GM-Foxy's Homebrew Land
Game Master
Foxy Quickpaw
Abadon - Home of scheming misfits between groups struggling for power.
Maps
Kitsune Game Master
"Don't look at us dude. We're waiting for the boss too." one of them tells. "Should be here any minute."
There is a chair or another wall to lean at.
A short time later the door opens and another dock workers comes in, followed by Andrea Marinelli. "So we meet again." he grins. "About that job - I need to see if you're worth the money. So show me how you hold up when you don't land a lucky hit."
"Beat him up." he orders the dock workers. Marinelli leans back and watches the show.
Two of the dock workers approach.
Punch Guy1: 1d20 + 4 ⇒ (9) + 4 = 131d3 + 2 ⇒ (2) + 2 = 4
Punch Guy2: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 91d3 + 2 ⇒ (1) + 2 = 3
Guy1, Guy2
Vorkatos
Guy3, Marinelli
Male Human Cavalier 1 / Fighter 1 HP: 21 AC: 14 Ini: 1
"Yeah, rich kid thinks he's funny. Haha didn't lough."
Vorkatos punches the guy that hit him.
punch: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d3 + 4 ⇒ (1) + 4 = 5
Kitsune Game Master
The third one joins and they all keep pummeling Vorkatos
Guy3: 1d20 + 4 ⇒ (20) + 4 = 241d3 + 2 ⇒ (1) + 2 = 3
Guy1: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 191d3 + 2 ⇒ (2) + 2 = 4
Guy2: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 111d3 + 2 ⇒ (1) + 2 = 3
Guy1(5), Guy2
Vorkatos
Guy3, Marinelli
Male Human Cavalier 1 / Fighter 1 HP: 21 AC: 14 Ini: 1
Vorkatos gets well aware he won't win this fight with the second fist in his face. So instead of fighting to the bitter end, he acts like the third hit knocked him out and falls to the ground.
Bluff: 1d20 + 1 ⇒ (3) + 1 = 4
and loughs at himself as he falls, he's the worst actor he has ever seen.
Kitsune Game Master
Sense Motive: 1d20 + 2 ⇒ (14) + 2 = 16
"Kick him some lore and then throw him on the garbage." Marinelli orders.
Vorkatos has to take two more kicks, before the workers pick him at the arms and drag him out of the office. Through the warehouse it gets back to the harbor front where they drop him on a stinking pile of garbage. Mostly it's broken crates, but also rotten food and old fish. Once a week this pile is set on fire, but that is in two days, so it is really disgusting.
Kick: 1d20 + 4 + 4 ⇒ (6) + 4 + 4 = 141d3 + 2 ⇒ (1) + 2 = 3
Kick: 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 271d3 + 2 ⇒ (3) + 2 = 5
Female Human Oracle(5) - HP37 AC19/11/18 - F2/R2/W5 - Ini+6 - perc+1
Meanwhile at The Pig's Whistle
~~~~~~~~~~~~~~~~
Persephone scrubs the floor, which doesn't take as much time as yesterday. She wipes the surfaces, and once that is done she moves on to the kitchen, where the floor still needs the initial treatment.
Once the work is sone she prepatres two sandwiches for lunch for herself and Isabella with what little ingredients are left.
Isabella comes back around noon with a boy from the market who helps carrying all the groceries she bought. She hands him three coppers and off he goes.
"Put that away in the storage." Isabella orders. "Oh, a sandwich. That is nice." She starts some smalltalk with Persephone.
Female Human Oracle(5) - HP37 AC19/11/18 - F2/R2/W5 - Ini+6 - perc+1
Persephone does as told and then sits down to talk and eat. Once she finishes her sandwich she tells Isabella goodbye and leaves for the next job.
At the House of Flame she's searching for the hidden side entrance. She is half expecting it, but still surprised that the hidden door opens easily from the outside. Inside she finds the grey 'dress' in the locker. Before she is forced to change in front of someone again she quickly changes into that dress. She checks for a lock, and as she doesn't find one she doesn't put her pouch in the locker, but ties it to the white rope.
