Gregol Silverbeard |
Gregol repositions himself before tossing a bolt of flame at the twigjack
◆ Stride
◆◆ Produce Flame: 1d20 + 11 ⇒ (18) + 11 = 29
Fire Damage: 3d4 + 4 ⇒ (4, 4, 2) + 4 = 14
Double damage and 3d4 persistent fire damage.
GM Valen |
Nina's conjured weapon fails to hit one of the prickly fey (green), but she remains fairly copacetic with the other (orange).
It's calm is shattered by Celister's terrifying glare and devastating blow, which causes huge cracks in its wooden form.
Gregol's magical flame cause the twigjack to combust and its body collapses on the ground in a heap of soot and ashes.
Terrified of the Pathfinders, but compelled by the Thorned Monarch, the remaining twigjack teleports to a patch of undergrowth behind a rock that it hopes will offer some protection as it plans a counterattack.
3 action Bramble Jump
ASCENSION OF THE THORNED MONARCH! – Round Four Cont'd/Round Five Begins!
PCs in bold may act
DC of all fey creatures’ abilities reduced by 1
Each PC begins the encounters with 15 temporary Hit Points
Helga Gulp -3 HP (-15 Temp HP)
Farryn
Kyra -3 HP (-15 Temp HP)
Celister (heroism)
Round Five
Nina Jaribu -15 HP (-15 Temp HP)
Gregol Silverbeard -11 HP
Green -19 HP (frightened 2)
Orange -53 HP
Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak.
Nina Jaribu |
Nina sustains spiritual weapon, the staff appears next to the twig and strikes.
Spiritual Weapon: 1d20 + 12 ⇒ (7) + 12 = 19
Force: 1d8 + 4 ⇒ (5) + 4 = 9
She'll move to a less exposed location and cast shield.
Farryn Sarjyre |
The halfling lobs a frost vial at the fey, "That should slow you down. Now to give you a bit of a wake up call. Your boss is going down. I'd start considering a new occupation if I were you." Lightning crackles and zaps the enemy.
Moderate Frost Vial vs. Green - Range: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28 if hits Cold + Splash: 2d6 + 4 ⇒ (6, 5) + 4 = 15 slowing speed by 10 for 1 round. Miss does 4 Cold Splash. A Fumble does nothing.
Cast Electric Arc on Green for 3d4 + 4 ⇒ (1, 4, 1) + 4 = 10 electricity, basic reflex DC 21
GM Valen |
Nina's spiritual weapon chips away at the very frightened twigjack..
It's cowering allows Farryn to toss a frost vial in the middle of its branches! It ices over, near death when the halfling's bolt of electricity incinerates the remainder of the fey!
The forest falls silent, but only for a little over ten minutes.
PCs may rest accordingly.
One Monarch success reported!
GM Valen |
As it is unlikely that you will complete more than one more encounter, I assume the party will be using the Pathfinders Rescued Condition Effect.
A helpful cleric casts a three-action heal on the entire party recovering Hit Points in the amount of: 3d8 ⇒ (8, 6, 2) = 16.
All PCs are at full HP. Note, you still have some Condition Effects left to use.
Nina Jaribu |
Nina will wrap her own wounds.
Assurance (Medicine) 20: 2d8 + 10 ⇒ (3, 5) + 10 = 18
She will not have a Focus Point for the next battle, but she's running out of spells anyway.
Edit: Nina will spend 10 minutes thanking Andoletta for her assistance.
GM Valen |
It is not long before you notice two huge, dark masses moving through the forest.
One mass (green) is soon revealed to be a giant, segmented arthropod with a whip-like tail and massive pincers.
The second mass, quickly diverges into three masses, carpeting the forest floor with swarms of red, biting insects.
The Thorned Monarch has charmed more animals to their side and these can’t be dissuaded!
