DM Brainiac's Abomination Vaults Table 1 (Inactive)

Game Master Brainiac

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Male Dwarf Fighter (Bastion) 7 | HP 104/115 | AC 26 (+2 with shield) | Fort +16, Ref +13 (+2 vs damage), Will +16 | Perc +17 (+2 init) | Hero Points 3/3
Shield Stats:
Hardness 10 | HP 61/64
Circumstantial Save Bonuses:
Bravery vs fear | Death Warden vs necromancy

Bertolt shakes his head. "Ah, my mind was not mine own! I shall fell these foul creatures!" He turns his enlarged form and charges into the fray, going for the northernmost creature as it's closer to the stairs.

Stride then double slice.

Storm Hammer: 1d20 + 17 ⇒ (6) + 17 = 23
Damage: 1d8 + 4 + 1 + 2 ⇒ (1) + 4 + 1 + 2 = 8

Shield Bash: 1d20 + 15 - 2 ⇒ (19) + 15 - 2 = 32
Damage: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Horizon Hunters

Human Sorcerer 7 | HP 71/71 | AC 22| F +13; R +12; W +11 | Speed 25 ft | Morningstar +9 (1d6 P) | Perc +9

will save: 1d20 + 10 ⇒ (4) + 10 = 14

Uh oh

fort save: 1d20 + 12 ⇒ (3) + 12 = 15 triple uh oh


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

Any hero points left Vengis?

Horizon Hunters

Human Sorcerer 7 | HP 71/71 | AC 22| F +13; R +12; W +11 | Speed 25 ft | Morningstar +9 (1d6 P) | Perc +9

Oooh--I haven't used any so probably?

Will save reroll: 1d20 + 10 ⇒ (20) + 10 = 30 Good call! Heck yeah!

Horizon Hunters

Human Sorcerer 7 | HP 71/71 | AC 22| F +13; R +12; W +11 | Speed 25 ft | Morningstar +9 (1d6 P) | Perc +9

Good call, Zetty! Saved me!

Vengis looks like he is about to succumb to the deadly spell. But he calls on something deep inside of him--the stuff of heroes--and rallies.

He responds by casting a spell at the drider, hoping to punish the enemy with mental torment of his own.

Cast Agonizing Despair

Agonizing Despair:
Your target's mind tumbles down a deep well of dread, dwelling so intently on deep-seated fears that it's painful. The target takes 4d6 mental damage with a Will saving throw.

Critical Success The target is unaffected.
Success The target takes half damage and becomes frightened 1.
Failure The target takes full damage and becomes frightened 2.
Critical Failure The target takes double damage and becomes frightened 3.


Female Halfling Rogue 7 | HP:72/77| AC: 23 | F: 11 R: 14 W: 13 | Per: +13 | Speed 30 ft | Hero Points: 3 | Reactions: Nimble Dodge | Conditions: Shield| Exploration: Scout

Are all the enemies too high for Bella to reach with a melee attack?


Female Halfling Rogue 7 | HP:72/77| AC: 23 | F: 11 R: 14 W: 13 | Per: +13 | Speed 30 ft | Hero Points: 3 | Reactions: Nimble Dodge | Conditions: Shield| Exploration: Scout

Bella shot another sling bullet at the drider and reloaded. Then she moved next to Bertolt, preparing to bandage his wounds.
◆Strike
◆Reload
◆Stride

Sling (drider): 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d6 - 1 ⇒ (2) - 1 = 1

Not a lot that I can do here, really :(


CG | Female Aasimar Oracle 7 | HP: 78 | AC: 23 | F: +11; R: +12; W: +13 | Perception +11 (Low Light) | Focus Points: 3

Totally forgot it was my go. Really sorry for holding things up.

Eyenia keeps up the assault with her spiritual weapon, trying again to slice and blast the drider.

