[Outpost] GM Dennis - PF2 #2-14 Lost in Flames (Inactive)

Game Master Dennis Muldoon

Maps & Handouts


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Grand Archive

NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.

Toanthel strides into the flames and tries to finish the one in the middle.

◈ Stride
◈ Strike
◈ Strike

Concealment: 1d20 ⇒ 1
Concealment: 1d20 ⇒ 17

Strike - Pick (fatal d10)
1st Attack: 1d20 + 11 - 5 - 2 ⇒ (20) + 11 - 5 - 2 = 24
Damage (Piercing): 2d6 + 4 ⇒ (2, 4) + 4 = 10 plus 3 negative
Critical Damage: 2d10 + 4 ⇒ (6, 6) + 4 = 16 plus 3 negative x 2 +1d10 ⇒ 8

Persistent Fire: 1d4 ⇒ 2
Flat Check: 1d20 ⇒ 6

Guessing 46 is enough to finish off that elemental.

Toanthel turns to Knab to offer his advice.

"Go get started on that monolith, we can handle the last one."

Grand Archive

Rock Dwarf Blackmarklet Smuggler Mastermind Rogue / Investitator 8 | ◆◇↺ | Exploration Mode: Search | ⛨ 26 or 27 parry or 28 edge w/ Deny Advantage | ♥️106 | Saves @ 14*/17***/15** w/ Evasion, Rock Dwarf (+2) | Perception @ 16*** w/ Darkvision| Speed 20 | ☘️ (?) | ✋ Clan Dagger | ⚕ none

Knab nods to Toanthel, eyes narrowly avoiding full contact, awkward, not to mention being mostly on fire, and turns to make good on his teammate's suggestion, if he can even make it there without being immolated to a sad pile of ash!

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺
Ithuriel the Ranger wrote:
Ithuriel made his flat check at the end of his turn. I dont think I got hit again so I should no longer be on fire or sickened.

Nope, no longer on fire or sickened, sorry. I neglected to update my master doc correctly.

Ithuriel fires twice at the elemental, striking once and creating an opening for his bear to maul the creature. Toanthel, meanwhile, strides into the flames and destroys the elemental at the center of the smoke with one crushing blow.

-----
The remaining elemental lashes out at the adjacent Toanthel, but is unable to connect!

CW2 fist vs. Toanthel: 1d20 + 12 ⇒ (8) + 12 = 20
Fire damage: 1d6 + 6 ⇒ (6) + 6 = 12 Plus 1d4 persistent fire plus sickened 1 (2 on crit) that can't be reduced below 1 (ends with persistent)

CW2 fist vs. Toanthel, agile 2nd: 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13
Fire damage: 1d6 + 6 ⇒ (2) + 6 = 8 Plus 1d4 persistent fire plus sickened 1 (2 on crit) that can't be reduced below 1 (ends with persistent)

CW2 fist vs. Toanthel, agile 3rd: 1d20 + 12 - 8 ⇒ (7) + 12 - 8 = 11
Fire damage: 1d6 + 6 ⇒ (5) + 6 = 11 Plus 1d4 persistent fire plus sickened 1 (2 on crit) that can't be reduced below 1 (ends with persistent)

The monolith flares once again, igniting the sap in a tree between Emdi and Toanthel, spraying all three Pathfinders in the flames--plus the elemental--with flaming splinters! DC 17 Reflex save from Emdi, Knab, and Toanthel please.

Reflex save results:
Piercing damage: 1d6 ⇒ 3
Fire damage: 1d6 ⇒ 4

Crit Success No damage
Success Half damage
Failure Full damage and dazzled for 1 round
Crit failure Double damage and blind for 1 round

CW2 Reflex: 1d20 + 9 ⇒ (18) + 9 = 27

--------

Emdi fire damage at start of turn (DC 18 Basic Reflex): 1d6 ⇒ 5
Knab fire damage at start of turn (DC 18 Basic Reflex): 1d6 ⇒ 3

Initiative!

  • Packet Fatigued, 19 damage, 1d4 persistent fire, sickened 1
  • Fangor 16 damage
  • Knab 14 damage, 1d4 persistent fire, sickened 1, fatigued, 2 Reflex saves needed
  • - smoke ends
  • Ithuriel 9 damage
  • (bear) 15 damage, 1d4 persistent fire, sickened 2.
  • Toanthel 6 damage, 1d4 persistent fire, sickened 2, Reflex save needed
  • - CW2 12 damage
  • - Monolith
  • Emdi 12 damage, 1d4 persistent fire, sickened 1, 2 Reflex saves needed

    Emdi, Packet, Fangor, and Knab may act. CW2 still has concealment. Reflex saves for exploding tree needed from Emdi, Knab, and Toanthel. Reflex saves for start-of-turn fire needed from Emdi and Knab.

