[PCO 2021] GM Silbeg's PFS2 2-06 The Crashing Wave (Inactive)

Game Master Silbeg

Maps and Handouts
Macros Sheet
CP: 24
End Date: 11 July 2021


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Dark Archive

Fury's Toll | MotD

You can move about as you wish...

but please by cognizant of allowing others to act.

Grand Archive

M Elf Investigator 9 | HP 96/96 | AC 26 | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' | Leads: none | Hero: 1 | Conditions: none
GM Silbeg wrote:

You can move about as you wish...

but please by cognizant of allowing others to act.

Understood. As mentioned in Gameplay, Dr. Lazarus approached Rahla (after Pursuing a Lead on her). May he interact or should he wait?

Radiant Oath

NG Male Half-Elf Champion (Redeemer) 6 HP 78/98 | AC 25 (27 w/ Shield) | F +14 R +8 (+3 vs. Damaging effects), W +11 | Perc +9 | Stealth +0 | Speed: 25 ft | Active Conditions: Low-Light Vision, Swim Fins

Hi, all! I'm sorry, but tomorrow around noon I'll be heading out of town away from any kind of internet connection until Tuesday morning. I'll check everything right before I leave and as soon as I get back, but won't be able to post anything during that time.

Radiant Oath

NG Male Half-Elf Champion (Redeemer) 6 HP 78/98 | AC 25 (27 w/ Shield) | F +14 R +8 (+3 vs. Damaging effects), W +11 | Perc +9 | Stealth +0 | Speed: 25 ft | Active Conditions: Low-Light Vision, Swim Fins

Okay, all, I'm heading out. See everyone again on Tuesday.

Dark Archive

Fury's Toll | MotD
Lazarus wrote:
Did Rahla answer the Doc's question about being aware of these errors in her formulas?

She said what she said. And she was truthful with what she said.

Dark Archive

Fury's Toll | MotD
Lazarus wrote:
GM, can you tell us who shouted "What? She was the Saboteur?" Was that Ordu?

That wasn’t anyone shouting. That was my quippy statement for the round/initiative tracker.

Sorry if that was confusing.

Radiant Oath

NG Male Half-Elf Champion (Redeemer) 6 HP 78/98 | AC 25 (27 w/ Shield) | F +14 R +8 (+3 vs. Damaging effects), W +11 | Perc +9 | Stealth +0 | Speed: 25 ft | Active Conditions: Low-Light Vision, Swim Fins

Looks like I got back just in time! Good job on the investigation, everyone.

Grand Archive

M Elf Investigator 9 | HP 96/96 | AC 26 | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' | Leads: none | Hero: 1 | Conditions: none

Awesome spell, Kyra! Well done!

Two GM questions:

1) Should our saboteur be at -78, not -74? 44hp from Lazarus and 34 from Kyra.

2) Does the saboteur have reach with her bite attack? It looks like she's 10' from Sylvia.

Dark Archive

Fury's Toll | MotD

Apparently so... I somehow had her at 40 before.

But, the reach was me accidentally undoing a move... which is apparently moot.

Grand Archive

M Elf Investigator 9 | HP 96/96 | AC 26 | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' | Leads: none | Hero: 1 | Conditions: none

GM Silbeg: Can you remind us of some of the Swim rules?

The handout says Swim Fins do NOT provide a Swim Speed, but rather a 5' bonus. And for those of us without a Swim Speed, I believe we need to make an Athletics check to Swim. If that's true, do we make that check once for each move action, or once for our turn? And if we fail, can we try again with another action?

Oh ... can you tell us the Athletics DC of the Swim check (if necessary), so we can compose our turns based on success/failure.

Dark Archive

Fury's Toll | MotD

Swim is an action, so you need to make the check once per action.

As this is under the sea, and the water is tumultuous, we are going to call this a DC15 Athletics Check.

Radiant Oath

NG Male Half-Elf Champion (Redeemer) 6 HP 78/98 | AC 25 (27 w/ Shield) | F +14 R +8 (+3 vs. Damaging effects), W +11 | Perc +9 | Stealth +0 | Speed: 25 ft | Active Conditions: Low-Light Vision, Swim Fins

Full Plate's "Bulwark" trait gives +3 to Reflex Saves for damaging effects

Radiant Oath

NG Male Half-Elf Champion (Redeemer) 6 HP 78/98 | AC 25 (27 w/ Shield) | F +14 R +8 (+3 vs. Damaging effects), W +11 | Perc +9 | Stealth +0 | Speed: 25 ft | Active Conditions: Low-Light Vision, Swim Fins

Don't want to bog down the combat, but AC is 24 like I said. Level 6, Trained is 18. +1 Full Plate adds 7 for 25. Enlarge drops to 24, Flatfooted drops to 22. Then either Lay on Hands or Shield increases by 2 to put AC back to 24.