Spiritual Weapon: 1d20 + 12 ⇒ (2) + 12 = 14

Divine Lance: 1d20 + 12 - 5 ⇒ (13) + 12 - 5 = 20
Damage: 3d4 + 4 ⇒ (4, 4, 4) + 4 = 16


Magic Missile (3rd): 6d4 + 6 ⇒ (2, 3, 4, 3, 4, 4) + 6 = 26
Will vs Despair: 1d20 + 16 ⇒ (10) + 16 = 26
Mental Damage: 4d6 ⇒ (2, 3, 2, 5) = 12

Kragga fires off a bevy of magic missiles to batter the drider. Vengis tries to afflict it with despair, but it resists some of the magic. Bertolt bashes Jafaki with his shield, but the seugathi's rubbery body resists the bludgeoning attack. Bella, Eyenia, and Zetty all miss with their attacks.

Jafaki stabs at Bertolt with their rapier, following up with their bite!

Rapier, Bite: 1d20 + 19 ⇒ (10) + 19 = 291d20 + 15 ⇒ (1) + 15 = 161d20 + 11 ⇒ (10) + 11 = 21
Damage: 2d6 + 5 ⇒ (1, 4) + 5 = 10

Meanwhile, the drider attacks Zetty with its glaive.

Glaive, Fangs: 1d20 + 16 - 1 ⇒ (19) + 16 - 1 = 341d20 + 11 - 1 ⇒ (5) + 11 - 1 = 151d20 + 6 - 1 ⇒ (7) + 6 - 1 = 12
Damage: 1d8 + 10 ⇒ (3) + 10 = 131d8 + 10 ⇒ (6) + 10 = 16

10 piercing damage to Bertolt and he must attempt a DC 26 Fortitude save against Wyvern Poison. 19 slashing damage to Zetty after her resistance from Ooze Form.

Wyvern Poison:
Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 5d6 poison damage (1 round); Stage 2 6d6 poison damage (1 round); Stage 3 8d6 poison damage (1 round)

Enemy Status:
Jafaki -7, Drider -64


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

Persistent acid dmg on drider, if it's still rolling: 2d6 ⇒ (1, 3) = 4

Zetty's jelly-like form absorbs the strikes from the drider with a series of quivering squishes, and doesn't look too bad off once the flurry of glaive slashes is done. She retaliates with her own attacks, first doing a wiggly feint before slamming in with her pseudopods.

(◆ feint, ◆ strike, ◆ strike)

Deception to Feint: 1d20 + 13 ⇒ (9) + 13 = 22
Pseudopod Strike: 1d20 + 14 ⇒ (20) + 14 = 34 Damage (B, d8 A): 2d6 + 5 + 1d8 ⇒ (2, 3) + 5 + (6) = 16
Pseudopod Strike: 1d20 + 14 - 5 ⇒ (1) + 14 - 5 = 10 Damage (B, d8 A): 2d6 + 5 + 1d8 ⇒ (4, 1) + 5 + (3) = 13


Male Dwarf Fighter (Bastion) 7 | HP 104/115 | AC 26 (+2 with shield) | Fort +16, Ref +13 (+2 vs damage), Will +16 | Perc +17 (+2 init) | Hero Points 3/3
Shield Stats:
Hardness 10 | HP 61/64
Circumstantial Save Bonuses:
Bravery vs fear | Death Warden vs necromancy

Bertolt lets his hammer fall, opting for his slicing longsword to deal with the rubbery body of the Jafaki!

Draw, slice, raise shield.

Longsword: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d8 + 4 ⇒ (2) + 4 = 6


Female Halfling Rogue 7 | HP:72/77| AC: 23 | F: 11 R: 14 W: 13 | Per: +13 | Speed 30 ft | Hero Points: 3 | Reactions: Nimble Dodge | Conditions: Shield| Exploration: Scout

Bella quickly bandaged Bertolt's wounds. Then she tried to counteract the poison in his wounds.

