The Brinebrood Queen

Tsadoc Sem Luxjed's page

188 posts. Organized Play character for Curaigh.


Full Name

Tsadoc Sem Luxjed

Race

Oread, Saurian Shaman 7, hp66

Classes/Levels

AC 21 t: 11 f: 16 (+2 vs rays) ! CMD 20, F: 7 R: 3, W: 11

Strength 18
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 15
Charisma 8

About Tsadoc Sem Luxjed

Tsadoc Sem Luxjed (25879-5)
So cool!

"Hi everyone, I'm Tsadoc and this is Martin and we're going on an adventure!" Tsadoc Sem is a heavy set man, with short legs Tsadoc has three long horns on his head, which seem to be made of living crystal.

Martin-son of Dan-son of Tiger also has short legs and a long tail, but not unusually short for a stegosaurus. He has bony plates along his back, and four long spike on his tail.

Both wear an almost constant half-grin and can be excitedly cheerful about almost anything.

M Oread Druid (saurian shaman) 7
NG M Outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 21, touch 11, flat-footed 16 (+6 armor, +1 Dex, +1 natural) +2 vs rays.
hp 66 (d8+2+1+1)
Fort +7, Ref +3, Will +11
CMD 20
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Offense
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Speed 15 ft. (20 ft. with totem transformation)
Ranged magic stones +5 (1d6+4)
Melee armor spikes +9 (1d6+5)
Melee club +9 (1d6+4)
Special Attacks charge +11 1d6+2d6+7
Spell-Like Abilities magic stone (1/day)

Dino-shaman Spells Prepared (CL 7):
:
Level 4 (1/day) DC 17
echolocation]/i], [i]volcanic storm
Level 3 (2/day) DC 16
protection from energy
Level 2 (4/day) DC 15
barkskin, bull's strength, delay poison
Level 1 (5/day) DC 14
hide from animals, entangle, stone shield (+4 AC, +2 reflex, cover 1 round)
Level 0 (4/day) DC 14
create water, detect magic,stabilize, summon minor ally

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Statistics
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Str 18, Dex 13, Con 14, Int 12, Wis 15, Cha 8
Base Atk +5; CMB +9; CMD 20
Feats:
Weapon proficiency (armor spikes) (1)
Step up (3)
Toughness (5)
Natural Spell (7)

Traits:

Highlander (hills or mountains): You were born and raised in rugged badlands or hills, and you've become something of an expert at evading the predators, monsters, and worse that haunt the highlands. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. This trait bonus increases to +2 in hilly or rocky areas.

Devotee of the Green: Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (nature) checks, and one of these skills (your choice) is always a class skill for you.

Skills:

+8 Climb (4+1+3)
Craft (0+1+C)
+5 Fly (1+1+3)
+5 Handle Animal (-1+3+3)
+7 Heal (2+2+3)
+3 Knowledge (dungeoneering) (1+1+1)
+3 Knowledge (engineering) (1+1+1)
+7 Knowledge (geography) 2+1+3+1t
+3 Knowledge (nature) 2+1+3+2+1t
+11 Knowledge (planes) (1+1+1)
+3 Knowledge (religion) (1+1+1)
+10 Perception 2+2+3 (darkvision)
+6 Profession (edutainer) 2+1+3
+5 Ride (1+1+3)
+6 Spellcraft (1+2+3)
+2 (not trained) Stealth (0+1+C+1t)
+13 Survival (1+2+3+2)
+9 Swim (1+3+3-3)

Languages:
Common, Sylvan, Terran

[ b]Other Gear [/b]Geat Item Name, XX GP, XX SP, XX CP
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Racial Special Abilities:
darkvision 60 ft.
SLA: magic stone 1/day
granite skin (+1 natural armor)
crystalline form (+2 AC vs rays, deflect like arrows)

Shaman Special Abilities:
Nature Bond Tiger, My Little Lion (see below)
nature sense (+2 KN (nature), Survival)
wild empathy +2 (+4 vs reptiles)
totem transformation (2 minutes/day; movement +10 speed; +2 NA; lowlight & scent; bite 1d6, 2 claws 1d4, rake, +2 CMB vs grapple)
spells
pass without trace
totemic summons (standard)
wild shape L-2/dino +2 (x/day)

Tsadoc Sem Luxjed's Chronicles:

8-23 Graves of Crystalmaw Pass
9-09 Beyond the Halflight Path
City of Golden Death (Module)
8-02 Ward Asunder
10-14 Debt to the Quah
#8-07 From the Tome of Righteous Repose (oops no credits...)
9-19 Clash in Kaimuko Wood
0-17 Perils of the Pirate Pact
9-21 In the Grandmaster's Name
Fangwood Keep (module)
8-19 Treacherous Waves
5-09 Traitor's Lodge
8-18 Champion's Chalice Part 1: Blazing Dangerous Trails
5-04 The Stolen Heir
8-16 House of Harmonious Wisdom
0-37 The Beggar's Pearl
8-07 From the Tome of Righteous Repose
We Be Goblins Too! (module)
0-30 The Devil We Know Part II: Cassomir's Locker
0-05 Mists of Mwangi
7-21 Sun Orchid Scheme
0-41 The Devil We Know Part III: Crypt of Fools
6-22 Out of Anarchy
6-06 Hall of Flesh Eaters

Research Specialist:

Scion's of the Sky Key 3, Eddington
Wounded Wisp, Roland
Silken Caravin, Pa
Sewer Dragons, Skye
Siege of Diamond City, Alton
First Steps, Harle
Consortium Conquest (sp?), Dwain To Son (sp?)
Ungrounded, Unbinded, Navarog
Master of the Fallen Fortress, Siariosuka
Wrath of the Fleshwarped, Jimmy Deklin (sp?)
Birthright Bright (sp?), Kiraa Schwaze
Infernal Vault, Ellie
Azlant Ridge, Torg
Clash in Kamukwood (sp?), Buddy
Midnight Mauler, Seige
Cost of Enlightenment, Uzzian
Deleriam's Triangle, Arwen
Segang Expidition, Ty Lee
Mysteries of Moonlight II, Emerhill Bright
Shrine Sacred Tempest, Liike
In Wrath's Shadow, Garthog
Watcher of Ages, Twillika
Fires of Karamoss, Sulli
Ironbound Schism, Almaas
Gallows of Madness Part 1, Adumariel Odranti

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Martin-son of Dan-son of-Tiger, My Little Lion:
Stegosaurus Animal Companion
L, 30 ft

42 hp (6HD)
AC 26 ff 21 tch 17
F12, R4, W1

+9 tail, (2d8+1) plus trip
BAB +4
CMB 9, CMD 19,

+10 Acrobatics
+4 Climb
+5 Perception
+1 Survival

Tricks: attack. attack. performance (come, fetch, heel, down, steel)
S20, D19, C14, I2, W12, H10

Weapon finesse, agile maneuvers, dodge
low-light, scent, link, share spells, evasion, ability score increase, devotion

RIP Tiger, My Little Lion:
Triceratops animal companion
M, 30 ft

AC 18 ff 16 tch 12
F3, R3, W2

gore +4 (1d8)
BAB +2

+6 Acrobatics
+5 Perception
+5 Stealth

Tricks: attack. attack, come, guard, heel, down
S10, D13, C11, I11, W12, H7
Dodge, Mobility
link, share spells,