GMF's Zeitgeist Campaign

Game Master Fanguar

Current Maps:
City of Flint

Current Combat Map

Date: 3nd day of summer


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Hennet grins broadly, "I found teeth as long as my forearm. Though my own research focuses more on the biomechanics of flight. Wingspan vs weight ratio and the like. Those beasties were supposedly capable of flying, but the math just doesn't support the legends."

@Adam: Hennet isn't exactly quiet of subtle, so the group is aware of you and evidently willing to be spoken to. They are the same group that Thames pointed out to you earlier.


M Human Gunslinger 1 / Gun chemist 1 | HP 3 / 20 AC 17 T13 FF14 | CMB +4 CMD 13 | F +5 R +7 W +0 | init +3 |Tracker |
Skills:
Acrobatics +4 Bluff +7 Craft: Alch +8, Craft: Firearms +6, Intim +7, Kn: Arca +8, Kn: Eng +8, Kn: Local +7, Perc + 5, Sense Motive +1, Spellcraft +8, Survival +4

The talk of flight makes one of Adam's eyebrows rise, "Surely not? They're supposed to be huge! Anyway since I'm talking to an expert, would you care to hazard a guess how poor Nilasa ended up impaled on a fence thirty feet away from the from the forth floor window? Obviously she didn't sprout wings, but in extreme situations ordinary looking people have been known to perform feats of incredible strength. Could somebody possibly have jumped that far?"

He was extremely dubious about the facts of the story so far, because obviously she couldn't have flown, could she?


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

Alsah looks over the musicians mentioned

perception: 1d20 + 6 ⇒ (9) + 6 = 15


Human Bard Lvl 2 AC 14/12/12 / HP 21/21 / F+1, R+5, W+3 / Init. +2 / Perc. +5 / Sense Motive +8

Millicent nods at Hennet’s comments on his finds of dragons no less. It would be interesting conversation if not for the investigation of Miss Hume and her demise. The bard is surprised that Preacher mentioned her death but awaited the answer non the less as she spotted her colleague looking towards ‘The Band’ across the establishment. She too was eager to move on and see what actual information could be hand from them. She turned her attention to Hennet and his answer, if he had one.


The joviality drains from Hennet's face and is replaced with a look of shock. "Nilasa's been impaled! What do you mean? Is the girl ok?"

A murmur of shock and disbelief ripples through the bar, as the news quickly spreads.

@Alsah: They are doing their best to come across as aloof, but the group is clearly watching what you are up to. You can give me a sense motive check if you want to make a read on their behaviour.


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

sense motive: 1d20 + 6 ⇒ (19) + 6 = 25
Alsah strokes her cat's head as she watches


Human Bard Lvl 2 AC 14/12/12 / HP 21/21 / F+1, R+5, W+3 / Init. +2 / Perc. +5 / Sense Motive +8

Millicent was worries that this would happen.

She does speak up in a calm and somewhat softer tone says, ”Unfortunately no. I am sorry to say that Nilasa has passed. Hence our investigation into the circumstances that lead to her passing. I am sorry for the loss of your friend.” she lets she shock of the matter settle into those assembled.

Diplomacy to break it as gently as possible: 1d20 + 9 ⇒ (10) + 9 = 19


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Might as well get back into things with a dice roll...

sense motive assist: 1d20 ⇒ 13

Bryn watches the room at the news of Nilasa's demise, seeing who's reaction contradicts the unfortunate news.


@Bryn: The news is met with varying degrees of shock, dismay and indifference, presumably dependent on how well the individual knew the girl. You don't pick up on anybody behaving suspiciously.

@Alsah: You pick up on some nervousness in the group. Obviously, they aren't particularly keen to be of interest to the law, but they hardly seem likely to bolt in a panic. Either they are confident that you've got nothing on them, or they aren't up to anything that would get them into serious trouble.

After the initial shock fades, Hennet and his assembled peers settle back down to business, a little more somberly than before. "Thank you for your kind words. She was really more of an associate, but a lovely girl none the less. I'm saddened to hear of her passing, and the tavern with be a poorer place for her absence."