Dark Archive

Fury's Toll | MotD

Laheras,
Here are the rules quotes once more, including page numbers.

CRB387 Lay on Hands wrote:

if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round.

CRB628 ally wrote:

An ally is someone on your side. You are not counted as your own ally.

As you are not counted as your own ally, your own lay on hands does *not* grant you +2 AC.

this was all stated in the spoilered block

Grand Archive

M Elf Investigator 9 | HP 96/96 | AC 26 | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' | Leads: none | Hero: 1 | Conditions: none

This is all OOC, so I didn't wanna bog down the Gameplay tab.

Okh wrote:
Kyra spent her 10 minutes treating wounds.

Yes, but casting a 3-action spell only takes a round (6 seconds). The GM is allowing things like Battle Medicine, which also takes just a few seconds. So we probably have about 10 mins. The main point is likely that we don't have time for 2 sets of 10min activities.

So if Kyra wants do a group heal, try it. It'll probably be okay. But if she doesn't want to, no worries. It's just harder to catch all of us in the area of affect during battle, so it'll likely be more effective now.

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

I know but I remember once that wouldn't be possible. Well, let's see.

Dark Archive

Fury's Toll | MotD

yes you have 10 minutes. A single round action would be acceptable on top of that.

I am moving the game on, and Kyra can choose either way.

Radiant Oath

NG Male Half-Elf Champion (Redeemer) 6 HP 78/98 | AC 25 (27 w/ Shield) | F +14 R +8 (+3 vs. Damaging effects), W +11 | Perc +9 | Stealth +0 | Speed: 25 ft | Active Conditions: Low-Light Vision, Swim Fins

If my Battle Medicine was allowed to happen, my HP should be at 78.

Dark Archive

Fury's Toll | MotD
Leharas wrote:
If my Battle Medicine was allowed to happen, my HP should be at 78.

Thank you,

Updated

Grand Archive

M Elf Investigator 9 | HP 96/96 | AC 26 | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' | Leads: none | Hero: 1 | Conditions: none

GM: That's fine to adjust Dr. Lazarus' turn. Thank you. I apologize for messing it up.

However, if we are swimming anyway, I'm curious as to why was it important that you moved Lazarus onto the bridge to begin this encounter, as opposed to where I had him? That's why I thought my actions wouldn't require a Swim action. But again, that's fine. I understand how it will work going forward. I'm just curious why he couldn't be where he was.

Regarding my other question: Can Sea Devils really go into a blood frenzy from an undead zombie, with presumably no blood?

Leharas: According to the Swim action, you make an Athletics/Swim check, in this case at DC 10:
Critical Success: You move through the water 10 feet, plus 5 feet per 20 feet of your land Speed (a total of 15 feet for most PCs).
Success: You move through the water 5 feet, plus 5 feet per 20 feet of your land Speed (a total of 10 feet for most PCs).

So, in all of our PCs cases who have movement between 20' and 30', and also have +5 to the total due to the Swim Fins, we can swim 20' on a crit of DC 20, or 15' on a success of DC 10.

Dark Archive

Fury's Toll | MotD

In regards to the zombie, bleed, and frenzy.

1. The plague zombie is not immune to bleed.
2. The bloodletting that cause the bleed is when they deal piercing or slashing damage if the target was flat-footed or the attack was a critical hit.
3. The trigger for blood frenzy is

Quote:
The sea devil deals bleed damage to a living creature.

So, because of #1, #2 happens (it was flatfooted and the attack was a crit), #3 happens as a free action.

---
As for the positioning, where you were you would have sunk to the bottom, having taken a full round action in the prep round. I did state in this post that you could be back where you were and 10' down.

To be honest, I hadn't double checked the underwater walking rules yet, until you went. This was the first time since I played the scenario in October that I had to use these rules.

I am sorry if this caused confusion or concern. I tried to adjudicate in what seemed the fairest way. Had we been in person, or on a live VTT, this likely would have been easier.

Grand Archive

M Elf Investigator 9 | HP 96/96 | AC 26 | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' | Leads: none | Hero: 1 | Conditions: none

Fair enough about the underwater stuff. Just figured we were already "Swimming" since we were underwater. But all is good.

Regarding frenzy...

Right. I understand that undead are not necessarily immune to bleed. But ...

GM Silbeg wrote:
The trigger for blood frenzy is: The sea devil deals bleed damage to a living creature.

Yes, I guess that's what I was verifying: A zombie isn't a living creature, is it? So would the trigger apply?


