GM Fuzzfoot's 1940 era Mummy's Mask Campaign

Game Master PJP

Maps & Handouts


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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Congrats, Brannin! Enjoy!

I have been working 70-80 hour weeks lately, and it doesn't look to let up. I am considering trying to find a GM replacement for some of my other campaigns, as I just don't have the time to keep up. This one, though, it rather custom, so I don't expect to easily find anyone. So if you can deal with the long, unexpected delays, we'll keep plugging along - just very slowly.


70 to 80 hours a week truly sucks. Hopefully it will lighten up for your sanities sake. I'm good moving along slowly


Human, male, rogue 2 (underground chemist, gun smuggler) HP 16/16 fort +1 ref +7 will -1 Cmb +1 Cmd 14 perception +4

Hey, I am sick at the moment (cold/flu not covid I have the test to prove it), so can I be bottled for a few days? Say to mondayish?

Ta


GM Fuzzfoot wrote:
You have some money, and the thought of some bigger guns certainly crosses your minds.

so other than the weapons listed would we be able to purchase firearms created for hunting? Like an Elephant gun? Or something like a Howdah from the early 20th century? Big caliber weapons that can do serious damage, the elephant gun would be at distance, the howdah fairly close.


Human, male, rogue 2 (underground chemist, gun smuggler) HP 16/16 fort +1 ref +7 will -1 Cmb +1 Cmd 14 perception +4

Might be a good idea, but might be hard to use in tight quarters


Cardshark wrote:
Might be a good idea, but might be hard to use in tight quarters

That would be what the howdah is for :)


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The weapons listed are fine. For the others, you could, but we would need to come up with stats, and I think those would be considered "exotic", so you might want to use a feat to offset penalties. Let's start with stats and see where that gets us.


The weapons listed:
The weapons listed are from RoW when Baba Yaga's hut takes them to early 20th century Russia, so these are the firearms the characters would have confronted while they were there. I don't think it was meant to be a complete list of what would have been common on earth during WW1
It's strange, usually in most RPG's military weapons like machine guns, mortars and flame throwers are exotic. But in the modern firearms section they are not, machine guns just fire in a line. Which I believe was intended to simplify the rules.

The weapons I listed were common hunting weapons from around the turn of the century and were actually replaces by WW2 with slightly smaller caliber weapons with a faster rate of fire that used modern powder instead of black powder. I'm not sure why they would be exotic, but ok. Since the machine guns are not exotic, like the 'modern firearms' page implies, I'm too feat starved to use feats for common 'big game' hunting weapons.

So let's try a different tack and look at machine guns for shooting 'larger' creatures like he giant centipede.

PFSRD wrote:
A weapon with the automatic weapon quality fires a burst of bullets with a single pull of the trigger, attacking all creatures in a line. This line starts from any corner of your space and extends to the limit of the weapon’s range or until it strikes a barrier it cannot penetrate. When an automatic weapon attacks all creatures in a line, it makes a separate attack roll against each creature in the line. Each creature in the line can only be attacked with one bullet from each burst. Each attack roll takes a –2 penalty to account for recoil, and its attack damage cannot be modified by precision damage or damage-increasing feats such as Vital Strike.

If it hits targets in a line, what about larger targets like the giant centipede. Could a machine gun have hit it three times for each 5 ft square it takes up in a row?


Wounds (0) HP (22) Saves (5/6/0, -2 vs poison, +2 vs mind affecting, +4 vs fear) AC (17/12/13) Constructed Pugilist VMC Trench Fighter (2) Hero Points (1)

Fun story time. I’ve only ever trained with M16 and M4. Went with some friends to a range and used some pistols. I wasn’t good with them by any stretch but I could use them just fine. When at an NTC rotation was told to jump on the 50-cal. I’ve never touched one before, and looking at it I realized that I really didn’t know how to use the damn thing. It wasn’t my finest moment when I was up there looking like an idiot. :p

Meaning to me? A rifle is a 2 handed martial weapon proficiency. A pistol is a 1 handed martial weapon proficiency. Larger guns? Exotic. At least by my experience, that heavy gun was different enough from what I was used to that it didn’t immediately make sense to me. To properly use it I would have needed some training.

I’d assume that here the machine guns are more like a 240b. Hand held infantry based machine guns. But the exotic heavy weapons are more like the .50cal, in that they are too heavy for normal use, should be mounted, and likely fire differently enough that real training is needed for use.

———

Secondly, how far are we from lvl 2?

