Mr Clint's Duchy of Ashlar

Game Master Mr Clint

Loot Tracker

Interactive Battle Map

Deities & Demigods

Marching Order:

2x2
? - ?
Helgar -?
Nempura - ?

Single Row: ? - ? - Helgar - ? - Nempura - ?


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Zalona wrote:
Not sure how many rounds it will take to start a good fire that can't be easily put out, but that is what she is attempting unless something changes. She'll do it as quickly as she can, because she wants to be out of there just as much as anyone, but also trying to do a good job of it. ... Just let me know my progress in subsequent turns or if someone breaks out and she is suddenly in immediate danger.

I would probably say it would be a move action to get all of the torches out and lined up. Standard to use a flint & steel to light one. Free action to swipe your lit torch across the heads of the others in waiting. I know you said all of your torches, but do you want to do that with all 10 torches?


Aquatic Elf Female |HP: 12/15 | AC: 16 (T: 13, FF: 13) +2dodge vs Chaotic | Perc: +9 | Init: +5 | Fort +2, Ref +5, Will +3 | CMB: +12, CMD: 20 | Spd: 30ft |

GM, can you keep in mind to let me know if/when I see smoke coming up from the stairwell? I have an oil flask for Nempura's hair treatment (frizzy hair right?) and if she sees smoke, she may throw that, but not until then will she know what Zalona is doing.


Not a problem. I will make sure I describe things accurately.


Map CG Female Elf Brazen Deceiver / Sound Striker Bard 2 | HP 14/15 | AC 14 / T 12 / FF 12 | Fort +0 / Ref +5 / Will +4 | CMB 1 / CMD 13 | Initiative +2 | Bardic Performance 7/8 (Inspire Courage +1) | Perception +8 | Spells 1L 2/3 | Low-light vision | Special: -1 vs Fear / +2 vs Transmutation

Okay, I'll just use 8 of them in case I have to set something else on fire sometime soon. Don't need them for light because I have the light cantrip, and I figured setting several around by various things that will burn would get the place going faster.


I will give Arn this morning before continuing on with the round.

@Zalona Off to the side on the map I put on little fire tokens that will represent torches. On your turn I would like you to put the tokens where you are going to be placing the lit torch. I don't know if it is realistic to be carrying all 8 at a time, so I am going to say you could safely carry two in each hand. If you would like to try and carry more I will be doing a roll to see if you are burned by the torch while trying to juggle them.

I have replaced 1 token already next to the mass below level. That one represents where they are on the floor lit waiting for you to get the extras.


Map CG Female Elf Brazen Deceiver / Sound Striker Bard 2 | HP 14/15 | AC 14 / T 12 / FF 12 | Fort +0 / Ref +5 / Will +4 | CMB 1 / CMD 13 | Initiative +2 | Bardic Performance 7/8 (Inspire Courage +1) | Perception +8 | Spells 1L 2/3 | Low-light vision | Special: -1 vs Fear / +2 vs Transmutation

Okay... I'll try jumping into the details and count up my own rounds. As I asked previously, please let me know if the zombie things break out and I have to cut my plan short.


We are still in rounds so I am going to undo the map moves and you can play that out over the rounds. Things are still happening and I am going to move forward taking Arn's action for this round.


Helgar Runetamer wrote:
”Arn, Aris, fall back! In the forge father’s name, withdraw!” Helgar called out, desperation in her voice as she watched her kinsmen make a pointless last stand.

Be sure to move your token or at least say where you are going to if you are actually falling back.


Forgemaster Cleric (2) Wounds (0) HP (19) AC (18/11/17, +2 vs Undead) Saves (5/1/6, +2 Hardy, +2 vs Undead Spells/SLAs) CMD (13, +4 Stability) Initiative (+1) RF (0/4) AT (6/6)

Was holding off for a minute to see if she can get a response. She really wants to fall back. But leaving both other dwarves to their deaths without even hearing a word from them? That’s as scary to her as the undead.


