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Fortitude, sight of the unseeing: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
Of course. I was just thinking how rare it is that lightning bolt is a better choice than fireball, and I was all set to unleash one! I even thought I could use mind barrier to protect myself from the damage and thus the distraction - but it's an immediate action and she's flat-footed :(
Adumariel panics and stumbles around while trying to brush the ants off

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He draws another flask of acid and throws it on the swarm of blue ants trying not to splash anyone but Tsadoc is hit a little.
Ranged touch red ants: 1d20 + 10 ⇒ (20) + 10 = 301d6 ⇒ 5 +50% = 7 vs. swarms

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Fort: 1d20 ⇒ 16
Despite the ants crawling and biting, Each maintains his concentration and shakes free his pistol of ants. With practiced speed he reaches into a pocket, draws a wrapped something, and shoves it into the upturned barrel. He then re-aims the barrel in the same direction, pulls back the hammer with his thumb, and pulls the trigger once more. A gout of flame spews forth again.
Dragon pistol firing a Dragon's breath Cartridge
2d6; DC 15; 15ft cone
2d6 ⇒ (5, 4) = 9

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Fort: 1d20 + 7 ⇒ (2) + 7 = 9
The druid blows chunk, then makes the only action he can. "Go legs go!" With short legs pumping he moves five feet, stops to blow more chunks and does not make it out of the swarm. "I will keep them off errrp you," he belches.
Yee Haw!

GM Watery Soup |

Adumariel feels nauseated and runs off. She tries to brush off the clinging ants, but she doesn't have the energy. Once out of the cloud, she feels better.
As she leaves the swarm, it takes damage due to the loss of ants.
Damage: 1d6 ⇒ 4
The clinging ants bite her!
Damage: 3d6 ⇒ (5, 2, 1) = 8
Suussmaar throws more acid.
Confirm: 1d20 + 10 ⇒ (6) + 10 = 16 no crit
Another loud blast rings through the library, and a cone of flame envelops the swarm.
Reflex: 1d20 + 8 ⇒ (8) + 8 = 16
Tsadoc tries to run, but the clinging clay hinders his movement.
The swarms continue munching on Tsadoc and Each.
Red vs Tsadoc: 3d6 ⇒ (4, 1, 5) = 10 plus distraction
Blue vs Each: 3d6 ⇒ (5, 4, 1) = 10 plus distraction
Round 2/3!
Commodore Each (-24 hp, Fort save)
Tsadoc (-19 hp, entangled, Fort save)
Suussmaar
Red Ants (-12 hp)
Blue Ants (-29 hp)
Adumariel (-22 hp)

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Suussmaar draws another flask of acid and throws it on the swarm of blue ants trying not to splash anyone but Tsadoc is hit a little.
Ranged touch red ants: 1d20 + 10 ⇒ (18) + 10 = 281d6 ⇒ 1 +50% = 1 vs. swarms

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Doing her best to ignore the last few ants biting her, Adumariel races over to a stop near the bookshelves and points her umbrella toward the ants. She tries to aim it to avoid as many books as possible, and remembers the smell of petrichor and the feel of rain droplets from her last thunderstorm. Suddenly the crystal in the handle of the umbrella glows and a lightning bolt shoots out through both swarms with an deafening KRAKOOM
Electricity, intense focus: 9d6 + 2 ⇒ (1, 4, 2, 5, 6, 1, 5, 1, 1) + 2 = 28 +50% vs. swarms = 42
DC 17 reflex half

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bleach: 1d20 + 7 ⇒ (14) + 7 = 21
Tsadoc shuffles his feet again, this time leaving the swarm.

GM Watery Soup |

Red Reflex: 1d20 + 8 ⇒ (13) + 8 = 21
Blue Reflex: 1d20 + 8 ⇒ (3) + 8 = 11
The blue swarm dissipates.
Suussmaar's flask does a little.
Each, did you want to take a move action?
Tsadoc, I didn't see your icon move.
Round 2/3!
Commodore Each (-24 hp, nauseated)
Tsadoc (-19 hp, entangled, nauseated)
Suussmaar
Red Ants (-34 hp)
Blue Ants (-71 hp)
Adumariel (-22 hp)

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I couldn't affect the map from my tablet. Updated now. :)
"Good job, Adumarial," the druid shouts, louder than necessary. Then he shakes his head. "Does anyone else hear that ringing?"

