Kingmaker

Game Master Rackal28

Roll20
Kingdom Spreadsheet
Kingdom Building Rules
Friday 11th of Erastus - 9 PM
70 F
25% Humidity
Light Air 1 mph South South-Western

Oleg's Trading Post
Loot Sheet


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Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Oh okay, I thought he was mounted already.


Welp, it's a full-round action to summon what I want to summon, it's a close-range spell (way too far away), and the enemy is already 60 ft away
(not in line of sight). With a 0 BAB, I can't draw my sling as a move action while moving, so...I got nothing. Sorry y'all, this will be a boring turn from me.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

I did get the impression the bandit was already mounted. Now, I'm not sure that means that I can't catch him, but... uh, chases in Pathfinder are hard.


I have looked up the chase rules, and yeah. Complicated.


Female Human Spiritualist 1 | HP 11/11 | AC 17 TO 13 FF 14 | F +4 R +2 W +2 (+2 vs. fey spells and SLA, +4 vs. mind-affecting) | CMD 16 | Init +2 | Perc +0 DV
Spells:
1st 2/2
Manifested:
HP 10/10 | AC 11 TO 1 FF 10 | F +3 R +1 W +1 (+2 vs fey spells and SLA) | CMD 13 | Init +1 | Perc -1 DV
Exemplar:
HP 7/7 | AC 18 TO 12 FF 16 | F +4 R +1 W +2 | CMD 18 | Init +1 | Perc +0 DV | DR 5/Slash

I don't think he's already mounted - I think he just reached the mount. We all just had a single turn so far, and in his turn he'd only be able to double move to the mount.

To be able to mount or dismount, it's another move action; you can try to fast mount (as a free action with a DC 20 ride check), but in order to even try, you have to have an available move action (which is consumed in case you fail to fast mount).


Female Human Player/DM

Lorna is correct he is not mounted, mostly because I failed to consider that getting on your mount constitutes a move action, still he can get 60 feet away next turn on his mount if he uses two move actions.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Meneas and Veil charge 100 ft, and aren't hindered by underbrush, so even if he does get that far... xD


Female Human Player/DM

Well he's gotta try darn it! XD


Female Human Spiritualist 1 | HP 11/11 | AC 17 TO 13 FF 14 | F +4 R +2 W +2 (+2 vs. fey spells and SLA, +4 vs. mind-affecting) | CMD 16 | Init +2 | Perc +0 DV
Spells:
1st 2/2
Manifested:
HP 10/10 | AC 11 TO 1 FF 10 | F +3 R +1 W +1 (+2 vs fey spells and SLA) | CMD 13 | Init +1 | Perc -1 DV
Exemplar:
HP 7/7 | AC 18 TO 12 FF 16 | F +4 R +1 W +2 | CMD 18 | Init +1 | Perc +0 DV | DR 5/Slash

@GM: who's turn is it now?


Female Human Player/DM

Yours~


Welp. We have a prisoner, at least. This should be interesting.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

And Meneas got to sate his bloodlust! Victories all around.


I think all four of us get to count (at least) one kill!

Brental will claim Vodnykel's kill, that is.


Female Human Player/DM

I mean, Brental could still kill the last bandit. Just for funsies :P

Seriously, well done everyone! That fight went exquisitely well. Even going as far to give each of you a chance to really show off xD loved it


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Does anyone else want the composite longbow? It would give Meneas a bit more range, and he'd be able to use his strength bonus to some degree. Other than that, he doesn't really want anything for himself.


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

If it were a +1 version Signy would want the bow, but a +2 would be wasted on her at this point in time.


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

I have to say I'm shocked at how smoothly that went. I expected a much more protracted and difficult fight. The dice were on our side.


Female Human Player/DM

Fun fact, I made this fight more difficult than it is in the book and added two more bandits >.>' didn't matter at all xD

Also someone should take the alchemist's fire~


I wish Brental was proficient with longbows. It's kind of weird that druids aren't. But alas. He's not proficient with anything that they found aside from the dagger (and he already has one of those). I'm not even sure if I can throw an alchemist's fire without a proficiency penalty :(

Busy day--I'll respond in character later.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

I'm pretty sure that thrown splash weapons are universally proficient.


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Practically speaking just about any character who isn't an alchemist will take a penalty when throwing splash weapons. But since you can aim for the occupied square and the AC of a square is something like 10 it tends to be easy. Even if you're aiming for a beastie it's a touch attack.

