SFS 2-01 PACT WORLD WARRIORS [1-4] [AQUISITIVES] (Inactive)

Game Master Saashaa

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Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Once he sees he is not alone on the cliff he continues up as best he can

Not wanting to encounter something nasty at the top.

Acrobatic : 1d20 - 2 ⇒ (17) - 2 = 15

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will carefully continue on the logs (at half speed).

Acrobatics: 1d20 + 5 ⇒ (6) + 5 = 11

Assuming he makes it to the bottom of the cliff face.

"If someone can lower a rope or something, I can probably do something about the trap."

He will then renew the basic skill booster on himself.

Lexicor you have a +2 enhancement bonus to skills for 2 more rounds, and should have had it for this last round.

Also a reminder to folks that climbing is an athletics check, not an acrobatics, that is for navigating the logs.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Oh shoot. Good reminder. I thought it was a single roll only. So +2 for 17.


1-06

Lexicor makes it up the rest of the way. standard action remaining

Steve's careful traversing gets him to the base of the cliff. Rhubarbie uses the same tactic.

Kat5e masterfully makes it up the cliff.

Telhi waits.

Awaiting Deloran to Athletics or declare another action

Wayfinders

Male Human Xenoseeker Operative / 4 Sta 24 / 24 HP 28 / 28 RP 5/5 EAC 18(22), KAC 18(22), AC vs. CM 25, Init +6, Fort +3(+5), Ref +8, Wil +4

ATHLETICS: 1d20 + 7 ⇒ (19) + 7 = 26

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor will scan the top of the cliff for anything which could impede his allies.

perception: 1d20 + 3 ⇒ (3) + 3 = 6

If nothing moving, he will see if he can secure a rope to toss down.


1-06

Deloran makes it up the cliff just as Lexicor drops a rope off the edge and down the face.

ROUND 5

Exo-Guardians

Female Half Orc Mech/Sold. 2/1 | SP 19/19 HP 20/25 RP3 | EAC 16 KAC 19 | F: 5 R: 4 W: 3 | Init: 5

So another cautious move by Rhubarby to get to the Cliff face?

Acrobatics: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17

In case I can use my grapple to assist with the cliff, she will use a standard action to launch her grappler, then next round ascend

Grappler versus DC5: 1d20 + 4 ⇒ (9) + 4 = 13

Wayfinders

Male Human Xenoseeker Operative / 4 Sta 24 / 24 HP 28 / 28 RP 5/5 EAC 18(22), KAC 18(22), AC vs. CM 25, Init +6, Fort +3(+5), Ref +8, Wil +4

Deloran moves to the trap to disable it.

Can I use the last entry for the trap?
Disable trap, ENGINEERING: 1d20 + 9 ⇒ (20) + 9 = 29
or reroll?

reroll:

Disable trap, ENGINEERING: 1d20 + 9 ⇒ (14) + 9 = 23


1-06

Rhubarbie makes it to the cliff and fires her grappler at the ceiling. K-think! The grappler lodges in the ceiling.

Deloran moves up to the trap that Telhi points out and quickly snips the thin cable at right spot. Trap disarmed

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will attempt to climb the secured rope.

Athletics: 1d20 + 2 ⇒ (8) + 2 = 10

Second Seekers (Jadnura)

F Pahtra Vanguard (Athlete) 3 | SP 33/33 HP 12/25 | RP 2/4 |EP 0/3| EAC 15; KAC 16 | Fort +6; Ref +7; Will +2 | Init: +4| Perc: +7 | Speed 30ft

Telhi will open up the hatch and climb up.

more athletics: 1d20 + 7 ⇒ (16) + 7 = 23

Exo-Guardians

Female Half Orc Mech/Sold. 2/1 | SP 19/19 HP 20/25 RP3 | EAC 16 KAC 19 | F: 5 R: 4 W: 3 | Init: 5

So Climb up the cliff face. Not certain what bonuses I have at my disposal.