And I really think that we need someone with the feat healer’s hand conduit. Without any divine healing, that’s our best bet (with skill unlock heal) to keep us on our feet


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I think I am pretty much on the same page as Brannin.

For me, exotic refers more to personal exposure that anything else. Machine guns are far more common in your current part of the world, so as a gun wielder, I assume your characters would be more familiar. Elephant guns are pretty limited to big game hunters - and if you wanted to be one, that is where the feat comes in. I would probably allow 1 feat for multiple variations, meaning that you spent some time learning less common weapons. But I also think keeping it simple is in my best interest too.

Now, on to some good news! You really should be level 2 right now. So why don't we take some time to level up.

Olivia, your NPC, will be taking a level in Alchemist at this point. Because of this, any of you that have interest in this class (or investigator) may do so as well. You will, however, be limited to formulae's that you discover, which currently are very limited. Olivia will be starting with Cure Light Wounds (and Darkvision, but that won't do her much good for a while). But she also is getting Brew Potion, which means CLW potions for you all!

UMD is now something you can also start to invest in.

If anyone has interest in adding magic classes into your mix, let me know - you aren't there yet, but if I know what you are thinking, I can try to plan accordingly.


Wounds (0) HP (22) Saves (5/6/0, -2 vs poison, +2 vs mind affecting, +4 vs fear) AC (17/12/13) Constructed Pugilist VMC Trench Fighter (2) Hero Points (1)

Lvl 2!

HP: +6 (class) + 2 (Con) + 1 (FCB) = +9
BaB: +1
Saves: +1 Fort/Ref
Bonus Feat: Rapid Shot
Class: Brawler’s Flurry

Also…to my chagrin I realize that mutagenic mauler and constructed pugilist don’t work together! No idea how I missed that. So I dropped mutagenic mauler. My sincere apologies for the oversight.

Also because I remember it now: when we sell antiquities we get 60% sell price, not 50%, due to my campaign trait


So while I find the whole discussion about 'hunting guns' being exotic, interesting (for instance one weapon crafted for shooting an elephant was a shotgun, it was a two gauge shotgun, but still just a double barrel shotgun) I can live with the GM's call that they're exotic.

My only desire is to be able do do more damage.

I asked earlier.

Lucian Brachtarna wrote:


PFSRD wrote:
A weapon with the automatic weapon quality fires a burst of bullets with a single pull of the trigger, attacking all creatures in a line. This line starts from any corner of your space and extends to the limit of the weapon’s range or until it strikes a barrier it cannot penetrate. When an automatic weapon attacks all creatures in a line, it makes a separate attack roll against each creature in the line. Each creature in the line can only be attacked with one bullet from each burst. Each attack roll takes a –2 penalty to account for recoil, and its attack damage cannot be modified by precision damage or damage-increasing feats such as Vital Strike.
If it hits targets in a line, what about larger targets like the giant centipede. Could a machine gun have hit it three times for each 5 ft square it takes up in a row?

If we're shooting a fully automatic weapon at a larger or larger creature can we shoot 'in a row' so we can target it on full auto more than once, up to it's length? so large two bullets, huge (Like the caterpillar) three?

Also, notice the caliber on the automatic weapons, they fire the same bullet as the rifles and pistols. A submachinegun fires the same bullet as a pistol, the light machine guns fire the same bullet at the bolt action rifles, Why would there be a difference in price?

Cardshark, Lucian would be very interested in purchasing a submachine gun!


Human, male, rogue 2 (underground chemist, gun smuggler) HP 16/16 fort +1 ref +7 will -1 Cmb +1 Cmd 14 perception +4

level up, WHOOT!


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I am thinking that the description for the line of fire is not in a strafing mode, but just a short burst.

I do think, though, that you have a good point. So I would say yes to multiple bullets based on depth from you (which for square shaped would not matter).

Strafing I think we would simulate with multiple attacks, if you have them. So if you would get say 3 shots with a pistol, you would get 3 lines of shots with the auto, but each would have to be in same line or adjacent. But this could be all against 1 large target or many different targets (like a small army!)

I'm not sure there is any way to truly make this realistic, but then again, the combat never really has been.


yeah, truly realistic combat is probably the farthest thing from what we want. Imagine RPG's that cause 'PTSD' I didn't even think about strafing, or any of the other 'modern' feats. I like the idea of the simplicity that Pathfinder has, we'll need the feats elsewhere. I thing 'strafing'= part of multiple attacks' makes sense.

