Kingmaker: Varnhold Vanishing (Inactive)

Game Master BloodWolven

Elkheart

The Greenwatch Wardens

Varnhold

Combat Map

Tomb Map

Varnhold Map.

Bounties!!


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Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Does it appear to be enough crows to be still problematic? If so I will launch another volley. I was also hoping that be targetting the carrion itself it might burn off.

Once the crows are dealt with Quince continues on with the others toward te fort keeping just off the road incase they left more traps. Following the path as it loops around the far side of the for. He keeps his weapon sheathed but he does have his shield out.

How close are they going to let us get.


Female Aasimar Druid (Menhir Savant) 6 HP: 55/55 Saves: 12/10[11]/16 AC: 16[23]/12[15]/14[20] CMD: 13[12] Initiative: +2[3] Perception: +17 Wildshape: 1/3 Place Magic: 5/8 Saves Reroll: 1/1 Iodren HP: 32/33 Saves: 6/9/4 AC: 19/14/15 CMD: 20

Delilah flies back down to give an update. "You got their attention this time. At least a dozen spriggans are in the tower trying to see what's going on."


The first blast would have charred the carrion. The second blast would have made it ash. The crows are now eating off their fallen brethren. You could send another volley, from your distance it would be hard to tell if the swarms are fully dispersed.

You get to the gate without any attacks. Looking up you see two spriggans. They wait for you to say something.

Delilah if you go into the air again:
The spriggans have organized. Five large stand behind the gate with boulders next to them and in hand. With four wolves with them. Four small stand upon the tower with crossbows.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince mentions to the others, "I am going to speak in Aklo, it might go a little ways."

As he approaches, he calls out in Aklo, "Hello, you have not opened fire on us yet so you are wise enough to hear us out. That is a good place for us to start. We had expected to find the folk of this village here. Our hope is that they live and that we might bring them safe home. That is the beginning and end of our desires. We mean you no harm." He looks at the two spriggans. "Perhaps you have a leader that would care to speak with us face to face."

Diplomacy +2 for Fey: 1d20 + 22 ⇒ (5) + 22 = 27


Female Aasimar Druid (Menhir Savant) 6 HP: 55/55 Saves: 12/10[11]/16 AC: 16[23]/12[15]/14[20] CMD: 13[12] Initiative: +2[3] Perception: +17 Wildshape: 1/3 Place Magic: 5/8 Saves Reroll: 1/1 Iodren HP: 32/33 Saves: 6/9/4 AC: 19/14/15 CMD: 20

Delilah flies away to go find Iodren and wait for the signal if they were to attack the flank.
Delilah stealth tiny size: 1d20 + 3 + 8 ⇒ (4) + 3 + 8 = 15
Iodren stealth: 1d20 + 12 ⇒ (8) + 12 = 20 +4 more in tall grass


In Alko the spriggan responds:
"I am the leader of our tribe. Let us open the doors and welcome you and an escort into OUR fort."

As the spriggan seems to inflate just a little and hits his chest the gates open below him. Two large spriggans have heaved the gate open. You can see three more large spriggans stand with boulders in hands and beside them are four wolves.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Is there a map? Is there any sign of prisoners with the Spriggans. Short of a map how many could get caught in a fireball or a ring of wall of fire. Not that anyone would cast such things.

I realized my own picturing of this fort is mostly wood palisade based on the art on the map of the town. But that might be presumptuous. Is it mostly wood? Stone? One of those rare forts made from left over pumpkin pie?


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M Aasimar (Elf)
Vital Stats:
HP 56/56 | AC25, T25, F19, CMD33+ | F+11, R+14. W+12 | Init+4 | CMB +8/10+ | Speed 50' | Per+15
Unchained Monk 5/Evangelist of Irori 2
Skills:
Acrobatics+14~, Bluff+1, Climb+7-, Diplomacy+13, Escape Artist+4-, Knowledge (Religion)+11, Linguistics+13, Perception+15, Perform (sing)+13, Sense Motive+17, Stealth+4-, Swim+7-

I hope not. I doubt we've got enough whipped cream.


Male Elf CN Gestalt Druid (Nature Fang) / Shifter (Mooncaller) 7| 30ft speed | HP: 62/62| AC: 26/21/22|Init: +5|Perc: +14|Fort: +13|Ref: +15|Will: +16|CMB: +9 CMD: 22|C.LB +1:+11;1d8+3|Q.Staff: +9;1d6+3|Claws: +11;1d6+4|
Skills:
Acro:+14| App:+3|Bluff:+0|Clim:+6|Diplo:+0|Disg:+0|E.A:+4|Fly:+8|H.A:+5|Heal:+10|Inti :+0|K.Nat:+13|K.Geo+13|K.Pla:+6|K/Loc:+4|Ling:+10|Ride:+4|SM:+6|Sleight:+10 |Spell:+13|Stealth:+14|Sur:+14|UMD:+0|

Looks promising. Could be a trojan horse or a red wedding here....


No map. If you want to hit most of em with a fireball it could be possible or use a wall of fire to separate them...

No signs of prisoners. You can barely see inside. No signs that there are prisoners either...

The fort is made mostly of wood. Pumpkin pie?!!!