Celister, Perception w/Scouting: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
Sarjyre, Perception w/Scouting: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Silverbeard, Perception w/Scouting: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Helga Gulp, Perception w/Scouting: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
Nina Jaribu, Perception w/Scouting: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
Kyra, Perception w/Scouting: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Swarms, Perception: 1d20 + 11 ⇒ (19) + 11 = 30
Solo Bug, Perception: 1d20 + 9 ⇒ (14) + 9 = 23
The swarms (blue, red, yellow) each go marching one by one until they cover most of the party and the nearby rocky feature.
All 3 swarms: Stridex3
DEATH BY A MILLION, MILLION LEGS...AND PINCERS (and possibly poison, quite possibly poison)! Round One Begins!
OR
THE MOST FINAL-EST COUNTDOWN!
All PCs in bold may act
Swarm (blue)
Swarm (red)
Swarm (yellow)
Kyra
Silverbeard
Arthropod (green)
Nina Jaribu
Sarjyre
Celister
Helga Gulp
Gregol Silverbeard |
Once more, not wanting to be caught in the middle of combat, Gregol re-positions himself, then tosses another bolt of fire at the mass of bugs.
◆ Stride
◆◆ Produce Flame vs. Yellow: 1d20 + 11 ⇒ (1) + 11 = 12
Fire Damage: 3d4 + 4 ⇒ (3, 1, 2) + 4 = 10
PregenKyra |
Kyra repositing on battlefield and pray for a wall of fire that ignite swarm
◆ Stride
◆◆ Searing Ligth vs Yellow: 1d20 + 11 ⇒ (12) + 11 = 23
Fire damage: 5d6 ⇒ (4, 6, 5, 3, 5) = 23
GM Valen |
Once more, not wanting to be caught in the middle of combat, Gregol re-positions himself, then tosses another bolt of fire at the mass of bugs.
The fire falls short of the swarm.
Kyra repositing on battlefield and pray for a wall of fire that ignite swarm.
As she steps out of the swarm, Kyra is bit by mass of ants, which cling to the cleric and continue biting.
Cling (reaction) Damage to red: 1d6 ⇒ 5Persistent piercing damage to Kyra: 3d6 ⇒ (3, 6, 1) = 10
High winds or immersion in water reduces the DC of the flat check to end this persistent damage to 5. Any area damage dealt to the creature destroys these clinging ants.
Calling upon the divine gift of her patron deity, Kyra then scorches a swath of the swarm (yellow).
Kyra, Flat check (DC 15) v persistent damage: 1d20 ⇒ 16
The giant arthropod slinks through the foliage and over stone ruins until it is nearly upon the party!
Stride x3
DEATH BY A MILLION, MILLION LEGS...AND PINCERS (and possibly poison, quite possibly poison)! Round One Cont'd!
OR
THE MOST FINAL-EST COUNTDOWN! Round One Cont'd!
All PCs in bold may act
Swarm (blue)
Swarm (red) -5 HP
Swarm (yellow) -27 HP
Kyra -10 HP (persistent piercing damage 10)
Silverbeard
Arthropod (green)
Nina Jaribu
Sarjyre
Celister
Helga Gulp
Celister |
Celister looks down at the swarms of insects and simply shakes his head. He turns his attention toward the much BIGGER bug as he lets the vengeance of Calistria flow through him! ◆ Rage
He once again lunges forward as he charges to the other side of the massive arthropod! ◆◆ Sudden Charge.
vs Green: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 2d10 + 6 ⇒ (1, 6) + 6 = 13
If that’s a crit, then it’s frightened 1 and flat-footed for 1 round.
Farryn Sarjyre |
When does Farryn get to act?
GM Valen |
He once again lunges forward as he charges to the other side of the massive arthropod!
◆◆ Sudden Charge.
The arthropod reacts, lashing at the barbarian with its whip-like tail!
Attack of Opportunity (tail)(agile, reach 15 feet): 1d20 + 11 ⇒ (14) + 11 = 25
Damage bludgeoning plus Knockdown: 1d6 + 6 ⇒ (4) + 6 = 10
The elf is knocked prone!
