[Outpost] GM Dennis - PF2 #2-14 Lost in Flames (Inactive)

Game Master Dennis Muldoon

Maps & Handouts


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Radiant Oath

open | LG male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 92/92 | AC 27 (28) | P+9, F+12, R+13, W+11 | DV, NH, 30' | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1, fire 5; Experienced Mountaineer

Emdi's not super perceptive, but he has a reaction that he'd be happy to use to protect someone who is.

Verdant Wheel

Male Ancient Elf Ranger 3 ◆◇↺ Init +9 | HP 30/39 | AC 20 | Fort +8, Ref +11, Will +7 | Perception +9
Bear:
AC20 | HP32/32 | Fort +7, Reflex +7, Will +6

Ithuriel shrugs at Fangor, Aah, the certainty of youth...

As they reach the circle of stones he draws his bow and carefully approaches the stone to try and discern what the runes mean.

Arcana +7

Envoy's Alliance

Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

Fangor also approaches the stone and starts trying to understand the meaning of what they see.

Grand Archive

Dwarven (Ancient-Blooded) Defender / Loremaster 3 | ◆◇↺ | Exploration Mode: Search with Stonecunning
Stats:
AC 20 | Fortitude (+10), Reflex (+6), Will (+8) | Perception (+6) w/ Darkvision| Speed 20
♥️ 52 | ☘️ □ | ✋✋ Dorn-Dergar | ⚕ none | Reactions (↺): Call on Ancient Blood, Intercept Strike

Knab too, trusty clan dagger in hand.

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Ever curious, Packet also approaches the stone.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

With a blinding flash and a crack like thunder, the stone bursts into flames. A single black point appears within the smoke, growing quickly into the form of a hooded figure. The figure silently screams, then breaks apart into two shadowy figures, fiercely attack each other before their forms once again merge, leaving only a single hooded figure, featureless but for a single glowing red eye. The burning red light cuts through the smoke, growing in intensity until it is unbearably bright before both the figure and the flames suddenly disappear.

Once the vision fades, you can examine the inscription more closely. A large circle is circumscribed about a triangle, with a symbol at each of the three points, one to the Northwest, one to the East, and one to the South (see slides).

GM screen:
Fangor Arcana: 1d20 + 10 ⇒ (6) + 10 = 16
Emdi Nature: 1d20 + 5 ⇒ (16) + 5 = 21
Toanthel Arcana: 1d20 + 10 ⇒ (4) + 10 = 14
Packet Nature: 1d20 + 7 ⇒ (5) + 7 = 12
Knab Arcana: 1d20 + 11 ⇒ (6) + 11 = 17
Ithuriel Nature: 1d20 + 7 ⇒ (10) + 7 = 17

Fangor Society: 1d20 + 10 ⇒ (1) + 10 = 11
Emdi Nature: 1d20 + 5 ⇒ (6) + 5 = 11
Toanthel Nature: 1d20 + 7 ⇒ (19) + 7 = 26
Packet Society: 1d20 + 7 ⇒ (2) + 7 = 9
Knab Nature: 1d20 + 11 ⇒ (9) + 11 = 20
Ithuriel Society: 1d20 + 7 ⇒ (8) + 7 = 15

Emdi:
The markings on this stone are the remnants of a ritual to channel energy from abyssal energy sources (like, say, flaming rune-covered monoliths that shoot fire into the sky) toward a destination elsewhere.

Toanthel and Knab:
You decipher that the symbol at the Eastern point represents flowing water, the one at the Southern point represents flames, and the one at the Northwestern point seems to represent a stepped pyramid, similar to the one in the ruins of Min-Khadaim near the Pathfinder encampment.

Near the carved stone, you also find three small pots of a pungent, sticky substance that some of you recognize as bruorsivi resin, along with some rotting cabbage and other decaying food stuffs. You can turn those three pots of resin into moderate alchemist fires with a successful DC 18 Crafting check.

Radiant Oath

open | LG male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 92/92 | AC 27 (28) | P+9, F+12, R+13, W+11 | DV, NH, 30' | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1, fire 5; Experienced Mountaineer

Emdi relays the information in his spoiler. If there is contradictory information in the other spoiler, Emdi will readily defer to those more studied than him on arcane matters.

