Kingmaker

Game Master Rackal28

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Kingdom Building Rules
Friday 11th of Erastus - 9 PM
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Oleg's Trading Post
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Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points
Rackal28 wrote:
I had to change my rules a bit so that the monster's weight is no longer a factor... otherwise you would have made enough money to retire on from the centipede alone! Let me know what you think of my monster salvaging rules and how I could improve them!

They’re neat! In general, venom aside, and probably even so if Lina eventually manages to start her own garden of poisonous plants, Lina is cool enough to anything to do with animals that she’ll mostly just help the others out if they’re into this sort of foraging. Her heart belongs to flowers and such.

I’m a bit worried that we’re getting a really really good deal out of them, though, especially the tick chitin. Lina’s not much of a weapon collector, but that sounds like too good a deal to pass up, if she can find the right grapple weapon. – Aaaand, done! She’d have an eye on a sibat, which, as a spear, she’d quite approve of.

But I digress. I know it only activates on a critical, and since she’s not that sort of a magus it’s less of an issue, but 60 gold for mundane ability damage sounds dangerously brilliant.

Brental Fenson wrote:
Lina, are either of the scrolls worth adding to your spellbook? I don't think mage armor is on either of our spell lists, and bull's strength won't be available to the magus until 4th-level, right? But it could come in clutch as a one-off in this book, give one of us a hell of a boost for a few combats. I guess it depends on whether you would want to hold onto it until Level 4 or use it sooner.

Bull’s strength might be handy for a back pocket, though I’m not sure often it’s something Lina would prepare regularly. She can certainly be good and not add it to her spellbook before she can cast it - or at least until one of us can - though that would be her first knowledge-thirsty instinct.

For DM's eyes:
Thinking ahead of ways to open up character options for Lina and giving you more rope to hang her with, I'm not sure if any other witches are likely to appear in the course of our explorations, but if they do, and if any of them might be Gyronnans in particular, well, that gives me some ideas. They could only be tangentially related to the coven from Lina's backstory, but as a bunch of mad chaotic evil gits, I imagine followers of the Angry Hag might stick together surprisingly well, if only because they can't rely on anyone else. Which I guess could result in vicarious enmity and all that.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

All of us seem to be mostly melee when we use weapons, so it's a handy spell to have around. Of course, it might be a bit too focused for Lina's regular use.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Meneas isn't in his armor at the moment, so he's gonna get hit more often. With his Dex damage, his AC would be at 12, total.


Female Human Player/DM

Sooooo

Does anyone know another person they would like to ask to join the game of should I host another recruitment?


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

I don't think I do, but then, I'm bad at judging that sort of thing.


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

I'm not sure. At this point, we have most major roles covered to at least a certain extent except for scouting. A stealthy type character could be useful, though there weren't too many of those in the original recruitment. I don't have anyone specific in mind and would be open to a new recruitment thread. Maybe some of the folks who were interested the first time will chime back in again!


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

Ditto. Did anyone else from the first round stand out that might be a good fit?

I'm not particularly worried about party role - that's sometimes fun to work around - but maybe one of the rangers or swashbucklers from the initial recruitment might be interested in a bit of stealthiness?


Female Human Player/DM

Hmmm, Lina, I think you had an illusionist friend that might be fun to play with! Could you ask them or would you prefer if I did?

Also

I FORGOT TO MENTION EVERYONE LEVELS UP!!!!!! HECCCCKKKKKK!!!!!!


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Oh, nice!


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Level Up details:
+6 HP, +1 HP from Con
New Total: 27 HP

FCB - 1 skill rank
Skills
- Bluff 1 rank
- Diplomacy 1 rank
- Intimidate 2 ranks
- Knowledge (nature) 1 rank
- Ride 1 rank
- Survival 1 rank

Total of 4+1 (Int) +1 FCB +1 Human = 7 ranks of skills.

Feat: Ride-by Attack

+1 to Reflex and Will saves

I also got cavalier's charge, which means a +4 on the charge when mounted, and no penalty to AC from that! So, that's fun.