Just as Persephone is done the lock of the door further into into the temple turns. The door opens and the elven woman appears. "Follow me."
The elf leads through several doors and winding corridors to that one corridor with the ten doors. "You know the drill. I'll come back once you're done."
Female Human Oracle(5) - HP37 AC19/11/18 - F2/R2/W5 - Ini+6 - perc+1
Persephone works through the rooms with some routine. She starts to get a feeling, how to move with this dress, though it definitely not made for working. I wonder why that elf cares what I looks like and what I wear. It's not like anyone sees me here. This time she knows to change the sheets first. Crazy. I wonder what they're doing here that they need to change sheets every day. Maybe it's an elf thing?
As she is done she stuffs all the sheets into the laundry bin and turns towards the door, expecting the elf to appear.
Persephone's impression is reinforced as she notices most of the rooms look like they haven't been touched since yesterday.
The elf appears within a minute. She takes a look into one of the rooms, but doesn't say anything about it. Neither does her face give away what she thinks.
"Follow me." she leads Persephone through the hidden doors and the winding corridors back to the entrance room with the lockers. "Here is your payment." the elf tells holding out a gold coin between thumb and index finger.
Once Persephone takes that, she pulls out another coin "Take a bath. Take this coin to a coiffeur. Get your hair done. Get your nails done. Get some makeup. Be here when the sun sets. You'll find a white dress in your locker. You'll get 10 gold for standing in a room and looking pretty. Don't tell anyone. Don't be late."
Female Human Oracle(5) - HP37 AC19/11/18 - F2/R2/W5 - Ini+6 - perc+1
Persephone is baffled. She stares at the elf, not noticing that her mouth stand open. Ten gold? What's the catch? That's too good to be true! I'd have to scrub The Pig's Whistle for a hundred days to make that money! But none of that comes out of her mouth. Like in a trance she takes the second coin.
The elf turns and leaves.
Female Human Oracle(5) - HP37 AC19/11/18 - F2/R2/W5 - Ini+6 - perc+1
Persephone puts the coins away and quickly changes in her everyday clothes. What am I telling Isabella? Sorry, can't come, got a better offer? Or faking an emergency? Maybe I won't tell her and tell an excuse tomorrow? And where will I find someone to fix me up?
She leaves, still in thought and bumps into someone on the crowded palce outside. "Sorry." she mumbles and moves on.
Suddenly she remembers where her stepmother went to get beautified, back then, when her father was still alive. Sorry Isabella. Persephone hurries through the streets to the place she rememebers in hopes that it still exists.
Kitsune Game Master
The beauty parlor is still there. It's former glory is gone, the gilded letters brittle. The mistress of the salon is still the same. Persephone recognizes her by the attitude. Snobbish towards the emplayees and overly friendly to the customers. But she has gotten old. The hair is grey, but of course still perfectly styled.
As Persephone enters she watches her with suspicion. "How can I help you my dear?" she inquires with a furrowed brow.
Female Human Oracle(5) - HP37 AC19/11/18 - F2/R2/W5 - Ini+6 - perc+1
"I need to look pretty for the evening." Persephone tells and takes the gold out of her purse.
Kitsune Game Master
The suspicion disappeard off the mistress' face and is replaced with a smile. "Of course my dear. That's what we're here for. Take a seat, we will start shortly." she tells and grabs the coin.
"Melanie, come over here and wash the hair of that young lady." she orders.
Several of the experts in the salon work on Persephone for two hours. The hair is washed, kempt and cut into shape. The nails are cleaned and painted. Body hair is removed. Cremes are applied. And finally makeup is applied to her face. "That was quite some work, but we made a swan out of this mousey duck."
Female Human Oracle(5) - HP37 AC19/11/18 - F2/R2/W5 - Ini+6 - perc+1
As she sees herself in the mirror, Persephone has to fight back the tears. That is what she could have been all those years, if it wasn't for her stepmother. Instead of the maid with the limp and the callous hands she could have been a princess. The woman she sees, isn't one to scrub a floor on her knees. Tonight she will be beautiful, and if it's only for standing in a room.