To Adam he adds, "As for your question, without knowing the exact height of the building, I can't give you the exact numbers, but some quick napkin math suggests that it would be impossible for a person to clear that distance from that height without mechanical or magical assistance."


M Human Gunslinger 1 / Gun chemist 1 | HP 3 / 20 AC 17 T13 FF14 | CMB +4 CMD 13 | F +5 R +7 W +0 | init +3 |Tracker |
Skills:
Acrobatics +4 Bluff +7 Craft: Alch +8, Craft: Firearms +6, Intim +7, Kn: Arca +8, Kn: Eng +8, Kn: Local +7, Perc + 5, Sense Motive +1, Spellcraft +8, Survival +4

Adam looked deeply unhappy at this response, "Yeah, I think you must be right... We didn't see sign of either, although if it was magic it could have faded before we got there."

Gathering his thoughts he said honestly, "I'm sorry for your loss. I don't know what Nilasa got herself mixed up in, but nobody deserves to go out like that. If there's a case to answer we'll find it."

Unless Hennet has anything more to say, Preach will say good bye and head over to the group of musicians. "Well I guess you've all heard, we're the bearers of bad news. I meant what I said to Hennet, nobody deserves to die like that. If any of you knew Nilasa please accept our condolences, but I'm afraid we need to ask some questions about her. Would you say she'd been acting normally of late? Did she mention a foreign friend, a Dr. von Recklinghausen?"

Diplomacy: 1d20 + 2 ⇒ (16) + 2 = 18


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

With Bryn picking up nothing, I'll leave it to Alsah to pursue...


Human Bard Lvl 2 AC 14/12/12 / HP 21/21 / F+1, R+5, W+3 / Init. +2 / Perc. +5 / Sense Motive +8

The bard moves along with Preacher after once again giving her condolences to the Professors.

She keeps her demeanour and tone neutral as she keeps to the mans left, "As my colleague has mentioned, we are sorry for the loss of your friend. We are merely seeking information about Nilasa to discover the truth and discover the circumstances of her passing. Anything you can share, would be most helpful"

Diplomacy Aid: 1d20 + 9 ⇒ (17) + 9 = 26 Success +2 to check


Jared, the halfling pointed out to you by Hennet, and apparently this leader of this group, puts on an obstinant look. "Ya that's rough about Nilasa, but we don't need to tell you nothing about nobody."

Hennet calls out from across the room. "Hey now, best to follow the forms of the ritual. They just want to know about your dealings with Nilasa, so play nice."

Jared gives the academics a sour look, but relents. "Nilasa didn't have any doctor friends. She was just a troublemaker and revolutionary that liked to associate with like-minded fellows." He raises his mug in toast, joined by the rest of the group, and downs his brew.

"I do know that she worked with a group of Brigands operating out of the Cloudwood. I think she was their face out in the city, out recruiting for the cause."


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

Cloudwood? Alsah perked up. though it seems to be a bit of a step up to go from recruiting to theft and drugging people

Brigands? And what cause?


Human Bard Lvl 2 AC 14/12/12 / HP 21/21 / F+1, R+5, W+3 / Init. +2 / Perc. +5 / Sense Motive +8

At hearing Jared's answer regarding the Cloudwood and a group that she dealt with she attempts to recall coming across any such information in her time here in Flint.

Knowledge Local: 1d20 + 10 ⇒ (13) + 10 = 23


M Human Gunslinger 1 / Gun chemist 1 | HP 3 / 20 AC 17 T13 FF14 | CMB +4 CMD 13 | F +5 R +7 W +0 | init +3 |Tracker |
Skills:
Acrobatics +4 Bluff +7 Craft: Alch +8, Craft: Firearms +6, Intim +7, Kn: Arca +8, Kn: Eng +8, Kn: Local +7, Perc + 5, Sense Motive +1, Spellcraft +8, Survival +4

Sense Motive: 1d20 + 1 ⇒ (5) + 1 = 6

Preach gave Jared a critical look before relenting, the man seemed to be perfectly earnest. At the mention of the Cloudwood his heart sank, this case was getting more and more convoluted by the minute.