@ Celister - You may use your attack roll above as an attack from the prone position or retcon a new third action.
When does Farryn get to act?
Now. Looks like his first name got cut off when I put it into Initiative order.
THE MOST FINAL-EST COUNTDOWN! Round One Cont'd!
All PCs in bold may act
Swarm (blue)
Swarm (red) -5 HP
Swarm (yellow) -27 HP
Kyra -10 HP (persistent piercing damage 10)
Silverbeard
Arthropod (green)
Nina Jaribu
Farryn Sarjyre (First name inserted into Initiative order)
Celister (prone and has 1 action left to take)
Helga Gulp
Nina Jaribu |
Nina screams as the bugs crawl on her body.
"Juu!"
Nina gestures upwards, and a pair of luminous crow wings sprout from her back (fly speed 25'). She flies upwards and towards the lake (+10' upwards, which costs 20' of movement, and 5' NE).
Flat Check: 1d20 ⇒ 3
Farryn Sarjyre |
Lol, goes to show how little I pay attention to my own character’s last name!
Farryn yells to his allies, ”Get some distance if you can, I’m going to unleash some splash damage on these swarms!”
Delay until some allies move away.
Nina Jaribu |
Nina is flying above the swarms, so I don't know if you can splash her. But even if you could, given the area damage would end the OMG YUGE persistent damage - which can potentially permakill her in 3 rounds - she gives you permission to splash her.
Helga Gulp |
Helga moves out of the one swarm and around the other one She then punches twice with her clan dagger on the red swarm
Clan dagger: 1d20 + 15 ⇒ (9) + 15 = 24 v FF w/Gang up
dagger damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6 Bludgeoning
Sneak attack: 2d6 ⇒ (3, 5) = 8
Clan dagger: 1d20 + 15 - 4 ⇒ (2) + 15 - 4 = 13 v FF w/Gang up
dagger damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7 Bludgeoning
Sneak attack: 2d6 ⇒ (5, 1) = 6
"just burn the swams. I can take some heat!" Feel free to splash Helga
Farryn Sarjyre |
Farryn captiously steps out of the swarm and flips a couple flasks back at them.
Step, Strike 2x with Quick Bomber. IF his allies are covered in bugs, his first bomb will target a square (blue explosion) of Blue straight under Nina which should (could) hit Blue and splash Red, Nina and Helga. His second bomb will be straight next to him, targeting a square (red explosion) of Red and splashing Himself, Red, Yellow and Blue. If his allies didn't have any bugs, both strikes will go at that second spot (red explosion).
Moderate Frost Vial vs. Blue: 1d20 + 12 ⇒ (11) + 12 = 23 if hits Cold + Splash: 2d6 + 4 ⇒ (3, 1) + 4 = 8 slowing speed by 10 for 1 round. Miss does 4 Cold Splash. A Fumble does nothing.
Moderate Alchemist’s Fire - MAP vs. Red: 1d20 + 12 - 5 ⇒ (15) + 12 - 5 = 22 if hits Fire + Splash: 2d8 + 4 ⇒ (3, 7) + 4 = 14 adding 2 Persistent Fire. Miss does 4 Fire Splash. Fumble does nothing.
GM Valen |
knocked prone![/s]
CORRECTED
…injured but upright. His blade sinks deep into the giant arthropod.Nina screams as the bugs crawl on her body.
Technically, the bugs crawl on her when she flies out of their space.
Cling (reaction) Damage to blue: 1d6 ⇒ 5Persistent piercing damage to Nina: 3d6 ⇒ (1, 3, 1) = 5
Helga moves out of the one swarm and around the other one She then punches twice with her clan dagger on the red swarm
Helga smashes some bugs with her first strike, but the insects are not the easiest to smoosh and too tiny to attack with precision.
Farryn captiously steps out of the swarm and flips a couple flasks back at them.