M Aasimar (Elf)
Vital Stats:
HP 56/56 | AC25, T25, F19, CMD33+ | F+11, R+14. W+12 | Init+4 | CMB +8/10+ | Speed 50' | Per+15
Unchained Monk 5/Evangelist of Irori 2
Skills:
Acrobatics+14~, Bluff+1, Climb+7-, Diplomacy+13, Escape Artist+4-, Knowledge (Religion)+11, Linguistics+13, Perception+15, Perform (sing)+13, Sense Motive+17, Stealth+4-, Swim+7-

The monk adjusts position as required to keep the group, and the fort gate, in sight. He's waiting for some sign of attack, or a signal to pull them forward, out of reserve. Trying to fulfill the assigned role.


Female Aasimar Druid (Menhir Savant) 6 HP: 55/55 Saves: 12/10[11]/16 AC: 16[23]/12[15]/14[20] CMD: 13[12] Initiative: +2[3] Perception: +17 Wildshape: 1/3 Place Magic: 5/8 Saves Reroll: 1/1 Iodren HP: 32/33 Saves: 6/9/4 AC: 19/14/15 CMD: 20

Delilah waits hidden with Iodren.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince smiles, motioning to those with him, he continues in Aklo, "You see my escort before you. We are a tight knit unit." As he awaits whether the idea of the whole team coming in is rejected or not he turns to those with him in common he whispers quietly. His mannerisms seem to be for a different conversation. Like they are quietly discussing who would be a single escort if the position was forced. "Is it worth trying to talk to them? Or blast now?"

Bluff: 1d20 + 8 ⇒ (11) + 8 = 19 Trying to convey that there is nothing nefarious about our conversation.


In Aklo one of the ones holding the door asks:
"He talking about attacking us?"

The boss above also says, "Shut the gates, fight for your lives!"

As Quince asks the question to the group standing beside him, the situation quickly changes. As aggression can easily be seen upon those who perceive a threat... We will be going by initiative as words spoken might change the situation again...

Surprise Round (all players next to Quince may act)(Other players please state how far away you are - Init:

sense motive: 7d20 ⇒ (19, 2, 20, 17, 4, 17, 19) = 98
perception: 7d20 ⇒ (13, 12, 10, 11, 19, 3, 1) = 69 +7

Initiative:
door holders: 1d20 + 4 ⇒ (12) + 4 = 16
on the watch tower: 1d20 + 4 ⇒ (18) + 4 = 22
wolves: 1d20 + 4 ⇒ (1) + 4 = 5
wolf tamer: 1d20 + 4 ⇒ (19) + 4 = 23 with boulder in hand
two hurlers: 1d20 + 4 ⇒ (10) + 4 = 14 with boulder in hand
Quince: 1d20 + 6 ⇒ (2) + 6 = 8
Delilah: 1d20 + 3 ⇒ (5) + 3 = 8
Dinenen: 1d20 + 4 ⇒ (14) + 4 = 18
Lykan: 1d20 + 5 ⇒ (3) + 5 = 8
Sindri: 1d20 ⇒ 11
St. John Smythe: 1d20 + 3 ⇒ (18) + 3 = 21
Cleo: 1d20 ⇒ 7
Jorne: 1d20 ⇒ 6
Ick: 1d20 ⇒ 10
Other: 1d20 ⇒ 12

The spriggan that said he was the boss quickly shouts and with a flick of the wand in its hand darkness falls upon Quince and those around him.

St. John Smythe and Dinenen, then the door holder... then the rest next to Quince and those with a high enough perception check to act.


M Aasimar (Elf)
Vital Stats:
HP 56/56 | AC25, T25, F19, CMD33+ | F+11, R+14. W+12 | Init+4 | CMB +8/10+ | Speed 50' | Per+15
Unchained Monk 5/Evangelist of Irori 2
Skills:
Acrobatics+14~, Bluff+1, Climb+7-, Diplomacy+13, Escape Artist+4-, Knowledge (Religion)+11, Linguistics+13, Perception+15, Perform (sing)+13, Sense Motive+17, Stealth+4-, Swim+7-

Well, if we moved from L15 to the L2 closer to L10, we should have kept really good cover. That L2 to L11 is a lot more dicey, but once they are paying attention to the team by the gate, it could be tried . . ..

The corner of L11 is around 250' feet off, estimated. That's normally a -25 to a Perception check. So, it should help with a slow, cautious sneak up, trying to use the building itself as cover.

Stealth: 1d20 + 3 ⇒ (13) + 3 = 16

160' of movement is a full run. Means Dinenen is probably 3 rounds from helping. But he really couldn't get much closer and hope to stay hidden.


The spell is deeper darkness, so darkness does come upon you, turning the bright light to dim. Also Quince gets a Will Save DC 18.

Dim light:
Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself. Areas of dim light include outside at night with a moon in the sky, bright starlight, and the area between 20 and 40 feet from a torch.

Those still able to see, watch as the leader's 'wand' explodes in a glob of darkness that begins to envelope him. Deeper darkness is now over the watchtower, gate, and 20 foot radius from Quince.

Combat Map - Many will be off the map, please put on closest square and mark how far off!

Dinenen, you could have been sneaking forward at half speed if you want... putting you at: 250- half speed for 6 rounds or once you want to stop. This goes for everyone sneaking in too!

RECON!!! Only one large spriggan opened the gate. The other one is up on the watch tower with the leader.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Surprise Round

When the lights go down. Quince drops low and keeps his shield high. He draws the wand of fireball and sends a small mote of fire into the courtyard of the fort. The tiny mote runs through the gate at an upward angle and bursts into a fiery explosion.

Quince is sending the mote at high angle through the gate. I am hoping that if I get it high enough it might blow some of the Sprig on the wooden platforms out! I put a red ring where I was thinking.

