(#B-01) "The Whitefang Wyrm" (Inactive)

Game Master rainzax

Synopsis:

In the frigid region known as the Crown of the World, people from diverse cultures and backgrounds must all band together to survive the long nights of winter and deadly thaws of spring. The way of life of these hardy frontier folk is now threatened by a serpentine creature that slips in during the dead of night and empties their nets of fish and their smoking racks of fresh meat. Unable and unwilling to let this theft stand, the people of the tiny northern town of Aaminiut have placed a bounty on the creature known locally as "the Whitefange Wyrm".


CP @ 4 ppl
Maps > Whitefang Wyrm
Action Symbols > Single (◆), Double (◆◆), Triple (◆◆◆), Free (◇), Reaction (↺)
Status Symbols > ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions


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Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Welcome!

This is the Initial Check In. We will do a Mission Prep with additional questions after you read the Bounty Poster.

Check In:

Paizo Handle:
Character Name:
PFS / Character Number / Faction:
Character Ancestry / Background / Class / Level:

Check out my Campaign Resources above, and feel free to ask any questions you have about the above right here in the Discussion tab!

Radiant Oath

Exploration: Dwarf | Barbarian 1 | Perception +7 | Saves: F +8, R +4, W +7 | hp 21/25 | AC 15 Rage 10/10 rnds | Hero Points 0/1 | Active Conditions: Clumsy 1 | Speed 20ft |

Paizo Handle: Pelican
Character Name: Snoslun of Clan Chiggerhide
PFS / Character Number / Faction: 65627-2005 / Radiant Oath
Character Ancestry / Background / Class / Level: Dwarf / Warrior/ Barbarian 1

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Paizo Handle: Deevor
Character Name: Jacknife or full name Ghashri 'Jacknife' Hazrid
PFS / Character Number / Faction: 12784-2010 / Grand Lodge
Character Ancestry / Background / Class / Level: Human / Street Urchin / Fighter 1

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

Paizo Handle: NotEspi
Character Name: Ysoldt
PFS / Character Number / Faction:179284-2001 Horizon Hunters
Character Ancestry / Background / Class / Level: Human Acrobat Rogue 1

I'll have the intriductory post and the profile up tomorrow. Super long day at work and I'm spent. Yay, weekend!

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Apologies, but seems that I got the character number incorrect.
Details below should be correct.

Paizo Handle: Deevor
Character Name: Jacknife or full name Ghashri 'Jacknife' Hazrid
PFS / Character Number / Faction: 12784-2011 / Grand Lodge
Character Ancestry / Background / Class / Level: Human / Street Urchin / Fighter 1


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

We are:
3/4 on Character Profiles
3/4 on Check Ins
2/4 on First Posts

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

DOT

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

1) Character name: Dulcinea Valencia
2) PFS#-Character#: 43330-2003
3) Character Ancestry, Class & Level: Half Elf, Varisian, Bard 1
4) Faction: Horizon Walkers
5) Earn Income (with roll): Perform 1d20 + 7 ⇒ (13) + 7 = 20
6 Any boons or field-commission impacting Earn Income rolls/results: 0
7) Anything unusual or fun about your PC that you think the GM or other players may like to know: He is a follower of the Emperyal Lord Arshea, who uses her music and dance to combat repression and celebrate freedom.


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Players,
I'm going to "pause" the game here to support you in assembling a Character Bar (or "header")! The reason is because having such information displayed helps DMs to quickly reference some basic stats without having to click around too much - greatly easing the work on my end of the screen.

If you haven't done so already, opening your Character's Profile, please put the following "standard practice" information in the following sections:

Character Bar Format:

Gender
Ancestry (Heritage) Class (Subclass) Level

Race
| HP | AC | Saving Throws | Perception

Classes/Levels
| Hero Points | Current Conditions | Speed | Default Exploration Activity

Again, let me know what I can do to support you to do this!

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

Let me work on my character bar today.

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

GM, I Included a spoiler in the character header the necessary information. I hope you don't mind me doing it this way.

Correct me if I am wrong, I think characters have 1 hero point initially. Let me know if not, and I will remove it. Cheers.

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

There we go :)


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Looking good all around.

"Maps" now linked in my DM Bar - please place your character's Token by Bjorn and Seshu!

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

There she is.

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

Sorry, the last 2 days have been nuts.,


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Mission Prep

GM Glyphs:
Retired Boons:
Achievement Boons:
Chronicle Boons:
Daily Preparations:
Final Purchases:

Please fill this out before proceeding in Gameplay!

