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Kat's underground android thrash metal pumps in her ears as she works to fix the damage to her hand. She brushes her mowhawk down over her face to hide as she angrily stews over the last competition and psych herself up for the next.

GM Sasha |

Datch says some goodbyes and leaves the room, but not before making a final remark, "I'm very excited to see how this all turns out."
The rest time ticks down and the undead camera crew escorts you all trhogh more halls and into an elevator. The markings indicate that you all a rising, you suspect to the surface.
Far above the safety of the underground complex, a barren cratered landscape surrounds a clear protective dome. The dome slowly retracts as a horde of undead approaches at a shambling gait. “For their third challenge, our contestants face off against an undead army! This one is straight forward! Kill more than the other team!” Lethea’s voice bellows. “Don’t worry folks, they’re mindless, so it’s okay. Well, okay enough for PRIME TIME!” Quell then adds in. “Contestants, don’t be shy; there’s plenty more corpses than these ones!”
Suddenly, a burning object crashes into the dust right outside the dome, creating a fresh dent in the planet’s pockmarked surface. “Time to kill, kill, kill!” Quell trills. Lethea then adds one final line. “I think you mean REkill!”
Kat5e init: 1d20 + 5 ⇒ (2) + 5 = 7
Lexicor init: 1d20 + 2 ⇒ (3) + 2 = 5
Rhubarbie init: 1d20 + 5 ⇒ (6) + 5 = 11
Steve init: 1d20 + 3 ⇒ (7) + 3 = 10
Telhi init: 1d20 + 4 ⇒ (20) + 4 = 24
init: 1d20 + 2 ⇒ (15) + 2 = 17
Telhi is up
Deloran is up
Skeles
Rhubarbie
Steve
Kat5e
Lexicor

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Start of turn, combat starts, gain 1 EP. Full round action to Charge green (+1 EP)
Telhi
attack w/ charge: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
damage if hit: 1d4 + 6 ⇒ (1) + 6 = 7 acid
Telhi wastes no time in bee-lining right straight for one of the skeletons, just as she gets close she suddenly goes into a forward hands spring that ends in a flying kick before she lands, recovering herself to be on her feet.
EAC/KAC 14/15 due to entropy point and charge. EP 2

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Kat's exocortex begins feeding her telemetry on the walking dead. She smiles at a guilt-free(ish) target range in front of her and tenses, awaiting her chance to release.
Just checking in!

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Hearing the next challenge is more killing and it saddens him, until he realizes that the team is to destroy undead.
His hands grip the handles of his pair of Static Arc pistols and draws them out. With some force used he switches the pistols off the stun setting, the switch resists a little since they have never been moved before and are slightly stuck. But there is a resounding click he starts to move forward with a slight smile on his face. Using the landscape to hide is movements. He raise his weapons and fires at the walking bags of bones.
Trick Attack: 1d20 + 11 ⇒ (10) + 11 = 21
DC equal to 20 + your target’s CR
Trick Attack damage: 1d8 ⇒ 4
Static Arc pistols: 1d20 + 7 - 3 ⇒ (4) + 7 - 3 = 8 vs. EAC
Damage: 1d6 + 4 ⇒ (4) + 4 = 8E
Static Arc pistols: 1d20 + 7 - 3 ⇒ (13) + 7 - 3 = 17 vs. EAC
Damage: 1d6 + 4 ⇒ (6) + 4 = 10E