Fireball: 5d6 ⇒ (4, 5, 3, 2, 3) = 17


Female Aasimar Druid (Menhir Savant) 6 HP: 55/55 Saves: 12/10[11]/16 AC: 16[23]/12[15]/14[20] CMD: 13[12] Initiative: +2[3] Perception: +17 Wildshape: 1/3 Place Magic: 5/8 Saves Reroll: 1/1 Iodren HP: 32/33 Saves: 6/9/4 AC: 19/14/15 CMD: 20

Are there 'tall grass, weeds, and other plants' where the spriggans on the ground are? Wondering whether entangle would be useful or not.

"Time to go Iodren. Wait for them to stop throwing fireballs." She casts acid maw on her companion then flies up into the air towards the wall. Looks like wooden palisades? I have 60ft. fly speed. If each square is 10ft. I can probably make it in 1 move action after casting a spell? Arrow on the map for where I want to move


Surprise Round!

low hits the spriggan with fireball 75% chance to hit it: 1d100 ⇒ 19
low hits on spriggan edge, 50%: 1d100 ⇒ 62

Fireball goes off early and the back blast hits St. John and Jorne.
17 fire damage! Reflex Save DC ??? for 8 damage.

Delilah, you are fine with your actions but they will happen in Round 1. Unless you hit the Perception DC 27: 15+12 (distance) to hear the whisper. You might and then you must choose move or standard action.


M Aasimar (Elf)
Vital Stats:
HP 56/56 | AC25, T25, F19, CMD33+ | F+11, R+14. W+12 | Init+4 | CMB +8/10+ | Speed 50' | Per+15
Unchained Monk 5/Evangelist of Irori 2
Skills:
Acrobatics+14~, Bluff+1, Climb+7-, Diplomacy+13, Escape Artist+4-, Knowledge (Religion)+11, Linguistics+13, Perception+15, Perform (sing)+13, Sense Motive+17, Stealth+4-, Swim+7-

Half speed (20') for 6 rounds is 120'. 250'-120' is 130' 20' off side of map from position shown. No other movement given surprise round and my ignorance.


Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 25/60 | F +8 R +6 W +4 | Init +3 | Perc +12

St. John gets burnt by the fire and steps forward and attacks the giant.

Reflex Save: 1d20 + 10 ⇒ (4) + 10 = 14 Standard wand should be DC 14 I believe but not sure if I make it.

+1 Falcata PA: 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22 Damage: 1d8 + 8 + 4 ⇒ (1) + 8 + 4 = 13 20% Miss chance, low misses: 1d100 ⇒ 10


Male Elf CN Gestalt Druid (Nature Fang) / Shifter (Mooncaller) 7| 30ft speed | HP: 62/62| AC: 26/21/22|Init: +5|Perc: +14|Fort: +13|Ref: +15|Will: +16|CMB: +9 CMD: 22|C.LB +1:+11;1d8+3|Q.Staff: +9;1d6+3|Claws: +11;1d6+4|
Skills:
Acro:+14| App:+3|Bluff:+0|Clim:+6|Diplo:+0|Disg:+0|E.A:+4|Fly:+8|H.A:+5|Heal:+10|Inti :+0|K.Nat:+13|K.Geo+13|K.Pla:+6|K/Loc:+4|Ling:+10|Ride:+4|SM:+6|Sleight:+10 |Spell:+13|Stealth:+14|Sur:+14|UMD:+0|

Seeing the situation unfold, the elf shakes himself and gives himself the grace of a cat.

With that done, he hugs cover and proceeds to move swiftly towards the fort.

Cast Cat's Grace.
Move forward using the buildings for cover.
Stealth 1d20 + 13 ⇒ (14) + 13 = 27
Moving From L2 towards L11. Wasn't that far off but I could use the cover from there to attempt a sneak in.


Female Aasimar Druid (Menhir Savant) 6 HP: 55/55 Saves: 12/10[11]/16 AC: 16[23]/12[15]/14[20] CMD: 13[12] Initiative: +2[3] Perception: +17 Wildshape: 1/3 Place Magic: 5/8 Saves Reroll: 1/1 Iodren HP: 32/33 Saves: 6/9/4 AC: 19/14/15 CMD: 20

Perception: 1d20 + 17 ⇒ (16) + 17 = 33
standard to buff my tiger. Then I'll move in round 1 I guess.


HP: 38 BaB 3 AC 18 T: 14 FF: 14 Fort: 9 Ref: 9 Will: 9(14 vs charm/compulsion)
Resources used::
3rdx2, 2ndx2 1stx1

Not entirely sure where I was, and perception is not my forte, so I'll just assume I go on round 1. My keen gnomish senses ought to get me through the darkness, and I put a yellow circle where I plan on hucking my fireball

"Well, if we're throwing fire, I'll get in on that!" Sindri hucks a fireball at the baddies.
Fireball to hit: 1d20 + 5 ⇒ (18) + 5 = 23
Fireball, DC 20: 10d6 + 10 ⇒ (3, 2, 4, 4, 4, 1, 2, 6, 5, 4) + 10 = 45


vital:
Fighter/Rogue 5 | HP: 53/58 9n| AC: 20, T: 14, FF: - | Fort: +6, Ref: +8, Will: +6 | CMB: +8, CMD: 22 | Init +4, Perception +6, Sense Motive +5 |
Skills:
Acro +10, Bluff +5, Climb +7, Diplo +7, HandAni +5, Heal +1, Inti +5, K(Eering/Local/Nob) +6/7, Lingu +6, Ride +9, Stealth +9, Surv +5, Swim +7

Walking up to fort

He casts shield other upon Quince with a wand and then puts it away.