Both vials hit, killing swathes of bugs on impact and even more with the resulting splash.
One mass of insects approaches Farryn and envelopes him.
Slow, Stride; Swarming Bites
Farryn, basic Fortitude saved (DC 21): 1d20 + 11 ⇒ (12) + 11 = 23
Damage piercing: 3d6 ⇒ (3, 1, 5) = 9
A second swarming mass carpets Helga.
Stride, Swarming Bites x2
Helga, basic Fortitude saved (DC 21): 1d20 + 11 ⇒ (20) + 11 = 31
Damage piercing: 3d6 ⇒ (6, 4, 6) = 16
Helga, basic Fortitude saved (DC 21): 1d20 + 11 ⇒ (15) + 11 = 26
Damage piercing: 3d6 ⇒ (6, 6, 4) = 16
The remaining marching insects swarm Kyra.
Stride, Swarming Bites x2
Kyra, basic Fortitude saved (DC 21): 1d20 + 9 ⇒ (11) + 9 = 20
Damage piercing: 3d6 ⇒ (4, 4, 6) = 14
Kyra, basic Fortitude saved (DC 21): 1d20 + 9 ⇒ (18) + 9 = 27
Damage piercing: 3d6 ⇒ (6, 5, 2) = 13
Failing a save against Swarming Bites, Kyra becomes clumsy 1 for 1 round. If she attempts a concentrate or manipulate action while affected, she must succeed at a DC 5 flat check or the action is lost; roll the check after spending the action, but before any effects are applied.
THE MOST FINAL-EST COUNTDOWN! Round Two Begins!
All PCs in bold may act
Swarm (blue) -27 HP (slowed 1, persistent fire 2)
Swarm (red) -39 HP
Swarm (yellow) -27 HP
Kyra -30 HP (persistent piercing damage 3d6, clumsy 1)
Gregol Silverbeard
Arthropod (green) -26 HP (frightened 1, flat-footed)
Nina Jaribu -5 HP (persistent piercing damage 3d6)
Farryn Sarjyre -4 HP
Celister -10 HP
Helga Gulp -8 HP
GM Valen |
Kyra is very injured and tries to escapes from swar
As Kyra moves out of the mass of insects, the biting ants react!
Cling (reaction) Damage to yellow: 1d6 ⇒ 2
Persistent piercing damage to Kyra: 3d6 ⇒ (5, 6, 2) = 13
As the ants cling to her, Kyra clings to life, divinely restoring her health. At least for a moment, then the insects bite again.
Flat check: 1d20 ⇒ 14
Kyra can't quite shake them off.
THE MOST FINAL-EST COUNTDOWN! Round Two Cont'd
All PCs in bold may act
Swarm (blue) -27 HP (slowed 1, persistent fire 2)
Swarm (red) -39 HP
Swarm (yellow) -29 HP
Kyra -13 HP (persistent piercing damage 3d6)
Gregol Silverbeard
Arthropod (green) -26 HP (frightened 1, flat-footed)
Nina Jaribu -5 HP (persistent piercing damage 3d6)
Farryn Sarjyre -4 HP
Celister -10 HP
Helga Gulp -8 HP
Gregol Silverbeard |
Gregol moves into a better position, then casts another spell of blinding, color-filled lights, aiming to catch the giant centipede-thing, and one of the swarms.
◆ Step
◆◆ Color Spray
(DC 21 Will Save for Green and Blue)
For next round, would Gregol be able to give Kyra an aid by using Prestidigitation to remove the ants?
GM Valen |
Gregol moves into a better position, then casts another spell of blinding, color-filled lights, aiming to catch the giant centipede-thing, and one of the swarms.
Green, Will save (DC 21), frightened: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8
Blue, Will save (DC 21): 1d20 + 9 ⇒ (12) + 9 = 21For next round, would Gregol be able to give Kyra an aid by using Prestidigitation to remove the ants?
