Laurelin Kentades |
Incidentally, that exploiting powergamer just showed up in another 2e game that I'm in and tried to claim that "multiclassed characters get all nonweapon proficiencies for their classes added together" was official rules as written. I had to pull out Sage Advice and the example of deconstructing a pre-generated PC from the DARK SUN adventure "Arcane Shadows" to show why this is wrong.
The reason it rubs me the wrong way so much is, if a player is going to lie about something being "rules as written" and exploit a system like this, what else are they going to exploit and lie about?
The Sorcerer-Cat of Athas |
SO! Here's what I understand people have so far:
--A Human Ranger (Justifier) (Rysky's character; name unknown)
--A Half-Giant Gladiatrix (Professional Gladiatrix: Zelimah)
--A Thri-Kreen Psionicist (Tik'tik)
--A Human Psionicist (Beastmaster: Laurelin)
--An Elf Ranger/Thief (TheNine's character; name unknown)
--An Elf Cleric of Water (CariMac's character; name unknown)
No filthy arcane magic to be found anywhere. :)
Now, I understand that Zelimah has arrived at Athena's Oasis as part of a patrician's retinue, hoping to be shown off and boasted of in a networking opportunity. The elven water priestess is coming to see for herself if Lady Athena is a good enough 'guardian' of sorts for the hamlet's oasis. The elven ranger/thief has a vendetta against House Tomblador...
...but I'm not sure about why Tik'tik, Laurelin and the Justifier are at the oasis. What has brought them here, I wonder?
Laurelin Kentades |
Also, the nonweapon proficiencies page should now be fully updated, with descriptions for every skill. I've added a wide range of proficiencies from various sourcebooks, though I didn't add the special proficiencies from Mind Lords of the Last Sea and Windriders of the Jagged Cliffs as those probably won't come up—if they do, I'll add them! Similarly, no proficiencies from other game worlds like Al-Qadim, Spelljammer, or Planescape.
There should still be plenty of choices. :)
Laurelin Kentades |
Human's certainly a decent choice. They're pretty common, especially if we wind up inside the city-state of Balic and having urban adventures. The down side is that you take a reaction penalty with humans in such a case, because they can see your unveiled contempt and hatred.
If we wind up out in the desert, other possibilities include thri-kreen (elves hate them because kreen love the taste of elf flesh), scrab, or gith.
Laurelin Kentades |
@M'hael: Looks like your thief skills are not quite finished. Here's how it works.
BASE SCORES:
As a multiclassed thief, you start with certain base abilities:
Pick Pockets 15%
Open Locks 10%
Find/Remove Traps 5%
Move Silently 10%
Hide in Shadows 5%
Detect Noise 15%
Climb Walls 60%
Read Languages 0%
You gain modifiers from being an elf:
Pick Pockets +5%
Open Locks -5%
Find/Remove Traps —
Move Silently +5%
Hide in Shadows +10%
Detect Noise +5%
Climb Walls —
Read Languages —
And from your Dexterity score of 19:
Pick Pockets +15%
Open Locks +20%
Find/Remove Traps +10%
Move Silently +15%
Hide in Shadows +15%
Then, on top of that, you get 90 points to spend to improve them on a 1-for-1 basis. You can't spend more than half of that on one skill. Each time you gain a level, you earn another 30 points to spend (again, no more than half can be spent on one skill).
Laurelin Kentades |
I recommend that your starter gear should include a pack, a waterskin (usually I recommend several, since each carries only half a gallon, but thri-kreen only need one gallon of water per week), a firestarting kit (in case you need to cook stuff), and any adventuring gear that you might want (rope, wooden shovel, etc.). You should have at least one week of iron rations.
Thri-kreen do wear decorative clothing sometimes, though obviously not like what we wear, so you might want a belt or maybe sink some of the money into a little jewelry, like bangles with bone beads on them or whatnot. Jewelry is a trade good so you can always get full value out later, using it to trade for something else.
Additional trade goods are also a possibility. If we're out in the desert and run into a potentially friendly tribe, giving gifts is a good way to make friends.
Thri-kreen never ride mounts, so no need for one of those.
Beyond that, psionicists don't have any specific needs. We don't use material components, and as a thri-kreen you don't use armor, so we don't need any special tools to work our skills.
Laurelin Kentades |
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Just finished recording another "Bone, Stone, and Obsidian" podcast episode! History of psionics in D&D! I'll post a link when it's out!
Also wrote five new kits for druids, and guidance for using kits from the Complete Druid's Handbook!
Laurelin Kentades |
There are so many spells that adding them all to the wiki is going to be a daunting task. For the moment, look here. You should be able to use the filters to look for only 1st level spells, only priest spells, etc.
Note that in DARK SUN, priest spells are organized into spheres differently. Instead of having Spheres like Healing, Thought, Protection, etc., there are only the Spheres of the elements (Air, Earth, etc.) and the Cosmos Sphere (everything else). The DS main rule book has a breakdown of how those Spheres are organized; I'll get a page up on the wiki with that list.
Laurelin Kentades |
I've added a Priestly Magic page to the wiki, that includes the DARK SUN listing of which spheres various spells are in. Obviously, if you're playing a Water cleric, you have access to the Sphere of Water and (minor, 3rd level spells and lower) Sphere of Cosmos.
I'm putting up the spells that have specific changes or notes, or that are new to the setting, in order to flesh out the lists with stuff that might not appear in a typical internet search or in the PDF of the Player's Handbook.
Laurelin Kentades |
Oh, and for those who just want to read the books, there's purple worm. It's basically a reprint of material from the 2nd edition rules CD, under a specific legal doctrine.