Quince:
After the incident with Saibien, he became a bit protective of Cleo to say the least. This is now upon you, and he would have had a long talk with each Warden. Particularly about the following:
the sworn protector may select a ward, a person whom she must protect no matter what the cost. When in combat and the sworn protector’s ward is within 10ft of their ward’s position, the ward gains a +1 morale bonus to their AC and savings throws. This bonus increases by +1 at 5th level.

To select a ward, the sworn protector must take ten minutes discussing tactics and practicing with his ward so that he may learn how best to protect him, and from there on he practices those tactics when he readies his maneuvers.

Surprise Round

Seeing as Quince lights him on fire he moves back though still within 5 feet. Pulling out one of his wands he casts a spell in defense on himself, shield. "Azareth Abjur Discos."

Round 1
He waits for everyone to go before he sees an opening.


Round 1

On the watch tower the spriggan fights with the black glob and gets pushed off the tower by imbalance and the large one moving forward.

The large one hurls a boulder at Quince.
1d20 + 5 ⇒ (20) + 5 = 25 damage: 2d8 + 5 ⇒ (4, 5) + 5 = 14
confirm: 1d20 + 5 ⇒ (12) + 5 = 17 damage: 2d8 + 5 ⇒ (5, 3) + 5 = 13
Low-light vision, no concealment.
The small one still singed becomes large and shoots a bolt from a Crossbow at Quince.
1d20 + 5 ⇒ (15) + 5 = 20 damage: 2d6 ⇒ (4, 3) = 7

The wolf tamer and pet wolf move back! St. John Smythe, GO!
two hurlers move back!

Door holder would swing but might fall dead instead!

Another fireball is let loose and rocks the wooden wall, it begins to crumble... at Sindri's spell.

Quince GO!
Delilah moves up...
Dinenen and Lykan move up.

The three remaining wolves are likely dead.


Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 25/60 | F +8 R +6 W +4 | Init +3 | Perc +12

St. John ignores the fire and attacks the giant in front of him with all he has.

+1 Falcata TWF 1st Attack PA: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28 Damage: 1d8 + 8 + 4 ⇒ (4) + 8 + 4 = 16
+1 Buckler TWF 1st Attack PA: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9 Damage: 1d3 + 4 + 2 ⇒ (3) + 4 + 2 = 9
+1 Falcata TWF 2nd Attack PA: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9 Damage: 1d8 + 8 + 4 ⇒ (8) + 8 + 4 = 20

+1 Falcata TWF 1st Attack PA Crit Confirm: 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19 Damage: 1d8 + 8 + 4 ⇒ (2) + 8 + 4 = 14


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 1

Quince nods at Jorne clicks his heels he moves forward to stand beside St. John. As he moved he drew forth a beautiful longsword that shimmered with heat and appeared licked by fire. He raised it his hand tightening on the grip his eyes burning with similar fury. As his hands tighten a sickly green seems to roil and boil off the blade. Quince as he got closer moved faster and slipped into position with far more speed than expected.

Boots of Speed give me Haste. And I would like to Rage.

As Quince meets the giant Spriggan he lunged forward bring his sword out in an straight stab from under his raised shield up toward the midsection of the creature. As he pulled his sword back he struck hard for either leg of the monster hoping to keep it off balance.

Flametounge Attack 1: 1d20 + 15 ⇒ (14) + 15 = 29
Flametounge Attack 2: 1d20 + 10 ⇒ (11) + 10 = 21
Flametounge Attack Haste: 1d20 + 15 ⇒ (8) + 15 = 23
Flametounge Damage 1 Peircing, Fire, & Acid: 1d8 + 7 + 1d6 + 1d6 ⇒ (5) + 7 + (4) + (3) = 19
Flametounge Damage 2 Peircing, Fire, & Acid: 1d8 + 7 + 1d6 + 1d6 ⇒ (1) + 7 + (4) + (6) = 18
Flametounge Damage Haste Peircing, Fire, & Acid: 1d8 + 7 + 1d6 + 1d6 ⇒ (8) + 7 + (2) + (3) = 20

I assume at least one of those hit.

As the sword found flesh the blade bit deep, fire flared and a sickly hot acid poured into the wounds. Quince yelled out in Sylvan, "Throw down your arms and taste mercy. Lest you are destroyed in fire and fury. Only escaping to the flame of your damnation that awaits you in the bowels of Hell."

I have no actions left to intimidate but . . . still figure I should make the offer.


St. John actually takes down the giant before him, so Quince could move further into the fort if he wished. Also Quince will only get at most one attack.

Sindri's bead almost gets to the spot he envisioned and exploded 5 feet early. Sorry Sindri, I didn't see your ranged touch.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
GM Wolf wrote:

St. John actually takes down the giant before him, so Quince could move further into the fort if he wished. Also Quince will only get at most one attack.

Sindri's bead almost gets to the spot he envisioned and exploded 5 feet early. Sorry Sindri, I didn't see your ranged touch.

Sorry too much 5e. There is no full attack vs single attack difference. Man I feel old. My brain.

Given that I cannot make a full attack. I will hold off on the haste. I moved myself to the Blue Spriggan. Where I will only make the 1st Attack. And make my threat.