Alas, prestidigitation targets an object, so it can't be used to pick off ants. Did you have another application in mind?
Rendered senseless by the gnome's spell, the giant arthropod is disoriented.
THE MOST FINAL-EST COUNTDOWN! Round Two Cont'd
All PCs in bold may act
Swarm (blue) -27 HP (slowed 1, persistent fire 2)
Swarm (red) -39 HP
Swarm (yellow) -29 HP
Kyra -13 HP (persistent piercing damage 3d6)
Gregol Silverbeard
Arthropod (green) -26 HP (stunned, blinded)
Nina Jaribu -5 HP (persistent piercing damage 3d6)
Farryn Sarjyre -4 HP
Celister -10 HP
Helga Gulp -8 HP
Helga Gulp |
Seeing that he trusty dagger is not the best for this situation, she changes tatics a bit.
She moves over to the single Arthopod while drawing out the flask of bottles lightening she was given by Urwall, then lobs it at the red swarm she retreats from.
Bomb: 1d20 + 13 ⇒ (15) + 13 = 28
Electric damage: 2d6 ⇒ (3, 2) = 5 plus 2 Splash and flat-footed till my next turn.
Celister |
Celister looks up at the massive arthropod and glares at it menacingly.
Demoralize vs Green Will DC: 1d20 + 13 ⇒ (3) + 13 = 16 It might be mindless, though, which would make it immune to this.
He then rushes into a flank against the massive beast and swings! And I’m aware that that’ll trigger an AoO from it.
vs Green FF: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 2d10 + 6 ⇒ (7, 5) + 6 = 18
Probably gonna regret this later, but I’ll Hero Point that attack.
Reroll: 1d20 + 15 ⇒ (7) + 15 = 22 Slightly better.
Nina Jaribu |
Hearing the bombs spray, Nina realizes she also took a bottled lightning. She draws it and drops it on Red.
Moderate Bottled Lightning (untrained): 1d20 + 3 ⇒ (20) + 3 = 23
Electricity: 2d6 ⇒ (6, 1) = 7 plus 2 splash electricity plus flat-footed
Splash should extend to Blue.
Nina is a B-52! She continues for the water.
Persistent: 3d6 ⇒ (1, 6, 6) = 13
Flat Check: 1d20 ⇒ 2
Farryn Sarjyre |
The halfling steps out of the swarm again and lobs two fire flasks at the not yet burning swarms, ”Ah, good on you all remembering your flasks.”
Moderate Alchemist’s Fire at Red splashing Blue: 1d20 + 12 ⇒ (3) + 12 = 15 if hits Fire + Splash: 2d8 + 4 ⇒ (6, 6) + 4 = 16 adding 2 Persistent Fire. Miss does 4 Fire Splash. Fumble does nothing.
Moderate Alchemist’s Fire at Yellow - map: 1d20 + 12 - 5 ⇒ (4) + 12 - 5 = 11 if hits Fire + Splash: 2d8 + 4 ⇒ (1, 8) + 4 = 13 adding 2 Persistent Fire. Miss does 4 Fire Splash. Fumble does nothing.
GM Valen |
She moves over to the single Arthopod while drawing out the flask of bottles lightening she was given by Urwall, then lobs it at the red swarm she retreats from.
The resulting flames consume many of the ants.
Hearing the bombs spray, Nina realizes she also took a bottled lightning. She draws it and drops it on Red.
Nina's bomb finishes a swarm (red)and damages a good portion of the remainder of other (blue).
The halfling steps out of the swarm again and lobs two fire flasks at the not yet burning swarms, ”Ah, good on you all remembering your flasks.”
Redirecting first attack to blue since red is destroyed.
The first flask splashes one mass of insects (blue), but the other flips out of his hands and explodes harmlessly.
Celister looks up at the massive arthropod and glares at it menacingly.
The blinded creature does not even realize that it is being gazed upon.
Check failed to meet Will DCHe then rushes into a flank against the massive beast and swings!