Athletics: 1d20 + 7 ⇒ (17) + 7 = 24

Wayfinders

Male Human Xenoseeker Operative / 4 Sta 24 / 24 HP 28 / 28 RP 5/5 EAC 18(22), KAC 18(22), AC vs. CM 25, Init +6, Fort +3(+5), Ref +8, Wil +4

Can I tell what would dump on us? Could it be useful later?

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat follows Telhi through the open hatch, keeping an eye out for other dangers. Perception: 1d20 + 9 ⇒ (6) + 9 = 15

What is beyond the hatch? is it a hallway or another climb? I'm not sure what to make of it on the map. Are we moving to the right into the next black area? I will save my standard (and move my character) when we get an update.


1-06

Hard to tell what would have been dumped on you. Slime maybe...you are not sure.

Telhi pulls the lever and the hatch opens to reveal a slide that leads to some larger room with blue looking grass. "Using the slide costs no movement and dumps the PCs onto the grass"

Without hesitation Telhi uses the slide with Kat5e close behind...

Telhi, Kat5e, and anyone that follows:
The metal chute dumps its occupants onto a downy carpet of vivid blue grass. To the south, a series of metallic tiles embedded in the terrain flash yellow, red, blue, and green in erratic patterns, with tiles occasionally stopping to glow entirely. Beyond the blinking grid, the ground ends abruptly in a ledge overlooking a bubbling lake of lava.

Meanwhile...

Rhubarbie makes it halfway up the cliff with the assistance from her grappler and Steve struggles but does the same with the rope that Lexicor lowered.

Steve still has a move action.
Telhi still has movement to resolve.
Kat5e can essentially resolve her full turn. And sees no specific dangers.
Lexicor attaches the rope to an anchor at the top with a standard and still has a move left

Second Seekers (Jadnura)

F Pahtra Vanguard (Athlete) 3 | SP 33/33 HP 12/25 | RP 2/4 |EP 0/3| EAC 15; KAC 16 | Fort +6; Ref +7; Will +2 | Init: +4| Perc: +7 | Speed 30ft

Telhi runs down the chute towards the grass.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor will steady or guide/pull the rope (not sure if he can aid as a move action, so just gets into position).


1-06
Telhi of Vesk IV wrote:
Telhi runs down the chute towards the grass.
GM Sasha wrote:
"Using the slide costs no movement and dumps the PCs onto the grass"

Second Seekers (Jadnura)

F Pahtra Vanguard (Athlete) 3 | SP 33/33 HP 12/25 | RP 2/4 |EP 0/3| EAC 15; KAC 16 | Fort +6; Ref +7; Will +2 | Init: +4| Perc: +7 | Speed 30ft
GM Sasha wrote:
Telhi of Vesk IV wrote:
Telhi runs down the chute towards the grass.
GM Sasha wrote:
"Using the slide costs no movement and dumps the PCs onto the grass"

Adjusted

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will continue climbing

Athletics: 1d20 + 2 ⇒ (3) + 2 = 5

Promotional re-roll if needed:

Athletics: 1d20 + 2 ⇒ (10) + 2 = 12

Exo-Guardians

Female Half Orc Mech/Sold. 2/1 | SP 19/19 HP 20/25 RP3 | EAC 16 KAC 19 | F: 5 R: 4 W: 3 | Init: 5

Keep on climbing. If Rhubarby gets to the top, she will join her friends down the chute.

Athletics: 1d20 + 7 ⇒ (17) + 7 = 24 Plus any other modifiers?

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor will use his next turn to assist others if needed. Otherwise, he slides down to join the leaders.


1-06

Steve, you would need the reroll
At the end of round 5, Rhubarbie just made it to the top of the cliff

ROUND 6

Second Seekers (Jadnura)

F Pahtra Vanguard (Athlete) 3 | SP 33/33 HP 12/25 | RP 2/4 |EP 0/3| EAC 15; KAC 16 | Fort +6; Ref +7; Will +2 | Init: +4| Perc: +7 | Speed 30ft

Telhi is going to run forward over the non-illuminated squares and jump over the blue one. (Jump check automatically succeeds as my bonus is over +5, the amount of feet I intend to jump.) Let me know if I need to make another check or change my action.

