
Oorgatch |

I have a question:
3-action Heal has a material tag. That means that the caster needs to hold the material pouch/mistletoe or whatever, is that correct? .
The caster would need to be wearing the material pouch or mistletoe... the mistletoe could b in a belt pouch, for example, much like healers tools.

Pirate GM |
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Went and read the sources, quotes and conclusion below. Happy to hear other opinions if there's something wrong with my reading.
A material component is a bit of physical matter consumed in the casting of the spell. The spell gains the manipulate trait and requires you to have a free hand to retrieve and manipulate a material component.
Primal Spellcasting
Because you're a druid, you can usually hold a primal focus (such as holly and mistletoe) for spells requiring material components instead of needing to use a material component pouch.
So, casting any spell with a material component for a druid effectively requires a free hand. (And not to have been stripped of your druid stuffs)
Note that you don't need another hand when casting from scroll.
Any physical material components and costs are provided when a scroll is created, so you don’t need to provide them when Casting a Spell from a scroll. You must replace any required material component for that spell with a somatic component

Scarred One |

Seems accurate. I was wondering if you need to spend action to explicitly say: I am grabbing my material pouch/mistletoe etc.
I know that Cleric feat allows them to make a deity symbol on their weapon => they can treat it as holding their deity symbol for material component for spells.

Yan Tovis |

Seems accurate. I was wondering if you need to spend action to explicitly say: I am grabbing my material pouch/mistletoe etc.
I know that Cleric feat allows them to make a deity symbol on their weapon => they can treat it as holding their deity symbol for material component for spells.
Emblazon armament is there for the sword & board warpriests who don't have a free hand.
Sadly it doesn't seem there is a similar feat for druids. This may create action economy issues if you intend on always using a wooden shield and a 1-handed weapon, as neither hand can also hold the scroll or druid focus.
Buckler would be an option but… no metal :(

Scarred One |
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I plan to rely more on Wild Morph so one hand would be unarmed attack => hand free. Which will be needed for Battle Medicine and those rare spells when free hand is needed.

Yan Tovis |

Yeah, playing a pure healer in PFS at mid-levels, I have found I don't 3-action channel often. Unless there are undead… in which case it's AMAZING because it harms and heals at the same time.

Scarred One |

Regarding scroll of heals, sure let's buy 3

Pirate GM |
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Some days we'll have interactions with the mites, some days just some quick description like my last post. Once I had y'all going figured I might as well get us to the next interesting decision point. As always flashback vignettes are a good option to cover any bits that have been missed etc.

Yan Tovis |
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The iron keys are too rusted to be of use but a pair of bronze keys seem to be of interest. One is decorated with a lighthouse and another with a book.
I am pretty sure that's the lighthouse key up to the top, but I hope we can destroy these undead before going up.

Scarred One |

LoH; was saving it for Scarred one but sure
Yeah I know, and I started to crunch the numbers what could I have done, and I thought that I might get in the position with the scroll potentially hitting once. Then next round does AOE heal, an alternative was to do 2 action heal on Yan and have only 1 action to be flanking buddy.
Either way, there was some orcish strategy behind the Scarred One actions :P

Scarred One |

I think we need to blast the ghosts when they leave the bodies. I can cast 3-action spell but it would heal only Yan for d8 and hurt the undead for d8+weakness.
If the ghost is incorporeal (probably), then we need to use a magic weapon (Scarred One club would count as one - I think) or spells. In ghost form I am not sure if heal would hurt them

Yan Tovis |

Sadly we all failed or crit failed our knowledge checks. Out-of-character, they seem more like will-o-wisps than incorporeal undead to me, but with undead instead of aberrant flavoring.
You do you on the Heal vs attack! I have a hero point if Yan goes down from further attacks.

Oorgatch |

Wisps would make more sense, especially since we know they are a thing around here.

Yan Tovis |

Need to be better at tracking shield blocks. This breaks it I believe: (9-5) + (8-5) + (8-5) = 10
I'll keep it in the slashline.