Radiant Oath

Exploration: Dwarf | Barbarian 1 | Perception +7 | Saves: F +8, R +4, W +7 | hp 21/25 | AC 15 Rage 10/10 rnds | Hero Points 0/1 | Active Conditions: Clumsy 1 | Speed 20ft |

Final Purchases: Winter Clothing 4sp

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

No boons, prep or purchases. I have winter clothing purchased.

On thebother uand, is there somethibg like wax for the sleigh available?

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

Nada


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

We are 2.5/4 Mission Prep!

Ysoldt Minso wrote:
On thebother uand, is there somethibg like wax for the sleigh available?

Here is a link to: Equipment

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

Oh yeah let's go with 8 candles. So -8cp


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Jacknife!

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Sorry Paizo ate my post.

Final Purchases: Winter Clothing 4sp


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Mission Prep 4/4 Complete

Bot Tree

In the event a PC is "up" for more than 24 hours in Gameplay, this is a buddy system I use where players vouch to "bot" the missing player alphabetically before and after (and wrapping around) their own PC's name. To assist when you are out, please house "botting instructions" in your character's profile:

Dulcinea
Jacknife
Snoslun
Ysoldt

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

I can cast dancing lights


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Going to leave some links in here for folks to brush up.

(◆) Sneak
(◆) Hide
(◆) Seek
(◆) Point Out

Also opening Discussion for strategic planning...

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

If it sneaks and hides we have a just less than 50% chance of finding it.

Or we start to run back outside the cavern into the open where there is less chance it can hide, it's colouring helps when in ice, but in pure fresh snow, it should leave tracks.

I kinda like brining it out into the open... get it away from where it has a natural advantage. If it stays in the cave, we can start to make a large fire at the entrance. Once the entrance is sealed, search for more entrances and continue to seal it's cavern. If it doesn't come out in the open that is. Choose a battleground where it doesn't have the complete advantage.

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

It will find her becasue of her really bad rolls, lol. :)

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

Her go to action would be to inspire and maintain it as well as being annoying by pelting foes with eitehr spells or weapons.

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

Not sure that is a good idea. We might spend weeks (months, if the cavern complex is large enough) looking for who knows how many entrances to the cave from the outside. We might corner it or try to surround it.

I have knowledge occultism, but I doubt that would help identifying it. Do we even know what it is?

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

I also have Know, Occult. Does someone have know, Arcane? or even tracking?

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

Speaking of rolls, holy crap I rolled one d20 above 10 this game and it was after a hero point.

Dicebot better be prepping some damn fine rolls for me.

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

The dice gods do not favor us!


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
DM rainzax wrote:

Going to leave some links in here for folks to brush up.

(◆) Sneak
(◆) Hide
(◆) Seek
(◆) Point Out

Also opening Discussion for strategic planning...

And, as demonstrated by Jacknife:

(◆◆) Ready

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

Sorry, I had an eye appt yesterday afternoon and wasn't able to get on after.

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

Ready Two Actions
Concentrate
Source 2.0
You prepare to use an action that will occur outside your turn. Choose a single action or free action you can use, and designate a trigger. Your turn then ends. If the trigger you designated occurs before the start of your next turn, you can use the chosen action as a reaction (provided you still meet the requirements to use it). You can’t Ready a free action that already has a trigger.

If you have a multiple attack penalty and your readied action is an attack action, your readied attack takes the multiple attack penalty you had at the time you used Ready. This is one of the few times the multiple attack penalty applies when it’s not your turn.


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
DM rainzax wrote:
DM rainzax wrote:

Going to leave some links in here for folks to brush up.

(◆) Sneak
(◆) Hide
(◆) Seek
(◆) Point Out

Also opening Discussion for strategic planning...

And, as demonstrated by Jacknife:

(◆◆) Ready

Adding these Stealth Conditions to the Discussion resources!

(~) Observed
(~) Hidden
(~) Undetected

And once again opening for Party Tactical Discussion!

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

Should we draw it out?

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

Working on it

^_^

Radiant Oath

Exploration: Dwarf | Barbarian 1 | Perception +7 | Saves: F +8, R +4, W +7 | hp 21/25 | AC 15 Rage 10/10 rnds | Hero Points 0/1 | Active Conditions: Clumsy 1 | Speed 20ft |

Someone needs to be designated to find it and point it out. That should be someone's focus.