◆Battle Medicine (Bertolt)
◆Actate Healer's Gloves(Bertolt)
◆Medicine (Treat Poison: Bertolt)

Battle Medicine with Assurance: Bertolt): 2d8 ⇒ (4, 7) = 11
Healer's Gloves(Bertolt): 2d6 + 7 ⇒ (6, 3) + 7 = 16
Medicine (Treat Poison): 1d20 + 12 ⇒ (10) + 12 = 22 (fail)


Male Dwarf Fighter (Bastion) 7 | HP 104/115 | AC 26 (+2 with shield) | Fort +16, Ref +13 (+2 vs damage), Will +16 | Perc +17 (+2 init) | Hero Points 3/3
Shield Stats:
Hardness 10 | HP 61/64
Circumstantial Save Bonuses:
Bravery vs fear | Death Warden vs necromancy

Oh, apparently I'm poisoned. Apologies, totally missed that.

Fort: 1d20 + 14 ⇒ (16) + 14 = 30 Success

Horizon Hunters

Human Sorcerer 7 | HP 71/71 | AC 22| F +13; R +12; W +11 | Speed 25 ft | Morningstar +9 (1d6 P) | Perc +9

Vengis falls back on the thing that seems to be working best--more magic missiles.

heightened magic missile ◆◆◆ (120 ft; 1 creature): 5d4 + 5 ⇒ (3, 2, 4, 4, 3) + 5 = 21


CG | Female Aasimar Oracle 7 | HP: 78 | AC: 23 | F: +11; R: +12; W: +13 | Perception +11 (Low Light) | Focus Points: 3

Spiritual Weapon: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Eyenia commands her spiritual weapon to keep up the attack on the drider before moving in and placing a hand on Bertolt, summoning healing power to mend his wounds.

18 HP to Bertolt and a +1 status bonus to his AC for a round from Lay on Hands.


Kragga Produce Flame: 1d20 + 11 ⇒ (10) + 11 = 21

Zetty successfully feints, then she batters the drider with a critical hit! The monster's neck snaps from the force of the blow, and it drops to the floor, collapsing in a heap.

With the aberration dead, Eyenia and Vengis shift their focus to Jafaki, striking the seugathi with magical force. Bertolt changes to his longsword to slice into Jafaki's body. Kragga hurls a ball of fire that misses Jafaki.

Jafaki quickly draws an elixir from their belt and drinks it to heal some of their injuries. They then continue to attack Bertolt.

Lesser Elixir of Life: 3d6 + 6 ⇒ (6, 5, 2) + 6 = 19
Rapier: 1d20 + 19 ⇒ (8) + 19 = 271d20 + 14 ⇒ (6) + 14 = 20
Damage: 2d6 + 5 ⇒ (1, 2) + 5 = 8

8 piercing damage to Bertolt.

Enemy Status:
J -20


Male Dwarf Fighter (Bastion) 7 | HP 104/115 | AC 26 (+2 with shield) | Fort +16, Ref +13 (+2 vs damage), Will +16 | Perc +17 (+2 init) | Hero Points 3/3
Shield Stats:
Hardness 10 | HP 61/64
Circumstantial Save Bonuses:
Bravery vs fear | Death Warden vs necromancy

Shield block (nullifying damage entirely), disarming block

Bertolt blocks the rapier, catching it in one of the edges and twisting it hard!

Athletics to Disarm (vs reflex DC): 1d20 + 14 ⇒ (9) + 14 = 23

Longsword: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Longsword: 1d20 + 14 - 4 ⇒ (3) + 14 - 4 = 13
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Slice, slice, raise shield.


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

Zetty finds herself in an awkward position. She'd been counting on bludgeoning Jafaki with some pseudopods, evidence had shown that wouldn't be worth much at all. She instead resolves to help in a different fashion. She wriggles down the side of the wall, concentrates to dispel her ooze form, and then flourishes her pen once more. "Alright Jafaki, if that's what your name is, how would you like a nice portrait... of you in the trash!"