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My vote, in order of importance:
1. Spend some time repairing the shield.
2. Examining the altar thoroughly. (Possibly concurrently with 1?)
3. Exploring the out buildings.
4. Checking on the Lighthouse room now that we have a key.
5. Heading downstairs.
6. Seeing Wrin about the strange skull motifs and misidentified creatures.

Scarred One |
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I need to read it a couple more times before I level up!

Yan Tovis |
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I savored the irony of Yan failing to do several of the things I mentioned. Don't tell anyone!
(As a group, we can help to shore up one anothers' weaknesses too of course).

Scarred One |
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I updated the loot list. I would appreciate it if someone could have a look if I included everything, as there were quite a few items spread among posts.
Questions related to the distribution of wealth:
- Rapier +1 seems a no-brainer - goes to Oorgatch
- Wand of Heal - We could give it to Sendoski distributing heals to more team members
- Scroll of restore senses - both Scarred One and Sendoski seems like a good PC's to have it
- A magic talisman - I propose to give to Yan, at least for now, it could be a hint from an author that harm spells are coming ;)
- A healing potion - following the linked advice above, we can strap it to one of our frontlines ;) Maybe let's give it to Oorgatch as everyone else has a way of healing others.
I've also subtracted 1 healing scroll as I used it.

Yan Tovis |
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Thanks for helping with loot!
I think that is a reasonable distribution, though I think the Hag Bloodline uses the Occult list and Heal is only on the divine and primal list. Right now I think only Scarred one can use that wand of Heal. But maybe I'm wrong about that.
Later, Sendoski can prep a Soothe. I think there's also a more flavorful occult spell that gives targets Fast Healing too. So I think this will give all PCs a way to do healing in combat (Heal (Scarred one), Soothe (Sendoski), LoH (Yan), Battle Medicine (Oorgatch?)). Out of combat, we have Lay on hands cycling and risky surgery. Seems solid to me.

Scarred One |

Darn it! You are right, I misread the rules about wands, Scarred One it is then.

Oorgatch |

Distribution seems good to me
Oorgatch probably won’t take battle medicine, he will more likely be working on improving his deception. Was planning on catfall at level 3, and untrained improvisation at leave 3.
Level 2 claw feat will be for finishing follow through, so he might keep panache if he drops someone with a finisher.
He will be crit fishing, but that’s probably ok.
I am fine carrying a couple of emergency potions.

Oorgatch |
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tw. I like Oorgatch I just want to add some irritating behaviors to an old Orc. If they are to annoying let me know
Thank you for asking, but we are all good. I am enjoying it as well.
Part of the social contract is being honest with each other, as players, so rest assured if any of this bothers me (which it likely won’t) I will let you know.

Scarred One |

"Oorgatch! Yan, look out!"
And where is Scarred One! Look out!??? No one cares about the old orc. Old, old, old orc
=====================================
Either way.
My 2 c's how about we pull this creature to fight in the corridor? The flat-footed condition is brutal on the uneven terrain, and it is flat-footed all the time.
Also Scarred One currently has no spells targeting saves. He has pummeling rubble but it is an area spell and the doll takes the square of its target :(

Oorgatch |

Well, there's a finisher. Turn about is fair play, right?

Scarred One |
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I was sincerely afraid that the doll will want that soulstone and if we give it up, the rest of the would-be recreated and we would face another big boss later down the road.

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Should we list our options for where to go next?
From what I understand:
boat docks at A16/A17
Down the stairs in the building with the portraits.
Return to the tower and use the tower key.
We also found some secret stairs going down on our way to fight the skeletons.
We could go back and get help from town to speak to the soul gem.
Anything else I'm issing?

Yan Tovis |

Looks right. Yan is suggesting docks then tower since we got the key. As long as it's not too late (fatigue) I would prefer to keep exploring.
I'll update player notes a bit later too… brain is fried today.

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I guess I'm thinking we need to explore underground, or go back to town. But it may be a little early to head back.
I'd prefer to investigate a little more and check out some of the entrances to the underground that we've found so far. Perhaps starting with the secret stairs?