Aquatic Elf Female |HP: 12/15 | AC: 16 (T: 13, FF: 13) +2dodge vs Chaotic | Perc: +9 | Init: +5 | Fort +2, Ref +5, Will +3 | CMB: +12, CMD: 20 | Spd: 30ft |

I'm just pointing out that no one has looked for the ship like Nempura has asked yet. You might not want to rely on her perception and we might want to know where we are going before we lower the boat.


Unless he jumps in I will be botting Arn moving forward.


I apologize if I missed it, but you can still see the Valerr. Though it is storming and the rain is really coming down, you can still see that ship.


Aquatic Elf Female |HP: 12/15 | AC: 16 (T: 13, FF: 13) +2dodge vs Chaotic | Perc: +9 | Init: +5 | Fort +2, Ref +5, Will +3 | CMB: +12, CMD: 20 | Spd: 30ft |

I guess what I'm getting at is, is it more reasonable a distance with the storm and craziness to row for the ship, or for land? If the land is only 200ft away and the ship is a good 1/4 mile away, we should go for land.


In character, you would see that the ship is closer to you than land. Though the waters between the two ships might be a bit rough due to the weather... the waters between the ship and land is rocky and rough.

Out of character... its roughly 100 feet between ships and roughly 200 between the Sea Sprite and land.

I had to go back through the adventure and see what it said.


Aquatic Elf Female |HP: 12/15 | AC: 16 (T: 13, FF: 13) +2dodge vs Chaotic | Perc: +9 | Init: +5 | Fort +2, Ref +5, Will +3 | CMB: +12, CMD: 20 | Spd: 30ft |

Great! Good to know. I wasn't sure with the storm, as ships generally don't like to be near land during storms. I think we should probably head to the ship then. Plus if those things come after us, there will be more able bodies to fight them and speed from the ship to get away.


If you ever want to interject anything in when I go into narration mode, please feel free to do so. Just make note of it where it is happening so that it will be part of the story.


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Aquatic Elf Female |HP: 12/15 | AC: 16 (T: 13, FF: 13) +2dodge vs Chaotic | Perc: +9 | Init: +5 | Fort +2, Ref +5, Will +3 | CMB: +12, CMD: 20 | Spd: 30ft |

Level 2 Arrowsong Minstrel

Abilities Gained: Precise Minstrel

HP: +6 (4avg+1+1fcb) (I just did average hp+1. If you want us to roll or do something different, let us know)

Increased Abilities: +1 BAB, +1 Reflex, +1 Will

Spells Added: Mage Hand, Restful Sleep, Tears to Wine

Skills Added: 8 skills (6bard+1int+1human+1fcb) Acrobatics +1, Bluff +1, Diplomacy +1, Intimidate +1, Knowledge Dungeoneering +1, Knowledge Nobility +1, Knowledge Planes +1, Perception +1, Perform Sing +1

Everyone, don't forget you get +1 HP, +1 Skills, and +1 racial favored class ability.


You are correct, HP is average. And yes thank you for reminding everyone that they get +1 HP/Skill/Racial Favored Class Ability


Map CG Female Elf Brazen Deceiver / Sound Striker Bard 2 | HP 14/15 | AC 14 / T 12 / FF 12 | Fort +0 / Ref +5 / Will +4 | CMB 1 / CMD 13 | Initiative +2 | Bardic Performance 7/8 (Inspire Courage +1) | Perception +8 | Spells 1L 2/3 | Low-light vision | Special: -1 vs Fear / +2 vs Transmutation

I'm switching to something else now since we already have a bard, if that's okay. Maybe sorcerer? That okay with everyone?


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Forgemaster Cleric (2) Wounds (0) HP (19) AC (18/11/17, +2 vs Undead) Saves (5/1/6, +2 Hardy, +2 vs Undead Spells/SLAs) CMD (13, +4 Stability) Initiative (+1) RF (0/4) AT (6/6)

It’s your character. Make her as you best see her.