Veil gets a +2 to her natural armor, +1 to her Strength, Dexterity, and her SR, a new trick (fetch, 'cause I'm running out of them), and Evasion.


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Excellent!

Tentative plan (no time to alter much here yet):

24 HP
Skill ranks in Handle Animal, Heal, Knowledge (nature), Linguistics, Perception, Survival, and Swim
(Don't forget background skills, Meneas!)
Feat: Probably Power Attack
New Languages: Undercommon and Aquan
+1 to Reflex save
+1 to BAB

New ability: Mediator's Ear (adds half level (+1) to Diplomacy and Sense Motive). My diplomacy is now a +0!

Because Vodnykel is an elemental companion, he does not gain Evasion (since he got his lesser elemental manifestation last level). His natural armor also goes up +2, Str/Dex/SR +1, and he also gets a new trick. Considering between Serve (in case Meneas needs to give orders) or Exclusive (in case an enemy tries to do something mean). But I'm not sure yet.

Brental certainly won't be instantly fluent in Undercommon yet, but he may not need to look at the codex as often. Good ol' Truespeaker.

Probably going to prep Barkskin and Resist Energy.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard
Brental Fenson wrote:
(Don't forget background skills, Meneas!)

I actually just forgot to add them to the list of updates. I added one rank to each - Handle Animal and Knowledge (geography).


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points
Rackal28 wrote:

Hmmm, Lina, I think you had an illusionist friend that might be fun to play with! Could you ask them or would you prefer if I did?

Also

I FORGOT TO MENTION EVERYONE LEVELS UP!!!!!! HECCCCKKKKKK!!!!!!

I'll see how they're doing, and then send them to you for the details of how you'd like to introduce them, if they have the bandwidth for another campaign right now? I think they're in a few.

Oooh, and leveling up! Soon!


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

I think that’s Lina leveled. Trying to stick to a theme, so Weapon Finesse, coward’s discretion’s (TYVM) cowl for one of her spells known, mostly for when she can hole up someplace with good sightlines while the melee folks do their thing (I could swap it out for déjà vu if that seems to be more immediately useful), and Flamboyant Arcana for her first, because she’s a diva. :)


Female Human Player/DM

Momentary pause while our new arrival joins us friends! This way they can be here at the start of the dungeon rather than awkwardly in the middle~


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Welcome in advance, new person!


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Greetings!

Grand Lodge

M NG Half-elf Wizard (Illusionist) 3 | HP: 22/22 | AC: 13, T: 12, FF: 11 | CMB: +0, CMD: 13 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +11, SM: +1 | Speed 30ft | Blinding Ray: 6/7 | conditions: none

Hello hello!

I'm Morof, a wizard illusionist! I hope we can be friends and.... maybe build a kingdom (that's not random at all).

Morof is friendly and usually not condescending. He is a half-elf with rogue as secondary fav class, so he may go into arcane trickster if the need for such a character arises.

How are y'all doing?


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

Yay!

And no worries: I've been thrown for a loop by my second vaccine dose, so I'm sure that taking a bit of time for the fever to die down can only be for the best. We probably want to avoid especially spacey moments of, "Wait, Lina does what?!" :)


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard
Morof Tarci wrote:

Hello hello!

I'm Morof, a wizard illusionist! I hope we can be friends and.... maybe build a kingdom (that's not random at all).

Morof is friendly and usually not condescending. He is a half-elf with rogue as secondary fav class, so he may go into arcane trickster if the need for such a character arises.

How are y'all doing?

Oh, neat. We don't have anyone with Disable Device, I think. We also didn't have a full arcane caster, so that's neat, too.

Welcome aboard! I'm doing alright - just waiting for my other threads to update. xD

Also, for crying out loud, another character who knows Draconic!


Female Human Player/DM

All the cool kids speak draconic Meneas~

Also welcome aboard Morof!

Now we just need to think if a way for you to join the group as seemlessly as the last characters exited... I'm thinking giant crow. Thoughts?