Male Human Cavalier 1 / Fighter 1 HP: 21 AC: 14 Ini: 1
At the docks
After six hours Vorkatos comes to his senses and pukes as he sees where he's at, by now there is little difference in the smell of Vorkatos. 'What a f$~@ing piece of s@+*, my sword would have been more fitting for this s@+!head.' Vorkatos retches again but there is nothing to come out. After a while of coughing and more retching, he picks himself up and makes his way to the chapel at the graveyard. Still crooked of his hurt but determined.
He ignores all around him and the comments that are made, because right now, he feels like cleansing this city of it's filth and he doesn't want to be a criminal just yet. However he still catches a few phrases like :"Did the trash start moving?" and "When did the fishes grow legs?"
Having arrived, Vorkatos enters the chapel, paying no regard to the folk around.
"I saw you flinching when you heard the name Marinelli, why did you not care to tell me huh? Did you want me dead? Vorkatos accuses Grimburrow
Male Human Cleric of Pharasma (7)
"Oww, that looks painful." Father Grimburrow contorts his face. "Let me help you." He holds up his holy symbol and speaks a short prayer which releases golden glowing energy that heals all of Vorkatos' wounds.
Channel: 4d6 ⇒ (1, 3, 3, 2) = 9
With that out of the way, he answers the question. "I prefer everyone to stay alive. Yes, I recognised the name Marinelli. And I was worried, that his father might show up here to complain about the hardh treatment of his son. I didn't expect someone to come after you."
Male Human Cavalier 1 / Fighter 1 HP: 21 AC: 14 Ini: 1
Now standing upright, Vorkatos tells with a bitter tone: "Looks like Marinelli took it personal. I went to the tavern to get another job, at the docks this time. What a coincidence that he gathered 3 men to beat me up, throw me into the trash to leave me to rot and die! ... I wonder if it runs in his family."
With his words loud and clear he wants to convince Father Grimburrow that something must be done about this. While his speech is for personal reasons, he appeals to the sense of righteousness in Grimburrow but also the people in the chapel even if there are few or maybe none.
Diplomacy: 1d20 + 5 ⇒ (13) + 5 = 18
"After all, I still thank you for taking care of these wounds, but I'm going to show myself out to fix this godforsaken aweful smell."
And that is exactly what Vorkatos is going to do, clean himself up.
Male Human Cleric of Pharasma (7)
"I can provide you with a bucket, water and soap." Father Grimburrow offers.
"Marinelli is an aspiring merchant that moved here a few years ago. From what I heard, he wants to become a big fish and he is not fussy about the methods."
"But the only thing you'll earn when you openly confront him will probably be more beatings, or worse. This is a power struggle on another level, than the one we get to play. But if you want to know more I can introduce you to the owner of a general store that has made the unpleasant aquaintance with Marinelli's goons."
Male Human Cavalier 1 / Fighter 1 HP: 21 AC: 14 Ini: 1
Looking at his clothes again, Vorkatos sees the green gleam of fish fat. "We'll do that, but first, I'll gladly take that bath." And so he does.
After a long and very thoroughly bath of his armor, clothes, himself and everything else, Vorkatos returns.
"Is now a bad time or are you ready to go?" Vorkatos asks friendlier this time, to him it seems Grimburrow at least understands him and with his healing he's a powerful ally for sure.
Male Human Cleric of Pharasma (7)
"Now is as good as any time." Father Grimburrow replies. He puts down the book he is reading and leads the way.
Kitsune Game Master
This part of town is the old one and it shows. The alleys are narrow and winding, the ground is hard-packed dirt. The houses are put together closely and seldom have more than two storieys. Towards the hillside the houses are bigger and in grand style and the streets are paved with cobblestone. Between those two areas is one block where many of the old businesses reside. Not the smiths or similar loud or otherwise unpleasant businesses. But the stores, the bakers, groceries, tailors, shoemakers, hatters, and Zokar's General Store.
Male Human Cleric of Pharasma (7)
Father Grimnburrow enters. "Hello Zokar. How are you doing?" He looks around to make sure no one else is in the shop.