With one eyebrow raised he replied, "Cloudwood, brigands... Sounds like Nilasa led an eventful albeit short life. I don't suppose you know any further details?"


The halfling shrugs, "She didn't really specify which particular band she was dealing with. As for cause, you know, the usual pro green-faith, old gods stuff that most of those groups espouse."

@Millicent: The Cloudwood refers to the mountainous, heavily forested eastern verge of the city. Sparsely populated, the area is known to be the haunt of a number so small gangs and other folks who want to avoid the law. You know that a number of the Duchess' followers from the city are believed to have fled to that district following her capture.

@Preach: You don't get a good read on the fellow.

"Not really. She was a firebrand, always pushing for less talk, more action. Always gave us grief about us wanting to spark change with our words, instead of our deeds."


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

So a radical of some flavour. But I do sympathise a bit.

Did she have any friends here? They should be told of her passing.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

In case there's more to learn...
knowledge local @ Cloudwood: 1d20 + 6 ⇒ (18) + 6 = 24

"The green faith? That doesn't sound like it would line up with the folks here. What are your thoughts on it?"

diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20

"If she didn't know any doctors, do you know who else she might have crossed that might have posed as one?"


@Bryn: Nothing really else beyond what I posted previously, if you're looking for a specific bit of info let me know.

"Friends? I mean she was friendly with everyone. Would usually come here with her boss and coworkers after shift, or with her boyfriend, some Danoran guy."

At Bryn's comment, there's various snorts of derision from the table.

"Really? A bar full of anti-establishment types wouldn't support an anti-establishment ideology? Please. Technology isn't doing anything but lining the pockets of the factory owners. As for Doctors, the city is lousy with them. Bunch of quacks, if you ask me."

@all: You've picked up the main clues from here, if you're ready to move on. You now know that Nilasa had ties to criminal activities.


M Human Gunslinger 1 / Gun chemist 1 | HP 3 / 20 AC 17 T13 FF14 | CMB +4 CMD 13 | F +5 R +7 W +0 | init +3 |Tracker |
Skills:
Acrobatics +4 Bluff +7 Craft: Alch +8, Craft: Firearms +6, Intim +7, Kn: Arca +8, Kn: Eng +8, Kn: Local +7, Perc + 5, Sense Motive +1, Spellcraft +8, Survival +4

I'm ready to move on.
Feeling a little jittery, Preach ran his hand through his hair and replied, "This one certainly seemed to be a quack... Anyway I think we've troubled these good folk long enough. We should get a move on, they're going to want a report back at base."

Preach didn't relish the prospect of that, all they'd uncovered so far was a list of questions with no answers.


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

Good idea Adam and Alsah starts heading to the door
Many questions, few answers. Well we are only starting this investigation

damn it, I just realised I was going to cast a whispering lore spell, but I forgot. Oh well, next time


Human Bard Lvl 2 AC 14/12/12 / HP 21/21 / F+1, R+5, W+3 / Init. +2 / Perc. +5 / Sense Motive +8

The bard nods to The Band members, "Thank you for your time."

She looks to her fellow Constables, "Agreed. Let us head back, it has been a busy day."

She departs from the tavern while reviewing her notes.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Ok to move on. No need to add more.


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

yup, yup


The party tired from the long day, swings by the office to drop off their samples for analysis and to return their issued equipment to lockup. You scatter to your respective domiciles for the evening.

2nd day of summer

Calendar:

The region generally uses a simple calendar devised over a millennium ago by the skyseers of Risur. This calendar divides the year into four 91-day seasons, each starting on an equinox or solstice. After the 91st of Winter, one extra day is used to celebrate the new year. The most common celestial rhythm is the cycle of the moon over 29 and a half days. People might say something happened “a month ago,” but individual months are not named. Instead dates are referenced in the format “17 Spring 473 a.o.v.”

The next morning finds you bright and early at your desks finishing up paperwork regarding the events of the past day. Morning meeting time rolls around and the office's constables gather for Assistant chief inspector Delft to go over the day's new assignments. He points out a bespectacled dwarf. "This is Dr. Runemace, one of the boffins from forensics, he's been burning the midnight oil analyzing the samples you brought in last night. I'm temporarily assigning him to field work to help out on this case. His expertise might prove to be useful to the investigation."