Also hope you feep better soon Lina! My second dose really messed me up for a day or so >.>'


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Have him studying fey occurrences? I mean, that'd require his input, but I imagine an illusionist might have interest in such things, but he could have accidentally stumbled onto the kobolds' cave whilst looking for fey mischief.

Grand Lodge

M NG Half-elf Wizard (Illusionist) 3 | HP: 22/22 | AC: 13, T: 12, FF: 11 | CMB: +0, CMD: 13 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +11, SM: +1 | Speed 30ft | Blinding Ray: 6/7 | conditions: none

Well, Morof is indeed interested in the fey and he has interest to the south of Brevoy. I don't really see him wondering alone, though. Maybe he joined a party who got... killed? And he's left for dead? Why am I suggesting this?


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

I mean, there were other parties sent out to survey and stop the threat of the Stag Lord, as Rackal had Riftun mention when we signed on. He could be a survivor of one of those.


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Hello Morof/Anthorg!

I do like the general idea of Morof having been involved with one of the previous expeditions. We have run into a few people down here who have been semi-alone after being separated from groups, like the nobleman Vincent Surtova who was recently captured by (and subsequently let go from) a tribe of mites. GM, I don't know if that's a possible connection?

Perhaps Morof has become involved in the conflict between the kobolds and the mites?

Or he was waylaid by some of the Stag Lord's bandits and recently escaped, seeking a way out of the Greenbelt.


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points
Morof Tarci wrote:
Well, Morof is indeed interested in the fey and he has interest to the south of Brevoy. I don't really see him wondering alone, though. Maybe he joined a party who got... killed? And he's left for dead? Why am I suggesting this?

Or maybe he honestly just got lost? In my part of the world, one hears a fair number of cautionary tales about how easy it is to get swallowed up by the forest – even with modern black boxes and the like, we even lose a few planes and such, and just an hour or so from the big city back home there are places with no cell reception.

That might fit the profile, since you wrote that Morof can find it difficult to concentrate on conversations and is given to overthink things?

Maybe the folks Morof was travelling with originally are still out there somewhere, worried about him, or, if we want to go dark, maybe he fell in with some people who managed to conceal just how callous they are and they don’t actually worry about their lost party member? They could reappear (or not) at a later date, either way, for good or ill.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

The First World also plays with time weirdly, if he accidentally slipped through there. Just a random thought - if it's been several months for the material plane but only a few days or something for him, his companions might've given him up for lost after a week or something, before vanishing/dying themselves.


Female Human Player/DM

So, sounds like we are at the point of thinking Morof went out with a group and either they died or he got lost.

So 1. Is Morof lost or is his party dead.

2. If he is lost does his party care?

I like the idea that he was one of the origional groups who came here but was never seen again. Maybe he slipped into a fey portal and lost track of time in a land with a terrifying rook, an eerie pond filled with silent black swans, and other exciting and terrifying things.

He just managed to get out of there through another portal that opened for the rook and lead him back into the middle of the forest (when the rook took Signy and Wisp).

Just some ideas on my part.

Grand Lodge

M NG Half-elf Wizard (Illusionist) 3 | HP: 22/22 | AC: 13, T: 12, FF: 11 | CMB: +0, CMD: 13 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +11, SM: +1 | Speed 30ft | Blinding Ray: 6/7 | conditions: none

Hey, I think it's coming together. Getting lost is sillier than the party dying so I prefer that. It does indeed sound like he would get curious about a portal and go in disregarding his group. After taking a while to realize he got separated from his party, it was too late to go back and when he emerged back to the material world he was somewhere else entirely.

Which is a learning experience and why he... wouldn't do that to his new party!


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

... Somehow, the way you phrased that makes me feel dubious, Morof. :P


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Hurray for dubiousness.

I took a peek at Morof's profile, looking to see if he had a familiar. No familiar! I was going to try to pressure Lina to take a familiar so that each of us would have some kind of animal companion, but nah. For now at least.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Oh, Brental, don't forget that we don't have Erastil's blessing any more. It's been a day, now.


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

I'm pretty sure it was supposed to last a week, though. The post where we got it.