Multiple bullets with an automatic weapon certainly potentially let's us do more damage to a larger creature, thank you.

The Modern Firearms page doesn't have a sub-machine gun I combined pistol and light machine gun, are these stats ok? Sub-machine gun: Cost: 800 gp, Dmg: 1d8, Crit: x4, Range: 80 ft., Misfire: 1–2, Capacity: 30, 70 Weight: 8 lbs. Type: B and P, Special: Automatic

I will get Lucian up to level two today hopefully.


Well, I considered Investigator with the archetype 'gravedigger' but I just don't know the class well enough, so I stuck with Slayer.

Slayer lvl 2:
+ 8 HP
+ 1 BAB
+ 1 Fort, Ref
Slayer talent: Ranger combat style: Rapid shot
+ 1 skills (6+2) disable device, dungeoneering, geography, local, linguistics, perception, stealth, survival
languages: ancient Osirion, Polyglot


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Stats on sub machine gun look fine


Human, male, rogue 2 (underground chemist, gun smuggler) HP 16/16 fort +1 ref +7 will -1 Cmb +1 Cmd 14 perception +4

Cardshark level up
gain chemical weapons: At 2nd level, an underground chemist is able to retrieve an alchemical item as if drawing a weapon. She adds her Intelligence modifier to damage dealt with splash weapons, including any splash damage. She adds 1/2 her level to Craft (alchemy) checks.

Hp +7
+1 to reflex
+1 BAB

rogue talent: weapon training (extra feat, weapon focus, pistol)

skills
Alchemy 1
Perception 1
stealth 1
know local 1
sleight of hands 1
disable device 1
appraise 1
bluff 1
survival 1


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Is Edgar still with us?


He posted in another game were in together yesterday.


So went back and looked at prices, the firearms being listed at 10% of original price, but added rapid shot, so not in as big of hurry to bust out bigger guns.

Are we waiting on a decision on full-auto weapons purchases or on Edgar or on both?


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Human, male, rogue 2 (underground chemist, gun smuggler) HP 16/16 fort +1 ref +7 will -1 Cmb +1 Cmd 14 perception +4

Cardshark is looking


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Hello all - sorry for going silent with no warning. My wife's mother passed away this weekend, and between that and the holiday season, we are scrambling to get everything in order. I am posting this same note to all of my groups, so some of you will likely see it more than once.

I suspect I won't be only until after Christmas, and maybe not even until after the new year. I will try to catch up on games where I can, but I don't expect to be very successful. If I am a player, please feel free to bot me or drop me as needed. If you bot me, all resources are available to you - I am not worried.

For those I am running, I certainly won't me able to organize combat as I will be remote. But feel free to continue RP if available and I can answer questions as I get a chance.

Thank you for your patience and understanding, and for those of you that celebrate, Hanukkah Sameach, Happy Kwanzaa, and Merry Christmas!


Thank you for the heads up GM Fuzzfoot.

So sorry to hear about your mother-in-law passing away, being around the holidays makes it even tougher. Take whatever time you need, we certainly understand.


My condolences to you for this loss. Completely agree on taking whatever time you need!


Human, male, rogue 2 (underground chemist, gun smuggler) HP 16/16 fort +1 ref +7 will -1 Cmb +1 Cmd 14 perception +4

I hope you are holding up. IT is a difficult time losing a parent. Be well. The game can wait


Human, male, rogue 2 (underground chemist, gun smuggler) HP 16/16 fort +1 ref +7 will -1 Cmb +1 Cmd 14 perception +4

Merry Christmas everyone


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

OK, I am back. Is everyone leveled up? Ready to go back in?

The gun purchases mentioned are all ok.


Lucian's good to go, will get a fully automatic weapon in Lucian's inventory today.

Is anyone else purchasing a machine gun?

I'm in another game with Edgar, he hasn't posted there since Dec 17. either and his sheet still has him at level one, so we may want to send him a PM?


Human, male, rogue 2 (underground chemist, gun smuggler) HP 16/16 fort +1 ref +7 will -1 Cmb +1 Cmd 14 perception +4

Cardshark will stick with his pistol and rifle.
How much is there to spend again?


We picked up $1,000.00 each.

Trying to decide if Lucian would rather have a Suomi KP/-31 or a Lewis gun :)

Of course if were just able to get 'Chelish' guns it may have to be an MP35.


