Emory Gunter |
Emory evokes a glob of acid, and hurls it at copper...beads of sweat form on his forehead at this unexpected turn of events!
Stand your ground pathfinders! Emory tries to bolster everyone's spirits...
Acid Splash: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 ⇒ 2
Emory tries to command Elmer to take him 1 square North of Renvi
Nature, Command an Animal: 1d20 + 7 ⇒ (13) + 7 = 20
DM Deevor |
Lande finds it difficult to stop shaking after the sudden assault by the dragon bones and then the appearance of these undead skeletons, so much so he throws his dagger over the head of the skeleton, it just didn't grow as tall as the dwarf had expected.
Meanwhile Emory sends a a small globule of glistening corrosive liquid that hits the the thigh bone of the copper skeleton that sizzles and dissolves a chunk of bone.
Before Renvi can react to the assembling bones, both skeletons rush to attack, both raise their rusty dogslicers making swings at their chosen victims.
Copper brings his weapon in a deadly arc around to Iustanus stomach, leaving a nasty mark and drawing the red life force pulsing through Iustanus' body. Strike 1 1d20 ⇒ 15 for 1d6 ⇒ 5HPs damage.
Green then swings the jagged edge of his dogslicer at the dwarf, Strike 1 1d20 ⇒ 19 for 1d6 ⇒ 1HPs damage before his claw tries to dig into the dwarfs flesh Strike 2 1d20 - 4 ⇒ (8) - 4 = 4. The blade finds a weakness in Lande's defence, however the follow up is unable to take advantage, and the claws just scrape against the armour.
Renvi glares at the skeleton, before finding a pathway to it's back (flanking with Lande) and striking hard with the shortsword. The swords rattles bones in the ribcage, popping one bone out to the floor, but only does little real damage to the undead creature.
Round 2 - Iustanus is up and Round 3 Lande and Emory are up
Copper - ◆ Stride, ◆ Stride, ◆ Strike (I:5)
Green - ◆ Stride, ◆ Strike (L:1), ◆ Strike (L:)
Emory AC 16 HPs17/12
Iustanus AC15/17 HPs16/11
Lande AC19/20 HPs36/24
Renvi AC17/19 HPs19/19
Copper AC 17 Damage 2
Green AC 17 Damage 1
Please note that I do not include modifiers in the roll, when I make rolls.
Lande Striden |
Lande draws another hatchet and attacks with a flurry of strikes against the greenish looking skeleton. Slashing with the hatchet and then smashing it with the flat of his blade.
◆ Interact (draw Hatchet)
◆ Twin Takedown (flanking)
◆ Conditional (see ooc)
Strike - Hatchet (agile, sweep)
1st Attack, Hunted Prey: 1d20 + 8 ⇒ (4) + 8 = 12
Damage (Slashing): 1d6 + 4 ⇒ (5) + 4 = 9
Strike - Clan Dagger (agile, parry, versatile B)
2nd Attack, Hunted Prey: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
Damage (Bludgeoning): 1d4 + 4 ⇒ (3) + 4 = 7
If it survived the initial attacks then attack again with the clan dagger, otherwise, make copper my hunted pray.
Strike - Clan Dagger (agile, parry, versatile B)
3rd Attack, Hunted Prey: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11
Damage (Bludgeoning): 1d4 + 4 ⇒ (1) + 4 = 5
Emory Gunter |
Mister Gunter casts Acid Splash once again at copper!
Spell Attack**: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
**Apply Storm Born Feat - No circumstance penalties on spell attack rolls.
Emory asks Elmer to stride 10' East and 5' South.
Nature Check: 1d20 + 7 ⇒ (13) + 7 = 20
Iustanus |
Seeing that there is a skeleton attacking his group, he looks around. Close to the skeleton is a blunt stone. He concentrates and hurls it at the skeleton
1d20 + 5 ⇒ (9) + 5 = 14 telekinetic projectile
1d6 + 4 ⇒ (3) + 4 = 7 bludgeoning damage
He casts shield on himself again.
DM Deevor |
With the green goblin skeleton distracted by Renvi's presence, Lande is able to punch his dagger into the spine, making the goblin fall in pieces in front of him. With Lande looking down on the pile of bones that were recently animated and fighting him, he notices that there were other deep grooves cut into the bones, not made by either him or Renvi.
Meanwhile Emory and Iustanus use their magic to obliterate the copper skeleton.