  • Grand Archive

    Rock Dwarf Blackmarklet Smuggler Mastermind Rogue / Investitator 8 | ◆◇↺ | Exploration Mode: Search | ⛨ 26 or 27 parry or 28 edge w/ Deny Advantage | ♥️106 | Saves @ 14*/17***/15** w/ Evasion, Rock Dwarf (+2) | Perception @ 16*** w/ Darkvision| Speed 20 | ☘️ (?) | ✋ Clan Dagger | ⚕ none

    Knab Burns @ Reflex (Fatigued, Sick) vs DC 17: 1d20 + 11 - 1 - 1 ⇒ (17) + 11 - 1 - 1 = 261d6 ⇒ 2

    1 fire damage

    Taking Toanthel's advice, Knab attempts to smother the flames engulfing him and head over to the Monolith.

    ◈) Assisted Recovery
    ◈◈) Stride x2
    ↺) Call on Ancient Blood (vs Monolith?)

    1d4 ⇒ 4
    1d20 ⇒ 19

    4 fire damage; flames out

    Half-baked, he manages to snuff the persistent flames - he looks back at his party like "did you see that?" but everyone is busy with the wildfires so...

    Radiant Oath

    open | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

    Reflex, sick: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15 3 piercing, 4 fire
    Reflex, sick: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27 2 fire

    -21 total at the beginning of my turn?

    ---

    Emdi tries to slap a bandage on himself.

    Battle Medicine, DC 15, sick: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23
    Healing: 2d8 ⇒ (5, 2) = 7

    Striding out of the fire, Emdi fires at CW2.

    Concealment: 1d20 ⇒ 14
    Shortbow, sick: 1d20 + 10 - 1 ⇒ (9) + 10 - 1 = 18
    Piercing: 1d6 + 1 ⇒ (1) + 1 = 2
    Deadly?: 1d10 ⇒ 1 plus immobilized

    Flat Check: 1d20 ⇒ 7

    Reaction:

    Concealment: 1d20 ⇒ 1
    Shortbow, sick: 1d20 + 10 - 1 ⇒ (13) + 10 - 1 = 22
    Piercing: 1d6 + 1 ⇒ (5) + 1 = 6
    Deadly?: 1d10 ⇒ 1 plus immobilized

    B.M. Tracker:

    ☑ Emdi
    □ Fangor
    □ Ithuriel
    ☑ Knab
    ☑ Packet
    ☑ Toanthel

    Envoy's Alliance

    Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

    With the scroll in hand, Fangor uses it to heal everyone.

    May Razmir Healing Power help close your wounds

    3 Action Heal: 3d8 ⇒ (4, 1, 8) = 13

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    I needed two saves from Knab: one for the exploding tree (DC 17) and one for starting your turn in the fire (DC 18). You rolled a success on the DC 17 save vs the tree, which means you took 1 piercing and 2 fire. I'll roll your save vs the fire here:
    Knab Reflex (Fatigued, Sick) vs DC 18, Ancient Blood: 1d20 + 11 - 1 - 1 + 1 ⇒ (10) + 11 - 1 - 1 + 1 = 20
    Success, so 1 fire damage.

    Knab pats out the flames, ending the stream of sickening black smoke from his smoldering clothing, then strides towards the monolith. Emdi, meanwhile, patches up some of his wounds, then fires successfully at the remaining elemental before striding out of the fire. Fangor, meanwhile, casts a healing spell that washes over the battlefield, healing the wounds of friend and foe alike. I don't see Selective Energy or any such in your character profile, Fangor, so I think your spell would heal the elemental as well. If there's something I'm missing, let me know.

    -----

    Initiative!

  • Packet Fatigued, 6 damage, 1d4 persistent fire, sickened 1
  • Fangor 3 damage
  • Knab 9 damage, 1d4 persistent fire, sickened 1, fatigued, in fire
  • - smoke ends
  • Ithuriel
  • (bear) 2 damage, 1d4 persistent fire, sickened 2.
  • Toanthel 1d4 persistent fire, sickened 2
  • - CW2 1 damage
  • - Monolith
  • Emdi 1 damage, 1d4 persistent fire, sickened 1

    Packet may act. Enemy has concealment.

  • Grand Archive

    NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.

    Reflex: 1d20 + 6 + 3 ⇒ (8) + 6 + 3 = 17 Just made it due to Bulwark.