Wounds (0) HP (22) Saves (5/6/0, -2 vs poison, +2 vs mind affecting, +4 vs fear) AC (17/12/13) Constructed Pugilist VMC Trench Fighter (2) Hero Points (1)

With my $1,000 could I spend $300 on making the arm masterwork and $300 on making the gun MW as well?

And I forget. Can we buy potions of healing, or whatever the equivalent is? If so, how much?

Some other ideas...

Healy Myrrh
Source PZO9406

When you burn this powerful resin, it fills 8,000 cubic feet with faint smoke that persists for 8 full hours. Any creatures resting or receiving long-term care in the area while the healy myrrh is active regain 1 additional hit point per level. Multiple uses of healy myrrh in a 24-hour period do not stack.

Create: Craft (alchemy) 5 ranks, Heal 5 ranks; Cost 25 gp

Troll Styptic
Source PZO9211

A witch’s brew of troll blood, powdered plant extracts, and alchemical binders, troll styptic is intended as a field treatment for wounds and bleeding, particularly where magical healing is not available. This powder is stored in small packets, and when applied directly to wounds grants a living creature fast healing 2 for 2d4 rounds, as well as closing any open wounds the subject has or receives while the styptic is active, preventing ongoing damage from bleeding. This is a painful cure and requires the target to make a DC 15 Fortitude save to avoid being sickened for the duration of the fast healing.

Create: Craft (alchemy) DC 25 Cost 100gp


Human, male, rogue 2 (underground chemist, gun smuggler) HP 16/16 fort +1 ref +7 will -1 Cmb +1 Cmd 14 perception +4

Troll styptic: are trolls a thing still in the world?


Human, male, rogue 2 (underground chemist, gun smuggler) HP 16/16 fort +1 ref +7 will -1 Cmb +1 Cmd 14 perception +4

OK, a MW pistol and some hand grenades :)

And medic kits


Male Human Unchained Barbarian 1/Unchained Rogue 1 (Untamed Rager/Thug)

All, I apologize for the recent absence. Covid passed its way through the family, and that plus the holidays plus work not letting up put me behind on everything.

Back now, as things have calmed down some.


Human, male, rogue 2 (underground chemist, gun smuggler) HP 16/16 fort +1 ref +7 will -1 Cmb +1 Cmd 14 perception +4

Good to hear you are Okay


Wounds (0) HP (22) Saves (5/6/0, -2 vs poison, +2 vs mind affecting, +4 vs fear) AC (17/12/13) Constructed Pugilist VMC Trench Fighter (2) Hero Points (1)

Agreed, welcome back and glad to hear that you and yours are alright


GM Fuzzfoot wrote:
Your assumptions are good... but you are also a resourceful purveyor of goods! I wouldn't get everyone a light machine gun, but 1 or 2 should be possible. But as you mentioned, ammo can get tricky. For these weapons, we can assume GP = $, so they can be rather expensive, but you have some money now.

So the fully auto weapons are regular price not 10%, that seems fair enough. I will purchase a submachine gun with a drum magazine for Lucian, and post in game.


Human, male, rogue 2 (underground chemist, gun smuggler) HP 16/16 fort +1 ref +7 will -1 Cmb +1 Cmd 14 perception +4

For the grenades cark shark got (4 of them) do I just use the grenades in ultimate equipment?


there are also grenades on the modern weapons page


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Either are fine.


Human, male, rogue 2 (underground chemist, gun smuggler) HP 16/16 fort +1 ref +7 will -1 Cmb +1 Cmd 14 perception +4

cool


Hey GM Fuzzfoot, are we waiting on anything in particular?


Human, male, rogue 2 (underground chemist, gun smuggler) HP 16/16 fort +1 ref +7 will -1 Cmb +1 Cmd 14 perception +4

yes, tis quiet


Hey GM Fuzzfoot, are we waiting on anything in particular?

A week ago Lucian pressed further into the room and investigated the alcove. If it's empty we're happy to press on, just let us know.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

No, I am just so busy these days, I barely get a chance to check in.


That's cool, I just wanted to check :)

I hope things slow down for you.


Brannin you still with us? There's a face in here that needs punched :)


Wounds (0) HP (22) Saves (5/6/0, -2 vs poison, +2 vs mind affecting, +4 vs fear) AC (17/12/13) Constructed Pugilist VMC Trench Fighter (2) Hero Points (1)

I am! Saw no updates…I’ll go get caught up now.


Cardshark wrote:
OK this is looking bad

Not as long as Oliva or Brannin takes it out. It looks like it's Olivia's turn to roll for paralysis. But either way, no pressure Brannin :)

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