Exo-Guardians

Female Half Orc Mech/Sold. 2/1 | SP 19/19 HP 20/25 RP3 | EAC 16 KAC 19 | F: 5 R: 4 W: 3 | Init: 5

Keep on trucking.

Wayfinders

Male Human Xenoseeker Operative / 4 Sta 24 / 24 HP 28 / 28 RP 5/5 EAC 18(22), KAC 18(22), AC vs. CM 25, Init +6, Fort +3(+5), Ref +8, Wil +4

Deloran will help others up then take the slide to the grass.


1-06

As Telhi runs forward the tiles continue to flash erratically.

GM things:
1d4 ⇒ 3

1d4 ⇒ 2 2d6 ⇒ (6, 3) = 9
1d4 ⇒ 3 2d6 ⇒ (1, 3) = 4
1d4 ⇒ 4 2d6 ⇒ (2, 4) = 6

Right before she steps down on the first tile it flashes to red. After the foot touch, tiny holes open and a gout of flame erupts. (9 F damage, Ref save for half)

If Telhi continues forward:
Right before she steps down on the second tile it flashes to blue. After the foot touch, tiny holes open and a gout of frost erupts. (4 F damage, Ref save for half)

If Telhi continues forward:
Right before she lands on the fourth tile it flashes to green. After the foot touch, tiny holes open and several jets of acid spew up. (6 F damage, Ref save for half)

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

If everyone has reached the top, Lexicor will follow the leaders to the next area.

Wait for us!

Second Seekers (Jadnura)

F Pahtra Vanguard (Athlete) 3 | SP 33/33 HP 12/25 | RP 2/4 |EP 0/3| EAC 15; KAC 16 | Fort +6; Ref +7; Will +2 | Init: +4| Perc: +7 | Speed 30ft

Reflex save: 1d20 + 7 ⇒ (20) + 7 = 27
Continue forward
Reflex save: 1d20 + 7 ⇒ (4) + 7 = 11

Telhi will then attempt to jump the last two squares

Athletics: 1d20 + 6 ⇒ (4) + 6 = 10

Just barely succeeds at jumping 10 ft. Also, Telhi has evasion, so she takes no damage from the first trap, dunno if I succeed on the reflex save for the second. Waiting to see results of doing what I did before taking second move.


1-06

You fail the second reflex.

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat watches as Telhi crosses the floor, bravely leading the way. As he makes it to the other side, she makes her move and dashes across the floor as well.

Reflex Saves, if required
Reflex Saves: 1d20 + 9 ⇒ (5) + 9 = 14
Reflex Saves: 1d20 + 9 ⇒ (6) + 9 = 15
Reflex Saves: 1d20 + 9 ⇒ (1) + 9 = 10

Sorry for the delay everyone, had some technology issues, but I have received a new device in the mail finally

Exo-Guardians

Female Half Orc Mech/Sold. 2/1 | SP 19/19 HP 20/25 RP3 | EAC 16 KAC 19 | F: 5 R: 4 W: 3 | Init: 5

[ooc]I updated my token position. [ooc]

Second Seekers (Jadnura)

F Pahtra Vanguard (Athlete) 3 | SP 33/33 HP 12/25 | RP 2/4 |EP 0/3| EAC 15; KAC 16 | Fort +6; Ref +7; Will +2 | Init: +4| Perc: +7 | Speed 30ft

Telhi will try and use a running start to long jump onto one of those tiles.
jump: 1d20 + 6 ⇒ (11) + 6 = 17

Should be good to long jump to the first time 10 ft away.

Wayfinders

Male Human Xenoseeker Operative / 4 Sta 24 / 24 HP 28 / 28 RP 5/5 EAC 18(22), KAC 18(22), AC vs. CM 25, Init +6, Fort +3(+5), Ref +8, Wil +4

Deloran reaches down to help pull up the slower party members.

Is everyone to the slide yet?