GM Sasha |

Apologies again for the slowness.
Telhi charges forward and bashes the closest skeleton, it's bone makeup melting significantly. Meanwhile, Deloran rushes forward and kicks up some of the ground particulate and jukes slightly to throw off his target. He then fires and hits the skeleton. But, the hit, while solid, doesn't seem to break the bones as much as you all would have thought.
1) there is no way, to my knowledge that you can bother trick attack and full attack. Each of those are completely separate full-round actions.
2) It seems that you have added your full level to damage on the pistol. As far as I am aware, you do not have any ability that allows for that. Pistols and operative weapons only add 1/2 level to damage from specialization.
If I am mistaken about any of this please feel free to correct me.
The skeletons swarm forward around Telhi while a couple branch off to pursue Deloran. blue and purple provoke aoos from Telhi
Green v Telhi: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3 for 1d6 + 3 ⇒ (4) + 3 = 7
Green v Telhi: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18 for 1d6 + 3 ⇒ (5) + 3 = 8
Yellow v Telhi: 1d20 + 6 ⇒ (17) + 6 = 23 for 1d6 + 3 ⇒ (3) + 3 = 6
Pink v Telhi: 1d20 + 6 ⇒ (18) + 6 = 24 for 1d6 + 3 ⇒ (3) + 3 = 6
Black v Telhi: 1d20 + 6 ⇒ (6) + 6 = 12 for 1d6 + 3 ⇒ (1) + 3 = 4
Blue v Telhi: 1d20 + 6 ⇒ (3) + 6 = 9 for 1d6 + 3 ⇒ (1) + 3 = 4
Purple v Telhi: 1d20 + 6 ⇒ (6) + 6 = 12 for 1d6 + 3 ⇒ (2) + 3 = 5
Red v Deloran: 1d20 + 6 ⇒ (13) + 6 = 19 for 1d6 + 3 ⇒ (3) + 3 = 6
Cyan v Deloran: 1d20 + 6 ⇒ (10) + 6 = 16 for 1d6 + 3 ⇒ (4) + 3 = 7
Telhi 20
Deloran 13
Skeles
Rhubarbie is up
Steve is up
Kat5e is up
Lexicor is up

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Round 1
Move Action - Combat Tracking
Kat's exocortex selects the most vulnerable enemy to her attack and begins feeding her data to assist her shot. +1 against Purple
Standard Action - Overcharge
She levels her rifle and fires.
Overcharge, Corona Laser Rifle vs Purple EAC: 1d20 + 8 ⇒ (3) + 8 = 11
Damage, f: 3d6 + 4 ⇒ (5, 6, 5) + 4 = 20

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Rhubarby steps up and fire her Static Arc Caster at the purple skeleton engaged with Telhi.
Static Arc Caster: 1d20 + 4 ⇒ (8) + 4 = 12
Damage with overcharge: 1d8 + 1d6 ⇒ (2) + (3) = 5
First Arc: 1d6 ⇒ 6

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Steve, move action scan closest enemy with custom microlab
Unliving creature uses Physical Science with microlab, die result treated as a 20:
Physical Science to ID: 32
Steve will then line up a basic inhibitor shot (-2 AC) on purple skeleton fighting Telhi.
If Steve realizes reducing DR, or resistances are more useful for his allies he will do that, based upon the weapons they are currently using.
Attack vs EAC: 1d20 + 6 ⇒ (3) + 6 = 9
Acid Damage: 1d6 + 1 ⇒ (2) + 1 = 3

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Still blasting the undead.
Static Arc pistols: 1d20 + 7 ⇒ (13) + 7 = 20 vs. EAC
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Trick Attack: 1d20 + 11 ⇒ (2) + 11 = 13
DC equal to 20 + your target’s CR
Trick Attack damage: 1d8 ⇒ 6

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Telhi is hit for 8 HP bringing her up to 3 entropy points. As a reaction when she is hit again she reduces the damage she takes by 3 using mitigate as a reaction, bringing her down to 2 entropy points, and then she get hit again for six bringing her back up to 3.
Telhi will again attack green.
attack: 1d20 + 8 ⇒ (12) + 8 = 20
for damage if hit: 1d4 + 3 + 3 ⇒ (4) + 3 + 3 = 10 bludgeoning damage. Then she will take a move action to five foot shift a bit away to make sure that all the skeletons don't full attack her next round.
"Could use some help here!" she shouts.