It's not her best ever line, but it would have to do.

◆Climb, ◆Dismiss Ooze Form, ◆ Inspire courage for +1 status to hit and damage.

Horizon Hunters

Human Sorcerer 7 | HP 71/71 | AC 22| F +13; R +12; W +11 | Speed 25 ft | Morningstar +9 (1d6 P) | Perc +9

Vengis, still on the back line, hurls a jagged rock at Jafaki.

"Take that!"

telekinetic projectile, inspire courage ◆◆ (30 ft; 1 creature; B, P, or S dmg) : 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 202d6 + 4 + 1 ⇒ (3, 5) + 4 + 1 = 13


Female Halfling Rogue 7 | HP:72/77| AC: 23 | F: 11 R: 14 W: 13 | Per: +13 | Speed 30 ft | Hero Points: 3 | Reactions: Nimble Dodge | Conditions: Shield| Exploration: Scout

Bella shot a sling bullet at the remaining enemy, then reloaded and moved forward.

Sling, Inspire courage: 1d20 + 1 + 12 ⇒ (13) + 1 + 12 = 26
Damage, inspire courage: 1d6 + 1 ⇒ (1) + 1 = 2 given that I can't roll higher than a 1 for damage, I'm presuming that the shot is ineffective.

◆Strike
◆Reload
◆Step

I'm assuming that Bella still can't reach the enemy.


CG | Female Aasimar Oracle 7 | HP: 78 | AC: 23 | F: +11; R: +12; W: +13 | Perception +11 (Low Light) | Focus Points: 3

Eyenia switches the target of her spiritual weapon to Jafaki before trying to blast the foe with divine power.

Attack: 1d20 + 12 ⇒ (7) + 12 = 19

Divine Lance: 1d20 + 12 - 5 ⇒ (9) + 12 - 5 = 16

Both are probably misses.


Kragga Produce Flame: 1d20 + 12 ⇒ (10) + 12 = 22

Bertolt fails to disarm Jafaki. Bella manages to hit the seugathi but the sling bullet doesn't seem to faze them, while everybody else misses with their attacks!

Jafaki continues to attack Bertolt, scoring two hits.

Rapier, Bite: 1d20 + 19 ⇒ (9) + 19 = 281d20 + 15 ⇒ (13) + 15 = 281d20 + 11 ⇒ (13) + 11 = 24
Damage: 2d6 + 5 ⇒ (3, 6) + 5 = 142d6 + 5 ⇒ (5, 1) + 5 = 11

25 total piercing damage to Bertolt and he must attempt a DC 24 Fortitude save against Seugathi Venom.

Seugathi Venom:
Saving Throw DC 24 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and stupefied 1 (1 round); Stage 2 2d6 poison damage and deafened and stupefied 2 (1 round)


Male Dwarf Fighter (Bastion) 7 | HP 104/115 | AC 26 (+2 with shield) | Fort +16, Ref +13 (+2 vs damage), Will +16 | Perc +17 (+2 init) | Hero Points 3/3
Shield Stats:
Hardness 10 | HP 61/64
Circumstantial Save Bonuses:
Bravery vs fear | Death Warden vs necromancy

Shield block with aggressive block and disarming block on first attack. Reduces overall damage by 9, and 5 damage to shield.

Athletics to Disarm: 1d20 + 14 ⇒ (4) + 14 = 18

Bertolt weathers the blows and bullies him into a corner, stepping after him. "FOUL BEAST, YE SHALL FALL NOW! SURRENDER!"

Longsword: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Longsword: 1d20 + 14 - 5 ⇒ (3) + 14 - 5 = 12
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Strike, strike, raise shield.


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

And we're back!

Zetty hurries over to stand behind the massive Bertolt, hoping his defensive prowess continues to hold Jafaki off. As he pulls back to swing his longsword, she touches the tip of the blade with her inkpen, injecting the weapon with a magical augmentation!