Lvl 2 Forgepriestess Cleric

HP: 11 + 5 (class) + 2 (con) + 1 (FCB) = 19
Saves: +1 Fort/Will
Skills: Dip/Percp/K-Relig
Spells: +1 lvl1 spell

3x lvl 1 spells prepared: Lead Blades x 2, Bless


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@Zalona That is fine with me. But, don't you two do different things with your bardic music? Isn't one a party buff and the other is a debuffer? That could be a rather nasty combo. Again, totally fine with me if you want to jump over to Sorcerer at level 2.


Map CG Female Elf Brazen Deceiver / Sound Striker Bard 2 | HP 14/15 | AC 14 / T 12 / FF 12 | Fort +0 / Ref +5 / Will +4 | CMB 1 / CMD 13 | Initiative +2 | Bardic Performance 7/8 (Inspire Courage +1) | Perception +8 | Spells 1L 2/3 | Low-light vision | Special: -1 vs Fear / +2 vs Transmutation

Hmm, I guess I am going to take one more level of Bard to get some of the 2nd level bonuses and get at least one BAB before I go for another non BAB level somewhere else, but still probably will branch off at some point. (Plus the favored class bonuses for elven bards are awful... at least with sorcerer it is something I might use, but will think about it more.)

Zalona level up:

Brazen Deceiver / Sound Striker Bard 2

+6 HP (half+1=4, +1 for favored class bonus)
BAB +1
Reflex +1
Will +1

Abilities:
--Blatant Subtlety (allows me to hide casting, gives the bonus feat Spellsong)
--Invoke the Blood (adds Bleed and Touch of Fatigue to my zero level spells)

Additional spells (other than the above):
+1 zero level: Mending
+1 first level: Innocence

Bardic Performance +2
Spells per day +1

Skills +9 (perception, diplomacy, disable, knowledge (arcana, history, local), sense motive, stealth, and sleight of hand)


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I was looking for something from a past post and found that you guys have a few cure light wounds potions available that you found on the ship. Just wanted to make that reminder.


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Aquatic Elf Female |HP: 12/15 | AC: 16 (T: 13, FF: 13) +2dodge vs Chaotic | Perc: +9 | Init: +5 | Fort +2, Ref +5, Will +3 | CMB: +12, CMD: 20 | Spd: 30ft |

Bah, I was just going through the equipment we found and making a list lol.


Aquatic Elf Female |HP: 12/15 | AC: 16 (T: 13, FF: 13) +2dodge vs Chaotic | Perc: +9 | Init: +5 | Fort +2, Ref +5, Will +3 | CMB: +12, CMD: 20 | Spd: 30ft |

Feel free to correct me if any of this is inaccurate.

Total Items:
Masterwork Silver Dagger 322gp 1 lb.
Watertight Scroll Case 1gp 5sp 1/2 lb.
Turquoise Lizard Carving
Small Pocket Mirror 10gp 1/2 lb.
Alchemist’s Fire 20gp 1 lb.
White Silk Scarf
Leather-bound journal with string latch, Displays exotic animals and birds
Scrimshaw Walrus Tusk
Harpoon 5gp 16 lbs.
Seratian Green Dress with grey and silver accents with boots
Ivory Comb depicting a crashing wave
Tome, Seratian Book of Tides
Wide-waisted leather belt with 6 pockets
3 glass vials of CLW 150gp
Nautical Map weights
Four Silver Cups ~80gp
Four Silver Plates ~80gp
Four sets of silverware ~80gp
Four wine glasses
Decanter
4 sets of studded leather armor 100gp
3 shortswords w/belt sheaths 30gp
8 spears 16gp
6 light crossbows 210gp
6 quivers of bolts, 10 bolts in each quiver 6gp
Spyglass with missing lens
Dagger 2gp 1 lb.
Pouch, Belt 1gp 1 lb.
13 silver
7 gold
20 silver coins
15 gold of various port locations