GM Sasha |

Purple goes down.
1d20 + 2 ⇒ (6) + 2 = 8 1d20 + 2 ⇒ (7) + 2 = 9 Blue and black fall to grease
As purple went down, I will switch Rhubarbie's target to Pink, which hits, doing less damage than expected. Arcing to green doing minimal damage.
NE Medium undead
Init +2; Senses darkvision 60 ft.; Perception +4
DEFENSE HP 13
EAC 10; KAC 12
Fort +2; Ref +2; Will +2
DR 5/magic; Immunities cold, undead immunities
OFFENSE
Speed 30 ft.
Melee survival knife +6 (1d4+3 S) or claw +6 (1d6+3)
Ranged hunting rifle +3 (1d8 P)
STATISTICS
Str +3; Dex +2; Con —; Int —; Wis +1; Cha +1
Skills Athletics +9
Other Abilities mindless, unliving
Gear hunting rifle with 20 longarm rounds, survival knife
Deloran fails to trick and provokes 2 aoos. But does hit for low damage.
1d20 + 6 ⇒ (1) + 6 = 7 for 1d6 + 3 ⇒ (6) + 3 = 9
1d20 + 6 ⇒ (14) + 6 = 20 for 1d6 + 3 ⇒ (5) + 3 = 8
1 more hit on Deloran for 8 more damage
Telhi takes out green
In a flurry of combat, the skeletal undead swarm a couple starfinders while the starfinders take two of them out. Like their mindless nature indicates however, the remaining ones continue their assault.
Pink v Telhi: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10 for 1d6 + 3 ⇒ (3) + 3 = 6
Pink v Telhi: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7 for 1d6 + 3 ⇒ (4) + 3 = 7
Yellow v Telhi: 1d20 + 6 ⇒ (4) + 6 = 10 for 1d6 + 3 ⇒ (3) + 3 = 6
Red v Deloran: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16 for 1d6 + 3 ⇒ (1) + 3 = 4
Red v Deloran: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21 for 1d6 + 3 ⇒ (5) + 3 = 8
Cyan v Deloran: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17 for 1d6 + 3 ⇒ (2) + 3 = 5
Cyan v Deloran: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22 for 1d6 + 3 ⇒ (5) + 3 = 8
The two skeletons that fell stand up and approach Telhi once more. Black provokes
Round 2
Everyone
Skeles

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AoO vs. black: 1d20 + 8 ⇒ (9) + 8 = 17
damage if hit: 1d4 + 6 ⇒ (1) + 6 = 7
Telhi will full attack, starting with black and moving on to the next most injured if he goes down.
Full Attack: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17
damage if hit: 1d4 + 6 ⇒ (1) + 6 = 7
Full Attack: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
damage if hit: 1d4 + 6 ⇒ (4) + 6 = 10

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Lexicor will full cast magic missiles to help Telh
”Assistance is forthcoming. “
3 missiles- one on an injured one and two on another full one
MM : 1d4 + 1 ⇒ (4) + 1 = 5 on injured ?
MM : 2d4 + 2 ⇒ (2, 2) + 2 = 6 on non-injured

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"Don't use cold, and if you can use magic physical weapons."
Steve will move forward and take a shot at yellow/orange, with a minor inhibitor (-1 attacks)
Attack vs EAC: 1d20 + 6 ⇒ (14) + 6 = 20
Acid Damage: 1d6 + 1 ⇒ (1) + 1 = 2

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Round 2
Move Action
Kat marches forward, watching the combat unfold, selecting her next target.
Standard Action
She her old colleague Deloran struggling alone with his two targets, and sends an overcharged shot his way.
Overcharge, Corona Laser Rifle vs Red EAC: 1d20 + 7 ⇒ (8) + 7 = 15
Damage, f: 3d6 + 4 ⇒ (4, 6, 2) + 4 = 16

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Rhubarby will drop her Arc Caster, move into flanking position on Red (map updated) and strike red with flanking from Delorean.
Pulse Guantlet slap: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
b&s w overcharge: 2d6 + 2 ⇒ (6, 6) + 2 = 14

GM Sasha |

With another flurry of attacks, the starfinders dispatch the remaining skeletons. (I gave them resistance to some attack that I should not have before so, adding that back in with your attacks now would clear them out.)
Another wave of skeletons shamble forth.
Round 3
Everyone
Skeles

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I do not have any more force missiles.
Lexicor states rhetorically as he pulls out his laser pistol and shoots at a skeleton.
azimuth laser pistol: 1d20 + 5 ⇒ (10) + 5 = 15 for fire: 1d4 + 1 ⇒ (2) + 1 = 3