"I want you to meed my new aquaintance here." He points to Vorkatos with his hand. "He had an unpleasant meeting with you know who and you might have some common interest."
"Good to see you. How are you?" Zokar greets Grimburrow.
"Hello. I'm Zokar. Nice to meet you." Zokar offers a hand to Varkatos.
Male Human Cavalier 1 / Fighter 1 HP: 21 AC: 14 Ini: 1
Vorkatos shakes hands with Zokar, "Vorkatos, nice to see you too."
and gets straight to the point: "While I don't want to brag about the details of my story, let's just say I got beaten up for hurting their pride, I'm plenty interested in yours. Maybe we can help each other out, should it come to any more unpleasantries."
"It is getting late anyway. How about I close my shop and we sit together in the back?" Zokar suggests.
As Vorkatos agrees Zokar locks the front door and turns the open/closed sign. At the back is the kitchen with a large dining table. Zokar offers Father Grimburrow and Vorkatos a seat and some watered wine. "My family lives in this city for many generations. Since back in the days when there was only the city up here and the harbor down at the shore. And my grandparents on my mother's side opened this shop. It's nothing big, but it has fed our family well and we even got wealthy enough to build a fancy house."
"But now this wannabe important guy comes with offers 'you can't refuse'. Like selling the shop to him. Or buying my supplies from him. And as I told him to get lost, my supplies from other suppliers got lost on the way as the transport was raided. Or some bullies loiter around my store. And of course nothing can be directly blamed on Marinelli." Zokar talks himself into a rage.

Male Human Cavalier 1 / Fighter 1 HP: 21 AC: 14 Ini: 1
Vorkatos thinks for a bit and then asks: "What about your suppliers? I'm sure they're not happy about those raids. We could ask them for help to secure not only yours, but all of their supplies as I am sure, you're not the only one being harrased."
Vorkatos continues his thoughts: "We could hire some people for ourselfs, might as well open a second business. Show this wannabe that there is no place for cheats."
"But of course that would cost a lot of money, so money shouldn't be our main priority here, but to make sure things happen the right way. I myself would be willing to invest, but of course 20 Gold aren't going to get us far. So we really should reach out to everyone hit."
Bringing his thoughts to an end, Vorkatos realizes that what he said, might be a bit much for him and the people he talks to, but he's willing to do what he said and therefor wants to convince Grimburrow and Zokar to at least try: "Now I know this sounds like a lot, you probably think me crazy. Maybe it doesn't even work, but if he's got the power to ruin you, I don't think something simple will bring us far."
Male Human Cleric of Pharasma (7)
"I guess you're off to a good start. I'll leave now, I need to tend to the chapel."
"I wish you the best for your endeavor." Father Grimburrow tells and shows himself out.
"I don't know. It was an annoyance, but it was only one delivery that got lost. It cost me nothing and I got it two weeks later. Also the bullies. They were there for a few days. They stopped that mostly. Maybe once a week one walks by, hammers oh the window with a fist, laughs and moves on."
"It is the fear what could happen that is supposed to wear my resolve down and keep the customers away." Zokar explains.
"I know two more shop owners that had a similar experience. But we're talking shop owners here. Like me, we do business. We fight with special offers and good service to win some customers. But we don't know what to do about this. For sure some would chip in if you find a way to fix the issue, but beyond that?"
Male Human Cavalier 1 / Fighter 1 HP: 21 AC: 14 Ini: 1
"And I thought there was a good reason why this wine is watered" Vorkatos hits the table hard enough for the mug to fall down.
"First you explain to me how terrible everything is and then you duck when I want to do something about it. Reach me when you have some real problems. I might just help you then, if you beg nice enough." Vorkatos rages with hate and leaves, this day was way to s$&$ty for him to deal with it.
His next destination: The Pigs Whistle. To drink away his frustration.
The Pigs Whistle is full with patrons and the party they have every evening is well underway. Only Isabella looks annoyed when she is not talking to one of the customers. She seems to be behind on orders and rushes to clean mugs before pouring the next round of ale.