Claimed and Sold Suggestions:
Mentioned Claiming or Wants (So Far)

Dress, Seratian Green with grey and silver accents with boots +Nempura
Ivory Comb depicting a crashing wave +Nempura
Leather-bound journal with string latch, Displays exotic animals and birds +Nempura
Masterwork Silver Dagger 322gp +Zalona
Spyglass with missing lens +Zalona
Tome, Seratian Book of Tides +Nempura
Turquoise Lizard Carving +Nempura
Watertight Scroll Case 1gp 5sp +Nempura
White Silk Scarf - - +Nempura
Wide-waisted leather belt with 6 pockets +Zalona

Are we able to take 10 (or 20) on the appraise? If so, with assists, it should be a 17 (27) if I get 3 good assists. It would be nice to know the exact value of everything in the bag. Just a total price is fine, not a sale price, as that might fluctuate with diplomacy or charms.

Suggested to Sell
15 gold of various locations (Sell to a collector)
4 sets of studded leather armor
3 shortswords w/belt sheaths
8 spears
6 light crossbows
6 quivers of bolts, 10 bolts in each quiver
Dagger
Decanter
Four Silver Cups
Four Silver Plates
Four sets of silverware
Four wine glasses
Harpoon
Nautical Map weights
Pouch, Belt
Scrimshaw Walrus Tusk
Small Pocket Mirror


Map CG Female Elf Brazen Deceiver / Sound Striker Bard 2 | HP 14/15 | AC 14 / T 12 / FF 12 | Fort +0 / Ref +5 / Will +4 | CMB 1 / CMD 13 | Initiative +2 | Bardic Performance 7/8 (Inspire Courage +1) | Perception +8 | Spells 1L 2/3 | Low-light vision | Special: -1 vs Fear / +2 vs Transmutation

I think you at least missed this one:

"Continuing to look through the chest you find a small leather case containing a ink pen and three vials of ink. You also find some important tools that a captain would need like a sextant, compass, sand hourglass, and a lead line.

There is a secondary chest within this chest that is also locked, you do find the key among the other keys. Opening it you find the ships wealth of gold, the gold that remains after returning from its journey of buying goods. Not that you are taking time now to count it, but there is 2,868 gold crowns"


Aquatic Elf Female |HP: 12/15 | AC: 16 (T: 13, FF: 13) +2dodge vs Chaotic | Perc: +9 | Init: +5 | Fort +2, Ref +5, Will +3 | CMB: +12, CMD: 20 | Spd: 30ft |

That's a very important one to miss!

So, I would be willing to sell all of that stuff. Anyone else have any claims/changes? Helgar?


Map CG Female Elf Brazen Deceiver / Sound Striker Bard 2 | HP 14/15 | AC 14 / T 12 / FF 12 | Fort +0 / Ref +5 / Will +4 | CMB 1 / CMD 13 | Initiative +2 | Bardic Performance 7/8 (Inspire Courage +1) | Perception +8 | Spells 1L 2/3 | Low-light vision | Special: -1 vs Fear / +2 vs Transmutation

Hmm. Unless they are worth a lot, I want the compass and the leather case with pen and ink. I also think we should probably wait to sell the tusk until we find a collector. That seems like something that would be worth a lot to the right person.

Also, I'm totally cool if someone else wants the silver dagger, but I don't think we should sell it... we should have some sort of silver weapon around just in case.


Sorry my post have been broken up today, I've been on the road and wanted to interject things but not wait until when I am home this evening.


Map CG Female Elf Brazen Deceiver / Sound Striker Bard 2 | HP 14/15 | AC 14 / T 12 / FF 12 | Fort +0 / Ref +5 / Will +4 | CMB 1 / CMD 13 | Initiative +2 | Bardic Performance 7/8 (Inspire Courage +1) | Perception +8 | Spells 1L 2/3 | Low-light vision | Special: -1 vs Fear / +2 vs Transmutation

In terms of languages, I guess I never looked into it far enough when I was creating my character. I have the standard ones listed, but I should know three more from my int score and my point in linguistics. Can I roleplay this as one of them and start picking up what he is saying as we go... maybe it is a newer version of some language I already knew or something? If not, no worries. Just wondering.