    Vigilant Seal

    CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

    Fire: 1d4 ⇒ 1
    Persistent Fire: 1d20 ⇒ 15 Does that do it?

    Packet moves around to flank with Toanthel and attacks creature #2.

    Short Sword 1: 1d20 + 11 ⇒ (4) + 11 = 15 Flat check: 1d20 ⇒ 13
    damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11

    Short Sword 2: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 26 Flat check: 1d20 ⇒ 16
    damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Packet quickly pats out the persistent fire, then strides into flanking position and stabs twice at the elemental. His first strike just misses, but the second one lands home, doing significant damage. 15 just misses flat-footed, 26 crits for 22 damage.

    Finally, the smoke cloud clears, leaving the elemental in plain view!

    Toanthel fire damage at start of turn: 1d6 ⇒ 1 DC 18 basic Reflex save.

    --------

    Initiative!

  • Packet 7 damage, Fatigued
  • Fangor 3 damage
  • Knab 9 damage, 1d4 persistent fire, sickened 1, fatigued, in fire
  • Ithuriel
  • (bear) 2 damage, 1d4 persistent fire, sickened 2.
  • Toanthel 3 damage, 1d4 persistent fire, sickened 2
  • - CW2 23 damage
  • - Monolith
  • Emdi 1 damage, 1d4 persistent fire, sickened 1

    Ithuriel and Toanthel may act. No more concealment.

  • Grand Archive

    NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.

    Reflex: 1d20 + 6 + 3 ⇒ (19) + 6 + 3 = 28

    Toanthel tries to quickly snuff the flames.

    ◈ Strike - Pick (fatal d10)
    1st Attack: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
    Damage (Piercing): 2d6 + 4 ⇒ (4, 3) + 4 = 11 plus 3 negative
    Critical Damage: (2d10 + 4 ⇒ (6, 5) + 4 = 15 plus 3 negative) x 2 +1d10 ⇒ 1

    ◈ Strike - Pick (fatal d10)
    2nd Attack: 1d20 + 11 - 2 - 5 ⇒ (14) + 11 - 2 - 5 = 18
    Damage (Piercing): 2d6 + 4 ⇒ (2, 2) + 4 = 8 plus 3 negative
    Critical Damage: (2d10 + 4 ⇒ (4, 3) + 4 = 11 plus 3 negative) x 2 +1d10 ⇒ 3

    ◈ Strike - Pick (fatal d10)
    3rd Attack: 1d20 + 11 - 2 - 10 ⇒ (17) + 11 - 2 - 10 = 16
    Damage (Piercing): 2d6 + 4 ⇒ (3, 6) + 4 = 13 plus 3 negative
    Critical Damage: (2d10 + 4 ⇒ (1, 9) + 4 = 14 plus 3 negative) x 2 +1d10 ⇒ 9

    If a 16 hits flat-footed it looks like 3 hits for 41 damage.

    Persistent: 1d4 ⇒ 1
    Flat Check: 1d20 ⇒ 4

    Verdant Wheel

    Male Ancient Elf Ranger 3 ◆◇↺ Init +9 | HP 30/39 | AC 20 | Fort +8, Ref +11, Will +7 | Perception +9
    Bear:
    AC20 | HP32/32 | Fort +7, Reflex +7, Will +6

    Ithuriel dashes forward to get a clear shot at the creature. Steadying his aim he lets fly with a pair of arrows.

    Shot 1: 1d20 + 10 ⇒ (20) + 10 = 30
    Damage: 2d6 ⇒ (5, 1) = 6
    Deadly: 1d10 ⇒ 9

    Shot 2: 1d20 + 5 ⇒ (19) + 5 = 24
    Damage: 2d6 ⇒ (6, 6) = 12
    Deadly: 1d10 ⇒ 5

    Precision on first hit: 1d8 ⇒ 3

    That looks like a crit for 27 damage and a hit for 12

    Bear then roars and attacks the horrid thing.

    Bear jaws, sickened: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
    Damage: 1d8 + 3 ⇒ (5) + 3 = 8

    Bear agile claw. sickened: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10
    Damage: 1d6 + 3 ⇒ (6) + 3 = 9

    Persistent fire: 1d4 ⇒ 2
    Flat check: 1d20 ⇒ 1

    ◆ Move so there is no cover
    ◆ Twin shot
    ◆ Command bear

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Toanthel lays into the creature, destroying it with three vicious swings of his pick! Ithuriel, you can retcon your turn, since Toanthel took it down.