Male Human Cavalier 1 / Fighter 1 HP: 21 AC: 14 Ini: 1
Vorkatos enters The Pigs Whistle and takes seat at the bar. He's looking to raise his bottle of fine wine he bought here to make a toast to this all so beautiful day, only to realize that it's broken and in the trash at the docks. Vorkatos wants to rage and tear this place down, instead he collapses and starts laughing while crying and complaining to the void: 'Why, just why?'
"Probably best to leave this place and all the s~&+ that comes with it."
"Bad day?" Isabella inquires and puts a mug in front of Vorkatos.
Male Human Cavalier 1 / Fighter 1 HP: 21 AC: 14 Ini: 1
After a few seconds of pitiful sobbing Vorkatos answers: "Remember that fine wine you sold me? It's now broken in the trash at the docks, where the son of Marinelli let his men throw me, after they beat me up. So uhm... yeah, my day was great."
"Ok, you win that one. Persephone not showing up makes my day s#*$ too, but your's is worse." Isabella tells and moves on to serve some more ales.
As she comes back she offers Vorkatos "How about you do her job, and for that you get free drinks - the hard stuff. Not the good stuff, but enough to delete that day from your memory?"
Male Human Cavalier 1 / Fighter 1 HP: 21 AC: 14 Ini: 1
"I'll do that, don't expect any good cooking though." Vorkatos agrees and that'll be the rest of his day. Cleaning and pouring drinks.
Female Human Oracle(5) - HP37 AC19/11/18 - F2/R2/W5 - Ini+6 - perc+1
Somewhere else in town
~~~~~~~~~~~~
Persephone walks through the streets towards the house of flames. She sees the city like it was the first time. Instead of looking to the ground and avoiding eye contact like she used to, her new confidence gets another boost. She smiles at the world and looks people into the eyes. Her life is about to take a turn upwards.
When she comes close, she tunes her new attitude down. She is probably not supposed to draw attention to that secret entrance.
Inside she finds a white long dress and a golden cord in the locker. She changes into it in a hurry to be done before the elf comes. How does she always know when to appear? she wonders.
As always the elf appears shortly after Persephone's arrival. She eyes Persephone up. Her face shows approval. "Follow me." she demands.
The path is the same as always and leads to the corridor with the laundry bin and then into the room with the red satin walls. "Lay down on the settee and wait." she orders.
Finally she leaves the room through another secret door on the other side.
Female Human Oracle(5) - HP37 AC19/11/18 - F2/R2/W5 - Ini+6 - perc+1
Persephone follows the elven woman. Even though it's the third time already, she is lost after a few moments again. She tries to pay more attention to the surroundings, but the elf moves fast and she has a hard time following as it is.
In the red room she lays on the settee as told, and tries to drape her dress to keep it decent. Left alone her thoughts start to wander. Now I'm going to see what the room is used for.
It feels strange to lie there. All the surfaces are still clean. The fresh sheets she applied in the afternoon are untouched. The mirror makes her uneasy. She is placed in the observer position. But what for? Just sit still, don't think and take home ten gold. It can't be that bad.
The door opens again, and a neat handsome but older man in a white gown of the same light white cloth the dresses are made of he smiles at Persephone a knowing smile.
The elven woman leads the man to the pillows and blankets in the middle of the room. With gentle but unmistakeable guiding she makes him rest there his back propped against the pillows in a half sitting position.
Looking him into his eyes, with her hypnotic pink eyes she makes his gaze follow her. Stepping back she rises to her toes. She speaks a elven phrase and moves her arms in a wide and complex gesture. Music starts to play in the room. Like a small orchestra of strings performing. She dances through the room. With graceful fluid motions she spins from one pose to the next - pausing for a moment to look at him - and then moving on.
The man is fascinated. Not able to look away. He follows the motions, the gestures and gets caught by the pink eyes ever again.
But suddenly he feels uneasy. His heart pounds stronger, but not of arousal, but rage. In the midst of this joyful music, this fascinating beautiful elf moving about he doesn't feel calm, or aroused, but starts sweating. He sits up and stares down.
Seeing she lost the man's attention the elf swirls over, kneeling down in front of him. Staring into his eyes she crawls over him and pushes him down into the pillow. Her expression changes from playful to that of a predator. The flat hand on his chestcloses, her fingernails scratching over his skin, drawing blood.
