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You can move about as you wish...
but please by cognizant of allowing others to act.

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You can move about as you wish...
but please by cognizant of allowing others to act.
Understood. As mentioned in Gameplay, Dr. Lazarus approached Rahla (after Pursuing a Lead on her). May he interact or should he wait?

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Hi, all! I'm sorry, but tomorrow around noon I'll be heading out of town away from any kind of internet connection until Tuesday morning. I'll check everything right before I leave and as soon as I get back, but won't be able to post anything during that time.

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Did Rahla answer the Doc's question about being aware of these errors in her formulas?
She said what she said. And she was truthful with what she said.

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GM, can you tell us who shouted "What? She was the Saboteur?" Was that Ordu?
That wasn’t anyone shouting. That was my quippy statement for the round/initiative tracker.
Sorry if that was confusing.

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Awesome spell, Kyra! Well done!
Two GM questions:
1) Should our saboteur be at -78, not -74? 44hp from Lazarus and 34 from Kyra.
2) Does the saboteur have reach with her bite attack? It looks like she's 10' from Sylvia.

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Apparently so... I somehow had her at 40 before.
But, the reach was me accidentally undoing a move... which is apparently moot.

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GM Silbeg: Can you remind us of some of the Swim rules?
The handout says Swim Fins do NOT provide a Swim Speed, but rather a 5' bonus. And for those of us without a Swim Speed, I believe we need to make an Athletics check to Swim. If that's true, do we make that check once for each move action, or once for our turn? And if we fail, can we try again with another action?
Oh ... can you tell us the Athletics DC of the Swim check (if necessary), so we can compose our turns based on success/failure.

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Swim is an action, so you need to make the check once per action.
As this is under the sea, and the water is tumultuous, we are going to call this a DC15 Athletics Check.

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Don't want to bog down the combat, but AC is 24 like I said. Level 6, Trained is 18. +1 Full Plate adds 7 for 25. Enlarge drops to 24, Flatfooted drops to 22. Then either Lay on Hands or Shield increases by 2 to put AC back to 24.

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Laheras,
Here are the rules quotes once more, including page numbers.
if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round.
An ally is someone on your side. You are not counted as your own ally.
As you are not counted as your own ally, your own lay on hands does *not* grant you +2 AC.
this was all stated in the spoilered block

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This is all OOC, so I didn't wanna bog down the Gameplay tab.
Kyra spent her 10 minutes treating wounds.
Yes, but casting a 3-action spell only takes a round (6 seconds). The GM is allowing things like Battle Medicine, which also takes just a few seconds. So we probably have about 10 mins. The main point is likely that we don't have time for 2 sets of 10min activities.
So if Kyra wants do a group heal, try it. It'll probably be okay. But if she doesn't want to, no worries. It's just harder to catch all of us in the area of affect during battle, so it'll likely be more effective now.

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yes you have 10 minutes. A single round action would be acceptable on top of that.
I am moving the game on, and Kyra can choose either way.

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If my Battle Medicine was allowed to happen, my HP should be at 78.
Thank you,
Updated
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GM: That's fine to adjust Dr. Lazarus' turn. Thank you. I apologize for messing it up.
However, if we are swimming anyway, I'm curious as to why was it important that you moved Lazarus onto the bridge to begin this encounter, as opposed to where I had him? That's why I thought my actions wouldn't require a Swim action. But again, that's fine. I understand how it will work going forward. I'm just curious why he couldn't be where he was.
Regarding my other question: Can Sea Devils really go into a blood frenzy from an undead zombie, with presumably no blood?
Leharas: According to the Swim action, you make an Athletics/Swim check, in this case at DC 10:
Critical Success: You move through the water 10 feet, plus 5 feet per 20 feet of your land Speed (a total of 15 feet for most PCs).
Success: You move through the water 5 feet, plus 5 feet per 20 feet of your land Speed (a total of 10 feet for most PCs).
So, in all of our PCs cases who have movement between 20' and 30', and also have +5 to the total due to the Swim Fins, we can swim 20' on a crit of DC 20, or 15' on a success of DC 10.