(◆Stride, ◆◆ Cast Magic Weapon on the longsword; enjoy your +1 to hit and +1d8 damage)

"Eyenia, any healing magic left for Bertolt?"


Female Halfling Rogue 7 | HP:72/77| AC: 23 | F: 11 R: 14 W: 13 | Per: +13 | Speed 30 ft | Hero Points: 3 | Reactions: Nimble Dodge | Conditions: Shield| Exploration: Scout

Bella cast a divine spell to heal Bertolt, and then reloaded her sling.

◆◆Cast Heal

Heal (Bertolt): 1d8 + 8 ⇒ (2) + 8 = 10

◆Reload

Horizon Hunters

Human Sorcerer 7 | HP 71/71 | AC 22| F +13; R +12; W +11 | Speed 25 ft | Morningstar +9 (1d6 P) | Perc +9

Vengis follows up by sending a line of black grasping tendrils at the enemy.

grim tendrils ◆◆ (30-foot line; DC 21 Fort save): 2d4 ⇒ (2, 4) = 6 plus 1 persistent bleed

Critical Success - The creature is unaffected.
Success - The creature takes half the negative damage and no persistent bleed damage.
Failure - The creature takes full damage.
Critical Failure - The creature takes double negative damage and double persistent bleed damage.


Eyenia Spiritual Weapon, Divine Lance: 1d20 + 12 ⇒ (13) + 12 = 251d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Kragga Produce Flame: 1d20 + 12 ⇒ (2) + 12 = 14

Fortitude vs Tendrils: 1d20 + 15 ⇒ (18) + 15 = 33

Jafaki continues to prove quite pernicious, completely resisting Vengis's spell and avoiding all attacks save for Bertolt's sword and Eyenia's spiritual weapon. The seugathi still seems quite hale and healthy as they attack Bertolt yet again!

Rapier, Bite: 1d20 + 19 ⇒ (11) + 19 = 301d20 + 15 ⇒ (18) + 15 = 331d20 + 11 ⇒ (12) + 11 = 23
Damage: 2d6 + 5 ⇒ (5, 4) + 5 = 142d6 + 5 ⇒ (2, 3) + 5 = 10

24 total piercing damage to Bertolt and he must attempt a DC 24 Fortitude save against Seugathi Venom.

Seugathi Venom:
Saving Throw DC 24 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and stupefied 1 (1 round); Stage 2 2d6 poison damage and deafened and stupefied 2 (1 round)


Male Dwarf Fighter (Bastion) 7 | HP 104/115 | AC 26 (+2 with shield) | Fort +16, Ref +13 (+2 vs damage), Will +16 | Perc +17 (+2 init) | Hero Points 3/3
Shield Stats:
Hardness 10 | HP 61/64
Circumstantial Save Bonuses:
Bravery vs fear | Death Warden vs necromancy

Shield block with aggressive block and disarming block on first attack. Reduces overall damage by 9, and 15 damage to shield. Keep in mind he's still flat footed from last aggressive block.

Athletics to Disarm: 1d20 + 14 ⇒ (8) + 14 = 22
Fort: 1d20 + 14 ⇒ (3) + 14 = 17

Longsword: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Longsword: 1d20 + 14 - 5 ⇒ (17) + 14 - 5 = 26
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Strike, strike, raise shield.

Strike, strike, raise shield.

Horizon Hunters

Human Sorcerer 7 | HP 71/71 | AC 22| F +13; R +12; W +11 | Speed 25 ft | Morningstar +9 (1d6 P) | Perc +9

Vengis follows his previous spell with incredibly poor aim. A rock sails nearly ten feet from the target.

"Oof."

telekinetic projectile ◆◆ (30 ft; 1 creature; B, P, or S dmg) : 1d20 + 10 ⇒ (1) + 10 = 112d6 + 4 ⇒ (2, 5) + 4 = 11


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

Oof, Bertolt's taking a beating.