The deep cuts in the skeleton of the green goblin suggest that it was killed by the shards of Silver Dragon's haunt.
Looking up you see as the bone fragments slowly move back into a neat pile with the skull on top.
If anyone is trained in Religion
You spend time calling on the gods to calm the corrupted soul of Isythysus, the Silver Dragon and be returned to Apsu, the God of the Dragons (good). Thereby nullifying and disabling the haunt.
Combat over....
Emory Gunter |
Mister Gunter examines the skeletal bones...
Medicine: 1d20 + 7 ⇒ (13) + 7 = 20
Religion: 1d20 + 4 ⇒ (19) + 4 = 23 (Not trained in religion, doesnt count)
Religion: 1d20 + 4 ⇒ (14) + 4 = 18
Mister Gunter takes the time to put Elmer at ease if possible with petting, food, and a dose of reassurance.
We must keep our distance, we may not have the training to put the dragon's spirit to rest...
Mister Gunter tries to document their experience with the bones...perhaps this is a task best left to other pathfinders.
DM Deevor |
OK, I'll take you on ...
Gunter and the Pathfinders keep their distance from the Dragon's Skull, as Mr Gunter completes his observations and documents the place, recommending that high level clerics return. Gunter finds a stick on one of the goblin skeletons, that contains symbols of what look like different languages intertwined, Common, Elven, Dwarven and other symbols you cannot recognise. Iustanus uses his arcane powers and detects the wand is magical.
You continue onto the Ziggurat, noting down as you go more statues either side of the cobbled road to the great building.
This stepped pyramid rises nearly to the treetops, a hundred and fifty feet above. Each layer of stone is assembled from huge blocks of basalt, mostly covered in moss and vines. Richly carved pictographs adorn the stone, wherever visible among the patches of vegetation. A steep staircase sized for giants rises up one face of the ziggurat to the upper platform, where a small building crowns the summit.
What do you want to do ...
Emory Gunter |
While walking towards the final structure, Mister Gunter shall examine the wand.
He will cast read Aura upon it, and try to discern any magical properties, and the give it back to Lustanus to see if his arcane training can reveal anything more.
Nature Check: 1d20 + 7 ⇒ (20) + 7 = 27
I recommend we explore the base of the ziggurat. There may be a secret entrance or mundane entrance at ground level.
Perhaps, if we could all use the Search exploration activity as we circle the base of the Ziggurat, and Lustanus could use the detect magic exploration activity?
DM Deevor |
Mr Gunter examines the wand, trying to discover it's secrets. It gives a faint aura of white divination light, but doesn't seem to respond to Primal magic when Mr Gunter. Despite not knowing the exact spell, he thinks the wand may respond to Arcane, Occult or Devine magical triggers.
The group spend the first hour, mapping out the large building, looking and searching for an entrance at the lower levels. Clearing away vines that have started to climb the stone edifice, but any carvings or mosaic in the stone have long since perished with weathering and natural causes, occasionally there is half an oval relief in the stone that can be seen, but never with enough detail to give it context.
On the south face of the ziggurat, is a stone staircase made of smaller sandstone blocks, rising to the top of the structure. You measure the geometries of the building, and from the drawing can make certain observations. The staircase, like the huge stepped sides, are at an angle of 60 degrees to the ground, making it a steep climb, even for using the large steps of the stairs. You conclude that there must be a 40ft square platform at the top, that supports the small building.
There look to be more distinct reliefs of symbols or pictures further up the ziggurat, indeed if the meaning of any of these symbols can be discerned, then the small building offers the best opportunity.
DM Deevor |
Climbing the ziggurat required athletics checks from you all, assuming you want to explore the structure and the small building up top.
DM Deevor |
Iustanus - Arcana to identify the wand 1d20 + 3 ⇒ (16) + 3 = 19
Iustanus activates the wand and listens to Lande's Dwarven curses and cusses as he makes his way to the top of the ziggurat, Unusual the sorcerer thinks, I've never been able to understand the dwarven language before.
Wand of Comprehend Languages
Meanwhile, Lande makes it to the top, before he walks across the grass and moss covered surface. He ties the rope off at a piece of stone, jutting out of the building wall and drops a rope down to his companions. The rope makes the climb up easier (no check required, but Elmer will have to be left behind, the climb looks to difficult for the pony to get up), but no less exhausting.