Even if not, should I choose from standard Pathfinder languages, or are there different ones in this world?


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All of your "standard" core & monstrous languages are available. OOC this language the child is speaking is different. I will allow people to slowly learn it, but it will take some time. It will involve actively RPing that you are learning it along with Linguistics rolls.


Map CG Female Elf Brazen Deceiver / Sound Striker Bard 2 | HP 14/15 | AC 14 / T 12 / FF 12 | Fort +0 / Ref +5 / Will +4 | CMB 1 / CMD 13 | Initiative +2 | Bardic Performance 7/8 (Inspire Courage +1) | Perception +8 | Spells 1L 2/3 | Low-light vision | Special: -1 vs Fear / +2 vs Transmutation

Okay, I'm taking Celestial and Draconic from the list on the Elf page of things that they can take with int bonus, and then I'll take whatever they boy speaks as my point in linguistics, after I roleplay through it and learn it if possible.


For story sake, the language the boy is speaking won't be anything you can take a rank in a skill to learn.


Map CG Female Elf Brazen Deceiver / Sound Striker Bard 2 | HP 14/15 | AC 14 / T 12 / FF 12 | Fort +0 / Ref +5 / Will +4 | CMB 1 / CMD 13 | Initiative +2 | Bardic Performance 7/8 (Inspire Courage +1) | Perception +8 | Spells 1L 2/3 | Low-light vision | Special: -1 vs Fear / +2 vs Transmutation

Hmm. Okay. I'll take something else then.


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I have personal problems with the linguistic skill as it is. I don't understand how at leveling up someone can put a rank in a language and they suddenly know it and are perfectly fluent in it without ever studying the language in character...

With my in person group it takes multiple ranks to learn a new language to fluently learn in.
- The first rank is as if you took a general 100 level class and you learn the basics. But, you get mixed up because you are not clear on the different variants of a language and the regional slang sayings.
- The second rank you are stronger in it, but you couldn't hold a standard flow conversation because you are missing things as they speak. But, you are good with reading the language.
- The third rank you are fluent in the language.


Forgemaster Cleric (2) Wounds (0) HP (19) AC (18/11/17, +2 vs Undead) Saves (5/1/6, +2 Hardy, +2 vs Undead Spells/SLAs) CMD (13, +4 Stability) Initiative (+1) RF (0/4) AT (6/6)

I like it.


Aquatic Elf Female |HP: 12/15 | AC: 16 (T: 13, FF: 13) +2dodge vs Chaotic | Perc: +9 | Init: +5 | Fort +2, Ref +5, Will +3 | CMB: +12, CMD: 20 | Spd: 30ft |

I always considered it the fact you've studied them a long time before. I mean, there is no reason that because you fought something, now you know more spells. You have been put into classes and learned these spells (levels 1-9) already, but now through experience, you just have more insight into them. The same goes with linguistics. As a bard, I'm sure she's heard the languages of the world. By adding a point, that is signifying that she's sat down, pieced together all the phrases, writings, and gibberish of that language she's heard over the years and finally has come to understand the "aha" moment of how it works.

I, however, would agree with you that using it to learn a language after one sitting might be extreme unless she actively is trying to learn it by sitting down and having the person write things out, explain things, and be a teacher.


Map CG Female Elf Brazen Deceiver / Sound Striker Bard 2 | HP 14/15 | AC 14 / T 12 / FF 12 | Fort +0 / Ref +5 / Will +4 | CMB 1 / CMD 13 | Initiative +2 | Bardic Performance 7/8 (Inspire Courage +1) | Perception +8 | Spells 1L 2/3 | Low-light vision | Special: -1 vs Fear / +2 vs Transmutation

Note that I never said I was trying to learn it in one sitting. I rolled a check because he said he wanted some... didn't expect it to be the only session or the only roll, although it would be nice to find out what result it got with the boy initially.