Enter Kortemir

Kortemir:

Analysis of the fey pepper laced candies revealed various phenolic compounds found in citrus, suggesting that the drug itself would have flavor notes of grapefruit.

Analysis of the blood sample from the alleyway found it to be heavily infused with necrotic energy.

The sample on the handkerchief from the hostel was a strange mix of burnt oil and human blood.

Current main leads:
1. Heward Sechim - Nilassa's boss, who paid her bail from her last arrest.
2. Bail certificate from the Parity Lake police department. They should have a record of her arrest.
3. Dr. von Recklinghausen was dealing with the Danoran consulate to get a travel visa, as such they should have more information about him.


M Human Gunslinger 1 / Gun chemist 1 | HP 3 / 20 AC 17 T13 FF14 | CMB +4 CMD 13 | F +5 R +7 W +0 | init +3 |Tracker |
Skills:
Acrobatics +4 Bluff +7 Craft: Alch +8, Craft: Firearms +6, Intim +7, Kn: Arca +8, Kn: Eng +8, Kn: Local +7, Perc + 5, Sense Motive +1, Spellcraft +8, Survival +4

Paperwork always felt like it took forever and Preach had been dreading it, especially since they had more questions than answers.

After listening to Dr. Runemace's analysis, Preach asked, "Thank you doctor. How potent would you say these fey pepper candies are? Would they significantly affect an average person's judgement? What's the onset time like?"

GM can we also ask around to see if Dr. von Recklinghausen is known to the law?


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Short but very solidly built, Dr. Runemace has red hair and beard and is wearing a lab coat. His expression is serious and wears multi-spectacles, which he flips up to address you.
He gives you all a short bow.
”Iz good to meet you Team Seven. I am Doctor Kortemir Runemace.” He said in a thick Drakr accent.

He passed out folders to each of you. Then he put up a large paper on a stand and pointed to various diagrams and formulae with a pointer stick.

”First report: {tap} Analysis of Candies found in a box marked with the icon of the Thinking Man’s Tavern found in the victim’s room. We have confirmed that they have been laced with Fey Pepper; an illicit, mood elevating drug. As you can see, here, {tap} there were also various phenolic compounds that are typically found in citrus. This suggests that the drug itself would have flavor notes of grapefruit.”

He flipped the paper over.
”Second report: {tap} Analysis of oddly coagulated blood in a smear of mud, sample left in the alleyway a person of interest was seen fleeing through. {tap} The faint coppery smell is very suggestive of fey blood, but we can’t pin it down with the amount we had to analyze. {tap} However, we WERE able to determine that the sample was heavily infused with Necrotic energies.”

He flipped the paper over again.
”Third report: {tap} Analysis of the sample on the oily pocket handkerchief from the person of interest’s room at the hostel. {tap} As you can see here, there is a certain amount of a light oil that we confirm as high quality weapon oil. Also, {tap} as you can see here, {tap} the other substance on the handkerchief is black and viscous and has the odor of burnt axle grease. However, a close analysis shows that the substance is an unusual mix of burnt oil and human blood.”


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Dr. Runemace frowned in thought at Preacher's question and went "Hmmm".
What do I know of Fey Pepper?
Know:Arcana: 1d20 + 7 ⇒ (8) + 7 = 15
Know:Nature: 1d20 + 8 ⇒ (1) + 8 = 9


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

Burnt oil and human blood? Was it also influenced by necrotic energies?


Human Bard Lvl 2 AC 14/12/12 / HP 21/21 / F+1, R+5, W+3 / Init. +2 / Perc. +5 / Sense Motive +8

Good day to you Dr. Runemace. Glad to have you on the team." The bard says in a welcoming manner. As the dwarf rattles off his discoveries, she makes notes of the finds within her notebook.

I am not sure how the specific places lay out within the city, but Dr. von Recklinghausen (the Danoran Embassy again and then to Heward Sechim?


