Taking that which was stolen... A kingmaker campaign. (Inactive)

Game Master TheNine

A kingmaker campaign for my 'less civilized' friends.

Oleg's


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A discussion Thread for my 'uncivilized' friends


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)

I believe this is where I'm supposed to be. Dotted in.


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)

So, if I understood the build rules right:

* Your custom ability score rolling (that was done over there)
* Background skills
* Level 2 (I haven't done this yet, can easily do it soon)
* Starting 1000gp

Are we using any other rules from Pathfinder Unchained, Feat Tax (refunds), etc.?


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)

Traits, that's the other thing I forgot.


Female Human (Fey touched) Druid (Green Faith Initiate) 1 | 9/9 HP | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +5 | Initiative +2 | Perception +7, Sense Motive +7

Dotting


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)
Mark Thomas 156 wrote:
Dotting

You have to dot in gameplay if you want it to show up on your campaign tab (and to show up in the characters tab).


F Humanoid (Goblinoid) HP 34/34 | AC 19/13/16 CMD 18| F+6 R+3 W+6
Skills:
Acrobatics+8 Survival+8 Stealth+13
Darkvision | Perception+7

Yep yep.

Got gear bought and Valkyrie mead crafted :3


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)

I'll try to get a light backstory and some personality notes up tomorrow and a little bit into Friday.


Male Half-Orc (Pyro) Kineticist 2 / VMC Sorcerer (Orc)
Stats:
HP 26/26 (-0NL) |Current Burn: 0 (Limit+1/rd) | AC 15 T 12 FF 13 | Fort +8 Ref +5 Will +1 | CMB +3 / CMD 15 | Init +2 | Perception +6|Sanity: 33/33 | Hero Pts: 2/-0 | Active:

I'm assuming the other table being full I'm going to be here on this table, if allowed. Here is the Alias I'm going to use, but I need to update everything.

2nd Level Hit Points:
New HPs: 1d8 + 3 ⇒ (4) + 3 = 7
So 1/2+1 would be 8 HPs.

My dice rolling just keeps getting me into trouble.


Male Half-Orc (Pyro) Kineticist 2 / VMC Sorcerer (Orc)
Stats:
HP 26/26 (-0NL) |Current Burn: 0 (Limit+1/rd) | AC 15 T 12 FF 13 | Fort +8 Ref +5 Will +1 | CMB +3 / CMD 15 | Init +2 | Perception +6|Sanity: 33/33 | Hero Pts: 2/-0 | Active:

OK updated. Feel free to peruse and ask questions...


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

I have arrived


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Would it be possible to have us removed from that hoity-toity civilized game? For Campaign tab's sake. :)


was just waiting til everyone made it over but i can do that now for you :)


So what is everyone looking for out of this game? Does anyone want to go for the official roles and all that Jazz? Are you just wanting to be team Suicide Squad for an NPC Leader?


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)

For that question, I would say it's more whether somebody sees themself as being that leader. My character is expressly *not*, but interested in hearing what the others have planned.


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)

Level 2 HP: 1d6 + 1 ⇒ (4) + 1 = 5


F Humanoid (Goblinoid) HP 34/34 | AC 19/13/16 CMD 18| F+6 R+3 W+6
Skills:
Acrobatics+8 Survival+8 Stealth+13
Darkvision | Perception+7

What are the positions?


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Female Human (Fey touched) Druid (Green Faith Initiate) 1 | 9/9 HP | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +5 | Initiative +2 | Perception +7, Sense Motive +7

Definitely not looking for suicide squad. Still Kingmaker but with a less civilized twist. build a nation that's me friendly to the "monster" races, maybe more fey/nature inclined.


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)

So, traits: none of the *kingmaker* campaign traits feel right for this character. Is it okay to take no campaign traits?


Female Human (Fey touched) Druid (Green Faith Initiate) 1 | 9/9 HP | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +5 | Initiative +2 | Perception +7, Sense Motive +7

You'll suffer for it. Each trait is essentially worth about 1/2 a feat and usually tie into some campaign benefit down the line.


1 person marked this as a favorite.
Female Human (Fey touched) Druid (Green Faith Initiate) 1 | 9/9 HP | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +5 | Initiative +2 | Perception +7, Sense Motive +7
Nozhe wrote:
What are the positions?

Kingmaker primary roles


If you can give me a reason you can use other traits from other ap's. Someone is reskinning one from the mummy mask ap

Silver Crusade

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She/They/He
Iolandra Zamfi wrote:
Definitely not looking for suicide squad. Still Kingmaker but with a less civilized twist. build a nation that's me friendly to the "monster" races, maybe more fey/nature inclined.

Ye, more Droam, less Ironfang Invasion.


F Humanoid (Goblinoid) HP 34/34 | AC 19/13/16 CMD 18| F+6 R+3 W+6
Skills:
Acrobatics+8 Survival+8 Stealth+13
Darkvision | Perception+7
Rysky wrote:
Iolandra Zamfi wrote:
Definitely not looking for suicide squad. Still Kingmaker but with a less civilized twist. build a nation that's me friendly to the "monster" races, maybe more fey/nature inclined.
Ye, more Droam, less Ironfang Invasion.