    Verdant Wheel

    Male Ancient Elf Ranger 3 ◆◇↺ Init +9 | HP 30/39 | AC 20 | Fort +8, Ref +11, Will +7 | Perception +9
    Bear:
    AC20 | HP32/32 | Fort +7, Reflex +7, Will +6

    OK, here is my edited turn

    Ithuriel dashes forward to bear to try and put him out.

    ◆ Move to bear
    ◆◆ Try to put him out

    Bonus flat check: 1d20 ⇒ 14

    Envoy's Alliance

    Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

    Unfortunately, Selective Channeling is a level 6 feat... so, Yes, I've healed the elemental

    Fangor see with some satisfaction that the last elemental is put down to ashes.

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    As Ithuriel tries unsuccessfully to pat out the flames on his bear companion, the monolith flares once again, causing a tree next to Knab to explode! DC 17 Reflex save from Knab vs exploding tree.

    Reflex save results:
    Piercing damage: 1d6 ⇒ 3
    Fire damage: 1d6 ⇒ 1

    Crit Success No damage
    Success Half damage
    Failure Full damage and dazzled for 1 round
    Crit failure Double damage and blind for 1 round

    Knab fire damage at start of turn (DC 18 basic Reflex): 1d6 ⇒ 3
    Toanthel fire damage at start of turn (DC 18 basic Reflex): 1d6 ⇒ 2

    -----

    Initiative!

  • Packet 7 damage, Fatigued
  • Fangor 3 damage
  • Knab 9 damage, 1d4 persistent fire, sickened 1, fatigued, two Reflex saves needed
  • Ithuriel
  • (bear) 4 damage, 1d4 persistent fire, sickened 2.
  • Toanthel 4 damage, 1d4 persistent fire, sickened 2, Reflex save needed
  • - Monolith
  • Emdi 1 damage, 1d4 persistent fire, sickened 1

    Whole party may act.

    Disabling the Monolith: 2-action DC 17 Arcana, Occultism, Religion or DC 20 Thievery (multiple successes needed). +1 circumstance bonus for speaking Cyclops or Abyssal, +2 for both. Please include a Reflex save vs. fire damage on any failed check.

  • Grand Archive

    NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.

    Reflex: 1d20 + 6 + 3 ⇒ (3) + 6 + 3 = 12

    Toanthel will approach the monolith.

    Fire Damage: 1d4 ⇒ 4
    Flat Check: 1d20 ⇒ 20

    6 damage total but no longer burning or sickened.

    In future rounds I will use Assurance to get an 18 Arcana result vs the monolith.

    Grand Archive

    Rock Dwarf Blackmarklet Smuggler Mastermind Rogue / Investitator 8 | ◆◇↺ | Exploration Mode: Search | ⛨ 26 or 27 parry or 28 edge w/ Deny Advantage | ♥️106 | Saves @ 14*/17***/15** w/ Evasion, Rock Dwarf (+2) | Perception @ 16*** w/ Darkvision| Speed 20 | ☘️ (?) | ✋ Clan Dagger | ⚕ none

    Knab burns where he stands.

    Reflex vs Turn Burn (DC 18): 1d20 + 11 ⇒ (10) + 11 = 21 (1 fire)

    Knab dodges an exploding tree!

    Reflex (Ancient Blood) vs DC 17: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29 (0 fire, 0 piercing)

    Knab rubs him arms down with a fermented aloe-like substance before getting to work on the monolith...

    Battle Medicine vs Knab (DC 15): 1d20 + 12 ⇒ (8) + 12 = 202d8 + 5 ⇒ (4, 8) + 5 = 17 (heal +17)

    ...The runes are familiar, and taking his time, knowing help is coming, Knab touches two runes that represent opposing forces and concentrates in his mind, imagining a waterfall dropping down from the sky and bathing him and the monolith in cooling mountain spring water...

    ◆) Battle Medicine
    ◆◆) Disable w/ Religious Assurance @ 19

    Battle Medicine Tracker:

    □ Emdi
    □ Fangor
    □ Ithuriel
    ☑ Knab
    ☑ Packet
    □ Toanthel

    Envoy's Alliance

    Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

    His companion seeming to have things well in hands, Fangor stays back.

    He moves to be next to bear and help his master to put down the fire on bear.

    (◆) Interact
    (◆) Stride
    (◆) Stride
    (↺) Nimble Dodge, +2 AC against the first attack against Fangor

    Vigilant Seal

    CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

    Packet also hangs back, seeing as how everything seems to be under control.

    "That was another close one. What are these monoliths? Who would build something to set the forest on fire?"

    Radiant Oath

    open | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

    Emdi Strides and attempts to disable.