At first the man squirms uncomfortably beneath the elf, but then something strange happens. His eyes turn amber, his teeth seem to grow and his brows to grow bushier. He pushes the elf away.
Taking the momentum of the push, the elf stands and steps back. "There you are. Come out, don't be shy." she tells. Another elven phrase later the elf disappears from sight.
Female Human Oracle(5) - HP37 AC19/11/18 - F2/R2/W5 - Ini+6 - perc+1
Persephone watches the performance anxiously. All that rouge was unneccessary. she thinks as she feels her face glow.
As the man sits up she worries, what might be wrong, but as she finds herself alone with that man, and his unnatural change all color vanishes from her face. She freezes in shock.
The man grows more and more hair - or fur. His bones noisily rearrange while he screams in pain that becomes more and more a roar. A snout grow out, long white fangs form and a tail grows out. A strong, elegant panther. An amazingly beautiful and strong animal. Baring his teeth the animal stares at Persephone, ready to pounce.
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
I had that thought as well. That touch AC is tempting, but he is immune to everything.
Just finished a monk with 147 hp and 140,000 gp to spend
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
The dimension door is a great idea. The 2nd party member is a transmuter with Discovery (True Name) (Akhana Aeon). It could be any outsider with no more than 12 HD.
This wizard could possibly get past that SR.
And why not have multiple vorpal blades swinging at it.
A PC once said "If it has hit points it can be killed."
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
Third member is a Ranger with Dragon Hunter archetype. Two weapon fighting with +1 vorpal longswords.
17/12/7 with primary and offhand :-) Another 6 rolls per round.
If they fail there is always
https://pathfinderwiki.com/wiki/Dragonslayer%27s_Handbook
That looks like it would be at least $10 worth of fun.
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
Fourth is an unchained summoner.
Kitsune Game Master
You're riding a mare or a stallion?
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
Menan is on a stallion, Arawyn a mare. We plan to introduce them.
M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
I imagine Abadon to be in Andoran, Taldor or Quadira away from any large cities and on the coast, of course. Have you given the location any thought?
Kitsune Game Master
I guess both Andoran and Taldor would work. Qadira won't as it's mostly desert.
But I actually didn't care to even place it in Golarion. As the adventure was to be limited to the city and it's surroundings.

F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
Still into dragon slaying. Will simulate your dimension door approach with the party I created when time permits and let you know how that goes. Covered up over here. Give me a few days.
Have run them through some basic encounters to flesh them out and tweak their abilities. First summoner I have played even locally. Whew, that is one impressive class. The angelic eidelon has 114 hps, AC 30 and +18/13 with his vorpal greatsword that does 2d6+10 and crits at 17. The three vorpal blades in play end opponents way early but +5 cost is questionable to its worth.
I did play with a very talented player who was always in the fray but he was small with a decent medium sized mountable eidelon. He did save the day with his pits more than once.
After "our" simulation against the black dragon, I will purchase the dragon slayers handbook. Very curious as to how they address that. Could only help against other foes in PBP is my guess.
Kitsune Game Master
A vorpal blade crits beheadingly only on a nat 20. No chance to improve that with an extended crit range.
Also even if it worked, it wouldn't help, as only a nat 20 is an automatic hit.
Kitsune Game Master
Your monk has to few hit points. He/she needs 150 to be immune to the power words.
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
I get the vorpal blade. We were fighting CR13 type stuff. The power word spell at level 9 is 100 hp iirc. Are you referring to something else? That is a rough spell. Enchantment iirc.
Kitsune Game Master
I just clicked on power word stun in the list of the dragon. That thing has no save and if you don't have 151 HP you're screwed.
For power word blind you need 201 HP, while only the Monk and the caster to dim in would need to keep seeing.

F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
One issue with dimdoor is how do your make you appearance where everyone is ready for a full round. Beginning to give thought to your idea. If you pulled it off, I know how the dragon would respond at first and then adjusted the second time. So, if it plays out like I think it would you have two or three rounds but the dimdoor accuracy in this scenario is problematic to me.
