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About Adumariel OdrantiWith a refined manner and bookish sensibilities, Adumariel carries herself with poise and grace. Over a century of life experience has granted her wisdom, but she sometimes lacks opportunities to share it due to her slightly aloof nature and lack of presence.
Defence:
AC 23, touch 17, flat-footed 18 (+6 armor, +1 deflection, +6 Dex, Sight of the Unseeing: +1 insight flat-footed or during surprise round) hp 76 (9d8+28) Fort +13, Ref +13, Will +11; Sight of the Unseeing: +1 insight while flat-footed or during surprise round, +2 vs. enchantments Immune sleep Offense:
Speed 30 ft. Speed 30 ft. Melee +1 elven thornblade +15/+10 (1d6+7/18-20) or . . cold iron dagger +13/+8 (1d4+1/19-20) Ranged composite longbow +13/+8 (1d8+1/×3) or . . energy ray +13 touch (5d6) or . . sling +13 (1d4+1) Implement Schools . . Abjuration (Amulet, 6 points) Resonant—warding talisman; Focus—aegis +2, energy shield, mind barrier, unraveling . . Divination (goggles, 3 points) Resonant—third eye; Focus—mind eye, sudden insight . . Evocation (Umbrella, 4 points) Resonant—intense focus; Focus—energy ray . . Transmutation (Boots, 6 points) Resonant—physical enhancement (dexterity); Focus—legacy weapon, mind over gravity, sudden speed Occultist Spells Known (CL 9th; concentration +13) . . 3rd (4/day)—clairaudience/clairvoyance, haste, lightning bolt (DC 17), communal resist energy[UC] . . 2nd (5/day)—perceive cues[APG], resist energy, see invisibility, sound burst (DC 16) . . 1st (6/day)—burning hands (DC 15), feather fall, heightened awareness[ACG], shield . . 0 (at will)—detect psychic significance[OA], mage hand, resistance, telekinetic projectile[OA] Statistics:
Str 13, Dex 22, Con 16, Int 19, Wis 12, Cha 8 Base Atk +6; CMB +8; CMD 24 Feats Extra Focus Power[OA], Extra Mental Focus[OA], Slashing Grace[ACG], Weapon Finesse, Weapon Focus (elven thornblade) Traits clever wordplay, pragmatic activator SQ automatic writing (linguistics), elven magic, hypnotism (diplomacy), implements 4, magic circles, magic item skill, mental focus (19/day), object reading, outside contact (1 name, information), phrenology (knowledge [arcana]), prognostication (sense motive), psychometry (appraise), read aura (perception), shift focus Skills and Languages:
Skills Acrobatics +8, Appraise +8, Craft (bookbinding) +12, Diplomacy +11, Disable Device +16, Fly +11, Knowledge (arcana) +12, Knowledge (dungeoneering) +5, Knowledge (engineering) +9, Knowledge (history) +9, Knowledge (local) +5, Knowledge (planes) +16, Knowledge (religion) +10, Linguistics +11, Perception +16, Sense Motive +6, Sleight of Hand +10 (+12 to oppose the Perception check of someone observing or frisking you regarding items in the sheath, +12 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Spellcraft +12 (+14 to identify magic item properties), Survival +1 (+3 to avoid becoming lost), Use Magic Device +21; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties Languages Abyssal, Ancient Osiriani, Celestial, Common, Dwarven, Elven, Kelish, Osiriani, Tien, Varisian Gear:
Combat Gear cold iron arrows (25), oil of daylight, potion of cure light wounds, potion of remove blindness/deafness, scroll of bestow planar infusion i, scroll of blood biography, scroll of comprehend languages, scroll of expeditious retreat, scroll of invisibility purge (x2), scroll of lesser (x5) restoration, scroll of restoration, scroll of see invisibility, scroll of tongues (x2), wand of bless weapon (10 charges), wand of cure light wounds, wand of cure light wounds, wand of cure light wounds (3 charges), wand of glitterdust (10 charges), acid (2), alchemist's fire (2), antitoxin, meditation tea[UE]; Other Gear +2 mithral chain shirt, +1 elven thornblade, cold iron dagger, composite longbow (+1 Str), sling, belt of mighty constitution +4, cracked magenta prism ioun stone, cracked pale green prism ioun stone (attack), cracked pale green prism ioun stone (saves), first aid gloves, headband of vast intelligence +2, ioun torch ioun stone[APG], lesser talisman of freedom[OA], lesser talisman of warrior's courage[OA], pathfinder pouch, ring of protection +1, traveler's any-tool[UE], wayfinder[ISWG], belt pouch, belt pouch, bookbinding tools, fancy boots (worth 50 gp), journal[UE], lady's mercy (worth 150 gp), masterwork backpack[APG], masterwork thieves' tools, parchment (10), scroll case, smoked goggles[APG], sunrod (3), trail rations (3), umbrella[UE], wrist sheath[UE], wrist sheath[UE], locket (worth 1 gp), 5,613 gp Special Abilities:
Abjuration (Amulet) Abjuration implements are objects associated with protection and wards. Implements: Amulet, armor, bell, bracers, brooch, cloak, holy symbol, shield.