Yan Tovis |

we'll be good to level and such next time we're at rest back in town etc.[/ooc]
Also how is one else excited for LEVEL TWO?

Scarred One |

Excited yes. Not know what to do - as well ;) I hoped to get more feedback on my build but due to talkative Champion we missed on some head bashing ;) :P
I am not sure what to do with class feat (if I should go for archetype - if so which one). So yeah ...

Pirate GM |

Now that we're safe at home folk can work on leveling when convenient. Ghost Hunter is available although it's going to take us a bit in the conversation with Wrin to get there.
As mentioned before please feel free to rebuild any bit of your character that you would like, or if necessary we can work out a whole new character instead etc.

Yan Tovis |

Excited yes. Not know what to do - as well ;) I hoped to get more feedback on my build but due to talkative Champion we missed on some head bashing ;) :P
I am not sure what to do with class feat (if I should go for archetype - if so which one). So yeah ...
Hah!
Well, I think a switch-hitting druid is an effective build (that is my impression of what you're going for)!
Our GM has one in another game; he does healing, smashing, and support casting very well (started 16 str/wis and is 18 in both at level 7 now; 14 dex). He went animal druid for support and uses a maul for max smashiness, but I don't see why wild order wouldn't work well too.
Overall, it looks like a lot of fun because the build shines in a variety of ways. Probably one of the more effective members of the party.

Oorgatch |

Well, I have gone and leveled. Took Finishing Follow-Through, so that if I drop an opponent with a finisher, I regain my panache.
That, and cat fall were my real improvements.

Scarred One |

Thanks for the hints regarding druid. I know the builds and were considering them. But I hoped for something more RP heavy and less mechanically good ;) So yeah the whole story: go fighter dedication at 2, attack of opportunity on 4, wait till ... and wreck everyone in your battle forms with reach.
So is anyone taking the Ghost Hunter? As I might consider it for Scarred One, mostly for flavor, as I have troubles finding strong reasons for it. Occultism cantrips would be good if not restricted to effectively 3-4 spells :( (and no Shield amongst them)

Yan Tovis |

Yan is leveled. I think the Champion and Duskwalker feats cover some of the same things the new archetype does… at least on the punchy side of things.
Notes:
- Sold Channel prot amulet and bought full plate and healers tools
- New background: Fogfen tale-teller — I will flavor this as coming from genre fiction in order to keep Yan's book-borrowing and Roseguard fandom going, which I think/hope we've all enjoyed.
- Skill feat: battle Medicine (will take Assurance at 4 so he can hit that DC 15 and later the 20; he will leave out-of-combat healing to Scared One and LoH cycling)
- Marshal dedication; 10' aura vs fear and Diplomacy goes to Expert.
- Updated build progression notes.

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I don’t think I’ll be taking ghost hunter, as much as I do like it. It has too much overlap with the witch for me with the occult cantrips and spells. Plus, I feel starved for witchy options, as the chassis for this class doesn’t have many built in. They all seem to be acquired through witch feats, which means taking an archetype delays things more than I would like.
I also agree with the idea of building towards flavor and RP fun over perfect optimization, but I think we’ve all suffered PTSD from a PFS scenario or two (Three? Four?) that went south. I do think it’s possible to achieve a middle ground though. And personally, as a player, my strengths are more in character and narrative more so than discovering mechanical/mathematical combinations.
One of the challenges for us as a group will be the fact that we all have off builds. We’re not the standard fighter/wizard/cleric/rogue party, so there may be gaps that we’ll have to shore up. That’s just something we need to be comfortable with. And I hope creative gameplay and clever ideas can go a long way towards solving that too!

Oorgatch |

Didn't feel right for Oorgatch, either.
Also feels like I really need all the class feats I can get to make the swashbuckler work well.

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I went and leveled Sendoski. Traded Dream May for Cackle and adjusted my stats a bit. I took Root Magic as it was the most witchy skill feat I could find. Also, it works with haunts which seems useful for this AP.