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All Tsadoc can hear is the chattering of ants crawling in his ears as the swarm moves back over him and begins biting again.
Swarming Bites: 3d6 ⇒ (4, 3, 6) = 13 plus distraction
Round 3/4!
Commodore Each (-24 hp)
Tsadoc (-32 hp, entangled, DC 17 Fort save vs nauseated)
Suussmaar
Red Ants (-34 hp)
Blue Ants (-71 hp)
Adumariel (-22 hp)

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If only there were room in here for a bit of flame, but I can't risk setting fire to the library!
Adumariel takes a step, levels her umbrella again, and conjures another blast, wincing at the property damage.
"Hold still!"
She tries to weave this one down the tiny gap between Tsadoc and Sussmaar and the bookshelves
Lightning Bolt, intense focus: 9d6 + 2 ⇒ (6, 1, 1, 5, 2, 6, 2, 2, 4) + 2 = 31
DC 17 reflex half

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“I have only two more!“
Suussmaar draws another flask of acid and throws it on the swarm of blue ants trying not to splash anyone but Tsadoc is hit a little.
Ranged touch ants: 1d20 + 10 ⇒ (17) + 10 = 271d6 ⇒ 5 +50% = 7 vs. swarms

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Tsadoc is entangled in the dirt!
Entangled wrote:An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.DC 28 Strength or Escape Artist check to escape - DC goes down by 4 for every standard action someone else takes to dig him out.
To clarify, I am able to move, I am not buried correct? Can I eventually get out of the landslide?
Save: 1d20 + 7 ⇒ (9) + 7 = 16
The druid tries moving again, but the multitude of scurrying feet throw his belly, head and his own feet in different and disturbing directions.

GM Watery Soup |

You are entangled even if you move out of the square. Consider it sticky clay.
[ooc[Update in a bit.[/ooc]

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Sorry ... accidentally deleted the scenario and had to re-download it. LOL
Reflex, DC 17: 1d20 + 8 ⇒ (2) + 8 = 10
Reflex, DC 15: 1d20 + 8 ⇒ (12) + 8 = 20
Adumariel's spell, and Suussmaar's flask finally scatter the ants. Each, you can save your dragon cartridge.
Eventually, Tsadoc is freed from the sticky clay. Apparently it was mixed with glue.
End of Combat!
Final tally:
Commodore Each (-24 hp)
Tsadoc (-32 hp)
Suussmaar
Adumariel (-22 hp)
I'll give a little bit of time for you to tawk amongst yourselves and sort out healing.

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Suussmaar breathes a sigh of relief.
"Adumariel Odranti," he says formally, "that lightning was exactly what we needed!! Thanks!" he says with a shy smile.

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"Everyone knows about honey," Tsadoc says, cleaning mud from his gear, "Or the honeydew of aphids, but many insects excrete something sticky. Ants & termites use it to create vast networks of tunnels. Sometimes they can stretch for miles! It's so cool!
Meanwhile Martin ambles over. He uses a long blue tongue to clean the druid's ear, causing Tsadoc to laugh which in turn causes the dino's tail to wag happily back and forth.
Does everyone have a healing wand? I will spend the time to cast healing as needed (but do not have it prepared). Again, I am out so will have to please borrow from my allies.
For saving the day, Adumaral is first. 3d8 + 3 ⇒ (7, 8, 8) + 3 = 26
three charges
The Commodore & his fire spitting dragon 3d8 + 3 ⇒ (4, 7, 8) + 3 = 22
three charges EDIT: hah should have called those the other way, four charges for Each (or three and not at full hp?)
Lastly, Tsadoc the useless *cough cough* the entangled & nauseated. 3d8 + 3 ⇒ (2, 5, 1) + 3 = 11, 4d8 + 4 ⇒ (3, 7, 4, 2) + 4 = 20
seven charges, 65 of 66 hp

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Adumariel takes an exaggerated bow at the compliment.
Adumariel has lots of wand charges so is happy to share them out. 14 charges 3 ways is 5,5,4? I'll mark 5 off for her
"It had to be done of course, but it's a shame to have made such a mess"
She starts going over the damage and seeing if anything useful can be salvaged from the public administration section

GM Watery Soup |

Just let me know how much damage you are carrying forward.
The remains of several mostly-eaten kobolds have been piled in the southwest corner of this section. Among their discarded belongings are a pair of trapspringer’s gloves, a scroll of mage armor, and two potions of cure moderate wounds.
A shard of amber glass, one piece of the mirror of translocation, is propped up on a bookshelf.
Administering to Public Health in Large Cities, one of the books on Hao Jin’s list, can be found in this section.
DC 18 Linguistics:

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Kn (Nature): 1d20 + 11 ⇒ (3) + 11 = 14
"Did you ever notice, that if you let your eyes unfocus just a little bit, that every page looks like it has a swarm of dancing ants?"
"No?"
"Me neither, until now."