I am going to use the skill RAW and you can add a rank into it and learn the language. The language the boy is speaking is something that I will not be adding to the linguistics skill option. Though, having higher ranks in it will help you learn it.


hey all! I am currently somewhere that I have terrible internet and don't want to go through the struggle of coding with my phone. I will have our next gameplay post up today/tomorrow.


Hey all, sorry about that. We went camping and didn't have internet or solid reception. Back to the action!


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Forgemaster Cleric (2) Wounds (0) HP (19) AC (18/11/17, +2 vs Undead) Saves (5/1/6, +2 Hardy, +2 vs Undead Spells/SLAs) CMD (13, +4 Stability) Initiative (+1) RF (0/4) AT (6/6)
Mr Clint wrote:
Hey all, sorry about that. We went camping and didn't have internet or solid reception. Back to the action!

Welcome back!


I want to apologize, my family got home Sunday and everything has been a mess. Now, we are officially back on track!


Zalona wrote:
Zalona is disappointed that the language lesson doesn't seem to be working. She was trying for the building blocks of language... a few nouns, and instead she was getting, strangely, articles, conjunctions, like it was a meaningless word puzzle rather than a language. Since it was clear that she wasn't going to be able to get even a simple sentence from the boy in time for it to do any good for their immediate goals, it was no longer the top priority, and she stopped pushing him. Although she still wanted to learn how to communicate with the boy, it could wait until they got through this mission.

I don't want Zalona to feel disappointed. It has only been a few hours at most, and you are speaking to someone who doesn't appear to know your language. Isn't going to be an easy task, but doable.


Nempure, Helgar, Zalona. I want to double check with you three before I put the call out for more recruits, are you all interested in continuing on? I think that we are about to a good onboard place for new party members. I want to make sure I seek the right numbers and let people know the current party makeup.


Aquatic Elf Female |HP: 12/15 | AC: 16 (T: 13, FF: 13) +2dodge vs Chaotic | Perc: +9 | Init: +5 | Fort +2, Ref +5, Will +3 | CMB: +12, CMD: 20 | Spd: 30ft |

Thanks for asking. I am willing to continue on. I'm also okay getting some extra people in case we have a dropoff again.


Forgemaster Cleric (2) Wounds (0) HP (19) AC (18/11/17, +2 vs Undead) Saves (5/1/6, +2 Hardy, +2 vs Undead Spells/SLAs) CMD (13, +4 Stability) Initiative (+1) RF (0/4) AT (6/6)

Yup, I'm good putting out the call.

Also, I'll be traveling next week. Will still be here and can post on my phone. But anything with a map will be difficult to manipulate.


With our new recruitment, I won't have the people just join the tavern like I did originally. This time around I want to be more "style & need" based when picking. I would like you all to help with the party selection, also if you know of a solid PBP candidate please suggest that they join us on our fun. I would love to have any connections so that we will have a better chance of long term party makeup.


Map CG Female Elf Brazen Deceiver / Sound Striker Bard 2 | HP 14/15 | AC 14 / T 12 / FF 12 | Fort +0 / Ref +5 / Will +4 | CMB 1 / CMD 13 | Initiative +2 | Bardic Performance 7/8 (Inspire Courage +1) | Perception +8 | Spells 1L 2/3 | Low-light vision | Special: -1 vs Fear / +2 vs Transmutation

Actually, since you asked, I think I'll opt out and let a less redundant character take over my spot in the recruitment. Good luck with the game. It was interesting trying to figure stuff out.


I’m sorry to see you go. If you’d be interested in making something different and continuing on that would be great also. Since you’re one from the start you’d have first shot and automatically in. But I’d understand if not.

Though, would you be willing to continue on until there is a good exit for your character, along with the other botted characters?

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