Outpost IV - GM Valen's PF 2e 2-00 The King in Thorns (Tier 5-6)(30 Challenge Points) (Inactive)

Game Master Lysle

Status: Concluded. Chronicle link posted in Discussion thread.

Slides


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Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Gregol Silverbeard wrote:
Just checking, GM. Does that mean that I still have that spell that I was trying to cast?

Yes.

Horizon Hunters

CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).

Super! Thanks. :)

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.

Whatever it is we do, I feel like we should use Mushroom Ring Disabled on the next encounter. I know the obvious use of that would be against the final encounter, but part of me wants to actually experience that encounter as intended.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Celister wrote:
Whatever it is we do, I feel like we should use Mushroom Ring Disabled on the next encounter. I know the obvious use of that would be against the final encounter, but part of me wants to actually experience that encounter as intended.

One more vote for using the Mushroom Ring Disabled benefit and I will adjust the encounter accordingly.

Envoy's Alliance

Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

I’ll second that!


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Farryn Sarjyre wrote:
I’ll second that!

Done.

Envoy's Alliance

open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Kyra should be Wounded 1, even though she was at Dying 2.

Dying

Horizon Hunters

CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).

That is correct!

It's a tough one to wrap your head around, sometimes.


Jester's Fraud Slides

A gnome with wild blue hair runs up to the party. "Seggiatore at your service," and then proceeds to soothe your wounds.

**AID TOKEN: Burst of Healing**
**Passing From**: GM Grimsnik
**Passing To**: GM Valen
**Aid Character Name**: Seggiatore
Effect: A fellow Pathfinder heals all the PCS by listed amount
**Boosted?** Yes
**Boost Effect**: Increase healing by 1d8


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

A reminder that the party is encouraged to send another Aid Token to another table.

Burst of Healing or Provide Knowledge

Horizon Hunters

CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).

I could do another, if needed, but probably good to let someone else.

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.
Gregol Silverbeard wrote:
If you succeeded the save, then you would have gone back down to Stage 1.

You are correct. Unfortunately, though, I haven’t succeeded.

Horizon Hunters

CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).

Except the GM rolled for you, bringing you back down to Stage 1. ;)


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Gregol Silverbeard wrote:
Except the GM rolled for you, bringing you back down to Stage 1. ;)

I made the roll in this post. It was a success. Given the nature of the special, I made the roll when I didn't see it in your post in order to keep things moving.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Gregol Silverbeard wrote:
I could do another, if needed, but probably good to let someone else.

I didn't see any other takers, so I urge you to do this.

Envoy's Alliance

open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina's been casting a lot of spells with the healing trait. Should that have boosted the token? Or do I need to specify that it gets boosted?

If a specific/dedication action is needed, Nina can attempt a DC 22 Performance with her third action this round.

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.
GM Valen wrote:
Gregol Silverbeard wrote:
Except the GM rolled for you, bringing you back down to Stage 1. ;)
I made the roll in this post. It was a success. Given the nature of the special, I made the roll when I didn't see it in your post in order to keep things moving.

So many rolls going around; I completely missed that; my bad :P


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Nina Jaribu wrote:

Nina's been casting a lot of spells with the healing trait. Should that have boosted the token? Or do I need to specify that it gets boosted?

If a specific/dedication action is needed, Nina can attempt a DC 22 Performance with her third action this round.

It does not take an action. Go ahead and roll here or in Gameplay.

Envoy's Alliance

open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Performance, DC 22: 1d20 + 12 ⇒ (6) + 12 = 18

Bah!

Horizon Hunters

CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
PregenKyra wrote:
Kyra tries to hit on red but lucky is not with her

I didn't realize that Kyra was a player.... and with FEY! :D

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.
GM Valen wrote:

The elf is knocked prone!

@ Celister - You may use your attack roll above as an attack from the prone position or retcon a new third action.

Knockdown requires its own action to knock someone prone; it shouldn't be able to use it on an AoO (unless it's Improved Knockdown, which is a different thing entirely).

