GMF's Zeitgeist Campaign

Game Master Fanguar

Current Maps:
City of Flint

Current Combat Map

Date: 3nd day of summer


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M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Dr. Runemace came into the squad room and peered about, looking for someone.
"Squad Seven iz not back yet? Bozhi moi, the reports, they pile up..."

Still here!


Human Bard Lvl 2 AC 14/12/12 / HP 21/21 / F+1, R+5, W+3 / Init. +2 / Perc. +5 / Sense Motive +8

Good to know Kortemir. Apologies it is taking so long. Part of the play by post process I suppose. Hopefully we wrap it up here with the Band here soon.


Glad to hear it. The team should be done for the day.

We can just jump cut to the next morning in the office and bring you in, once everyone is finished with the tavern scene.


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

All finished here


Human Bard Lvl 2 AC 14/12/12 / HP 21/21 / F+1, R+5, W+3 / Init. +2 / Perc. +5 / Sense Motive +8

All done and ready to continue.


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Should I also have analyzed the potion bottle

Quote:
...empty potion vial tucked into her top...

in post 977?

Or do the autopsy report on the body itelf?


Right you are. From the residue, it once contained a potion of invisibility. Creating or possessing such a potion is a crime without the proper permits.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

@team - does anyone have a better way to deal with the guys in the back? With green counting as double terrain, it'll take forever to go around since there's a 10' difference in height from the spaces in front.


Human Bard Lvl 2 AC 14/12/12 / HP 21/21 / F+1, R+5, W+3 / Init. +2 / Perc. +5 / Sense Motive +8

Plan before entangle was to use Silent image to create 8 or so illusionary Risiry soldiers. At least give them other targets an/or make them rethink that we have more people than we presently do. But I have at least another round in the entangle (which includes a new save to see if I am stick as well)


Also don't forget that you're officers of the law, not just a random adventurers. Remember to flash the badge once in a while.


Human Bard Lvl 2 AC 14/12/12 / HP 21/21 / F+1, R+5, W+3 / Init. +2 / Perc. +5 / Sense Motive +8

Do not forget bonuses for Inspire Courage (+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.)

Not sure if everyone has been including those for attack and dmg.

I have it up and lingering performance has it until the start of my next turn.


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

On vacation to Alaska for a couple weeks. Bot me as needed!


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Holy smoke, Alaska is awesome!


Human Bard Lvl 2 AC 14/12/12 / HP 21/21 / F+1, R+5, W+3 / Init. +2 / Perc. +5 / Sense Motive +8
GMFanguar wrote:
Do you want to just time jump to continue on with this thread, or pursue something else?

I suspect that we have 2-3 days before the Skyseer gets to us and we are ready. (1 day to send a messenger and have them return with reply, 1 day for skyseer to get to Risur proper and then rest which also gives the mayor to get the goats blood we will need, and day 3 to go and start up and be ready at the top of cauldron hill)

So I am game to follow down the boat lead stake out the factory as well.


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

sounds like a plan


Human Bard Lvl 2 AC 14/12/12 / HP 21/21 / F+1, R+5, W+3 / Init. +2 / Perc. +5 / Sense Motive +8

Good morning all.

It would appear that our GM has gone AWOL, having not posted here for over a month now (and since the 15th on another alias.)

I am sure like me most have felt the slower pace of the game over the last many months has slowed as well. With most of us closing in on almost three years of the game, it is sad to see it end.

I would very much like to continue, but it would have to be at much faster pace, that I have not really seen in the play-by-post medium of the these forums.

If this end, I want to wish everyone the best in their future gaming and lives. Perhaps we will cross paths again.


M Human Gunslinger 1 / Gun chemist 1 | HP 3 / 20 AC 17 T13 FF14 | CMB +4 CMD 13 | F +5 R +7 W +0 | init +3 |Tracker |
Skills:
Acrobatics +4 Bluff +7 Craft: Alch +8, Craft: Firearms +6, Intim +7, Kn: Arca +8, Kn: Eng +8, Kn: Local +7, Perc + 5, Sense Motive +1, Spellcraft +8, Survival +4

I've seen many players vanish without a word over the years from these boards and it leaves me wondering and hoping they're all right.

GM Fanguar if you don't have time anymore that's OK, obviously we'll be disappointed but it would be a kindness if you could say goodbye if that's what you intend.

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