    Religion, sick: 1d20 + 5 - 1 ⇒ (8) + 5 - 1 = 12

    Reflex, sick: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21

    Fire: 1d4 ⇒ 2
    Flat Check: 1d20 ⇒ 2

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    As various members of the party approach, Knab begins to disrupt the runes on the monolith. Emdi tries to aid him, but burns his fingers in the flames instead.

    Emdi fire damage: 2d6 ⇒ (3, 6) = 9 You succeed on your basic save, so you take half.

    For the sake of moving along, I'm going to assume Ithuriel joins Fangor in trying to pat out the flames on the bear.

    Flat (DC 10 with help): 1d20 ⇒ 7

    Bear persistent: 1d4 ⇒ 3
    Flat: 1d20 ⇒ 3

    The monolith flares once again, and another tree explodes, showering Knab and Toanthel with flaming splinters. DC 17 Reflex.

    Reflex save results vs exploding tree:
    Piercing damage: 1d6 ⇒ 1
    Fire damage: 1d6 ⇒ 5

    Crit Success No damage
    Success Half damage
    Failure Full damage and dazzled for 1 round
    Crit failure Double damage and blind for 1 round

    Knab fire damage at start of turn (DC 18 basic Reflex): 1d6 ⇒ 5
    Toanthel fire damage at start of turn (DC 18 basic Reflex): 1d6 ⇒ 3
    Emdi fire damage at start of turn (DC 18 basic Reflex): 1d6 ⇒ 4

    Ignoring the heat of the flames, the Pathfinders gathered around the monolith successfully disrupt the runes enough to disable the monolith (Knab and Toanthel can get the remaining two successes needed with Assurance)! For a moment, the monolith glows white hot and everything goes silent. Then, suddenly, a massive column of fire shoots from the stone up into the heavens, seeming to draw all of the heat of the surrounding fire with it! It cuts off as suddenly as it began, the stone cracking and crumbling into a pile of cold rubble. What little is left of the forest fire quickly burns itself out, and even the sap burning on various Pathfinders and animal companions seems to have been drawn into the great pillar of flame, too.

    Out of combat! No need to worry about further persistent damage, and you have plenty of time to heal up and recover. What would you like to do next?


    Tino (LG Tian-Shu Paladin)
    Tino's Toughest:
    Tino (human paladin), Takatorra (tengu swordmaster), Yabin the Just (nagaji sorcerer), Ji-Yook (kitsune ninja)

    The fire and fiery creature gone, Ruebella rushes out from behind the bushes towing the horses.

    "It doesn't seem this second monolith points to a third - should we continue along Emdi's planned route? - or clear our the Southern part of the Forest?"

    Added a suggestion for next 10 hexes...

    Radiant Oath

    open | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

    Can we carry the monoliths back?

    Vigilant Seal

    CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

    "So, they can put out forest fires too. What strange things these monoliths are."

    A southern route makes sense to me.

    Grand Archive

    NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.

    "Last time we disabled a monolith I was contacted by Gorm Greathammer. He had mentioned energy levels were reduced by half. It may be that we have completed our objective. I suspect Gorm will contact us again in the next few days."

    Verdant Wheel

    1 person marked this as a favorite.
    Male Ancient Elf Ranger 3 ◆◇↺ Init +9 | HP 30/39 | AC 20 | Fort +8, Ref +11, Will +7 | Perception +9
    Bear:
    AC20 | HP32/32 | Fort +7, Reflex +7, Will +6

    Maybe we should contact Gorm directly using one of the bird tokens. We can let him know what has happened and see if he has any further instructions.

    Envoy's Alliance

    Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

    I Agree with Ithurel. Lets contact Grom now. says Fangor

    Radiant Oath

    open | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

    Agreed.

    Emdi will hold a mini-rave in honor of Shelyn while the group waits for a response.

    "Monolith rave! How many times will you get to do this in your life?"

    Grand Archive

    Rock Dwarf Blackmarklet Smuggler Mastermind Rogue / Investitator 8 | ◆◇↺ | Exploration Mode: Search | ⛨ 26 or 27 parry or 28 edge w/ Deny Advantage | ♥️106 | Saves @ 14*/17***/15** w/ Evasion, Rock Dwarf (+2) | Perception @ 16*** w/ Darkvision| Speed 20 | ☘️ (?) | ✋ Clan Dagger | ⚕ none

    Ruebella get's down with Emdi while Knab just crosses his arms.

    The "Knave" looks to the "Ranger" and the "Masked" and nods.

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    A few hours after you send the bird token on it's way a response arrives via sending, this time arriving in Knab's mind.

    "Well done! Energy in your sector depleted. If you have supplies, look for camp we heard about north of river. Otherwise, come on back."