If nobody else is interested in them, Signy can take the alchemist fire flasks. She has a good DEX, which always helps.


Female Human Spiritualist 1 | HP 11/11 | AC 17 TO 13 FF 14 | F +4 R +2 W +2 (+2 vs. fey spells and SLA, +4 vs. mind-affecting) | CMD 16 | Init +2 | Perc +0 DV
Spells:
1st 2/2
Manifested:
HP 10/10 | AC 11 TO 1 FF 10 | F +3 R +1 W +1 (+2 vs fey spells and SLA) | CMD 13 | Init +1 | Perc -1 DV
Exemplar:
HP 7/7 | AC 18 TO 12 FF 16 | F +4 R +1 W +2 | CMD 18 | Init +1 | Perc +0 DV | DR 5/Slash

There's a feat to throw stuff better (Throw Anything); alchemists not only get the feat, but they also get to add more to damage. Lorna is in a similar situation (spiritualists don't get a lot of proficiencies) but you know, we could always use slings.

Her archetype is funny as to she can "give" her feats to the exemplar when it's summoned, so my feat progression is actually a combination of spiritualist's and phantom's.

I thought about giving her some ranged capabilities, but by level 5 she will be so battered when the phantom is out (and sickened!) so it wouldn't be a long term plan, so I'm just thinking on ways to make her disappear and keep healing herself (stuff like boots of the earth) while the "bad juju Lorna" does the job :)


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Hm, in the long term, I was thinking of getting Veil the clandestine horseshoes, but that's a long way away. If Lorna needs an invisibility, that could work sometimes.


I'm going to put together a spreadsheet for tracking loot! I figure we'll sell anything we don't want to keep when we're in a market and split the profits 4 ways.

Rackal, unless you want to mess with Appraise rules, I'll mark item values of common items as 50% of what's listed in AONPRD.

If we want to be more obsessive with loot values to keep every share equal, we can be Abadarans about it. But for now, I'll just focus on determining the value of to-sell loot.


Had a chance to look up proficiency for thrown splash weapons, and you're right! No proficiency required.

I'm so used to playing classes with at least simple weapon proficiency (i.e. any class other than druid, monk, shifter, and wizard) that I never looked up the proficiency classification of thrown splash weapons.


So I definitely live too much of my life in spreadsheets, but I want to offer this as a first draft towards loot tracking.

Loot Sheet

Notable features:

  • Column C lets us identify items that can be sold for full price instead of half price (gems, art objects, trade goods, etc.)
  • I'm using the price and weight given on AoNPRD, with price divided by 2 to represent selling for half.
  • Column I is what I currently think we're doing with each item. If I'm wrong, please say so! I think Meneas took the composite longbow and one quiver of arrows. I figure Signy and Meneas will both split the remaining arrows between them. Lorna currently has the stag amulet, though we don't know how much it's worth. We're probably dividing the trail rations evenly among us. We haven't formally claimed the alchemist's fires yet, but Brental will take one. Maybe Lorna takes the other? I believe we're selling the leather armors, dagger, longbows, and short swords to Oleg (if he'll buy them).
  • If we sell something, mark a 1 in Column J.
  • If we keep it, mark a 1 in Column L.
  • Column W summarizes how much our kept loot is valued, how much gold we have gotten total, and what the four-way share is. My calculated gold for each character is also in this column, based on what I think your expenses at character creation were, and anything else that we've spent since then. That's mostly Signy, who was super nice and paid for our rooms and food. I'm fairly certain that I messed things up.

    We don't have to use this. It's complicated and could probably be simplified. We don't have to do this much accounting. We could probably just list what we sell and go from there. But if anyone else is a bit obsessive like me, then maybe you'll like this?

    (There's also a version of this where we go full Abadaran and count each claimed item against a person's share of gold, so that everyone has a perfectly equal share of the loot. I think that's too much: Meneas is best suited to the composite longbow, so saying that he's running at a deficit because he picked up the most expensive item seems dumb. It depends on how much the group wants to be equal.)

    That's all to say that if I tracked our plans for loot, then I think we each get almost 81 gold from that, along with some other fun stuff to use as we begin exploring!


  • Female Human Player/DM

    Wow poly o.o just wow

    I LOVE IT!!!! And definitely appreciate all the effort you went through to make it.

    Also, for valuables such as the silver stag amulet. Should I have you guys do an appraise check or just tell you how much it's worth?

    Also, forgot to mention the eight horses that came with the group are yours as well. They are standard work horses but you can sell them as well if you like.