Hmm, I guess General, Marshal, or Warden.


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)

Okay, but one still needs to be a campaign trait?


Female Human (Fey touched) Druid (Green Faith Initiate) 1 | 9/9 HP | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +5 | Initiative +2 | Perception +7, Sense Motive +7
Dravox Maragon wrote:
Okay, but one still needs to be a campaign trait?
DM The nines wrote:
If you can give me a reason you can use other traits from other ap's. Someone is reskinning one from the mummy mask ap


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)

Yes, I saw that, I meant can there be *no* campaign traits in my selection (as in, none from any AP).


F Humanoid (Goblinoid) HP 34/34 | AC 19/13/16 CMD 18| F+6 R+3 W+6
Skills:
Acrobatics+8 Survival+8 Stealth+13
Darkvision | Perception+7

Uh, they tie you into the campaign, if none match is your character gonna be a good match?


Male Half-Orc (Pyro) Kineticist 2 / VMC Sorcerer (Orc)
Stats:
HP 26/26 (-0NL) |Current Burn: 0 (Limit+1/rd) | AC 15 T 12 FF 13 | Fort +8 Ref +5 Will +1 | CMB +3 / CMD 15 | Init +2 | Perception +6|Sanity: 33/33 | Hero Pts: 2/-0 | Active:

With Cole's needs/attitude...I'm looking at 'Royal Assassin' at best I think.


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HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Cuddles is decently equipped to be a warden. I agree with the sentiment of it being kingmaker on beast mode. We're probably all somewhat ostracized from "normal" society. This could be our chance to build a place where that's not true.


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Female Human (Fey touched) Druid (Green Faith Initiate) 1 | 9/9 HP | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +5 | Initiative +2 | Perception +7, Sense Motive +7

If Cole starts a forest fire....we're gonna have words! lol


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Female Human (Fey touched) Druid (Green Faith Initiate) 1 | 9/9 HP | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +5 | Initiative +2 | Perception +7, Sense Motive +7
Cole Burrns wrote:
With Cole's needs/attitude...I'm looking at 'Royal Assassin' at best I think.

Sometimes....people need killin'


"I will always strive to write better" , 25 years gaming, 20 yrs DM

Sooo... if im here, does this mean i can be brutal?


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Female Human (Fey touched) Druid (Green Faith Initiate) 1 | 9/9 HP | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +5 | Initiative +2 | Perception +7, Sense Motive +7

I mean the point isn't to be ruthless killing monsters. It's playing not necessarily traditional races and not your typical super civilized kingdom. Something a bit more wild-friendly.


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)
Nozhe wrote:
Uh, they tie you into the campaign, if none match is your character gonna be a good match?

Sure, they are options for doing so, but a pretty limited set of options TBH. Yes, a character can be a match if they find another way in. Essentially, this character is going to have a strong belief in the leadership of another, and that he needs to be present as "advisor" (and, of course, expects to enjoy the power he could wield in that way). I'm not finding anything amongst the campaign traits that fits that situation.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Ya, there's no Advisor position, that's true.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Depending on just how much of that power behind the throne is yours, you cold just take Ruler traits as you're the master behind the puppet.


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F Humanoid (Goblinoid) HP 34/34 | AC 19/13/16 CMD 18| F+6 R+3 W+6
Skills:
Acrobatics+8 Survival+8 Stealth+13
Darkvision | Perception+7
Cuddles wrote:
Ya, there's no Advisor position, that's true.

Thats because all the positions are advisor positions.


F Humanoid (Goblinoid) HP 34/34 | AC 19/13/16 CMD 18| F+6 R+3 W+6
Skills:
Acrobatics+8 Survival+8 Stealth+13
Darkvision | Perception+7
Dravox Maragon wrote:
Nozhe wrote:
Uh, they tie you into the campaign, if none match is your character gonna be a good match?
Sure, they are options for doing so, but a pretty limited set of options TBH. Yes, a character can be a match if they find another way in. Essentially, this character is going to have a strong belief in the leadership of another, and that he needs to be present as "advisor" (and, of course, expects to enjoy the power he could wield in that way). I'm not finding anything amongst the campaign traits that fits that situation.

There’s more to a character than just wanting to be an advisor though. Why do they want to be an advisor?


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HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6
Nozhe wrote:
Cuddles wrote:
Ya, there's no Advisor position, that's true.
Thats because all the positions are advisor positions.

Fair.


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)
Nozhe wrote:
There’s more to a character than just wanting to be an advisor though. Why do they want to be an advisor?

Because he doesn't want to be the face, but believes he knows better than the face what to do with their talents :P

EDIT: BTW, I don't have it on the character profile yet, but I'm off on the site sketching out background/personality in a google doc. I'll move it over sometime later today when I think it's workable enough.


F Humanoid (Goblinoid) HP 34/34 | AC 19/13/16 CMD 18| F+6 R+3 W+6
Skills:
Acrobatics+8 Survival+8 Stealth+13
Darkvision | Perception+7

I’m not sure Jafar is a good concept for this XD


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)

lol, I never saw that movie so I'm not sure what you're imagining (I only vaguely know the character from references).