The building, probably a shrine, is 20ft by 20ft square, on the top of the ziggurat. There was once a door, the only entrance into the structure, but the roof having collapsed sometime ago, maybe the result of the earthquakes that shattered other city spires in Min-Khadaim. However there is a small hole in the roof, that might gain you access, if it is safe?
Maybe you could force the door open, Something like athletics, maybe you could fix the door and repair it to working order, Crafting perhaps? maybe you could squeeze through the hole in the roof, sounds like acrobatics? Maybe there's another way?
Emory Gunter |
Mister Gunter pauses for a moment in thought
Is anyone here a crafter? We should fix the door since other pathfinders will likely need to come this way.
Is anyone experienced with such matters?
If someone else has skill with crafting, then Mister Gunter will attempt an aid check using the Cooperative Nature Ancestry Feat (+4 to Aid Checks) He will assist by making a warfare Lore check because fortifying defenses and structures is important during sieges.
Warfare Lore, Aid: 1d20 + 4 + 4 ⇒ (11) + 4 + 4 = 19
Iustanus |
My skills lie more in diplomacy but maybe, working together, we can get the door fixed or we can squeeze someone through? the half elf states.
Lande Striden |
Is the wand arcane then and does the tradition matter in PF2E?
For a wand the spell has to be on your tradition's spell list (or somehow otherwise usable by you). For example, Heal is a divine and primal spell, so any wand of heal can be used by a divine or primal caster regardless of which tradition made the wand.
DM Deevor |
Athletics check for Lande to open the door? And Lande is correct about magic items
DM Deevor |
@Iustanus - that's correct because it only lasts a second.
Lande has no problem moving aside the debris and bursting through the door.
Inside the building looks like an old and ancient shrine, but now it is nearly bare, although the faded colours of the walls look like were once painted with colorful murals with indentations possibly inlaid with precious stones and silver. In the center of the room, a circular shaft 10 feet in diameter descends into darkness. Peering down, into the darkness, Lande sees a shaft dropping 20 feet down before turning into a 10-foot-wide spiraling staircase that leads down. The walls of the shaft look very smooth,
The faded pictures on the walls and on the upper parts of the ziggurat seem to have a common theme, images of the Moon.
The images of the moon lead you to deduce that this ziggurat was once dedicated to the Moon, one of the cyclopes’ most beloved deities. As the cyclopes turned to evil and brutality, the temple was repurposed, with harsher paintings splashed over the finely detailed originals.
The Moon was no longer seen as a peaceful entity, but the Devourer of Light, She Who Would Eat the Sun. Temples of the Devourer of Light, were known as places of violent, sacrificial rituals which reached their height during the time of a solar eclipse.
1 Exploration point gained
Meanwhile there is rubble and debris, piled on the floor of the shrine, from the fallen parts of the roof, covering areas around the hole and in the corners of the shrine. Making this relatively difficult to walk over.
You find a piece of lapis lazuli worth 6 gp along the inside edge of one of the stone blocks hidden under some rubble in the corner.
Emory Gunter |
Mister Gunter explores the surrounding area, and documents whatever he can here at the shrine including any rubbings and existence of the hole leading down 20 feet to a staircase.
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Technically Renvi is carrying torches, hopefully that will be communicated instead of going back to tent city looking for torches.
In case we need a hasty escape, let us move some of this debris away from the hole.
Let us assemble our gear for our expedition inside. One of us may need to climb down to Elmer to get these things:
2 Climbing Kits
Crowbar
Grappling Hook
PItons (12)
4 Whistles
I suggest we each carry a whistle in case we get separated somehow.
Lande said he can carry stuff easily.
Any other suggestions on equipment?
DM Deevor |
Lande can describe how he goes and gets the equipment, happy, grumpy or another dwarf :) No rolls required. So you get the equipment up no bother.
Iustanus |
We might want to help the athletically disinclined up, if that is what we decide to do the half elf says.
Emory Gunter |
The rope should be enough for you to get up to the top as along as you are careful and take your time.
Our mission objectives require us to explore and document the Ziggarat
If Lustanus climbs the rope up to the top of the ziggarut, we can tie it off so we can lower ourselves into the hole? one by one?
Does this require a check?
DM Deevor |
Athletics checks to climb down, even by rope. Also need to know sources of light?
DM Deevor |
Climb down the sides of the shoot, Athletics DC=20.