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In regards to the zombie, bleed, and frenzy.
1. The plague zombie is not immune to bleed.
2. The bloodletting that cause the bleed is when they deal piercing or slashing damage if the target was flat-footed or the attack was a critical hit.
3. The trigger for blood frenzy is
The sea devil deals bleed damage to a living creature.
So, because of #1, #2 happens (it was flatfooted and the attack was a crit), #3 happens as a free action.
---
As for the positioning, where you were you would have sunk to the bottom, having taken a full round action in the prep round. I did state in this post that you could be back where you were and 10' down.
To be honest, I hadn't double checked the underwater walking rules yet, until you went. This was the first time since I played the scenario in October that I had to use these rules.
I am sorry if this caused confusion or concern. I tried to adjudicate in what seemed the fairest way. Had we been in person, or on a live VTT, this likely would have been easier.

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Fair enough about the underwater stuff. Just figured we were already "Swimming" since we were underwater. But all is good.
Regarding frenzy...
Right. I understand that undead are not necessarily immune to bleed. But ...
The trigger for blood frenzy is: The sea devil deals bleed damage to a living creature.
Yes, I guess that's what I was verifying: A zombie isn't a living creature, is it? So would the trigger apply?

Sylvia Dyspell |

Undead are actually immune to bleed. It's hiding in the "Determine the Damage Type" step for the Damage rules on page 451. An important rules section that tells you how different damage types work that few people realize exists. (It's super easy to miss)
Another special type of physical damage is bleed damage. This is persistent damage that represents loss of blood. As such, it has no effect on nonliving creatures or living creatures that don't need blood to live. Weaknesses and resistances to physical damage apply. Bleed damage ends automatically if you're healed to your full Hit Points.

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Undead are actually immune to bleed. It's hiding in the "Determine the Damage Type" step for the Damage rules on page 451. An important rules section that tells you how different damage types work that few people realize exists. (It's super easy to miss)
Bleed Damage wrote:Another special type of physical damage is bleed damage. This is persistent damage that represents loss of blood. As such, it has no effect on nonliving creatures or living creatures that don't need blood to live. Weaknesses and resistances to physical damage apply. Bleed damage ends automatically if you're healed to your full Hit Points.
This was the part I missed.
I have become trained to read the immunities line... since everything is supposed to be there.
SIGH... Paizo, would it have been so difficult to add "Bleed" to the immunities line, since you no longer have "undead immunities".
So, I guess the frenzy has not started, and the zombie hasn't bled.
Thank you for the rules citation, @Sylvia

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GM: With Baron Utomo riding on his mount, are we considered to be in 5' melee range of Baron Utomo if we're adjacent to his mount? Or must we be on the east side of his mount, since the icon for the Baron happens to be there?
P.S. Also ...
Sylvia, Okh, Kyra is/are up.
Leharas is also up, yes?

Sylvia Dyspell |
1 person marked this as a favorite. |

Amusingly enough I just looked that up yesterday.
You are in an attacker’s reach or range if any square of your mount is within reach or range
That said water does some strange things so might want to wait for Silbeg anyway.

Sylvia Dyspell |

Quick question I should have asked earlier.
Since we're in calm water (dc 10?) Are we able to succeed on the swim check automatically?
You propel yourself through water. In most calm water, you succeed at the action without needing to attempt a check.

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Quick question I should have asked earlier.
Since we're in calm water (dc 10?) Are we able to succeed on the swim check automatically?
Swim Action wrote:You propel yourself through water. In most calm water, you succeed at the action without needing to attempt a check.
I guess you can succeed, but not critically succeed, correct?

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Amusingly enough I just looked that up yesterday.
Mounted Defenses wrote:You are in an attacker’s reach or range if any square of your mount is within reach or range
This is also my understanding.

Sylvia Dyspell |

Sylvia Dyspell wrote:I guess you can succeed, but not critically succeed, correct?Quick question I should have asked earlier.
Since we're in calm water (dc 10?) Are we able to succeed on the swim check automatically?
Swim Action wrote:You propel yourself through water. In most calm water, you succeed at the action without needing to attempt a check.
That's how I've run it in the past, but since it's "most" calm water, always up to the GM if it works or not.