F Humanoid (Goblinoid) HP 34/34 | AC 19/13/16 CMD 18| F+6 R+3 W+6
Skills:
Acrobatics+8 Survival+8 Stealth+13
Darkvision | Perception+7

Basically a royal advisor/grand vizier who thinks the actual ruler is incompetent and tries to manipulate them. Probably not gonna work here since, ya’know, the ruler is another player.


Male Half-Orc (Pyro) Kineticist 2 / VMC Sorcerer (Orc)
Stats:
HP 26/26 (-0NL) |Current Burn: 0 (Limit+1/rd) | AC 15 T 12 FF 13 | Fort +8 Ref +5 Will +1 | CMB +3 / CMD 15 | Init +2 | Perception +6|Sanity: 33/33 | Hero Pts: 2/-0 | Active:
Iolandra Zamfi wrote:
Cole Burrns wrote:
With Cole's needs/attitude...I'm looking at 'Royal Assassin' at best I think.
Sometimes....people need killin'

Exactly. He has absolutely no qualms about it. Everything burns if you can get it hot enough too. And fire is usually very finite. Leaves little to trace, etc...

Forest fires aren't his thing really. Outhouses (with or without people in them) barns (again), small structures of similar nature...anything that is contained and easily burned attracts his attention. He likes the fire itself. He looks at it as alive. He's fascinated by things like fire elementals, fire-breathing dragons, and salamanders. He is just desperately trying to find someplace to call home where he can just 'fit in' somehow, if that's even possible. Although he would never admit that kind of weakness if he can help it. Does that makes sense?

He tends to be quiet and creeps people out when he does speak.


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)

yeah that sounds a bit like an extreme caricature over what I'm describing and have in mind. "Knowing better than the ruler" is not "incompetent/total takeover." More of a caring, mutually beneficial relationship (but yes, probably with slight control issues).


Male Half-Orc (Pyro) Kineticist 2 / VMC Sorcerer (Orc)
Stats:
HP 26/26 (-0NL) |Current Burn: 0 (Limit+1/rd) | AC 15 T 12 FF 13 | Fort +8 Ref +5 Will +1 | CMB +3 / CMD 15 | Init +2 | Perception +6|Sanity: 33/33 | Hero Pts: 2/-0 | Active:

Since we are walking up to it, why don't we look over the edge a bit?

WHY do we have to have a ruler? The GM is obviously letting us work this out with him...

We could try building a monster 'Democracy' or 'Ruling Council' sort of thing since nobody has a character who would want to 'be in charge?'

Or am I wrong? Cole COULD rule if he was given very little other choice, but I'm pretty sure having a CN pyromaniac as a ruler (with a negative charisma) would not sit well with many...or last very long either.


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F Humanoid (Goblinoid) HP 34/34 | AC 19/13/16 CMD 18| F+6 R+3 W+6
Skills:
Acrobatics+8 Survival+8 Stealth+13
Darkvision | Perception+7

Yeah I can’t really reconcile “knows better than you about what you should do” with “caring/mutually beneficial”

———

“ WHY do we have to have a ruler?”

Cause we’re playing Kingmaker with the kingdom building rules. Removing positions/features and we start veering more away from what we signed up for. Also I have no idea what all complications/extra work for the GM removing positions would cause.

Nozhe and Iolandra both have positive charisma scores :3

Regardless, something we need to keep in mind is that, even more so than other campaigns, this is a cooperative team game, major changes/decisions need to be gone over with the group. In play the Ruler won’t be absolute with everyone else having to do what they say without question.


Male Half-Orc (Pyro) Kineticist 2 / VMC Sorcerer (Orc)
Stats:
HP 26/26 (-0NL) |Current Burn: 0 (Limit+1/rd) | AC 15 T 12 FF 13 | Fort +8 Ref +5 Will +1 | CMB +3 / CMD 15 | Init +2 | Perception +6|Sanity: 33/33 | Hero Pts: 2/-0 | Active:
Dravox Maragon wrote:
yeah that sounds a bit like an extreme caricature over what I'm describing and have in mind. "Knowing better than the ruler" is not "incompetent/total takeover." More of a caring, mutually beneficial relationship (but yes, probably with slight control issues).

Don't forget you have the...'I didn't do it. I told him not to do it, but HE's in charge, not ME so don't blame me for the war he started...' Going on too. 'Reasonable deniability' is very useful when you're the king's advisor, but not the king.


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If no one has strong feels about being the leader that is fine. There are always NPC's that can cover that situation. Hell might make it easier to get such a different style group together.

If you absolutely dont want any of the ap traits use another I suppose. I feel like the adventure path traits are slighly stronger than regular traits, but maybe thats just me.

Rizzenmagus if by more brutal you mean prone to intimidate and violence over talking and diplomacy sure thats fine, just keep in mind there is a party invovled. The first response to anything being 'Kill it!' may not be the best for an adventure path wrapped about building a kingdom of sorts.

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