The stunned creature can do nothing to stop the assault.
Save your Hero Point. The attack was a success.
The ants go marching all over Helga, as well as Gregol and Kyra!
Blue: 1 Slow, Stride, Swarming Bites
Helga may attempt one basic Fortitude saves (DC 21).
Blue, Swarming Bites v. Helga, piercing damage: 3d6 ⇒ (4, 1, 4) = 9
Yellow: Stride, Swarming Bitesx2
Gregol and Kyra can each attempt two basic Fortitude saves (DC 21).
Yellow, Swarming Bites v. Gregol and Kyra, piercing damage: 3d6 ⇒ (1, 2, 4) = 7
Yellow, Swarming Bites v. Gregol and Kyra, piercing damage: 3d6 ⇒ (1, 3, 6) = 10
On a failed Fortitude save against Swarming Bites, the PC becomes clumsy 1 for 1 round. If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC 5 flat check or the action is lost; roll the check after spending the action, but before any effects are applied.
A few flames consume more of the ants.
THE MOST FINAL-EST COUNTDOWN! Round Three Begins!
All PCs in bold may act
Swarm (blue) -45 HP (slowed 1, persistent fire 2)
Swarm (red) -61+ HP
Swarm (yellow) -29 HP
Kyra -13 HP (persistent piercing damage 3d6)
Gregol Silverbeard (2 Fortitude saves v Swarming Bites required)
Arthropod (green) -44 HP (stunned, blinded)
Nina Jaribu -18 HP (persistent piercing damage 3d6)
Farryn Sarjyre -4 HP
Celister -10 HP
Helga Gulp -8 HP (Fortitude save v Swarming Bites required)
PregenKyra |
+1 striking scimitar over Yellow swarm: 1d20 + 11 ⇒ (2) + 11 = 13
+1 striking scimitar over Yellow swarm: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 2d6 + 3 ⇒ (3, 1) + 3 = 7
Stride
Gregol Silverbeard |
Gregol Silverbeard wrote:For next round, would Gregol be able to give Kyra an aid by using Prestidigitation to remove the ants?Alas, prestidigitation targets an object, so it can't be used to pick off ants. Did you have another application in mind?
I was thinking of 'tidying' her clothes of the ants... not sure if Mage Hand would work any better for this purpose.
Fortitude Save vs. DC 21: 1d20 + 9 ⇒ (6) + 9 = 15
Fortitude Save vs. DC 21: 1d20 + 9 ⇒ (17) + 9 = 26
Looks like that should be 7 & 5 damage, respectively.
Clumsy 1 for 1 round
Gregol lets out a 'yelp' as the swarming ants bite at him, and he scurries away to get a better shot at blasting the gnats.
◆ Stride
◆◆ Produce Flame vs. Yellow: 1d20 + 11 ⇒ (9) + 11 = 20
Fire Damage: 3d4 + 4 ⇒ (4, 1, 4) + 4 = 13
GM Valen |
Kyra tries to deal with ants in her robes!
Fortitude save (DC 21) v. Swarming Bites: 1d20 + 9 ⇒ (10) + 9 = 19
Fortitude save (DC 21) v. Swarming Bites: 1d20 + 9 ⇒ (12) + 9 = 21
Though the ants cover her body, they readily part when she swings, and her blade fails to reduce their swarming number.
Then, when she moves out of the mass of insects, more try to ride along.
Cling (reaction) Damage to yellow: 1d6 ⇒ 3
Persistent piercing damage to Kyra: 3d6 ⇒ (4, 4, 6) = 14
Flat check (DC 15) v Cling persistent damage: 1d20 ⇒ 18
She shakes them free!
I was thinking of 'tidying' her clothes of the ants... not sure if Mage Hand would work any better for this purpose.
Clever idea, but Mage Hand is also limited to objects and since the ability specifically mentions wind and water, which correlated to specific spells, I am going to say the spell would have no effect on the ants.