    Verdant Wheel

    Male Ancient Elf Ranger 3 ◆◇↺ Init +9 | HP 30/39 | AC 20 | Fort +8, Ref +11, Will +7 | Perception +9
    Bear:
    AC20 | HP32/32 | Fort +7, Reflex +7, Will +6

    Ithuriel glances over their map, Well, the river lies north of us and this suggests heading north of the river so I guess we go...north!

    Vigilant Seal

    CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

    "Oh, a quiet, tranquil river camp sounds quite nice after all this."

    Envoy's Alliance

    Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

    Lets go north then.

    I'm good with the red line travel suggested on the map

    Radiant Oath

    open | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

    Emdi is good with the suggested route as well.

    Grand Archive

    Rock Dwarf Blackmarklet Smuggler Mastermind Rogue / Investitator 8 | ◆◇↺ | Exploration Mode: Search | ⛨ 26 or 27 parry or 28 edge w/ Deny Advantage | ♥️106 | Saves @ 14*/17***/15** w/ Evasion, Rock Dwarf (+2) | Perception @ 16*** w/ Darkvision| Speed 20 | ☘️ (?) | ✋ Clan Dagger | ⚕ none

    Shocked that everyone can read his mind(!), Knab agrees to the plan by nodding.

    He thinks back at Gorm "We head north" if that is how that works...

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Now that the fire is gone, I'm going to assume you spend a day resting to remove the fatigue some of you are suffering.

    Day 31 Rest to remove fatigue
    Day 32 Travel, Travel
    Day 33 Reconnoiter, Reconnoiter
    Day 34 Travel, Travel
    Day 35 Reconnoiter, Travel
    Day 36 Travel, Reconnoiter

    Subsisting (Forest):

    Subsisting Day 34 (river hex):
    Ithuriel Survival: 1d20 + 7 - 5 ⇒ (11) + 7 - 5 = 13
    Rubella Survival: 1d20 + 9 - 5 ⇒ (9) + 9 - 5 = 13
    Fangor Survival, coyote cloak: 1d20 + 8 - 5 + 1 ⇒ (10) + 8 - 5 + 1 = 14
    Toanthel Survival: 1d20 + 7 - 5 ⇒ (20) + 7 - 5 = 22
    Packet Survival: 1d20 + 7 - 5 ⇒ (10) + 7 - 5 = 12
    Russ Langmore Fishing Lore (river hexes only): 1d20 + 5 - 5 ⇒ (12) + 5 - 5 = 12

    Subsisting Day 35:
    Ithuriel Survival: 1d20 + 7 - 5 ⇒ (13) + 7 - 5 = 15
    Rubella Survival: 1d20 + 9 - 5 ⇒ (4) + 9 - 5 = 8
    Fangor Survival, coyote cloak: 1d20 + 8 - 5 + 1 ⇒ (20) + 8 - 5 + 1 = 24
    Toanthel Survival: 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 3
    Packet Survival: 1d20 + 7 - 5 ⇒ (15) + 7 - 5 = 17
    Russ Langmore Fishing Lore (river hexes only): 1d20 + 5 - 5 ⇒ (6) + 5 - 5 = 6

    Subsisting Day 36:
    Ithuriel Survival: 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 3
    Rubella Survival: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10
    Fangor Survival, coyote cloak: 1d20 + 8 - 5 + 1 ⇒ (15) + 8 - 5 + 1 = 19
    Toanthel Survival: 1d20 + 7 - 5 ⇒ (2) + 7 - 5 = 4
    Packet Survival: 1d20 + 7 - 5 ⇒ (8) + 7 - 5 = 10
    Russ Langmore Fishing Lore (river hexes only): 1d20 + 5 - 5 ⇒ (3) + 5 - 5 = 3

    Totals:

  • 6 days food spent
  • 2 days food found
  • 5 successes left over

    ------

    As you swing back toward the hills, you stumble upon the remains of an ancient stone tower built into a hillside. Though the structure has almost completely collapsed, a remnant of an upper floor remains, propped up by a rock jutting from the hill beside it.

    GM Screen:
    Fangor Architecture: 1d20 + 10 ⇒ (15) + 10 = 25
    Packet Society: 1d20 + 7 ⇒ (20) + 7 = 27
    Knab Cyclops Lore: 1d20 + 7 ⇒ (6) + 7 = 13
    Ithuriel Architecture: 1d20 + 7 ⇒ (1) + 7 = 8

    Ithuriel:
    You suspect these ruins are what's left of the keep from an ancient elven citadel.

    Fangor:
    The style of stonework, combined with the scale of the structure, make you sure this is an ancient cyclops tower.