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So Tsadoc rolling nat 17+ on K. nat was probably your best shot at this, but Heal and Appraise can be attempted untrained (so Suussmaar rolling high on Heal or Adumariel rolling high on Appraise plus a few untrained Aids could hit it.

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Adumariel looks over the documents with the others, not really in her element with these volumes.
Appraise: 1d20 + 8 ⇒ (19) + 8 = 27
Ooh close! Perhaps with some aiding?
RE: the gloves, they'd be very useful for Adumariel, giving her a +5 to disarm any more traps. She's currently wearing first aid gloves as an emergency breath of life in case anyone should fall. Would anyone with a free glove slot like to wear her first aid gloves just in case so she can wear the trap-springer's gloves?

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heal : 1d20 + 7 ⇒ (4) + 7 = 11
Can I still aid?
appraise aid dc 10 : 1d20 ⇒ 19

GM Watery Soup |

Adumariel is at 27+0+2, will bot an Aid from Tsadoc tonight.

GM Watery Soup |

Tsadoc, Aid Appraise: 1d20 + 1 ⇒ (2) + 1 = 3
The group pulls 250 lbs of books, but nobody can make heads or tails of which ones are the most valuable.
---
Moving onto Slide 8.
Statues and paintings depicting divine heralds, miracles, and ghosts decorate this section. Many of the books here look especially old or ornate.
A sign reads, in Tien, "720-729: Architecture and Religious Architecture".
Perception (Commodore): 1d20 + 12 ⇒ (9) + 12 = 21
Perception (Adumariel): 1d20 + 21 ⇒ (18) + 21 = 39
Perception (Suussmaar): 1d20 + 10 ⇒ (7) + 10 = 17
Perception (Tsadoc): 1d20 + 10 ⇒ (18) + 10 = 28
Perception (Commodore): 1d20 + 12 ⇒ (9) + 12 = 21
Perception (Adumariel): 1d20 + 21 ⇒ (16) + 21 = 37
Perception (Suussmaar): 1d20 + 10 ⇒ (10) + 10 = 20
Perception (Tsadoc): 1d20 + 10 ⇒ (11) + 10 = 21
Everyone spies an image of a librarian in the reflective surface of the handrail, waiting for the group to approach. She notices that you noticed, and flees.
Adumariel and Tsadoc look a little more carefully and spot a trap - several small arrow launchers have been set up at the east end to fire a volley of arrows toward the west (red box). The tripwire that triggers the arrow launchers runs north-south across the hallway (yellow line).

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Adumarial should take the gloves, the druid can use the other pair. Tsadoc is unable to aid, as he can't make the check himself. :(
Careful of that wire, perhaps now is the time to test out the cool gloves!

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Apologies for the delay!
Adumariel takes off her existing gloves and gives them to Tsadoc, showing him how to active the power contained in the sapphires on each finger.
"It takes all five from one hand to have a chance at bringing back someone who has died, and it will only work seconds after the event. Anything less than death we can deal with, these are just a fallback. And thank you"
She then dons her new magical gloves to aid with her trap disabling, and gets to work on disarming this arrow trap.
Disable Device, competence: 1d20 + 16 + 5 ⇒ (14) + 16 + 5 = 35

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Adumariel carefully removes the tripwire. A stash of 12 steam mephit-head arrows were stashed behind the arrow launchers as extra ammunition, with another 12 in the launchers themselves.
A shard of amber glass, one piece of the mirror of translocation, is located in the corner.
A rare edition of The Manual of City-Building, one of the books on Hao Jin’s list, can be found in this section. It is padlocked to the bookshelf on a heavy chain.