Horizon Hunters

CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).

That involves information that only the GM has.

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.
Gregol Silverbeard wrote:
That involves information that only the GM has.

Uh...the GM literally told us that it had Knockdown:

Quote:

Attack of Opportunity (tail)(agile, reach 15 feet): 1d20 + 11 ⇒ (14) + 11 = 25

Damage bludgeoning plus Knockdown: 1d6 + 6 ⇒ (4) + 6 = 10

Horizon Hunters

CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).

Ah. I didn't realize that it was an AoO. Still, there could be something in the monster entry that allows it.

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.
Gregol Silverbeard wrote:
Ah. I didn't realize that it was an AoO. Still, there could be something in the monster entry that allows it.

Doubtful, since 2e is all about keywords and Knockdown is a very specific keyword. Generally if it was something like an automatic-prone-on-a-hit it would be a different keyword (like a choker having something called Strangling Fingers and not Grab with a variation from the standard ability). Again, if it were IMPROVED Knockdown (which is a free action) then it would be a different conversation.

Assuming the GM wasn't flat-out using an incorrect keyword, bog-standard Knockdown couldn't work on an AoO. But if the creature has something that I'm not accounting for, then so be it, and I will concede that Celister is prone. I'm just making an argument based on the information that I have.

Horizon Hunters

CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).

The argument is moot, really, as the GM has the final say.

But if everything is as you said, then RAW says the knockdown shouldn't have happened.

But, it's a game. Let's keep it fun. :)

Envoy's Alliance

open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Only tier 7-8 gets to fight Qxal itself?

Vigilant Seal

Female NG Anvil Dwarf Rogue 6 | HP 76/76| AC 24 (paryy+2) | F: +11, R: +12, W: +12| Perc: +12 (Darkvision) | Speed 20ft| Hero points: 1/3 | Active conditions
Nina Jaribu wrote:
Only tier 7-8 gets to fight Qxal itself?

Yeap. Since you can play each tier once, you will have chance to face Qxal as a player even after playing the lower tiers.

Envoy's Alliance

open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Oh, I didn't realize that you could play each tier once. Was that true of PFS1 specials, or is this new to PFS2? And is it that a player can play each tier once, or a character can play each tier once?

Horizon Hunters

CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).

I thoroughly enjoyed that special. Great job all around. :)

Vigilant Seal

Female NG Anvil Dwarf Rogue 6 | HP 76/76| AC 24 (paryy+2) | F: +11, R: +12, W: +12| Perc: +12 (Darkvision) | Speed 20ft| Hero points: 1/3 | Active conditions
Nina Jaribu wrote:
Oh, I didn't realize that you could play each tier once. Was that true of PFS1 specials, or is this new to PFS2? And is it that a player can play each tier once, or a character can play each tier once?

They started the Tiered Special approach recently with the Starfinder Season 2 special. With kind of the same idea. The "big Bad" was only faced in the higher tiers [9-12], however the other tiers [1-4, 5-8] also has something special for its final encounters.

Making the special some what repeatable, in that you can play each tier band once, helps with the issue of giving cons that happen late spring/early summer a chance to still host the recent special and still get players that can play. This special has three tier bands, [1-2], [3-6], [7-8].

Although usually groups will muster to keep 3-4 and 5-6 on different tables, they are still the same band. So after this you can play a character in the 1-2 and 7-8 but not at 3-4 table since that is in the 3-6 tier band.

For your other question, you would have to play each band with a different character.

Envoy's Alliance

open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

That is pretty sweet. I was worried at first that we still had the BBE fight (that we were going to fight Qxal on top of the redcaps), then a little puzzled when it became apparent we weren't going to fight Qxal at all (unless the redcaps were going to climb on top of each other and make Qxal, Voltron-style).

It's a great setup, I'm going to make an effort to play the 7-8 subtier someday.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

GM, please mark this table as inactive once everything is wrapped up.

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