Female Aasimar Druid (Menhir Savant) 6 HP: 55/55 Saves: 12/10[11]/16 AC: 16[23]/12[15]/14[20] CMD: 13[12] Initiative: +2[3] Perception: +17 Wildshape: 1/3 Place Magic: 5/8 Saves Reroll: 1/1 Iodren HP: 32/33 Saves: 6/9/4 AC: 19/14/15 CMD: 20

Round 1
Delilah flies up to the top of the wall closest to her.

------------------------------------------------------------------------

The tiger charges (70ft. from looking at the map, tiger has 40ft. move speed) as the fireballs stop, sinking its teeth and claws into the dying creature at St. Johns feet until it is surely dead.

Charge! Pounce! Grab! Rake!
Bite charge attack: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 damage: 1d6 + 2 ⇒ (6) + 2 = 8
Free grapple from Grab: 1d20 + 10 ⇒ (7) + 10 = 17
Claw charge attack: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 damage: 1d4 + 2 ⇒ (1) + 2 = 3 acid damage: 1d4 ⇒ 1 and the same acid damage each round for 2 more rounds from acid maw
Free grapple from Grab: 1d20 + 10 ⇒ (18) + 10 = 28
Claw charge attack: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Claw crit confirm: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27 crit damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9
Free grapple from Grab: 1d20 + 10 ⇒ (9) + 10 = 19
Rake attack: 1d20 + 9 ⇒ (13) + 9 = 22 damage: 1d4 + 2 ⇒ (1) + 2 = 3
Rake attack: 1d20 + 9 ⇒ (4) + 9 = 13 damage: 1d4 + 2 ⇒ (3) + 2 = 5
Total damage if everything hit: 25 + 1 acid


M Aasimar (Elf)
Vital Stats:
HP 56/56 | AC25, T25, F19, CMD33+ | F+11, R+14. W+12 | Init+4 | CMB +8/10+ | Speed 50' | Per+15
Unchained Monk 5/Evangelist of Irori 2
Skills:
Acrobatics+14~, Bluff+1, Climb+7-, Diplomacy+13, Escape Artist+4-, Knowledge (Religion)+11, Linguistics+13, Perception+15, Perform (sing)+13, Sense Motive+17, Stealth+4-, Swim+7-

The monk comes running up, slowing so that he can turn t get in through the door. Triple move speed, so a run, stopping before turning into the main combat space.


Male Elf CN Gestalt Druid (Nature Fang) / Shifter (Mooncaller) 7| 30ft speed | HP: 62/62| AC: 26/21/22|Init: +5|Perc: +14|Fort: +13|Ref: +15|Will: +16|CMB: +9 CMD: 22|C.LB +1:+11;1d8+3|Q.Staff: +9;1d6+3|Claws: +11;1d6+4|
Skills:
Acro:+14| App:+3|Bluff:+0|Clim:+6|Diplo:+0|Disg:+0|E.A:+4|Fly:+8|H.A:+5|Heal:+10|Inti :+0|K.Nat:+13|K.Geo+13|K.Pla:+6|K/Loc:+4|Ling:+10|Ride:+4|SM:+6|Sleight:+10 |Spell:+13|Stealth:+14|Sur:+14|UMD:+0|

Round 1

In case it wasn't clear.
Seeing the situation unfold, the elf shakes himself and gives himself the grace of a cat.

With that done, he hugs cover and proceeds to move swiftly towards the fort.

Cast Cat's Grace.
Move forward using the buildings for cover.
Stealth 1d20 + 13 ⇒ (14) + 13 = 27
Moving From L2 towards L11. Wasn't that far off but I could use the cover from there to attempt a sneak in.


Round 1 - Revised:

Sorry Lykan, your actions were clear I just forgot to add them.

On the watch tower the spriggan fights with the black glob and gets pushed off the tower by imbalance and the large one moving forward.

The large one hurls a boulder at Quince.
1d20 + 5 ⇒ (20) + 5 = 25
damage: 2d8 + 5 ⇒ (4, 5) + 5 = 14
confirm: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 2d8 + 5 ⇒ (5, 3) + 5 = 13
Low-light vision, no concealment.

The small one still singed becomes large and shoots a bolt from a Crossbow at Quince.
1d20 + 5 ⇒ (15) + 5 = 20
damage: 2d6 ⇒ (4, 3) = 7

The wolf tamer and pet wolf move back! St. John Smythe, GO!
two hurlers move back!

Door holder falls dead instead from St. John's attack, slicing open its chest.

Another fireball is let loose and rocks the wooden wall, it begins to crumble... as Sindri's spell decimates the wolves.

Quince cuts into the same creature, it surely is dead, now missing an arm and a tiger ripping it apart.

Delilah moves up as her tiger comes charging into combat taking down the spriggan engaged with St. John making sure it is dead.

Dinenen comes running up to combat.

Lykan casts Cat's Grace and moves forward staying stealthy and likely hidden.

The three remaining wolves are crispy and dead.


Quince you took 14 damage from the boulder, please adjust your vital info!
stats:

Spriggans:
Green 17/34
pink 17/34
white 26/34
yellow 26/34
4d20 ⇒ (15, 12, 9, 6) = 42+4

Round 2 & attacks:

The large one that hurled a boulder at Quince, pulls a crossbow from its sling and shoots it at Quince now that he is in the fort.
1d20 + 5 ⇒ (10) + 5 = 15
damage: 2d6 ⇒ (1, 3) = 4

Low-light vision, no concealment.
The small one still singed becomes large and shoots a bolt from a Crossbow at Quince.
1d20 + 5 ⇒ (12) + 5 = 17
damage: 2d6 ⇒ (5, 6) = 11

The wolf tamer and pet wolf move back!
two hurlers move back!