Climb down with knotted rope Athletics DC=14
You need 2 successful climb checks, on a critical failure you will fall.
Lande Striden |
Before heading down, Lande will treat his wounds, then Emory, then Iustanius.
Medicine: 1d20 + 6 ⇒ (12) + 6 = 18 Healing: 2d8 ⇒ (7, 7) = 14
Medicine: 1d20 + 6 ⇒ (14) + 6 = 20 Healing: 2d8 ⇒ (7, 5) = 12
Medicine: 1d20 + 6 ⇒ (5) + 6 = 11
Lande sets a knotted rope down the hole and climbs down first, ready to protect the rest of the party.
Athletics: 1d20 + 8 ⇒ (2) + 8 = 10
Athletics: 1d20 + 8 ⇒ (11) + 8 = 19
Athletics: 1d20 + 8 ⇒ (16) + 8 = 24
Lande has darkvision.
Emory Gunter |
Emory is grateful for the healing provided by Lande's expertise.
He will drop down after Lande, and light a torch once he reaches Lande.
Mister Gunter will use the pulley system in one of the climbing kits In case he critically fails.
(Torch + Low-Light Vision).
Athletics: 1d20 ⇒ 20
Athletics: 1d20 ⇒ 7
Athletics: 1d20 ⇒ 6
Athletics: 1d20 ⇒ 18
DM Deevor |
Renvi has not posted in over a week, he only fails on rolling a 1, so we will take it he is down with you all. Renvi is human and does not have Low-light or Darkvison. So Emory is the light source, giving 20ft light + 20ft dim light.
The bottom of the shaft is a 20ft square chamber covered with a thick layer of fine, grayish-white dust. A few scattered fragments of bone protrude from the dust. The northern wall is carved with a huge bas relief of a massive beast eating the sun, while a huge stone portal is centered in the south wall.
The four pathfinders gather in the centre of the room, looking at their surroundings.
See Slide
If you want to make a Recall Knowledge Roll on the bas relief, then roll either a Cyclops Lore or Society check in a spoiler
The huge stone door to the south is stuck fast after years of resting in the same place. It will take a deal of strength and athleticism to force the door open Athletics check, however given time even a 3ft thick door can be knocked through, but the strength required to dent such a door maybe beyond just mere mortals. It seems the only way forward to explore further into the ziggurat is to get past the door.
You are able to aid another on the athletics check, please roll checks in a spoiler.
Lande Striden |
"If anyone else needs a light, you can use my wayfinder."
I'll roll several, assuming I'm primary in case it takes a few tries.
Athletics: 1d20 + 8 ⇒ (5) + 8 = 13
Athletics: 1d20 + 8 ⇒ (12) + 8 = 20
Athletics: 1d20 + 8 ⇒ (3) + 8 = 11
Athletics: 1d20 + 8 ⇒ (19) + 8 = 27
Emory Gunter |
Mister Gunter examines the relief on the wall..looking for any inspiration from past teachings...His brow furrows as he taxes his limited graymatter.
Pathfinder Society Lore: 1d20 + 4 ⇒ (5) + 4 = 9
Finally Mister Gunter shoves in next to Lande to help with the door...He grunts with exasperation as the sheer mass of it registers in his brain.
Athletics Aid: 1d20 ⇒ 7 : Apply Cooperative Nature Ancestry Feat
Athletics Aid: 1d20 ⇒ 1 : Apply Cooperative Nature Ancestry Feat
Athletics Aid: 1d20 ⇒ 2 : Apply Cooperative Nature Ancestry Feat
Athletics Aid: 1d20 ⇒ 20 : Apply Cooperative Nature Ancestry Feat
Athletics Aid: 1d20 ⇒ 13 : Apply Cooperative Nature Ancestry Feat
Iustanus |
The half elf attempts to be athletic as he traverses this newest physical challenge
1d20 ⇒ 10
[1d20 ⇒ 5
1d20 ⇒ 8
1d20 ⇒ 5
1d20 ⇒ 20
1d20 ⇒ 12
1d20 ⇒ 13
1d20 ⇒ 11
Emory Gunter |
Renvi spits in both hands and presses her calloused hands against the ancient stone door. Putting her shoulders into it, she tries her best to help Lande.