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Round 3
Move Action
Kat moves out wide to get a better shooting lane and blasts away.
Standard Action - Overcharge
Overcharge, Corona Laser Rifle vs Green EAC: 1d20 + 8 ⇒ (3) + 8 = 11
Damage, f: 3d6 + 4 ⇒ (1, 3, 4) + 4 = 12

GM Sasha |

Lexicor hits a skeleton as it shambles forward.
Rhubarbie tosses a grenade that explodes but seems to have no effect on the skeletons.
Kat and Telhi together destroy a skeleton.
Steve vs Red: 1d20 + 6 ⇒ (10) + 6 = 16 for A: 1d6 + 1 ⇒ (2) + 1 = 3
Deloran Trick: 1d20 + 6 ⇒ (19) + 6 = 25
Deloran vs Red: 1d20 + 7 ⇒ (20) + 7 = 27 for A: 1d6 + 1 + 1d8 ⇒ (5) + 1 + (5) = 11
Steve and Deloran focus on Lexicor's target and finish it off.
Half of the skeletons shable to attack Telhi, and the other go after Rhubarbie.
Blue vs Telhi: 1d20 + 6 ⇒ (17) + 6 = 23 for 1d6 + 3 ⇒ (5) + 3 = 8
Black vs Telhi: 1d20 + 6 ⇒ (14) + 6 = 20 for 1d6 + 3 ⇒ (4) + 3 = 7
Pink vs Telhi: 1d20 + 6 ⇒ (17) + 6 = 23 for 1d6 + 3 ⇒ (4) + 3 = 7
Yellow vs Rhubarbie: 1d20 + 6 ⇒ (10) + 6 = 16 for 1d6 + 3 ⇒ (5) + 3 = 8
Cyan vs Rhubarbie: 1d20 + 6 ⇒ (12) + 6 = 18 for 1d6 + 3 ⇒ (1) + 3 = 4
Purple vs Rhubarbie: 1d20 + 6 ⇒ (10) + 6 = 16 for 1d6 + 3 ⇒ (2) + 3 = 5
Round 4
Everyone
Skeles

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Telhi uses an entropy point to reduce the damage of Blue by 3. The other two hit her and refill her Entropy points to full.
Full attack black, moving on to pink if black goes down
attack: 1d20 + 4 ⇒ (15) + 4 = 19
damage if hit: 1d4 + 6 ⇒ (4) + 6 = 10 acid
attack: 1d20 + 4 ⇒ (20) + 4 = 24
damage if hit: 1d4 + 6 ⇒ (1) + 6 = 7 acid
crit damage?: 1d4 + 6 ⇒ (1) + 6 = 7
Telhi is bleeding at this point. Into hit points

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Lexicor fires again at the next available skeleton,trying to finish off another.
There!
azimuth laser pistol: 1d20 + 5 ⇒ (6) + 5 = 11 for fire: 1d4 + 1 ⇒ (2) + 1 = 3

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Round 4
Move Action - Combat Tracking
Kat locks on to a skeleton attacking Telhi. Violet, left of Telhi
Standard Action - Overcharge
She charges her rifle and lets loose a powerful blast.
Overcharge, Azimuth Laser Rifle vs Violet EAC: 1d20 + 8 ⇒ (15) + 8 = 23
Damage, f: 3d6 + 4 ⇒ (3, 2, 6) + 4 = 15
Updated ammo count

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Deloran shifts around the rock face and fires (at Cyan).
Trick Attack: 1d20 + 11 ⇒ (3) + 11 = 14
DC equal to 20 + your target’s CR
Static Arc pistols: 1d20 + 7 ⇒ (8) + 7 = 15 vs. EAC
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Trick Attack damage: 1d8 ⇒ 6