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will move forward, using the slide and continuing forward to the tiles.

He will then search for some mechanism to turn them off.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8


1-06

Note: The coloration of the tiles on the map is not an indicator of which tiles are and are not lit up in-game. They alight and dim erratically.

Kat5e

GM things:
1d4 ⇒ 2
1d4 ⇒ 1 2d6 ⇒ (3, 5) = 8
1d4 ⇒ 2 2d6 ⇒ (5, 3) = 8

As Kat5e runs across only flame and electricity assault her along the way. She is ready for them though. (After reflex successes, you take 4 elec and 4 fire damage.)

Delroan, everyone is up

Steve
Steve catches up to his team and scrutinizes the tiles for indicators of how they work, but can't seem to spot any specific triggers.

Meanwhile... Telhi continues on and jumps the gap and lands on the first stone pillar.

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

"Hmm, if someone else can find were the triggers are, I can probably stop these."

Wayfinders

Male Human Xenoseeker Operative / 4 Sta 24 / 24 HP 28 / 28 RP 5/5 EAC 18(22), KAC 18(22), AC vs. CM 25, Init +6, Fort +3(+5), Ref +8, Wil +4

Deloran fallows everyone down the slide.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor also arrived and tries to spot the triggers or figure out how they work

Perception : 1d20 + 3 ⇒ (11) + 3 = 14

Engineering : 1d20 + 9 ⇒ (16) + 9 = 25

Exo-Guardians

Female Half Orc Mech/Sold. 2/1 | SP 19/19 HP 20/25 RP3 | EAC 16 KAC 19 | F: 5 R: 4 W: 3 | Init: 5

Rhubarby will also try to assist with spotting triggers.

Engineering: 1d20 + 10 ⇒ (20) + 10 = 30

And inch forward a bit.

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat watches Telhi jump across to the first pillar in front of her. Cat like reflexes. She pauses and waits until the pahtra clears the next pillar and makes room for her to jump.

When Telhi moves:

She takes the ten foot run and leaps across to the first pillar.
Athletics, DC 10 with running start: 1d20 + 7 ⇒ (5) + 7 = 12.

She throws her arms out to her sides to catch her balance, and eyes up the next landing.

I will move my marker once Telhi moves on


1-06

With the heads up from Steve, both Rhubarbie and Lexicor spot a significant electrical wire that likely powers the tiles. They suspect with a little mechanical work, they could depower the tiles. (1d4 rounds to disarm)

Exo-Guardians

Female Half Orc Mech/Sold. 2/1 | SP 19/19 HP 20/25 RP3 | EAC 16 KAC 19 | F: 5 R: 4 W: 3 | Init: 5

Rhubarby will attempt to or support disarm with her Engineering, whoever has the best skill. she is a +10

Engineering: 1d20 + 10 ⇒ (7) + 10 = 17

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve knowing now knowing where to work, will pull out his trapsmith's tools and get to work.

Engineering: 1d20 + 14 ⇒ (12) + 14 = 26 +2 more from Rhubarbie's aid

Exo-Guardians

Female Half Orc Mech/Sold. 2/1 | SP 19/19 HP 20/25 RP3 | EAC 16 KAC 19 | F: 5 R: 4 W: 3 | Init: 5

"Great work, er um Steve? Do I call you Steve? Lets take care of this nuisance and move on...Don't forget to use the zip pen to close of the magi circuit, yes, right there."


1-06

1d4 ⇒ 4
oof! It will take 4 rounds

Wayfinders

Male Human Xenoseeker Operative / 4 Sta 24 / 24 HP 28 / 28 RP 5/5 EAC 18(22), KAC 18(22), AC vs. CM 25, Init +6, Fort +3(+5), Ref +8, Wil +4

"Can't you disable it faster?" Deloran says.


1-06

A fair question...ya'know what? Sure. I'll allow every successful check (which is a full action) to count toward the 4 rounds.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor will attempt to help.

By my calculations this should not be too difficult to overcome.

engineering: 1d20 + 9 ⇒ (8) + 9 = 17

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