Athletics: 1d20 + 4 ⇒ (17) + 4 = 21
Athletics: 1d20 + 4 ⇒ (18) + 4 = 22
Athletics: 1d20 + 4 ⇒ (19) + 4 = 23
Athletics: 1d20 + 4 ⇒ (6) + 4 = 10
DM Deevor |
Renvi gladly accepts Lande's offer of the wayfinder, opening it and flooding the area with light.
The stone proves to be very difficult to move, several attempts later, Emory remembers about the crowbar in the equipment, retrieves it and uses it to help push the door away. The sounds of Lande's heaves and ho's echo through the chamber, followed by the sounds of the crowbar, metal clanging on stone resounding through the structure. The dust around the door, is wet with the sweat dripping from the pathfinders brows, there are wet marks one the stone from the perspiration of many hands. But eventually the stone makes a loud grinding sound, as it is slowly moved to allow access.
The stone door opens into a corridor with stairs going down. You carefully follow the way down, twisting and turning as it meanders down into the depths of the ziggurat. The only sound, in the darkness that surrounds the light of your torches and wayfinder, are the sounds of your feet marching forward. You stop.... all is silent, you almost hear your own heartbeats, but feel inside the pulses sending your blood around your body. You start off again into the dark unknown, your senses alive, your breathing controlled.
Strange symbols of the cosmos are barely visible on the walls. similar to the ones you saw earlier, several depictions of what could be the moon seem to have been defaced.
Eventually the stairs end in a long hallway with another stone door at it's . A pool of slimy liquid covers the floor to a depth of a few inches, covered in a multicolored carpet of fungal blooms and spores.
You are on the corridor in slide 1, the end of the corridor is shown in slide 2, the yellow line is the stone door. So the corridor is 40ft long going south, 10ft wide. Lande and Renvi are on the last 5ft of the stairs going down, before the corridor flattens out (40ft) to the stone door.
As you pause on the stairs looking down the corridor, there is a sudden eruption coming from the area of green slime. A cloud of spores fills the air causing everyone to to cough and choke, the spores seem to get in hyou eyes, causing your eyes to water from the irritation. As look to see where the spores came from, a small green glob of fungus hurries away.
A second fungus sends two pods flying past Lande and Renvi, neither hits. The pod settles down in the patch of green slime making it's self difficult to see or hit.
Both fungi are now 25 ft away from the front row of the Pathfinders, that is Lande and Revni and 30ft from Emory and Iustanus, in this 10ft wide corridor. The green slimy liquid pool is difficult terrain for you.
All Pathfinders please roll a fortitude save please.
The poison in the spores sting your eyes, please roll 1d4 for persistent damage.
You can only see 20ft, irrespective of darkvision, lowlight or normal vision.
Round 1 - Pathfinder are all up
AF 1(Copper) ◆◆ - Spore Cloud, ◆ - Stride
AF 2(Gold) ◆ Strike(Lande:) ◆ - Strike(Renvi:) ◆ - Take Cover
Emory
Iustanus
Lande
Renvi
Emory Gunter(Perception): 1d20 + 7 ⇒ (5) + 7 = 12
Iustanus(Perception): 1d20 + 4 ⇒ (10) + 4 = 14
Lande Striden: (Perception): 1d20 + 8 ⇒ (1) + 8 = 9
Renvi Storm: (Perception/Stealth): 1d20 + 6 ⇒ (6) + 6 = 12
AF: 1d20 + 9 ⇒ (7) + 9 = 16
Strike 1d20 + 7 ⇒ (4) + 7 = 11 damage 1d6 + 1 ⇒ (1) + 1 = 2
Strike 1d20 + 7 - 5 ⇒ (10) + 7 - 5 = 12 damage 1d6 + 1 ⇒ (2) + 1 = 3
Fort Save 1d20 + 4 ⇒ (7) + 4 = 11
Persistant Poison Damage 1d4 ⇒ 2
Emory Gunter |
Fortitude Save: 1d20 + 4 ⇒ (11) + 4 = 15
Mister Gunter moves to the foot of the muck and casts Jump! (unfortunately its self only...)
He jumps over the muck landing in flank position with Lande!
He then readies his Spear for combat...
Emory Gunter |
:Go ahead and take your round 1 actions Lustanus :) you go before the rest of us do :)
Renvi Strides up to Gold (2 Actions)
Renvi tries to tumble through Gold's Space...Acrobatics check (1 Action)
Acrobatics: 1d20 + 6 ⇒ (14) + 6 = 20