5d20 ⇒ (5, 5, 9, 18, 15) = 52+5
damage: 2d6 ⇒ (2, 4) = 6

+1 seeking heavy crossbow, vital strike : 1d20 + 11 ⇒ (10) + 11 = 21
damage: 4d8 + 2 ⇒ (1, 8, 4, 5) + 2 = 20 (19–20)

anvil: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 2d8 + 5 ⇒ (2, 8) + 5 = 15

The spriggan is now being encompassed by the black glob.

The large one that hurled a boulder at Quince, pulls a crossbow from its sling and shoots it at Quince now that he is in the fort, misses then reloads. The white spriggan does the same and misses too.

More bolts come from the tower of the fort as you see three more large spriggans upon it with crossbows shooting Quince. All the bolts miss Quince.

Those with boulders move back and spread out, except for one who moves forward and flings an anvil at Quince! It lands next to you, as you dodge it. Jorne stands beside you doing his best to protect and guide.


M Aasimar (Elf)
Vital Stats:
HP 56/56 | AC25, T25, F19, CMD33+ | F+11, R+14. W+12 | Init+4 | CMB +8/10+ | Speed 50' | Per+15
Unchained Monk 5/Evangelist of Irori 2
Skills:
Acrobatics+14~, Bluff+1, Climb+7-, Diplomacy+13, Escape Artist+4-, Knowledge (Religion)+11, Linguistics+13, Perception+15, Perform (sing)+13, Sense Motive+17, Stealth+4-, Swim+7-

Round 3

The monk walks past everyone at the gate, heading towards those in the back. He waves at the hurlers as he gets closer to them.

Double move


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 2

Assuming the White Dot Spriggan is on the wall over his head for AOO purposes Quince is going to attack Green Dashed Spriggan. If the situation would provoke Quince would just lay into White Dot.

Quince takes a few hopping steps toward the ladder leading to the platform where 2 of the spriggans await. He leaps as high as he can and again while on the ladder eating up the space to the landing.

Acrobatics: 1d20 + 15 ⇒ (16) + 15 = 31 Trying to move fast. If I don't see that the ladder is lashed in place I am fully expecting for it to be pushed off at which time my roll will be my leap to the ledge and get to my feet.

Once on the ledge Quince lays into the large spriggan.

Flametongue Attack: 1d20 + 15 ⇒ (10) + 15 = 25
Flametongue Damage: Slashing, Fire, & Acid: 1d8 + 7 + 1d6 + 1d6 ⇒ (6) + 7 + (6) + (2) = 21


Female Aasimar Druid (Menhir Savant) 6 HP: 55/55 Saves: 12/10[11]/16 AC: 16[23]/12[15]/14[20] CMD: 13[12] Initiative: +2[3] Perception: +17 Wildshape: 1/3 Place Magic: 5/8 Saves Reroll: 1/1 Iodren HP: 32/33 Saves: 6/9/4 AC: 19/14/15 CMD: 20

Iodren
The tiger sees the closest enemy alive now is above him and he climbs to get up there with Quince (possibly flanking).
move action Climb: 1d20 + 6 ⇒ (5) + 6 = 11
move action Climb: 1d20 + 6 ⇒ (13) + 6 = 19

--------------------------------------------------------------------------

Delilah
Delilah flies and hops over to another fence as Dinenen advances into the fort as well. Nearby her is a rock thrower and a surviving wolf, Delilah focuses on the wolf, with a caw, she casts dominate animal (will save DC 19) and influence its mind to attack the Spriggan next to it. Using Place Magic so it lasts 7 rounds


HP: 38 BaB 3 AC 18 T: 14 FF: 14 Fort: 9 Ref: 9 Will: 9(14 vs charm/compulsion)
Resources used::
3rdx2, 2ndx2 1stx1

Sindri walks up, and considers his options. Web sounds pretty nice, and he drops one. DC 17 reflex save or be entangled, also moving is harder, and it's flammable.


Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 25/60 | F +8 R +6 W +4 | Init +3 | Perc +12

St. John moves forward and behind the ladder in under the spriggan. If he tries to reach him St. John will attack.

+1 Falcata Readied Attack PA: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27 Damage: 1d8 + 8 + 4 ⇒ (3) + 8 + 4 = 15


Male Elf CN Gestalt Druid (Nature Fang) / Shifter (Mooncaller) 7| 30ft speed | HP: 62/62| AC: 26/21/22|Init: +5|Perc: +14|Fort: +13|Ref: +15|Will: +16|CMB: +9 CMD: 22|C.LB +1:+11;1d8+3|Q.Staff: +9;1d6+3|Claws: +11;1d6+4|
Skills:
Acro:+14| App:+3|Bluff:+0|Clim:+6|Diplo:+0|Disg:+0|E.A:+4|Fly:+8|H.A:+5|Heal:+10|Inti :+0|K.Nat:+13|K.Geo+13|K.Pla:+6|K/Loc:+4|Ling:+10|Ride:+4|SM:+6|Sleight:+10 |Spell:+13|Stealth:+14|Sur:+14|UMD:+0|

Round 3

The Elf eco warrior glides towards the walls and prepares to make a climb.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 3

I narrated my move last round but didn't move waiting to hear if I provoked an AOO. I am going to assume I am good if I provoked (I don't think I would the spriggan is on the overhead platform).