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Sorry, but a few questions regarding the recent turn description.
o What square is the Baron in?
o Baron Utomo is enfeebled 2, right? Attack roll results are the same. But the damage would be less, and I think Sylvia is still up. Yay for Sylvia!
o Not sure who the Spiritual Weapon was attacking, but did a 27 really miss?
o Regarding the Baron and his mount, does the Baron have to take 1 action to Command it? And wouldn't it get 2 actions, not 3? Or does the mount get a full 3 actions like a normal enemy? Since you've been calling it a mount and it hasn't acted till now, I figured it was behaving more like a companion.

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I have cleaned up the map... yes, he needed to be more clearly in a square after the mount left.
Yes, I missed the enfeebled, so Kyra is up.
And I swear I saw a 17 on the roll for the spiritual weapon.
Kyra's post has been wonky today... sometimes it is there, sometimes it is now. No idea what is going on with it.
Updated the numbers.
But, then, the mount does attack Sylvia, and I think she still goes down.
I have added a new post detailing the changes. Sorry about this.
Also, the way the scenario is written, the creature is not a minion or mount. While he was mounted he was using mental communications to tell it where to go, and I was using actions for it to do it. I have referred to it as a mount as the scenario referred to it that way. In fact, he could have done everything he has so far (he has a very good swim speed), and the "Mount" would have done more had I not run it this way.
Note: I have also not used all of the bunyip's abilities yet, due to it being "mounted" like this. So, in general, while this has been a little loose in the rules, it has definitely been to the party's advantage.

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As we will be finishing this soon, please make sure your data is up to date on the following:
The former is used for reporting, the latter to create your chronicles.
Thank you.

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And here's Dr. Lazarus roll for Earned Income. He updates and repairs equipment at the University.
Crafting to Earn Income (@ Lvl 4) DC 19: 1d20 + 15 ⇒ (18) + 15 = 33
Thanks for running, GM Silbeg. Hope you're feeling better soon! And thanks to all the players for making it a fun adventure. Our characters worked really well together. Good fun!

Sylvia Dyspell |

Not that you need any of this as a GM nowdays but putting this here to help myself should I lost my notes etc
Sylvia is currently crafting a hat of the Magi (From a success). She's currently 33.8/50. Being field commissioned she gets 12 days of .8gp progress for 9.6gp of progress.
43.3/50 Crafting Magi Hat.

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Thanks for gming. I should inform you that I can’t download the chronicle until the 15th July as I’m not at home until then. It is also the case of Kyra/Enrax as my son.

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And here's Dr. Lazarus roll for Earned Income. He updates and repairs equipment at the University.
[dice=Crafting to Earn Income (@ Lvl 4) DC 19]1d20+15Thanks for running, GM Silbeg. Hope you're feeling better soon! And thanks to all the players for making it a fun adventure. Our characters worked really well together. Good fun!
I am feeling better, thank you. Migraines are no fun.
I think that Dr. Lazarus is Expert at crafting (it might matter for Earn Income)

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Thank you so much! Wasn't sure what to think of Play-by-Post, but it's certainly better than I expected. Everyone was great -- I had a blast.
For downtime I'm doing earned income with Lore.
Warfare Lore: 1d20 + 7 ⇒ (20) + 7 = 27

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Thanks for the chronicle, Silbeg. All looks good. (Yes, expert in crafting. It's on the char sheet, but forgot to mention in the Earned Income post.)
Okh: Would love to play again with you. The Haste is fantastic, esp when the Investigator is effectively slowed when he has to Devise as a separate action.
Leharas: You played so well, I think we all forgot it was your first time with PbP. And always nice adventuring with a well-played Champion. Leharas saved several of us with his LoH and GoR actions. It was a pleasure playing with you. Hope to see you in more PbP games. P.S. Nice downtime roll!

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Thank you so much! Wasn't sure what to think of Play-by-Post, but it's certainly better than I expected. Everyone was great -- I had a blast.
For downtime I'm doing earned income with Lore.
[dice=Warfare Lore]1d20 + 7
At this point, Leharas, go ahead and add it yourself to your chronicle.
This is not something that GMs are required to put on, the players are responsible. I just ask if you want it there.
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Thank you but as explained above I can’t download it until the 15th July. So please let the game open until then.
I will do so.

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Chronicle downloaded! Thank you very much!
You are welcome.
I will be closing this now.