Having done all she can for Bertolt's own offenses, Zetty switches back to inspiring courage in her allies and starts sketching. She telekinetically grabs the drider's glaive and sends it spinning through the air at Jafaki.

◆ inspire courage (+1/+1) ◆◆ telekinetic projectile

Telekinetic Projectile; w/ IC: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16 Damage (S): 3d6 + 4 + 1 ⇒ (1, 4, 4) + 4 + 1 = 14


Female Halfling Rogue 7 | HP:72/77| AC: 23 | F: 11 R: 14 W: 13 | Per: +13 | Speed 30 ft | Hero Points: 3 | Reactions: Nimble Dodge | Conditions: Shield| Exploration: Scout

Bella took another shot with her sling, and then reloaded. Finally, she tried to treat Bertolt's poisoned wound.

◆Strike
◆Reload
◆Medicine (treat poison)

Sling, IC: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26
bludgeoning Damage, IC: 1d6 + 1 ⇒ (3) + 1 = 4
Medicine (treat poison): 1d20 + 12 ⇒ (17) + 12 = 29 | I think this gives Bertolt +2 on his next save vs poison.


Striking Bonus Damage: 1d8 ⇒ 31d8 ⇒ 7
Eyenia Spiritual Weapon, Divine Lance: 1d20 + 12 ⇒ (6) + 12 = 181d20 + 7 ⇒ (7) + 7 = 14
Kragga Produce Flame: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 3d4 + 4 + 1 ⇒ (2, 3, 2) + 4 + 1 = 12

Though Zetty and Vengis both miss with their projectiles, Kragga finally manages to connect with her magical flame, burning Jafaki. Bertolt lays into the seugathi, scoring a critical hit and following up with another strike that eviscerates the creature! At last, the wormlike Jafaki falls from the air, landing on the floor of the laboratory and lying still as greenish ichor pools around their body! You have finally emerged victorious!

Jafaki's gear includes a +1 striking rapier, wand of gentle repose, and a wand of magic missile (2nd level).

Scattered around the lab are all the pieces for expanded alchemist’s tools, expanded healer’s tools, and a superb repair kit. None of the proper pieces are together, however, so it takes several minutes of hunting around to assemble them all. A crafter’s eyepiece and two vials of moderate antiplague sit on the shelves.

It seems Jafaki's current project was an attempt to manufacture a flesh golem with occult machinery here. They intended to assemble it using the morlock’s head and the neatly labeled body parts scattered around the room. A sketch pad bears the instructions for assembly and notes that ambient necromantic energy in the Abomination Vaults will animate the flesh golem. The key to this experiment is the occult machinery keeping its head alive, which focuses this ambient energy. Dismantling or destroying the machine will kill the morlock head and prevent the golem from being completed.


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

Zetty carefully prods the rubbery worm with her foot. "It's dead, right? No tricks?" She shakes her head "That was horrible. Our mummy friend upstairs could have warned us a bit better on just how dangerous Jafaki was." She looks over the group's injuries "But we pulled through, somehow!"

She peeks out of the room to see if anything or anyone is coming to investigate Jafaki's demise, then helps the others gather up all the interesting bits and bobs the seugathi left behind. The occult machinery and the preserved morlock head earn a grimace from her. She takes the sketch pad with the instructions into her bag, then comments "We should probably break that thing, the machine that is, before we have some kinda flesh hulk on our hands. Seems like it'll work automatically even without Jafaki's help. And then after that... well, I think it's past time for us to get out of here and get some rest!"

(Loot log updated. I'm out of spells or close enough to it. Let's save going up to let our mummy friend know what we've done for tomorrow.)


Female Halfling Rogue 7 | HP:72/77| AC: 23 | F: 11 R: 14 W: 13 | Per: +13 | Speed 30 ft | Hero Points: 3 | Reactions: Nimble Dodge | Conditions: Shield| Exploration: Scout

Bella healed everyone's wounds, in case the group encountered more enemies.