Grand Archive

Dwarven (Ancient-Blooded) Defender / Loremaster 3 | ◆◇↺ | Exploration Mode: Search with Stonecunning
Stats:
AC 20 | Fortitude (+10), Reflex (+6), Will (+8) | Perception (+6) w/ Darkvision| Speed 20
♥️ 52 | ☘️ □ | ✋✋ Dorn-Dergar | ⚕ none | Reactions (↺): Call on Ancient Blood, Intercept Strike

Knab starts as the shadowy figure (Could this be the same that took Sapphire!?) splits then assimilates itself, raising his inherited weapon instinctually - like a waking bad dream - and thanks the partial deafness in his left ear as it screams, covering the other with a metal gauntlet finger!

"East is water. South is fire. Northwest is Pyramid."

He sticks his gauntleted finger - now covered with ear wax - onto the Northwest section of the inscribed triangle.

Ruebella pipes up "We should go there?" to which Knab nods. She continues "Should we at least warn Gorm Greathammer?" dutifully using his full name in referring to him.

She turns to the party "What do you all think? How many of those thingies do we have left?"

Meanwhile, Knab gets to work rendering the bruorsivi resin...

GM - do we need the Alchemical Crafting feat to attempt this check?
Knab @ Crafting (Trained) +9 if not!

Radiant Oath

open | LG male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 92/92 | AC 27 (28) | P+9, F+12, R+13, W+11 | DV, NH, 30' | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1, fire 5; Experienced Mountaineer

"The triangle would seem to suggest that we've found everything - we found the water-based monolith to the east, the fire-based monolith to the south, and this platform would be the pyramid - either the bottom layer if the top ones are gone, or the top one if the bottom layers are buried."

Envoy's Alliance

Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

I agree with Emdi. Seems like the base camp of the cultist was here. We need to go back with haste to our camp. I fear that they are too close to the enemy. We need to send a message to Gorm immediately.

Says calmly Fangor while he works, taking his time, on the resin.

Crafting: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Crafting (HP): 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22

Also, we need to relate what we've witness here, this strange dual figure that appears when we arrived. Seems noteworthy to me.

Radiant Oath

open | LG male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 92/92 | AC 27 (28) | P+9, F+12, R+13, W+11 | DV, NH, 30' | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1, fire 5; Experienced Mountaineer

Was the hooded figure a vision? Or something that was really here?

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

"Yes, to the base camp quickly!" Packet agrees, climbing back onto Catch Up.

Grand Archive

Dwarven (Ancient-Blooded) Defender / Loremaster 3 | ◆◇↺ | Exploration Mode: Search with Stonecunning
Stats:
AC 20 | Fortitude (+10), Reflex (+6), Will (+8) | Perception (+6) w/ Darkvision| Speed 20
♥️ 52 | ☘️ □ | ✋✋ Dorn-Dergar | ⚕ none | Reactions (↺): Call on Ancient Blood, Intercept Strike

Knab nods to Emdi, Fangor, Packet. Follows.

Ruebella asks Fangor "What are you going to send in your message?"

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Emdi Emmay wrote:
Was the hooded figure a vision? Or something that was really here?

Hard to say, though you see no sign of it now, and the stone is cold despite the flames you saw covering it just a moment ago.

Envoy's Alliance

Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

That's there is a pyramid next to the base camp and that we've seen this strange figure with one red eye.

Verdant Wheel

Male Ancient Elf Ranger 3 ◆◇↺ Init +9 | HP 30/39 | AC 20 | Fort +8, Ref +11, Will +7 | Perception +9
Bear:
AC20 | HP32/32 | Fort +7, Reflex +7, Will +6

Ithuriel glances around the camp, That certainly sounds noteworthy enough to warn Gorm, lets use another bird and head back to the camp as quickly as we can!