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Undead are actually immune to bleed. It's hiding in the "Determine the Damage Type" step for the Damage rules on page 451. An important rules section that tells you how different damage types work that few people realize exists. (It's super easy to miss)

Damage type rules

Bleed Damage wrote:
Another special type of physical damage is bleed damage. This is persistent damage that represents loss of blood. As such, it has no effect on nonliving creatures or living creatures that don't need blood to live. Weaknesses and resistances to physical damage apply. Bleed damage ends automatically if you're healed to your full Hit Points.

Dark Archive

Fury's Toll | MotD
Sylvia Dyspell wrote:

Undead are actually immune to bleed. It's hiding in the "Determine the Damage Type" step for the Damage rules on page 451. An important rules section that tells you how different damage types work that few people realize exists. (It's super easy to miss)

Damage type rules

Bleed Damage wrote:
Another special type of physical damage is bleed damage. This is persistent damage that represents loss of blood. As such, it has no effect on nonliving creatures or living creatures that don't need blood to live. Weaknesses and resistances to physical damage apply. Bleed damage ends automatically if you're healed to your full Hit Points.

This was the part I missed.

I have become trained to read the immunities line... since everything is supposed to be there.

SIGH... Paizo, would it have been so difficult to add "Bleed" to the immunities line, since you no longer have "undead immunities".

So, I guess the frenzy has not started, and the zombie hasn't bled.

Thank you for the rules citation, @Sylvia

Grand Archive

M Elf Investigator 9 | HP 96/96 | AC 26 | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' | Leads: none | Hero: 1 | Conditions: none

GM: With Baron Utomo riding on his mount, are we considered to be in 5' melee range of Baron Utomo if we're adjacent to his mount? Or must we be on the east side of his mount, since the icon for the Baron happens to be there?

P.S. Also ...

GM Silbeg wrote:
Sylvia, Okh, Kyra is/are up.

Leharas is also up, yes?


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Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Amusingly enough I just looked that up yesterday.

Mounted Defenses wrote:
You are in an attacker’s reach or range if any square of your mount is within reach or range

That said water does some strange things so might want to wait for Silbeg anyway.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Quick question I should have asked earlier.

Since we're in calm water (dc 10?) Are we able to succeed on the swim check automatically?

Swim Rules

Swim Action wrote:
You propel yourself through water. In most calm water, you succeed at the action without needing to attempt a check.

Dark Archive

Fury's Toll | MotD
Sylvia Dyspell wrote:

Quick question I should have asked earlier.

Since we're in calm water (dc 10?) Are we able to succeed on the swim check automatically?

Swim Rules

Swim Action wrote:
You propel yourself through water. In most calm water, you succeed at the action without needing to attempt a check.

I guess you can succeed, but not critically succeed, correct?

Dark Archive

Fury's Toll | MotD
Sylvia Dyspell wrote:

Amusingly enough I just looked that up yesterday.

Mounted Defenses wrote:
You are in an attacker’s reach or range if any square of your mount is within reach or range

This is also my understanding.


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>
GM Silbeg wrote:
Sylvia Dyspell wrote:

Quick question I should have asked earlier.

Since we're in calm water (dc 10?) Are we able to succeed on the swim check automatically?

Swim Rules

Swim Action wrote:
You propel yourself through water. In most calm water, you succeed at the action without needing to attempt a check.
I guess you can succeed, but not critically succeed, correct?

That's how I've run it in the past, but since it's "most" calm water, always up to the GM if it works or not.

Grand Archive

M Elf Investigator 9 | HP 96/96 | AC 26 | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' | Leads: none | Hero: 1 | Conditions: none

The Baron crit-failed that Grim Tendrils save, yes?

More effective than we hoped! Nicely done, Sylvia!


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Feeling good after those save rolls, very lucky to get a critfail against +16, doubly so after my below average damage roll.

Grand Archive

M Elf Investigator 9 | HP 96/96 | AC 26 | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' | Leads: none | Hero: 1 | Conditions: none

Sorry, but a few questions regarding the recent turn description.

o What square is the Baron in?

o Baron Utomo is enfeebled 2, right? Attack roll results are the same. But the damage would be less, and I think Sylvia is still up. Yay for Sylvia!

o Not sure who the Spiritual Weapon was attacking, but did a 27 really miss?

o Regarding the Baron and his mount, does the Baron have to take 1 action to Command it? And wouldn't it get 2 actions, not 3? Or does the mount get a full 3 actions like a normal enemy? Since you've been calling it a mount and it hasn't acted till now, I figured it was behaving more like a companion.

Dark Archive

Fury's Toll | MotD

I have cleaned up the map... yes, he needed to be more clearly in a square after the mount left.

Yes, I missed the enfeebled, so Kyra is up.

And I swear I saw a 17 on the roll for the spiritual weapon.
Kyra's post has been wonky today... sometimes it is there, sometimes it is now. No idea what is going on with it.

Updated the numbers.
But, then, the mount does attack Sylvia, and I think she still goes down.