GM Sasha |

Telhi strikes a skeleton twice and masterfully dissolves it to its components while Kat shoots and explodes another next to Telhi.
Rhubarbie plays it a bit safer and does not get hit by the skeletons but also does not hit herself.
1d20 + 6 ⇒ (2) + 6 = 8 for 1d6 + 1 ⇒ (1) + 1 = 2
Steve, Lexicor, and Deloran focus fire on a skeleton threatening Rhubarbie and damage it, but do not destroy it.
and then the skeletons attack...
Pink vs Telhi: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21 for 1d6 + 3 ⇒ (2) + 3 = 5
Pink vs Telhi: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19 for 1d6 + 3 ⇒ (6) + 3 = 9
Blue vs Telhi: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17 for 1d6 + 3 ⇒ (1) + 3 = 4
Blue vs Telhi: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14 for 1d6 + 3 ⇒ (2) + 3 = 5
Yellow vs Rhubarbie: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15 for 1d6 + 3 ⇒ (5) + 3 = 8
Yellow vs Rhubarbie: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7 for 1d6 + 3 ⇒ (5) + 3 = 8
Cyan vs Rhubarbie: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8 for 1d6 + 3 ⇒ (5) + 3 = 8'
Cyan vs Rhubarbie: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19 for 1d6 + 3 ⇒ (6) + 3 = 9Purple vs Rhubarbie: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19 for 1d6 + 3 ⇒ (1) + 3 = 4Purple vs Rhubarbie: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16 for 1d6 + 3 ⇒ (6) + 3 = 9
Round 5
Everyone
Skeles

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GM if you could once roll below a 10 that would be nice, k thanks bye.
Telhi uses one reaction to mitigate, then uses her 1/day reactionary to mitigate the second hit.
Overwhelmed, Telhi steps back, then retreats, hoping her friends can finish off the skeletons while she gets treatment. One hit still nets her an entropy point back. As she moves she draws her pistol.

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Lexicor advances to get a clear shot at skeletons near Rhubarby and fires
” That is a most unfortunate development indeed.“
azimuth laser pistol: 1d20 + 5 ⇒ (13) + 5 = 18 for fire: 1d4 + 1 ⇒ (4) + 1 = 5

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Round 5
Move Action - Combat Tracking
With her feet firmly planted in her firing stance, Kat's exocortex selects targets of opportunity and assists her barrage.
Standard Action - Overcharge
Overcharge, Azimuth Laser Rifle vs EAC: 1d20 + 8 ⇒ (2) + 8 = 10
Damage, f: 3d6 + 4 ⇒ (4, 3, 4) + 4 = 15
GM, in your last post you stated that both Telhi and I eliminated a skellington, but there are still two attacking Telhi. Sorry if I am misunderstanding, but shouldn't there only be blue left? If pink is still alive I will target my attack on it, but if not I will redirect it to blue.

GM Sasha |

Right you are Kat, my apologies. Telhi, negate any damage you took from pink that last round.
Steve vs Cyan: 1d20 + 6 ⇒ (7) + 6 = 13 for A: 1d6 + 1 ⇒ (4) + 1 = 5
Steve and Lexicor finish off the wounded skeleton while Kat, again, one-shots another one.
An alarm suddenly blares and the remaining skeletons crumble.
"TIME!!"

GM Sasha |

On your way back to the break room, you encounter your rival team. As you pass, Rafelo whispers something to Tillik. The pahtra nods and smirks at you in response.
When you arrive back at the break room you see a metal supply crate in the corner and the new point totals on the screens. As always, the 30 minute countdown begins.
Starfinders 180 : Malus 160

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Opening the create
"That is a lot of weapons. What do they want us to kill now, baby skittermanders." he says as he closes the lid and goes to help tend the wounded.

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As they pass Malice, Kat raises the still glowing hot muzzle of her rifle to her mouth and blows on it towards the rag tag crew. She keeps eye contact with the gossiping schoolgirls as she does so.
Back in the green room, Kat examines the supplies. "I'm not much for grenades. You guys help yourself to this stuff. I'm going to keep burning through my batteries."

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”While I am no expert in the utilization of grenades, the depletion of my spell repository would lend to my using whatever other tools are available. “
Lexicor picks up any two grenades not wanted by anyone else (frag and incendiary etc)

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Rhubarby will grab the other grenades and the reaction cannon if people don't mind.
"Now this is gonna make me look so boss on the vids"! Rhubarby exclaims as she fiddles with the new weapon and runs it through its paces as she checks the weapon for readiness.