Likely will take half an hour to an hour or so. Bella had Ward Medic and Continual Recovery. so she can work on several people at once.

After she finished, she proposed, "That was a quite the fight. I've depleted my healing abilities considerably. I think it makes sense to return home and rest up."

Horizon Hunters

Human Sorcerer 7 | HP 71/71 | AC 22| F +13; R +12; W +11 | Speed 25 ft | Morningstar +9 (1d6 P) | Perc +9

Vengis runs a hand over his forehead and hair. "That was close--we should rest before we continue. I'm almost out of spells too," he says.

When Zetty suggests breaking it up, he agrees. "I don't want to face that thing when it's put together, either."


Exhausted from the grueling battles, you make your way out of the Abomination Vaults and back to Otari. The townsfolk welcome you home, and all the town's services are available to you to rest, recover, or upgrade your equipment before returning to the dungeons once more.


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

Zetty heads for the Rowdy Rockfish for a mug of hot chocolate, which she ends up cradling as she pores over the drawings and maps of the most recent floor the group had explored. At first, she'd expected it to be nothing but Seugathi labs, but the tavern in the middle of it all had totally thrown that out the window. She can't help but wonder if the clientele will stick around with more of the seugathi dead and gone.

Despite her good intentions to catalogue everything, Zetty falls asleep mid-perusal, her head falling into the pile of loose papers.

There are quite a few goodies on the loot log, including a +1 resilient scale mail, a +1 striking rapier, and a few other items of interest. I'm thinking of grabbing the wand of see invis as it seems a good spell to have on hand all the time. I'll give a week for people to peruse and claim items, and then tally the remaining up and sell them off.


Male Dwarf Fighter (Bastion) 7 | HP 104/115 | AC 26 (+2 with shield) | Fort +16, Ref +13 (+2 vs damage), Will +16 | Perc +17 (+2 init) | Hero Points 3/3
Shield Stats:
Hardness 10 | HP 61/64
Circumstantial Save Bonuses:
Bravery vs fear | Death Warden vs necromancy

Bertolt loudly enters and finds the nearest chair, collapsing into it dramatically. "Arrrghhh, what a day! It was a glorious one, but truly exhausting! Barkeep I will take your darkest, stoutest ale, and keep it coming!" He pats his grumbling stomach. "And two hearty meals!"

Bertolt would like to claim:
Crafter's Eyepiece
Superb Repair Kit

He's also interested in the +1 resilient rune on the scale mail, as well as the striking rune on the rapier, but I don't know the "moving runes around" rules very well, and I also know such runes are in high demand. Let me know!

Horizon Hunters

Human Sorcerer 7 | HP 71/71 | AC 22| F +13; R +12; W +11 | Speed 25 ft | Morningstar +9 (1d6 P) | Perc +9

Vengis is glad to join the others at the Rowdy Rockfish, but only after a nice hot bath.

He nudges Zetty from her sleep. "Hey--just go get in bed if you're that tired. You'll sleep a lot better."

to Bertolt, he says "Order me another one or two of those!"

I'll take the wand of magic missile--I do cast that a lot if no one else wants it. I already have a wand of magic missile though if someone would like it.


Female Halfling Rogue 7 | HP:72/77| AC: 23 | F: 11 R: 14 W: 13 | Per: +13 | Speed 30 ft | Hero Points: 3 | Reactions: Nimble Dodge | Conditions: Shield| Exploration: Scout

Bella is using a +1 Rapier at the moment, FWIW.


Male Dwarf Fighter (Bastion) 7 | HP 104/115 | AC 26 (+2 with shield) | Fort +16, Ref +13 (+2 vs damage), Will +16 | Perc +17 (+2 init) | Hero Points 3/3
Shield Stats:
Hardness 10 | HP 61/64
Circumstantial Save Bonuses:
Bravery vs fear | Death Warden vs necromancy

Keep the rapier than, no worries. Still putting my hat in the ring for the armor (if runes can be moved around), especially since I'm our resident punching bag.