    Adding horses ^_^ I'm going to assume light, not combat trained? Brental would like to release their wild horses to go about their business now that they have served faithfully, so we'll probably keep these horses. At least four of them.

    cost vs stats

    Personally I think that the Appraise rules are kind of silly. Having a baseline DC 20 to figure out the value of a common item is a bit absurd at Level 1. Most tables I have played with only bring it up for the treasure hoard evaluation if you need to at-a-glance decide what to take if you're running, or if the AP specifically calls it out. Maybe if you want to haggle. But by the time you get to market, the assumption is that you can sell something if the buyer has the coin (given settlement size). So even if the PCs don't know how valuable something is, the eventual buyer probably will and will give them a fair price. (Like I said above, usually half price for most goods, but given price for trade goods, art object, gems, etc., per these rules.)

    I'm also leaning towards the By Need category of Handling Treasure from the GMG.


    Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

    I haven't seen any PbP games that do all that much with appraise for getting values on things outside of three categories: unusual items, unique items, magical items.

    Messing with the other stuff is really more trouble than it's worth, bogging the game down with extra posts, dice rolls, and time used. PbP's move slowly enough as it is.


    Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

    The loot sheet looks good! Thanks for doing it Brental!


    Female Human Player/DM

    In which case, no Appraise necessary! The silver stag amulet is worth 20 gp


    I'll bounce this in character, but Brental is curious about what Vlad will do if they let him go. He wouldn't just let him go, though. If anything, he would want to track him as they go, potentially following his trail around the Greenbelt to see if he goes back to Kressle or if he actually leaves like he says he will. Either way seems like a boon in Brental's mind. If Vlad has been lying and returns to Kressle, he'll lead us straight there and we'll probably be able to take him out before he arrives (or shortly after, before much warning can be given). If he actually leaves banditry, even if only temporarily, it will make Brental feel good. And we'll probably run into other interesting things along the way.


    Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

    I believe we're also charged with scouting and charting the Greenbelt, but I could be misremembering the charter.

    That said, Meneas would happily let him die. Or make sure he runs back to Kressle to kill him there. He's not fussy.


    We are definitely charged to scout and chart the Greenbelt! That's why either option for the boy seems reasonable as a way to start on the rest of the mission. I'm in no hurry to get into another fight. We'd probably want to rest before leading a big assault, but Brental actually didn't use either of his spell slots or many other resources.


    Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

    Resting's not a bad idea, I guess. At least, planning isn't, as I don't think we've expended many of our daily resources.


    Female Human Player/DM

    Yup you guys are chartered to map out the Greenbelt region of the Stolen Lands as well as deal with the Stag Lord so you'll have to do that at some point as well.

    As for a map for exploration I'll have one up in like ten hours but feel free to ask Oleg or Svetlana for what they know about the region if you want.


    Female Human Player/DM

    MAP OF STOLEN LANDS IS UP ON ROLL20 NOW~


    Female Human Player/DM

    Hey can anyone see the map or do I need to do some troubleshooting?


    Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

    I only saw white.


    Same. Check the layers maybe?

    Edit: nvm I see it all now!


    Female Human Player/DM

    Yeah I did a dumb but everythibg should be on the proper layer now <3


    Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

    It looks good on my end.


    Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

    Sorry it's taken me a while to get a post out. I had to devote a weekend to yard work.


    Female Human Player/DM

    That's fine I dedicated yesterday to a big crazy mall date that involved sushi, shopping, the arcade, and King Kong v. Godzilla with the wife <3 so sorry myself for taking a while to reply here. Back on track!


    Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

    SUSHI!!!

    Glad you had fun!


    Glad you all had some great days! Welcome back :)


    Signy's quite the evangelist! I'm just going to point out the ruleset available here in case we want to consider any possible conversion:
    https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Warpriest%20Proselytizer

    Just for kicks.


    Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

    I almost went with the Conversion Inquisition for Signy, but backstory intervened. She'll still keep trying though!


    Female Human Player/DM

    So we're doing semi-exploration? I'll see what I can cook up to accommodate such a request <3

    After your responses here we'll be leaving the Trading Post so make any final preparations now~


    Oleg and Svetlana are frontier-relationship #goals. They are adorable.

    Rackal: Maybe semi-exploration is partial fulfillment of what can be done in a given Hex, not fully exploring? Or a higher DC for moving at a brisker pace along a more-or-less predefined path? We're basically planning on going along the river, just not straight there.

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