    Packet:
    The style of stonework, combined with the scale of the structure, make you sure this is an ancient cyclops tower.

    Anyone who wishes to do so might be able to climb up to the remnants of the upper floor with a DC 20 Athletics check to climb. Take caution, though: the ancient ruins don't look very stable; a poorly-placed step might bring the whole thing down.

  • Envoy's Alliance

    Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

    This is of Cyclops origins. I'm sure of it. It could be interesting to explore them.

    Says Fangor, not sure to be able to climb up the structure without making it collapsing.

    Vigilant Seal

    CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

    Packet nods in agreement.

    "Yes, I'm quite sure this is very ancient and very Cyclopsian. I'd love to take a look, but I'm not the best climber."

    Grand Archive

    Rock Dwarf Blackmarklet Smuggler Mastermind Rogue / Investitator 8 | ◆◇↺ | Exploration Mode: Search | ⛨ 26 or 27 parry or 28 edge w/ Deny Advantage | ♥️106 | Saves @ 14*/17***/15** w/ Evasion, Rock Dwarf (+2) | Perception @ 16*** w/ Darkvision| Speed 20 | ☘️ (?) | ✋ Clan Dagger | ⚕ none

    At Packet's comment, Knab looks towards Toanthel and Fangor, and shrugging, begins to make the ascent.

    Athletics (Trained): 1d20 + 11 ⇒ (9) + 11 = 20

    If he reaches the top, he will pull out his Esoteric Wayfinder, and use that to study what he finds!

    Verdant Wheel

    Male Ancient Elf Ranger 3 ◆◇↺ Init +9 | HP 30/39 | AC 20 | Fort +8, Ref +11, Will +7 | Perception +9
    Bear:
    AC20 | HP32/32 | Fort +7, Reflex +7, Will +6

    Ithuriel scoffs at Fangor and Packet, Cyclops, hardly, look at the lines of the stones, the way they fit together without need for mortar, the sweeping lines. This is clearly of elven make!

    Radiant Oath

    open | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

    Emdi mills around. He can't climb and he can't weigh in on the Cyclops/Elf debate.

    He's absolutely sure this relic didn't come from the Shadow Plane. Well, 95% sure, at least. Maybe 90%. On second thought, 80%. 70% at the lowest.

    Envoy's Alliance

    Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

    Intrigued by Ithuriel certainty of the elven origins of the ruins, Fangor checks again.

    I will make a Elven Lore at +10

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Fangor:
    You remain convinced that this is of Cyclopean origin.

    While Ithuriel debates with Packet and Fangor, Knab shrugs and climbs to the top of the ruined tour. There, he finds a large golden tube, engraved with runes, lying near some shards of broken glass and three corroded steel bars.

    Knab:
    You recognize this as the remnants of an ancient telescope, scaled for a large creature, and you recognize the runes as Cyclopean. The rusted steel bars are what's left of the tripod that once supported it, and the shards of glass were once the lenses.

    I'll move us along a little later today, unless anyone has anything else they want to do here.

    Grand Archive

    1 person marked this as a favorite.
    Rock Dwarf Blackmarklet Smuggler Mastermind Rogue / Investitator 8 | ◆◇↺ | Exploration Mode: Search | ⛨ 26 or 27 parry or 28 edge w/ Deny Advantage | ♥️106 | Saves @ 14*/17***/15** w/ Evasion, Rock Dwarf (+2) | Perception @ 16*** w/ Darkvision| Speed 20 | ☘️ (?) | ✋ Clan Dagger | ⚕ none

    On a hunch, Knab positions the telescope's eye-piece into the center of his forehead, wondering if he could use his "third eye" to observe a dimension beyond the stars like a true, if small, cyclops. For the first time in years, he giggles to himself, out of earshot, a kid in a candy store on the top of the ruined tower.

    GM - Knab will take some time to study it - which, if requiring a check, he can use his Esoteric Wayfinder to automatically avert critical failure - a Grand Archive Boon he can use 1/adventure!

    EIther way, whether his study gleans additional information or not, Knab eventually climbs down, and reports to his party what he discovered...

    ...he attempts to make a joke "Strawberry Cake up there" which he delivers unconvincingly, causing nobody to laugh, except perhaps out of pity for his mis-comedic delivery, causing the dwarf to lower his head in awkward shame...

    Knab's Knowledge:

    Any Skill (Lore) +7
    Arcana (**) +11
    Crafting (*) +9
    Lore: Engineering (*) +9
    Lore: Pathfinder (*) +9
    Lore: Underworld (*) +9
    Medicine (**`) +12
    Nature (**) +11
    Occult (*) +9
    Religion (**) +11 or 19 Assurance
    Society (*) +9

    Stonecunning (@ +13 active; +9 Passive)!