Having already taken the landing together with St. John, Quince clicks his heels and lays into the first Spriggan.

Once the first Spriggan goes down the small one is within a 5 foot step.

Flametongue Attack 1: 1d20 + 15 ⇒ (18) + 15 = 33
Flametongue Attack 2: 1d20 + 10 ⇒ (1) + 10 = 11
Flametongue Haste: 1d20 + 15 ⇒ (4) + 15 = 19
Flametongue Damage 1 Slashing, Fire, & Acid: 1d8 + 7 + 1d6 + 1d6 ⇒ (4) + 7 + (5) + (2) = 18
Flametongue Damage 3 Slashing, Fire, & Acid: 1d8 + 7 + 1d6 + 1d6 ⇒ (2) + 7 + (3) + (5) = 17

As Quince moves about incredibly fast it appears as if the lion emblazoned on his shield also attacks.

Shield is a free action it attacks along with my other actions. Using my BAB including iterative attacks. I assume that language means hasted iterative attacks but if the 3rd Lion Attack is nixed no worries.

Lion Shield 1: 1d20 + 6 ⇒ (18) + 6 = 24
Lion Shield 2: 1d20 + 1 ⇒ (4) + 1 = 5
Lion Shield Haste: 1d20 + 6 ⇒ (14) + 6 = 20
Lion Shield Damage 1: 2d6 ⇒ (4, 1) = 5
Lion Shield Damage 3: 2d6 ⇒ (4, 6) = 10


Round 2
Quince climbs the ladder and quickly goes into a roll to go under the feet of the large spriggan. Safely ending up on the other side of it. 2 move actions, no attack.

The tiger takes its actions to climb up the wall of the watchtower. Now near the spriggan as it holds onto the wall.

will dc 19: 1d20 + 1 ⇒ (18) + 1 = 19 The wolf saves!!! HA, that is amazing!

Sindri sends a web into the fray only hitting those in the yard.
Reflex DC 17: 1d20 + 4 ⇒ (6) + 4 = 10 Red
Reflex DC 17: 1d20 + 4 ⇒ (13) + 4 = 17 Blue

St. John gets into a tactical position.

Lykan moves towards the fort.

Jorne pulls out a javelin as his shield hand holds his short sword. Then throws it at the spriggan threatening Quince.

1d20 + 9 ⇒ (9) + 9 = 18 damage: 1d6 + 6 ⇒ (2) + 6 = 8

The spriggans on the watchtowers still have ranged weapons out! No AoO!

Round 3
Dinenen moves into the fort to become the target of all the bolt attacks and maybe more.

Quince summarily slices the large spriggan into pieces and then it reverts to its small size.

The purple small spriggan is on the ground, fell off, and being emcompassed by the glob of darkness.

The spriggan before Quince drops its crossbow and pulls its morningstar. It swings and misses. 1d20 + 9 ⇒ (9) + 9 = 18 damage: 2d6 + 5 ⇒ (2, 4) + 5 = 11

The spriggan on the other side does a similar move and tries to smack the tiger...
1d20 + 9 ⇒ (13) + 9 = 22 damage: 2d6 + 5 ⇒ (5, 5) + 5 = 15

The spriggan that was being encompassed by the darkness, seems to have been swallowed whole now. The glob seems to turn to fur or spikes, leaving the creature behind changed. It has black glistening claws, a maw of sharp teeth, black thorns or fur covers its body and it seems to be looking at Sindri, it stands up, though stays hunched over. Then it grows to be large! A true demon of darkness is before you!

The blue spriggan in the webs quickly climbs up and onto the nearby hovel. Now without a boulder it moves forward to attack. Pulling its longsword to attack Dinenen.
1d20 + 9 ⇒ (15) + 9 = 24 damage: 2d6 + 5 ⇒ (4, 6) + 5 = 15

The Red spriggan in the webs tries to get free and fails. 1d20 + 9 ⇒ (3) + 9 = 12

The purple dotted spriggan throws its boulder at Dinenen and pulls its morningstar free for melee.
1d20 + 5 ⇒ (4) + 5 = 9 damage: 2d8 + 5 ⇒ (7, 4) + 5 = 16

The wolf charges forward and tries to trip Dinenen. The wolf over lunged and practically tripped itself... where your foot was just a moment ago... AoO!
2d20 ⇒ (1, 19) = 20

The hail of bolts come down from the tower... as Dinenen dodges all of them.
4d20 ⇒ (14, 1, 7, 9) = 31 +5
1d20 + 11 ⇒ (3) + 11 = 14 damage: 4d8 + 2 ⇒ (6, 6, 2, 8) + 2 = 24


HP: 38 BaB 3 AC 18 T: 14 FF: 14 Fort: 9 Ref: 9 Will: 9(14 vs charm/compulsion)
Resources used::
3rdx2, 2ndx2 1stx1

"Ahhhhh! Scorching Ray! Scorching Ray!" Sindri fires off two blasts of fire at the horrifying darkness spriggan.