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

@Bertolt: See rules for transferring runes. Someone in town can probably do it for us, and it costs just 10% of the price of the rune.


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

No one's actually put their names on the loot log, so I assigned the scale mail, crafting eyepiece and superior repair kit to bertolt, the striking rapier to Bella and the wand of magic missile to Vengis.

Last chance to claim anything else! I'll do gold tallies tomorrow.


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

Okay, gold tallied, items claimed as described in the post above. You can see the history tab of the Loot Log for more info. See Discussion for the gold distributed to each person.

Zetty wakes groggy and with a inky imprint on her face from the mass of drawings and diagrams she's fallen asleep on. She settles back into the chair with a yawn, stretching all four limbs before snuggling the blanket someone had put around her during the night. She briefly considers shuffling up to a room to sleep another couple of hours, but a quick look out the window at the rising sun changes her mind. She waves her thanks to Brelda, the inn's proprietress, before heading out into the town. There were items to sell and plans to make before heading back!

After finding decent prices for the group's gear, she heads over to Wrin to fill the woman in on the group's latest discoveries, including the presence of seugathi deep within the catacombs. She also mentions a likely connection to the darklands, given the presence of the tavern deep below. "I think we'll be going back in today. That mummy we met might be helpful, or might be dangerous, now that we've done what he wanted. What do you think? Or what have the stars been telling you?"


Female Halfling Rogue 7 | HP:72/77| AC: 23 | F: 11 R: 14 W: 13 | Per: +13 | Speed 30 ft | Hero Points: 3 | Reactions: Nimble Dodge | Conditions: Shield| Exploration: Scout

Bella rose just before dawn, and dutifly perfrmed her prayers to the rising sun. Then she set out to join up with her comrades and make plans for the day.


Read the Stars: 1d20 + 12 ⇒ (10) + 12 = 22

Wrin consults the star charts from the previous night. "The stars have shown that the mummy with grant you weal, not woe. I believe he will assist you as he promised. What lies further down, though, is anybody's guess. Be careful, and may Desna bless your travels, Zetty!"

Horizon Hunters

Human Sorcerer 7 | HP 71/71 | AC 22| F +13; R +12; W +11 | Speed 25 ft | Morningstar +9 (1d6 P) | Perc +9

Vengis nods. "That sounds optimistic--I suppose," he says.

To the others, he says "I need to buy a thing or two, but otherwise I'm good to set out again," he says, feeling comfortable with the weight of his coin purse.


Male Dwarf Fighter (Bastion) 7 | HP 104/115 | AC 26 (+2 with shield) | Fort +16, Ref +13 (+2 vs damage), Will +16 | Perc +17 (+2 init) | Hero Points 3/3
Shield Stats:
Hardness 10 | HP 61/64
Circumstantial Save Bonuses:
Bravery vs fear | Death Warden vs necromancy

After having his armor forged with the new magic properties taken from the crypt, Bertolt returns to the others with his beaming smile, ready to proceed!


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

Zetty gives Wrin a thumbs up "Thanks! That's reassuring for sure. Maybe we'll learn something critical about Belcorra. Or even better, learn a way to set her back." She waves as she heads out and rejoins the group, shouldering her pack and psyching herself up for what's likely to be another harrowing day.

"So, we go down to our new mummy friend first? Any objections?"


Male Dwarf Fighter (Bastion) 7 | HP 104/115 | AC 26 (+2 with shield) | Fort +16, Ref +13 (+2 vs damage), Will +16 | Perc +17 (+2 init) | Hero Points 3/3
Shield Stats:
Hardness 10 | HP 61/64
Circumstantial Save Bonuses:
Bravery vs fear | Death Warden vs necromancy

Bertolt cheerily throws an arm around Zetty. "Agreed, onwards!"

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