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kn religion: 1d20 + 5 ⇒ (8) + 5 = 13

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Kn (??): 1d20 ⇒ 7 not enough ranks in any skill for that DC :)

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Adumariel grabs up the arrows, then starts looking at the books with an appraising eye.
Knowledge (planes), heightened awareness: 1d20 + 16 + 2 ⇒ (19) + 16 + 2 = 37
Afterwards, she looks at the padlock on the Manual of City-Building.
"It would be a shame to leave this here when the whole dimension is doomed wouldn't it?"
She winks at Commodore Each and takes out her thieves tools again, making sure to scan the area it for traps.
Perception: 1d20 + 21 ⇒ (18) + 21 = 39
Disable Device: 1d20 + 16 ⇒ (13) + 16 = 29

GM Watery Soup |

Whoops - that should have been Knowledge (religion). But 31 also works.
---
Adumariel doesn't spot any traps, so she begins picking the locks. The chain opens, and the Manual of City-Building is now in the Pathfinders' possession.
Heading to the center.
The Pathfinders find an additional shard of amber glass on the way there. Not sure why I didn't think of this before, but I've been a shard of amber glass on the map.
A huge clockwork orrery occupies the center of the building’s main floor. Broken glass is scattered around the base of the device.
Perception (Commodore): 1d20 + 12 ⇒ (5) + 12 = 17
Perception (Adumariel): 1d20 + 21 ⇒ (13) + 21 = 34
Perception (Suussmaar): 1d20 + 10 ⇒ (1) + 10 = 11
Perception (Tsadoc): 1d20 + 10 ⇒ (8) + 10 = 18
Commodore Each, Suussmaar, and Tsadoc all search and find nothing. They're about to step in to investigate the planets when Adumariel stops them: while the orrery was designed to detect nearby library patrons and only orbit when approached, someone has modified the orrery’s clockwork to fling out bear traps attached to chains.

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“Good that we have you lady!!“

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"It's been a while since I've had reason to use my tools so often!"
Adumariel thinks back to her first mission where she used her hairpin to jimmy open a lock and free some captured teenagers. She smiles as she takes out her leather roll of exquisite thieves tools once again to try to disable the trap flinging mechanism
Disable Device, gloves: 1d20 + 16 + 5 ⇒ (19) + 16 + 5 = 40
This run of luck has got to end at some point...

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Adumariel disconnects the bear traps from the whirling arms, and the group safely enters the section marked "340-349: Law".
The final amber shard still rests in a mirror frame, which hangs on the wall by the orrery.
The Application of Justice in a Well-Ordered Society, one of the books on Hao Jin’s list, is sitting on the shelf.
Your character spots it first! You call dibs and grab it before anyone else can!
Perception (Commodore): 1d20 + 12 ⇒ (1) + 12 = 13
Perception (Adumariel): 1d20 + 21 ⇒ (8) + 21 = 29
Perception (Suussmaar): 1d20 + 10 ⇒ (15) + 10 = 25
Perception (Tsadoc): 1d20 + 10 ⇒ (8) + 10 = 18
Adumariel:
Commodore, Suussmaar, Tsadoc:
Fire: 1d4 + 7 ⇒ (4) + 7 = 11

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"Dibs...?"
Brash, Tsadoc. Too brash.
Kn (local): 1d20 + 3 ⇒ (12) + 3 = 15

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Diplomacy: 1d20 + 11 ⇒ (9) + 11 = 20
Adumariel doesn't know what to make of ancient Laws.
Save us Suussmaar!

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diplomacy : 1d20 + 13 ⇒ (3) + 13 = 16
diplomacy, folio reroll, 3 gm stars : 1d20 + 13 + 3 ⇒ (16) + 13 + 3 = 32
“Hey, take these here! We have to select the most valuable documents from this section of the library!“
Suussmaar looks at the specific book and it makes boom!!

GM Watery Soup |

Tsadoc picks up the book and it explodes, covering him with lawful fire (-11 hp).
I'll assume you heal it up before you move on, just mark off the charges.
Suussmaar ignores Tsadoc's suffering and calmly selects 250 lbs of the best books.
You've now scoured the entire library ... when you're ready, you can reassemble the amber mirror of translocation and see what happens.