Gregol lets out a 'yelp' as the swarming ants bite at him, and he scurries away to get a better shot at blasting the gnats.
The flames fly just over the ants' diminutive heads.
The menacing myriaopod tries to clamp its mandibles around the most recent source of its pain.
Melee (mandibles) +11 (reach 10 feet) v Celister: 1d20 + 11 ⇒ (14) + 11 = 25
Damage piercing plus venom: 1d10 + 6 ⇒ (7) + 6 = 13
Blinded, Flat check (DC 11): 1d20 ⇒ 2
It then spins and lashes around with its whip-like tails.
Melee (tail) +11 (agile, reach 15 feet) v Celister: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
Damage piercing bludgeoning plus Knockdown: 1d6 + 6 ⇒ (5) + 6 = 11
Blinded, Flat check (DC 11): 1d20 ⇒ 17
Melee (tail) +11 (agile, reach 15 feet) v Celister: 1d20 + 11 - 8 ⇒ (4) + 11 - 8 = 7
Damage piercing bludgeoning plus Knockdown: 1d6 + 6 ⇒ (4) + 6 = 10
Blinded, Flat check (DC 11): 1d20 ⇒ 13
THE MOST FINAL-EST COUNTDOWN! Round Three Cont'd!
All PCs in bold may act
Swarm (blue) -45 HP (slowed 1, persistent fire 2)
Swarm (yellow) -32 HP
Kyra -25 HP
Gregol Silverbeard -12
Arthropod (green) -44 HP (blinded)
Nina Jaribu -18 HP (persistent piercing damage 3d6)
Farryn Sarjyre -4 HP
Celister -10 HP
Helga Gulp -17 HP (clumsy 1)
Celister |
So…unless Green is somehow only level 2, the incapacitation trait would have increased its degree of success against color spray, meaning it a) should have had one fewer action (but it didn’t hit me with subsequent actions, so it’s moot), and b) should only be dazzled (instead of blinded) right now.
Celister swings angrily at the massive insect!
vs Green FF: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 2d10 + 6 ⇒ (5, 7) + 6 = 18
vs Green FF; 2nd: 1d20 + 15 - 5 ⇒ (9) + 15 - 5 = 19
Damage; forceful: 2d10 + 6 + 2 ⇒ (3, 1) + 6 + 2 = 12
vs Green FF; 3rd: 1d20 + 15 - 10 ⇒ (16) + 15 - 10 = 21
Damage; forceful: 2d10 + 6 + 4 ⇒ (2, 3) + 6 + 4 = 15
If Green dies before the 3rd action, replace the next action with a Stride toward Yellow and direct any subsequent Strikes at that swarm (with a +1 bonus to the attack roll from sweep).
Farryn Sarjyre |
Farryn unleashes a shock against the nearest two enemies, hoping the swarm would at least be a little bit sizzled and the big bug fried.
He also tosses one of his last flasks at the other swarm, "Finish them off!"
Cast Electric Arc on Blue & Green for 3d4 + 4 ⇒ (4, 2, 2) + 4 = 12 electricity, basic reflex DC 21
Moderate Frost Vial vs. Yellow - Range: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22 if hits Cold + Splash: 2d6 + 4 ⇒ (1, 5) + 4 = 10 slowing speed by 10 for 1 round. Miss does 4 Cold Splash. A Fumble does nothing.
GM Valen |
Celister swings angrily at the massive insect!
The elf slays the giant centipede with a single blow.
He then moves to turn his blade on smaller, but far more numerous foes. He finds targeting them more challenging.
Farryn unleashes a shock against the nearest two enemies, hoping the swarm would at least be a little bit sizzled and the big bug fried.
Redirecting attack against blue yellow since green is down.
Blue, Reflex (DC 21): 1d20 + 11 ⇒ (3) + 11 = 14
Yellow, Reflex (DC 21): 1d20 + 11 ⇒ (5) + 11 = 16
Electricity crackles and toasts one of the swarms (blue) and leaves just a few ants left in the other (red).