Ranged touch attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 4d6 + 4 ⇒ (3, 4, 2, 1) + 4 = 14
Ranged touch attack: 1d20 + 6 ⇒ (2) + 6 = 8 :P


Male Elf CN Gestalt Druid (Nature Fang) / Shifter (Mooncaller) 7| 30ft speed | HP: 62/62| AC: 26/21/22|Init: +5|Perc: +14|Fort: +13|Ref: +15|Will: +16|CMB: +9 CMD: 22|C.LB +1:+11;1d8+3|Q.Staff: +9;1d6+3|Claws: +11;1d6+4|
Skills:
Acro:+14| App:+3|Bluff:+0|Clim:+6|Diplo:+0|Disg:+0|E.A:+4|Fly:+8|H.A:+5|Heal:+10|Inti :+0|K.Nat:+13|K.Geo+13|K.Pla:+6|K/Loc:+4|Ling:+10|Ride:+4|SM:+6|Sleight:+10 |Spell:+13|Stealth:+14|Sur:+14|UMD:+0|

Round 3

The Elf stealthily stalks towards the fort and upon reaching the walls begins to climb just as silently as he arrives.

Stealth 1d20 + 13 ⇒ (19) + 13 = 32
Climb 1d20 + 3 ⇒ (3) + 3 = 6 lol I knew I forgot something here.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
GM Wolf wrote:

Round 3

Quince summarily slices the large spriggan into pieces and then it reverts to its small size.

The purple small spriggan is on the ground, fell off, and being emcompassed by the glob of darkness.

The spriggan before Quince drops its crossbow and pulls its morningstar. It swings and misses. 1d20+9 [dice=damage]2d6+5

So if the second Spriggan fell did the first Spriggan die from my regular attacks. I would have not used the Lion Shield on a corpse.


1 person marked this as a favorite.

The lion shield was not used.


Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 25/60 | F +8 R +6 W +4 | Init +3 | Perc +12

As Quince seems to have the gate area under control St. John moves to the large spriggan (blue, double move).

Acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27


M Aasimar (Elf)
Vital Stats:
HP 56/56 | AC25, T25, F19, CMD33+ | F+11, R+14. W+12 | Init+4 | CMB +8/10+ | Speed 50' | Per+15
Unchained Monk 5/Evangelist of Irori 2
Skills:
Acrobatics+14~, Bluff+1, Climb+7-, Diplomacy+13, Escape Artist+4-, Knowledge (Religion)+11, Linguistics+13, Perception+15, Perform (sing)+13, Sense Motive+17, Stealth+4-, Swim+7-

Still Round 3

The blue spriggan's sword catches Dinenen in the side as the monk avoids the collection of bolts and boulders. It draws blood, but doesn't cut deep, the monk bending in the direction of the swing to reduce the impact even as the blow lands.

As he recovers, he sees the wolf fall on it's face, and goes for a quick kick to the creature's neck . . ..

Unarmed AoO w Bullied: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14 Looking at the map, do I get a flank to help that pitiful attack roll? Would that even be enough to matter?
Blunt, Ki Magic: 1d8 + 2 ⇒ (2) + 2 = 4

:facepalm:


No flank needed!

Dinenen hits the wolf helping it fall, though it recovers and does not fall.

St. John easily dodges the brutes attack with a tumble and comes up within its reach and ready to attack next round.


Female Aasimar Druid (Menhir Savant) 6 HP: 55/55 Saves: 12/10[11]/16 AC: 16[23]/12[15]/14[20] CMD: 13[12] Initiative: +2[3] Perception: +17 Wildshape: 1/3 Place Magic: 5/8 Saves Reroll: 1/1 Iodren HP: 32/33 Saves: 6/9/4 AC: 19/14/15 CMD: 20

Round 3
Delilah shook her crow-shaped head at the loyalty shown by the wolf and let out a caw. They're normally much easier to tame.

With another caw she unleashed heat into the purple dot Spriggan when it wields the morningstar then flies up to the corner or the roof above her to survey the battlefield.
Cast Burning Disarm. Optional Reflex save DC 17 to drop the weapon and not take 5d4 ⇒ (3, 3, 4, 4, 4) = 18 fire damage.

------------------------------------------------------------------------

Iodren growls when he is struck and retaliates.
Bite attack: 1d20 + 9 ⇒ (7) + 9 = 16 damage: 1d6 + 2 ⇒ (5) + 2 = 7 acid: 1d4 ⇒ 1
Claw attack: 1d20 + 9 ⇒ (3) + 9 = 12 damage: 1d4 + 2 ⇒ (4) + 2 = 6
Free grapple from Grab: 1d20 + 10 ⇒ (17) + 10 = 27
Claw attack: 1d20 + 9 ⇒ (9) + 9 = 18 damage: 1d4 + 2 ⇒ (2) + 2 = 4
Free grapple from Grab: 1d20 + 10 ⇒ (15) + 10 = 25

------------------------------------------------------------------------

Round 4
Delilah calls to the sky and crackling in the air coalesces into a small stormcloud directly onto the purple dot Spriggan.
Cast Aggressive Thundercloud. Reflex save DC 18 to avoid 3d6 ⇒ (6, 1, 5) = 12 electricity damage.

She looks at the battle and sees the demonic form, wondering what has happened. She flies over towards the gate to get closer.

------------------------------------------------------------------------

Iodren continues to tear into the Spriggan.
Maintain Grapple: 1d20 + 10 + 5 ⇒ (2) + 10 + 5 = 17 Hopefully still grappled from last round and do bite damage.
bite damage: 1d6 + 2 ⇒ (6) + 2 = 8 acid: 1d4 ⇒ 3
rake attack: 1d20 + 9 ⇒ (10) + 9 = 19 damage: 1d4 + 2 ⇒ (2) + 2 = 4
rake attack: 1d20 + 9 ⇒ (16) + 9 = 25 damage: 1d4 + 2 ⇒ (2) + 2 = 4

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