I have added a new post detailing the changes. Sorry about this.

Also, the way the scenario is written, the creature is not a minion or mount. While he was mounted he was using mental communications to tell it where to go, and I was using actions for it to do it. I have referred to it as a mount as the scenario referred to it that way. In fact, he could have done everything he has so far (he has a very good swim speed), and the "Mount" would have done more had I not run it this way.

Note: I have also not used all of the bunyip's abilities yet, due to it being "mounted" like this. So, in general, while this has been a little loose in the rules, it has definitely been to the party's advantage.

Dark Archive

Fury's Toll | MotD

As we will be finishing this soon, please make sure your data is up to date on the following:

Google sheet sign in

RPG Chronicles sign in

The former is used for reporting, the latter to create your chronicles.

Thank you.

Grand Archive

M Elf Investigator 9 | HP 96/96 | AC 26 | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' | Leads: none | Hero: 1 | Conditions: none

And here's Dr. Lazarus roll for Earned Income. He updates and repairs equipment at the University.
Crafting to Earn Income (@ Lvl 4) DC 19: 1d20 + 15 ⇒ (18) + 15 = 33

Thanks for running, GM Silbeg. Hope you're feeling better soon! And thanks to all the players for making it a fun adventure. Our characters worked really well together. Good fun!


Sylvia F Human Wizard 9 HP (107+10/107)| AC 25 | F +18, R +16, W +17 (Includes MA) | Perception +17 (E) <LN 3>

Not that you need any of this as a GM nowdays but putting this here to help myself should I lost my notes etc

Sylvia is currently crafting a hat of the Magi (From a success). She's currently 33.8/50. Being field commissioned she gets 12 days of .8gp progress for 9.6gp of progress.

43.3/50 Crafting Magi Hat.

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

Thanks for gming. I should inform you that I can’t download the chronicle until the 15th July as I’m not at home until then. It is also the case of Kyra/Enrax as my son.

Dark Archive

Fury's Toll | MotD
Dr. Thurston Lazarus, III wrote:

And here's Dr. Lazarus roll for Earned Income. He updates and repairs equipment at the University.

[dice=Crafting to Earn Income (@ Lvl 4) DC 19]1d20+15

Thanks for running, GM Silbeg. Hope you're feeling better soon! And thanks to all the players for making it a fun adventure. Our characters worked really well together. Good fun!

I am feeling better, thank you. Migraines are no fun.

I think that Dr. Lazarus is Expert at crafting (it might matter for Earn Income)

Dark Archive

Fury's Toll | MotD

Game has been reported!

You can Download Chronicles with that link!

Thank you all

Radiant Oath

NG Male Half-Elf Champion (Redeemer) 6 HP 78/98 | AC 25 (27 w/ Shield) | F +14 R +8 (+3 vs. Damaging effects), W +11 | Perc +9 | Stealth +0 | Speed: 25 ft | Active Conditions: Low-Light Vision, Swim Fins

Thank you so much! Wasn't sure what to think of Play-by-Post, but it's certainly better than I expected. Everyone was great -- I had a blast.

For downtime I'm doing earned income with Lore.

Warfare Lore: 1d20 + 7 ⇒ (20) + 7 = 27

Grand Archive

M Elf Investigator 9 | HP 96/96 | AC 26 | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' | Leads: none | Hero: 1 | Conditions: none

Thanks for the chronicle, Silbeg. All looks good. (Yes, expert in crafting. It's on the char sheet, but forgot to mention in the Earned Income post.)

Okh: Would love to play again with you. The Haste is fantastic, esp when the Investigator is effectively slowed when he has to Devise as a separate action.

Leharas: You played so well, I think we all forgot it was your first time with PbP. And always nice adventuring with a well-played Champion. Leharas saved several of us with his LoH and GoR actions. It was a pleasure playing with you. Hope to see you in more PbP games. P.S. Nice downtime roll!

Dark Archive

Fury's Toll | MotD
Leharas wrote:

Thank you so much! Wasn't sure what to think of Play-by-Post, but it's certainly better than I expected. Everyone was great -- I had a blast.

For downtime I'm doing earned income with Lore.

[dice=Warfare Lore]1d20 + 7

At this point, Leharas, go ahead and add it yourself to your chronicle.

This is not something that GMs are required to put on, the players are responsible. I just ask if you want it there.

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

Thank you but as explained above I can’t download it until the 15th July. So please let the game open until then.

Dark Archive

Fury's Toll | MotD
Okh wrote:
Thank you but as explained above I can’t download it until the 15th July. So please let the game open until then.

I will do so.

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

Chronicle downloaded! Thank you very much!

Dark Archive

Fury's Toll | MotD
Okh wrote:
Chronicle downloaded! Thank you very much!

You are welcome.

I will be closing this now.

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