Radiant Oath

open | LG male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 92/92 | AC 27 (28) | P+9, F+12, R+13, W+11 | DV, NH, 30' | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1, fire 5; Experienced Mountaineer

While it may be quite anti-climatic, is there any reason we wouldn't swing through the large, unexplored area to the southwest? We have food and time left.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

A few hours after sending the bird, Gorm responds, the message once again appearing in Toanthel's head. "Good job! I bet that ritual stone was likely in the attack when Sapphire abducted. We'll debrief when you return."

Envoy's Alliance

Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

Once Thoantel gives Gorm's response, Fangor says.

Don't seems to be in a hurry so lets continue our exploration.

Good with Emdi's idea

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

The rest of your exploration reveals little of interest, aside from the natural beauty of this very old (and very strange) forest. When you finally arrive back at camp--nearly two months after setting out--Gorm Greathammer excitedly welcomes you. He eagerly debriefs you on your journey, listening to you recount your journey and asking you to mark the approximate locations of your finds on a map so he can send follow up teams to examine them more thoroughly. He is particularly rapt as you recount your vision at the campsite, taking copious notes.

"Congratulations, Pathfinders, you've done an excellent job. Rest assured, though our work here is far from over, your eff...uh..." he trails off as a figure appears in the tent. The person's features remain completely obscured by their mask, which features a pair of stag's horns. The figure regards the occupants of the tent for a moment, then speaks.

"You have gone to great trouble, and while there is still much to do, the time for absolute secrecy among the Decemvirate has passed. You have earned the right to know more, to know who you are working to save. The one you know as Sapphire, who was merged with and possessed by some malign power, goes by another name as well. One that may be more familiar to you: Drandle Dreng."

With that, the helmed figure turns and departs, as suddenly as they appeared.

---------

That's the end! Thanks for playing everyone. Your primary success condition was to disable at least one of the monoliths. Your secondary objective was to disable both. Finding the campsite earns you some extra reputation with the Grand Archive faction.

Radiant Oath

open | LG male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 92/92 | AC 27 (28) | P+9, F+12, R+13, W+11 | DV, NH, 30' | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1, fire 5; Experienced Mountaineer

Emdi stares mutely with surprise. "Um ... we all saw that, right?"

Envoy's Alliance

Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

Very interesting, I've already heard of this Drandle Dreng. So he is one of the Ten...

Fangor turns to Emdi and says with his smooth voice Yes my friend, we all saw that.

Thanks GM that was great!

Verdant Wheel

Male Ancient Elf Ranger 3 ◆◇↺ Init +9 | HP 30/39 | AC 20 | Fort +8, Ref +11, Will +7 | Perception +9
Bear:
AC20 | HP32/32 | Fort +7, Reflex +7, Will +6

Ithuriel sputters, Buh, HOW!

Thanks all, this was a great game

Grand Archive

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Dwarven (Ancient-Blooded) Defender / Loremaster 3 | ◆◇↺ | Exploration Mode: Search with Stonecunning
Stats:
AC 20 | Fortitude (+10), Reflex (+6), Will (+8) | Perception (+6) w/ Darkvision| Speed 20
♥️ 52 | ☘️ □ | ✋✋ Dorn-Dergar | ⚕ none | Reactions (↺): Call on Ancient Blood, Intercept Strike

Far away from the Iobarian forest, two thick feet stick out of a brass tub, soaking the square body of an old dwarf with no eyebrows and half of his wispy thin head hair and beard conspicuously patchwork, whistling to himself through stained and missing teeth.

He thinks back on the creatures he encountered: the owlbear pair, the young ahuizotl with the uncannily strong tail, the "fabled but currupted" living wildfires, the ember foxes. He imagines fighting them under different circumstances, and what he could better do to save himself from being singed so badly.

Scrubbing the dirt and grime off his hairy back, Knab thinks on Sapphire being revealed as none-other-than Drandle Dreng, a man whom he had never met, and listened in on what the other members of this expedition said when they found out. He wonders if he'll ever serve some society purpose someday, if indeed being possessed of a deep and thorough memory was of high value among the ranks, even seemingly enough to substitute for a less-than-desirable personality.

By the time he has soaked to a prune and steps out, Knab looks back at the water, now cold, and black as soot, and now being squeaky clean himself, leaves in that tub the final remnants of having spent the last two months Lost in Flames!

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