Regarding the big bad spells. I do not think he would begin with that. Most likely natural attacks and breath for starters. But if things look rough, he goes there.
Have not begun any of my own solutions yet as yours is so appealing. Aboleth's lung was my first thought but he breathes underwater as well.
The dragon slayer vorpal blade party is doing well on the low level stuff. Just took down a 12 headed hydra in one round. The transmuter blew the touch attack for disintegrate three time is a row on previous encounters. Finally landed one.
Kitsune Game Master
Omari approaches the guy who tries to sell diamond dust at the bar in the battle market. Go for it.
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
Check the maps for Abadon. Found a city that is pretty close to how I imagined it.
Kitsune Game Master
That's a hamlet at best. Far too small.
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
Yep, according to my vision of it as well. Way small but the layout is similar imo.
Kitsune Game Master
If we're abusing existing maps, then more like this
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
LOL. That is pretty close to the size I imagined.
Kitsune Game Master
You know Magnimar? It has several districts like ten or so. Magnimar is too large, so I can't work with that map. But the structure of the city Abadon is similar.
You got the nobles district to the NE. You got the Docks in the west. You got the working class district SE. And then you got a district in the center running from north to south, that is not grown over time but artificially designed and built between the docks and the rest of the old town to connect the two and make the temple of Abadar the central piece of the resulting city.
It is hard to estimate how big the city is, but I'd guess somewhere between a mile or two from east to west.
M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
Found the d20pfsrd entry for ilthuliak.
https://www.d20pfsrd.com/bestiary/unique-monsters/cr-17/ilthuliak/
The big bad spells are not there. I also looked for discussions and most waited until they leveled up a bit. I recall the mention of level 16 in one post. The approaches were mostly the same and the obvious buffs you would do when facing this brute. They did succeed.
Kitsune Game Master
This d20pfrd Ilthuliak is listed as CR17. Killing that at level 16 isn't that big of a challenge.
It has only AC48 instead of 54 and SR28 instead of 32. Where do you have to fight this dragon? It sounds a lot like the ariginal dragon you linked is a leveled up version.
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
All I have on it is a rumor. "People say the black dragon Ilthuliak has returned to the Stolen Lands and has recently moved into Hooktongue Slough."
Since she can breath indefinitely under water and Hooktongue lake would be a consistent source of nourishment, I would imagine the lair is under water. But, she could easily be located when she places her food out to let it spoil in the sun and corrupted water she created.
Kitsune Game Master
Rumor from an AP, or rumor from the Kingmaker computer game?
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
That rumor is from the AP. The first dragon I found was from the computer game. In the computer game, there is a lair that is accessible on a mountaintop and even found an image of the lair itself. That computer game seems to be quite popular.
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
It is just a rumor and the beast has done nothing wrong if it is there. The king is more concerned about the new ruler of Pitax right now. Rumors of war. Will revisit at level 16.
The Dragonslayers handbook was really a let down. Many +1 and +2 buffs that are not going to change anything. My research on discussions regarding dragons produced much better tactics and info.
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
Moved on to book 5/6, Found the dragon's lair and she is not there. Will encounter her in book 6/6.
Did find a wyvern at cr14, players are 14 now. The dragonslayers totally prepped and used a modified version of your dimdoor approach.
She had a -2 to initiative so two got into place (60 foot double move).
Was prepared to dimdoor or similar spell and then return with a fresh first round of initiatives.
She got the first attack. Reduced the ranger to half his hps and missed hitting the monk.
First swing from ranger with vorpal blade was a nat 20. LOL.
Kitsune Game Master
Where are you playing that? That's a lot level ups in just a few days.
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
Just me and maptool. I thought they went from 13-14. I do have several parties for different things. And, I skip over boring or outcome is certain encounters and then find it is time to level up.
Kitsune Game Master
There is one rule that prevents that your rapier is ready. You can craft 1000gp worth of magic per day max. Even if our very talented dwarf can do a day's work in 4 hours, that's still not allowing your 6000gp improvement to be finished in two days.