Let JacKnife concentrate on damage.

Can someone cast heal or give him a potion?

My focus is to get the net on it or to grapple it or both. But I need to know where it is in order to stop wasting actions on ready. Ready helps but is expensive at 2 actions per round.

And the 4th player should also deal damage or debuff etc. and help find and point out.

Radiant Oath

Exploration: Dwarf | Barbarian 1 | Perception +7 | Saves: F +8, R +4, W +7 | hp 21/25 | AC 15 Rage 10/10 rnds | Hero Points 0/1 | Active Conditions: Clumsy 1 | Speed 20ft |

Ysoldt and Dulcinea...You two need to focus on finding it and calling attention to it so we all know where it is.

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

I have 2 1st level spells if we need them plus my focus spell

Radiant Oath

Exploration: Dwarf | Barbarian 1 | Perception +7 | Saves: F +8, R +4, W +7 | hp 21/25 | AC 15 Rage 10/10 rnds | Hero Points 0/1 | Active Conditions: Clumsy 1 | Speed 20ft |

Once we find it, we can all unload an offensive against it all at once.

Or heal Jac if you have that spell.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

I am delaying until Dulcinea does something, 1 more hit like that and I'll be down.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

We need to be better at this, we need to find an area where we can trap the creature (so blocking the creature in an area by staying in the 5ft corridor if we move ahead alone?), we need to identify the creature, (knowing the type for recall knowledge might help).

It might be more help if we leave 1-action left for pointing the creature out, so only use 1 action for movement.

How many actions to cause an ice cave-in along one of the 5ft tunnels to block that route off?

Jac has the worst perception, so probably best if someone can point the creature out, or if we fail, Jac goes in front and then at least gets an AoO, if it moves out of the square after attacking Jac. Bit worried about the breath weapon, which will be a killer.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Dulcinea if you drop a 'D' where you want to move to, one of us can move your token.

If you want to move into the corridor between Snoslun and Ysoldt, Jac can block the corridor to stop the wyrm getting at you and leave you closer to the action in a position to be more active.

One other thought we need the wyrm to always have to move to us, so that it only has 1-action to stealth, we then stand a better chance of seeing it. Unlike when it didn't have to move and struck at Ysoldt, then had 2 actions to stealth, failed the first and passed the second.

Happy to know what everyone else thinks we should do?

Radiant Oath

Exploration: Dwarf | Barbarian 1 | Perception +7 | Saves: F +8, R +4, W +7 | hp 21/25 | AC 15 Rage 10/10 rnds | Hero Points 0/1 | Active Conditions: Clumsy 1 | Speed 20ft |

Just above my most recent post, it says The cavern is brightly lit.

Why is that? How is it lit?

Does the light contribute to this creature's stealth bonus somehow?

Is there some way to make it darker in here?

Or are we producing the light somehow?

I do think staying in or near the 5ft corridor is to our advantage.
I have a decent perception bonus, so maybe I should focus on that for now. I can also try a society check and see if that help ID the thing.

Horizon Hunters

HP 18 HP 18 AC 15; Fort +5; Ref +5; Will +6 Perception +6; 1 Hero Point 25 ft Search

I have not cast any light spells.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

We need to act in concert, once we get together, we can then all act to seek, if needs be. If the creature is able to just change direction and hide, it's gonna be harder to find and hit, rather than be corralled into a smaller space, where we can close in on it and do some damage.

You're idea to grab or net the creature is good, as it will give us a momentary edge, anything to restrict its actions or movement.

So given Dulcinea moves into the corridor this round, and given where we are what do people think we should be doing next round, given that the beast's tactics are sneak, hit, sneak (not knowing quite what the breath weapon will do and how many actions it requires, which I think is only 1 action).

I think we can make a defensive line across from Dulcinea's current position across to the ice wall by the cavern (Jac in the middle of the 3 squares), then the creature can only attack from one direction and escape in one direction, we can then move together 1 action, seek 1 action knowing it's either to the north or south, if seen point it out and we can attack....

There's no point to seek and not leave an action to point out, for others in the party to attack, grapple etc, with whatever they have. We're probably gonna need plenty of health from potions and soothe spells, to keep us going.

God this would be so much simpler to plan at a table.

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

Tactics, don't look GM, ty:
Alternatively - 3 people cover the exit corridors from this room; the one I am in. Optimally Jacknife will take the 15 ft wide one because AoO, and try to corner it.

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