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

the name is somewhat odd. Maybe someone has heard of him? Also, is that name from a specific land/kingdom? Maybe there is an enclave or place where people of that nationality congregate. Of course, that is likely for a wider investigation. I guess we could see if we could assign some ordinary police to follow up on these things. I vaguely recall we might be able to do that.


@Preach: You definitely could. That would be more of a put in a request and wait for any hits, type of thing. I don't anyone wants to RP digging through case files and submitting requests to other jurisdictions.

@Kort: It's a mood elevating drug. Fairly popular, not particularly addictive or dangerous. At the levels in the candies, it would have put the affected individuals in a relaxed, agreeable state.

@Millicent/All: I linked a map of the city in the campaign description showing the layout of the city.

@Alsah: Yup, you could call in a favor from the city cops.


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

Why don't we put out an alert to the local forces to find and hold Dr. von Recklinghausen as a person of interest Alsah says. We can focus on the factory owner then. They may not find him, but negative information can be useful


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

"That sounds like a plan that gets me away from filling out paperwork. Let's do it," says Brynn, tossing his pen on top of the current pile.


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK
Preacher wrote:
"...How potent would you say these fey pepper candies are? Would they significantly affect an average person's judgement? What's the onset time like?"

"Hmmm..." Said Dr. Runemace, stoking his pipe thoughtfully . Well, it is a mood elevating drug. Fairly popular, not particularly addictive or dangerous. At the levels present in the candies, it would have put the affected individuals in a relaxed, agreeable state."


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK
Alsah wrote:
"Burnt oil and human blood? Was it also influenced by necrotic energies?"

"Hmm. Nothing indicated by our tests."


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

He flipped the paper over again.
"Fourth Report; {tap} Analysis of the liquid left in the vial taken from the clothing of the victim.
{tap} From the residue, it once contained a potion of invisibility. Creating or possessing such a potion is a crime without the proper permits."


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

Alsah will go about putting out an alert to hold the good doctor if found
Less paperwork is good
Alsah replies to Dr Runemace. Since she is dead, I think we can overlook that crime. But it is interesting information.


Human Bard Lvl 2 AC 14/12/12 / HP 21/21 / F+1, R+5, W+3 / Init. +2 / Perc. +5 / Sense Motive +8

Millicent nods and writes the information down. She looks up and comments aloud in her thoughts, ”So some of the staff were drugged to feel more compliant as the young woman appears to have consumed an invisibility potion to do a task of some type within the Danoran Embassy, is somehow seen by the Chief of Security and is chased perhaps thrown out the third floor flies for a short duration, is shot, and falls upon the fense of the Embassy. An, odd matter in deed that needs more answers.”

”Shall we head out, appears we will be busy hunting down more answers to many questions?” she asks of the group.


M Human Gunslinger 1 / Gun chemist 1 | HP 3 / 20 AC 17 T13 FF14 | CMB +4 CMD 13 | F +5 R +7 W +0 | init +3 |Tracker |
Skills:
Acrobatics +4 Bluff +7 Craft: Alch +8, Craft: Firearms +6, Intim +7, Kn: Arca +8, Kn: Eng +8, Kn: Local +7, Perc + 5, Sense Motive +1, Spellcraft +8, Survival +4

Preach nodded "Yes, I think we should pay this Heward Sechim a visit..."

GM do we need to do anything to ask around about Dr. von Recklinghausen?


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

"Do we have a map of the embassy? Which areas would only be accessible to an outsider via invisibility?"


@Preach: nothing as as players.

@Bryn: The upper floors of the consulate are not open to the public, and that was where Nilassa was found.

Filling out the necessary forms, you arrange to send word to the district precincts to keep an eye out for the good doctor and request any information on the suspect be forwarded to the office.

That handled, you prepare to head out to visit Sechim’s Alkahest & Etchings in the Parity Lake district. Let me know if you are switching up your load out

Grabbing a carriage, you make your way to Nilassa's place of employment. When you arrive at your destination, it’s obvious that something’s a little different with Heward’s factory. It is part of a whole section of lake-side factories all contributing to Risuri military and naval resources, but the Sechim factory is the only one not being protested.