    Fluent in Cyclops!

    Radiant Oath

    open | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

    Emdi realizes that Knab is probably joking, but there's no taking chances when there's strawberry shortcake on the line. He climbs up.

    Athletics: 1d20 + 2 ⇒ (20) + 2 = 22

    "Shelyn damn it, I knew he was lying."

    Envoy's Alliance

    Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

    Ithuriel, I can assure you that this is not elven made. I've passed centuries studying the creation of our race and I'm sure of it.

    Says Fangor with his smooth voice.

    Vigilant Seal

    CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

    "If there was strawberry cake up there, I would have smelled it from a mile away, so desperate am I for any sweet culinary delights."

    He chews on a twig.

    Grand Archive

    Rock Dwarf Blackmarklet Smuggler Mastermind Rogue / Investitator 8 | ◆◇↺ | Exploration Mode: Search | ⛨ 26 or 27 parry or 28 edge w/ Deny Advantage | ♥️106 | Saves @ 14*/17***/15** w/ Evasion, Rock Dwarf (+2) | Perception @ 16*** w/ Darkvision| Speed 20 | ☘️ (?) | ✋ Clan Dagger | ⚕ none

    Knab goes to grab Emdi by the leg to prevent him from climbing up but the Shelynite is too fast.

    He watches with horror expecting the tower to crumble under the imagined abuse his arms and legs would wreak against the fragile structure...

    ...and is absolutely dumfounded when he reaches the top without disturbing a single cracked stone.

    That will be last joke I ever try to tell...

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Alas, Emdi finds no strawberry shortcakes, peach pies, figgy puddings--in fact, the upper floor is entirely devoid of confections of any kind!

    Once Emdi has dejectedly climbed down, you can continue on your path.

    Day 37 Travel, Travel
    Day 38 Reconnoiter, Travel
    Day 39 Travel, Reconnoiter

    Subsisting (Forest):

    Subsisting (Day 37):
    Ithuriel Survival: 1d20 + 7 - 5 ⇒ (9) + 7 - 5 = 11
    Rubella Survival: 1d20 + 9 - 5 ⇒ (4) + 9 - 5 = 8
    Fangor Survival, coyote cloak: 1d20 + 8 - 5 + 1 ⇒ (6) + 8 - 5 + 1 = 10
    Toanthel Survival: 1d20 + 7 - 5 ⇒ (16) + 7 - 5 = 18
    Packet Survival: 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 3
    Russ Langmore Fishing Lore (river hexes only): 1d20 + 5 - 5 ⇒ (17) + 5 - 5 = 17

    Subsisting (Day 38):
    Ithuriel Survival: 1d20 + 7 - 5 ⇒ (17) + 7 - 5 = 19
    Rubella Survival: 1d20 + 9 - 5 ⇒ (3) + 9 - 5 = 7
    Fangor Survival, coyote cloak: 1d20 + 8 - 5 + 1 ⇒ (6) + 8 - 5 + 1 = 10
    Toanthel Survival: 1d20 + 7 - 5 ⇒ (9) + 7 - 5 = 11
    Packet Survival: 1d20 + 7 - 5 ⇒ (13) + 7 - 5 = 15
    Russ Langmore Fishing Lore (river hexes only): 1d20 + 5 - 5 ⇒ (20) + 5 - 5 = 20

    Subsisting (Day 39):
    Ithuriel Survival: 1d20 + 7 - 5 ⇒ (11) + 7 - 5 = 13
    Rubella Survival: 1d20 + 9 - 5 ⇒ (19) + 9 - 5 = 23
    Fangor Survival, coyote cloak: 1d20 + 8 - 5 + 1 ⇒ (15) + 8 - 5 + 1 = 19
    Toanthel Survival: 1d20 + 7 - 5 ⇒ (7) + 7 - 5 = 9
    Packet Survival: 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 3
    Russ Langmore Fishing Lore (river hexes only): 1d20 + 5 - 5 ⇒ (7) + 5 - 5 = 7

    Totals:

  • 3 days food used
  • 2 days food found
  • 4 successes remaining

    17 days of food remaining

    -----

    Traveling through the forest to the north of the river, you stumble upon a clearing that shows signs of fairly recent habitation. A cold fire pit stands near the remnants of a lean-to, in the lee of a large boulder to one side of the clearing. In the center, a wide, flat stone, several meters across, stands knee-high. Scorch marks mar the stone, and there seems to be some sort of inscription on its surface (though you might have go examine it to figure out what).

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