the skies she so loved.

perception: 1d20 + 6 ⇒ (18) + 6 = 24

Verdant Wheel

Male LG Half-Elf | Ranger 5 |HP 28/68| AC 23 | eF+11 eR+12 eW +12 | speed 25 ft | ePerc +12 Low-light vision) | Hero Point: 0/3| active condition:| Exploration: Search| Speed 25 ft (30 with boots)

Larrathion puts away his fighting gear, then looks around.

"Anyone still injured? Might be a good idea to catch our breath for a moment. Mookard, sit still for a moment so I can patch you up some more."

Nature check to heal Mookard, DC 15: 1d20 + 10 ⇒ (12) + 10 = 22
Healing for Mookard: 2d8 ⇒ (2, 2) = 4

Well, that's disappointing, but better than nothing, I guess.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | HP 56/56 | AC 23 | F +11 R +12 W +9 | Perc +9 | Stealth +3 | speed 35 ft. | infused reagents 6/9 | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Thanks for the Hero Point.

Erevan proceeds to patch up himself using his formulas.

Crafting to Treat Wounds: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Healing: 2d8 ⇒ (7, 5) = 12

Erevan also takes note of the inscription, being able to speak Draconic himself.

Perception: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8

But sees nothing of value.

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