The factory to its left, which uses various drills and bores to finely machine cannons, guns, and steamworks, is surrounded by a small mob of women singing traditional Risuri folk songs. Thick metal chains are wrapped around the double doors leading into the bore factory, and the entrance is guarded by burly men.

Knowledge (Local) DC 13):
You recognize the guards as off-duty police officers.

An identical scene fronts the factory to the right, which employs hundreds of people to manually sift firedust into different grains and package it into charges with bullets for firearms. And across the street three smaller factories all have comparable crowds.

Millicent(Docker) or know(local)DC15:
The women are the wives, mothers, and daughters of factory workers, and their protest is the second stage of a months-long conflict with the factory owners.

Previously small groups of dockers had come to argue for better working conditions for the workers. Momentum had built and there was talk of having a worker walkout. The owners retaliated by locking their factories in the middle of a shift, and they refused to let anyone leave unless they produced their quota, and even then only if a new worker came in to replace them. Also, they’re not paying any workers until the protests end.

Now the women are protesting to try to get their loved ones free. Similar protests dot the district, since many factory owners coordinated their actions.

Despite the lack of protest, there is still a trio of guards standing in front of the Alkahest factory.


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

know local: 1d20 + 5 ⇒ (10) + 5 = 15

The guards are police. Off-duty work. She shrugs They don't get paid a lot so, okay

But what's going away


Human Bard Lvl 2 AC 14/12/12 / HP 21/21 / F+1, R+5, W+3 / Init. +2 / Perc. +5 / Sense Motive +8

The woman gives a Witch a nod at her observation of the men playing guards

"Cannot fault the good woman there, protesting for their husbands, sons, and brothers, when all the workers are asking for is better working conditions. Heck, if someone tried to lock me in, from leaving, I would riot too! I cannot believe such practices are legal."

( Which begs the question, is locking people in a workplace until they reach some quota legal? )

The woman has a frustrated look on her face, wanting to help, yet is presently here on another matter all together. She approaches the Sechim’s Alkahest & Etchings, looking to the trio before them, "Excuse us, we have business with the proprietor ." And starts to move past them not really awaiting for a response.


M Human Gunslinger 1 / Gun chemist 1 | HP 3 / 20 AC 17 T13 FF14 | CMB +4 CMD 13 | F +5 R +7 W +0 | init +3 |Tracker |
Skills:
Acrobatics +4 Bluff +7 Craft: Alch +8, Craft: Firearms +6, Intim +7, Kn: Arca +8, Kn: Eng +8, Kn: Local +7, Perc + 5, Sense Motive +1, Spellcraft +8, Survival +4

Quietly Preach observed, "Nobody is protesting outside Alkahest & Etchings. I wonder why..."

He had a feeling this might be important but he couldn't put his finger on why.


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Dr. Runemace descended from the carriage, carrying his gently clinking work valise. Donning his top hat and coat, he followed his new companions across the street to Sechim's Alkahest & Etchings.
Know:Local: 1d20 + 4 ⇒ (5) + 4 = 9
Know:Local: 1d20 + 4 ⇒ (6) + 4 = 10


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

Maybe he is not trying to lock up his employees?


M Human Gunslinger 1 / Gun chemist 1 | HP 3 / 20 AC 17 T13 FF14 | CMB +4 CMD 13 | F +5 R +7 W +0 | init +3 |Tracker |
Skills:
Acrobatics +4 Bluff +7 Craft: Alch +8, Craft: Firearms +6, Intim +7, Kn: Arca +8, Kn: Eng +8, Kn: Local +7, Perc + 5, Sense Motive +1, Spellcraft +8, Survival +4

Preach replied, "What I mean is, most business men are cut from the same cloth. They're all about maximizing profit, fiduciary duty to their share holders and all that. I'm wondering is this Heywood Sechim different or is his business so profitable he can afford to treat his employees better?"


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

knowledge local: 1d20 + 5 ⇒ (19) + 5 = 24

Ughh... I hate it when you write out your post, hit submit, and then the forums complain about losing your post and having to backtrack... looks like I'll have to circle back to this.

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