Rackal28, May 28 wrote:
Everyone has recieved the Blessing of Erastil and have a +1 to your attack rolls for the next seven days.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Huh. For some reason I thought it was a day.


Female Human Player/DM

Morof the half-elf is you! Welcome to the game! The kobold's caught you yesterday as you wandered confused out of the fey portal. They have treated you relatively well aside from calling you Dumb-Dumb and the purple kobold shaman who spoke with a very strange accent who has been, in your opinion, incredibly rude and unhelpful. Not to mention downright insensitive to your current predicament.


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Meneas: with share language, you should understand all of the Draconic now! At least for the next 24 hours.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Oh, shoot. That's what I get for not putting it in my profile.


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points
Meneas the Cowl wrote:

Meneas offers some insight here, the enchanted gift of Draconic aiding him. "It was allied with the mites that captured Mekmek, from what we can tell. A threat, to be sure."

I don't think it fits in with any known sorts of fey... gods, I hope it's not a tarn. That would be catastrophic.

Shrieks in Red Queen: "Jubjub bird!" :)

I'm one of the weirdos who actually liked the live-action Alice, though I wasn't as keen on how tightly they mapped Wonderland onto Miss Liddell's life in England. Anyway. Lina's closer to the White Queen in the film, though. Oh gosh, and how.

And since Liddells naturally bring us to lexicography, I'm fine with using a language some of us might know for whatever, so long as it doesn't bug anyone that the rest of us are letting Google butcher it. The imperfections (to put it mildly) of Translate are a large part of the fun, aren't they? Especially for anyone's who's got more of a reading knowledge than conversational of a given language.

I mean, I know why Google would turns elves into exotika in Greek, and I love it partly because of the dissonance with how folks in Golarion are likely to think of elves. I mean, Lina would mostly hope that folks don't think she's a scary fey creature (though she'd secretly be flattered), but there is the space alien angle, so...

Oh, and I've almost completely shaken off the side effects of my second vaccine dose, so I should be able to loop myself back in!


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Whoops, tarn is the linnorm. Tane are the big scary fey creatures.


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

I imagine that the tane might appear later in this adventure! If we're unlucky ^_^

Congrats on the second dose! I need to see the live action Alice at some point.


Female Human Player/DM

Last chance to talk to the kobolds if you want to orrrr you can storm the shaman's chambers and I can begin combat but then questions may linger~

Grand Lodge

M NG Half-elf Wizard (Illusionist) 3 | HP: 22/22 | AC: 13, T: 12, FF: 11 | CMB: +0, CMD: 13 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +11, SM: +1 | Speed 30ft | Blinding Ray: 6/7 | conditions: none
Brental Fenson wrote:
"<And does Tartuk use elements like a dragon breath? Is he prone to fire, acid, electricity, or ice?>"

How... specific...


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Ha! Trying to narrow down if we can. Got a back pocket resist energy.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Oops. Uh, Meneas proving himself a hypocrite here, as his companions haven't agreed to kill this thing, but he's also not thinking wholly straight.


Female Human Player/DM

Annnnd a swing or two and a few misses >.>' Even flat-footed that would have been a no... not sure if he would have qualified as flat footed here since he hadn't gone yet in initiative but was prepared for combat.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

I think you're flat-footed until you act, which is why I figured I might as well try. Surprise just results in a surprise round, I think.

But yes, I didn't expect to hit there. Thanks Dice-Roller.


Female Human Player/DM

Fair enough~

Glad I can count on you guys for any questions I have xP


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

Incidentally, Meneas, have I been misunderstanding full attacks all my life, or how are you getting your second attack? I thought it was BAB, two-weapons, or haste shenanigans or whatever, but my mind's ready to be blown.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

I'm pretty sure it's total attack bonus? You might be right. I haven't looked in ages...

EDIT: Nope, you're right. My mistake!


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Dang. This is what happens when I'm having a full travel day. Missed almost everything. I'll try to catch up when I can. But driving and all.

And yeah, we only get second attacks once we hit +6 BaB, are two weapon fighting, have natural attacks, or are under the effects of haste.

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