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When the mirror is assembled, it hums with power. The brave adventurers step through ...
See Slide 9.
In the center of the room, two staircases descend to a lower level set six feet below the main floor. A glass railing like the ones in the rest of the library encircles the lower level. A large mirror is inlaid into the floor on the lower level and surrounded by bookshelves set into the walls, with standing mirrors in the corners. On the upper level, fragments of broken mirrors sparkle in the aisles between the shelves, and in the corners, folding screens partly conceal more private spaces.
The party emerges not from a single mirror, but each from a different mirror.
Commodore: 1d6 ⇒ 1
Adumariel: 1d5 ⇒ 2
Suussmaar: 1d4 ⇒ 2
Tsadoc: 1d3 ⇒ 2
Martin: 1d2 ⇒ 1
The group is not alone. Four smooth-featured, humanoid creatures that appear to have skin made entirely of mirrored glass also inhabit this space. Knowledge (planes)
Initiative (Commodore): 1d20 + 7 ⇒ (13) + 7 = 20
Initiative (Adumariel): 1d20 + 6 ⇒ (4) + 6 = 10
Initiative (Suussmaar): 1d20 + 5 ⇒ (11) + 5 = 16
Initiative (Tsadoc): 1d20 + 1 ⇒ (11) + 1 = 12
Initiative (Soulsilvers): 1d20 + 10 ⇒ (10) + 10 = 20
The creatures get the jump on you. Raging, they charge and try to push you back into the mirrors. No AoO.
Red vs Tsadoc, CMD 20: 1d20 + 13 ⇒ (3) + 13 = 16
Orange vs Suussmaar, CMD 21: 1d20 + 13 ⇒ (5) + 13 = 18
Green vs Each, CMD 26: 1d20 + 13 ⇒ (19) + 13 = 32
Blue vs Adumariel, CMD 24: 1d20 + 13 ⇒ (8) + 13 = 21
Tsadoc, Suussmaar, and Adumariel resist, but Commodore is slammed back against the mirrors, taking 6 damage. Worse yet, he feels the mirror sucking him back in. Will save vs being trapped in the mirror
Round 1
Red Soulsilver (raging 1/13)
Orange Soulsilver (raging 1/13)
Green Soulsilver (raging 1/13)
Blue Soulsilver (raging 1/13)
Commodore (-6 hp, DC 18 Will save vs trapped in the mirror 0/?)
Suussmaar
Tsadoc / Martin (squeezed)
Adumariel

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Earlier Adumariel made sure that Tsadoc was fully healed from the trap.
CLW: 3d8 + 3 ⇒ (6, 1, 3) + 3 = 13
One more charge each (I'm assuming Each is contributing, say if not!)
Knowledge (planes), Heightened Awareness: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
After dodging her attacker, Adumariel draws her thornblade and ejects the wand of shout from her wrist-sheathe into her other hand in one smooth motion. She points the wand and shouts the command word as loud as she can.
"FUSROHDAH!"
Sonic Damage: 5d6 ⇒ (2, 3, 6, 3, 4) = 18
DC 16 reflex save for half, unless it's a crystalline creature in which case it's a DC 16 fort save and there's 2d6 of extra damage (if I've read the spell right)
Maybe extra sonic: 2d6 ⇒ (4, 3) = 7
23 charges remaining

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Will: 1d20 + 4 + 5 ⇒ (20) + 4 + 5 = 29
Each nearly loses his balance as he holds his arms to the sides to try and stop himself. His reaction is not enough though and his body hits the mirror/portal. His eyes widen and he grits his teeth. The magical forces are held at bay however and Each remains.
The Commodore gets his footing back and grins at the creature as he reaches his hands to his sides. "It was wise o' ye teh try and get rid o' me."
With a blur of movement he counter attacks...rage
Rapier primary: 1d20 + 23 ⇒ (18) + 23 = 41
P: 1d6 + 10 ⇒ (2) + 10 = 12
Revolver: 1d20 + 17 ⇒ (17) + 17 = 34
B&P: 1d8 + 17 ⇒ (3) + 17 = 20
Rapier iterative: 1d20 + 18 ⇒ (1) + 18 = 19
P: 1d6 + 10 ⇒ (6) + 10 = 16
Rapier primary confirm: 1d20 + 23 ⇒ (9) + 23 = 32
P: 1d6 + 10 ⇒ (2) + 10 = 12
Rapier parry: 1d20 + 23 ⇒ (3) + 23 = 26
Rapier riposte if parry: 1d20 + 23 ⇒ (19) + 23 = 42
P: 1d6 + 10 ⇒ (1) + 10 = 11
Rapier riposte confirm: 1d20 + 23 ⇒ (13) + 23 = 36
P: 1d6 + 10 ⇒ (6) + 10 = 16