Implements: Book, crystal ball, goggles, harrow deck, headband, lenses, planchette.
Implements: Gloves, rod, staff, wand.
Implements: Belt, boots, sandals, vest, weapon.
Backstory:
Adumariel fled Kyonin as a inexperienced elven youth of only 43. She sought adventure and found it, and found love along with it. After a few short years she and her new human husband Steveren decided to settle down in his hometown of Lepidstadt. They opened a store of antiquities, curios and stationary and ran it together for over half a century, and raised three half-elf girls to womanhood together. Although a happy life, Adumariel often longed for the excitement of the open road and the pleasure in discovery that adventuring offered. With Steveren's recent peaceful death to old-age, Adumariel found herself at a loss. Her daughters got her a gift for her 129th birthday; they offered to take over "Odranti's Oddities" and paid for Adumariel's enrollment in the Pathfinder Society, the premier adventuring society in the Inner Sea. Adumariel found her old thornblade in the attic and set off to complete her training. Having just recently finished her first assignment in the society she is excited to take part in more, and brings with her three storied implements into which she invests her mental focus:
Umbrella (Evocation): When her eldest daughter was less than a year old, a thief broke into the store while Adumariel was there and threatened to kill them both. With her thornblade safely stored in the attic, she used the only object she had to hand to fight with, this purple umbrella with an elegant handle and a crystal set into the handle. The thief proved no match for Adumariel's fencing skill (even with an umbrella), and since then she's kept it to represent her fury and strength of will. First Aid Gloves (Evocation): Recently Adumariel has found the umbrella restrictive in combat, so while she still carries it, she has purchased a fine set of gloves to invest her mental focus in. No ordinary gloves, they have the power to restore life to the recently slain, and Adumariel balances that with her ability to channel destructive energies. Boots (Transmutation): On her first mission with society Adumariel helped save the children of the town cobbler, and they gifted her with this fine pair of leather boots in return, worked with precious metals in elven filigree. The represent to Adumariel her ability to change her life and the lifes of others through action. Goggles (Divination): A recent trip to Alkenstar exposed Adumariel to strange magic and the dust storms of the mana wastes . She picked up these goggles from a street vendor, and now channels her third eye through them
Botting:
Adumariel prefers melee combat to ranged, and will happily wade with her thornblade in hand to protect her allies against foes. She will use legacy weapon on her thornblade to make it bane against her foes if she gets the chance, or perhaps holy against fiends that have alignment based DR. chronicles:
Boons:
1: Gallows of Madness (a Foul breed) Gunty's Hearty Breads: Start every adventure with 4 trail rations 3: #8-18 Champion's Chalice, Part 1
5: #6-00 Legacy of the Stonelords
6: #8-19 Treacherous Waves
9: #10-06 Treason's Chains
10: #7-12 The Twisted Circle
12: #4-11 The Disappeared
13: #10-11 The Hao Jinn Hierophant
13: #10-12 Breath of the Dragonskull
16: #4-09 The Blakros Matrimony
17: #8-99 The Solstice Scar, Version D
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