He also tosses one of his last flasks at the other swarm, "Finish them off!"
The resulting quick freeze halts the remainder of the swarm, encasing them in icy crystals.
COMBAT OVER
Nina douses herself with water from the nearby stream.
Nina, Flat check: 1d20 ⇒ 11
Washing away the very last of the ants stirred up by the arrival of the Thorned Monarch.
With the defeat of the evil fey's minions, the party falls under the shadow of the expansive, tattered wings of Qxal as the massive monarch falls from the sky, crashing down into the earth below!
Your efforts fending off the minions of the fey threat have allowed your fellow Pathfinders to bring an end to the reign of the Thorned Monarch!
GM Dennis |
**HOUSE GM ANNOUNCEMENT**
There is a strange sensation throughout the demiplane of tension being released. It’s as though the plane itself had been holding its breath for a long time and finally exhaled. The Thorned Monarch has fallen. Gregaro Voth, now freed from his planar prison, stands before the assembled group.
“Pathfinders, there are no words to thank you for coming to my rescue. I have talked with Venture-Captain Tolal, and I understand I’ve been trapped here for a great many years. Unfortunately, I cannot return with you to Absalom. If I leave this place, the weight of time would suddenly bear down upon me, and I would immediately die. So, I shall remain here, though I imagine I can make this a more palatable prison.”
Voth, still wearing the crown, looks around him, and the landscape suddenly changes. In an instant, where before there was a copse of trees, there now stands a brand-new Pathfinder lodge with sprawling grounds. The scene is beautiful, with dozens of small buildings dotted across a verdant landscape complete with tall trees, colorful flowers, and chirping birds. “I suppose the adventure can come to me! Please, Pathfinders, stay and enjoy a well-deserved rest. Tell me of all the journeys you’ve taken and the discoveries that you’ve made!”
---
After a full night’s rest, though perhaps with a few odd dreams, Oraiah Tolal and Gregaro Voth ask everyone to meet the next morning. Agents assemble in a garden on the new lodge’s grounds.
Gregaro Voth begins, “Pathfinders, you have done amazing work, defeating the Thorned Monarch and his forces after making the arduous journey out here.” Oraiah Tolal continues, “But if Aleta smiles upon our work, you will have a much easier journey home.” Together, they cast a spell, and a shimmering archway appears. After a few moments, Master of Spells Sorrina Westyr and Decemvirate member Eliza Petulengro walk through. Westyr exclaims happily, “Well done, Pathfinders, all of you!” Petulengro explains more. “We’ve established a link between this new lodge and the Maze of the Open Road, a hedge maze and portal network that used to be carefully restricted by the Decemvirate. The Decemvirate is planning to add new nodes to the maze, allowing Pathfinders to swiftly travel to places far from the Society’s current reach. And so, if you are ready to go home, please follow me. You have more than earned a swift trip home!” Petulengro and Westyr lead the way through the portal, into the maze, and through another archway that leads straight back to the Grand Lodge.
That’s the end! Thank you for all your hard work, GMs, and thanks to everyone for playing!
Nina Jaribu |
Nina talks to Gregaro Voth for a long time. She describes her own journey across the island of Bhopan and learning of Qxal, and how two of her sons are now on Jalmeray and Bhopan helping those that live there. She also mentions the heartbreak of not knowing whether the other two are still alive, or whether, like her husband, lie in an unmarked grave somewhere.
"Does the Maze have an exit node in Vidrian?" she asks.
Farryn Sarjyre |
The halfling releases his held breath as the last bug collapses, "Everyone okay? No one still being eaten by those critters?"
He looks back towards where the other crews are fighting the big evil bad guy and sees it finally give up as well, "Huh, well that seemed easier than I expected. Good work all. Just goes to show, you get the noble class involved in something and everything works smoothly."