F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
Time to do Ilthulia in the AP. Hopefully this evening.
Where this occurs:
This huge clearing consists of a grassy field in which stand thousands of stone statues. Each statue depicts a different strange denizen of the First World, from mire worm to treant to linnorm to nymph and more, and each is encrusted with moss and grime. At the center of the clearing rises a low but strangely round hill, atop which rises a three-hundred-foot- high tower of white stone with a peak consisting of three conical rooftops. An immense archway gapes at the base of the tower, wide and tall enough for a pair of elephants to walk through side by side.
Her tactics:
Before Combat Ilthuliak casts mage armor, shield, and invisibility (in that order) on herself before she initiates combat. As a result, the dragon’s AC increases to an impressive 48—this may be far too high for your PCs to handle, so if you are worried that the battle won’t be fair, feel free to replace mage armor or shield with other 1st-level spells like magic missile and obscuring mist. During Combat The dragon opens combat with her breath weapon, following up with a few rounds flying overhead and casting spells like acid fog, mass reduce person, and flesh to stone at PCs on the ground below. When her breath weapon recharges, she casts haste, then on the next round swoops down to land amid the PCs and uses her breath weapon again—on the following several rounds, she loses herself in the glory of melee battle, periodically taking to the sky to cast a few more spells.
The dragonslayers party at Level 16:
Ranger (dragonslayer archetype)
Summoner (eideon weilds vorpal blade as well)
Monk
Wizard (transmuter)
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
The Encounter:
Before entering glade, the party buffs everyone with bless, see invisible, darkvision, resistance, resist energy, PFE, haste, shield and armor where applicable. The two casters have wands of dimension door. Escape into tower is the plan.
The wrym is at the far end of the huge field. Roll initiative. Wyrm is dead last in initiative. Summoner casts dimdoor. Party is against or within 5 feet of the flatfooted beast. The ranger gets five swings and brings her down to 278 hps. The eidelon takes a five foot step and beheads the beast.
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
Do not see how they survive this one. Level 17 now. Note her wish :-)
Nyrissa
Kitsune Game Master
That one is easy. Antimagic field and beat her to death.
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
Gave it some thought and did a little math. Debuffed her skill in athletics is pretty much as high as the PCs cmd, so she will escape. Normally that would be a problem but the room we are in makes your approach a show stopper for her. The only way in and out is dimdoor. The room is 10x10.
M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
She has a high initiative. That could be trouble and a game changer.
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
Kitsune Game Master
So if the whole party comes in you're already squeezed? You're sure you didn't miss the 10 ft/square labeling of the map?
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
The map states 5 foot square. Wording indicates the rooms in this tower are 20 feet in diameter. There are partial squares in each direction away from the four complete. Guess you are to treat those partials as full. That comes to 20. Will play it that way and let you know how it goes.
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
Monk stunned her, then blinded and deafened her. I called it at that point.
Kitsune Game Master
It's a nice change, that I can simply ask questions, and you have to make up all the stuff to answer. ;)
M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
Noticed that as was typing it. LOL.
Kitsune Game Master
I need to call it a day. But a question that might be in your alley:
How to boost a will save as far as possible. I need a bonus of +13. Only spells, no magic items.
What beyond the obvious of Owls Wisdom and Resistance would add to that?
M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
Context would be helpful. There are feats and traits. Spells...Greater Heroism is a +4 Morale bonus on all saves and Moment of Greatness doubles that. Grand Destiny. Death Ward if applicable LOL. Moment of Prescience. Channel Vigor-Spirit is +6.Wrathful Mantle. Prayer. That is probably not everything imo. Also, you could debuff the source depending on context.
Kitsune Game Master
Persephone needs to manage a DC20 will save on Rova, 30th. I'm not sure yet of the caster level of the available person to cast that, but it will probably be 4th level spells at best.
Kitsune Game Master
I think this game has run too long without a fight. The evening of this day there will be one. Random encounter. You're in?
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
That would be interesting but my primary weapon is being heated and beaten by a dwarf.
Kitsune Game Master
So? You still have a cold iron dagger.
F Dusk Elf Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 |
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