DM Brainiac's Abomination Vaults Table 1 (Inactive)

Game Master Brainiac

Maps on Google Slides
Loot


1,601 to 1,650 of 1,988 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>

Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

Wow. That's way too much damage for Kragga. Vengis, I think you're missing one missile for a 3rd level magic missile spell. Also don't forget your +1 damage from inspire.

Zetty reaches for Aesephna's brooch of Erastil, where it rests on its lanyard around her neck. It shines with divine light for a moment, before blasting forth a lance of positive energy. She directs the blazing light at the greater shadow, hoping to destroy it before it can steal more shadows.

Disrupt Undead (Po): 3d6 + 4 + 1 ⇒ (1, 2, 3) + 4 + 1 = 11 (Basic Fort DC21; on crit fail also enfeebled 1 for 1 round)

She follows by painting a thin veil of ink to shield herself.

(◆◆ disrupt undead, ◆ shield; AC currently 24. inspire courage lingers this round)


Female Halfling Rogue 7 | HP:72/77| AC: 23 | F: 11 R: 14 W: 13 | Per: +13 | Speed 30 ft | Hero Points: 3 | Reactions: Nimble Dodge | Conditions: Shield| Exploration: Scout

Bella could tell that Kragga was badly wounded. She tumbled over and quickly laid her healer's gloves on the orc, and followed it up with more emergency healing.

◆Stride (mobility)
◆Healer's Gloves (Kragga)
◆Battle Medicine (Kragga)

Healer's gloves (Kragga): 2d6 + 7 ⇒ (4, 4) + 7 = 15
Medicine: DC 20 (Kragga): 1d20 + 12 ⇒ (20) + 12 = 32 critical success!
Healing: 4d8 + 10 ⇒ (2, 5, 4, 5) + 10 = 26

41 points of healing for Kragga. I don't know if this affects the enfeebled condition.


CG | Female Aasimar Oracle 7 | HP: 78 | AC: 23 | F: +11; R: +12; W: +13 | Perception +11 (Low Light) | Focus Points: 3

Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Eyenia conjures a starknife of magical force and directs it at the shadowy foe.

Casting spiritual weapon and attacking the shadow with it.


Kragga Power Attack: 1d20 + 15 - 3 ⇒ (2) + 15 - 3 = 14
Force Fang: 2d4 + 3 ⇒ (1, 3) + 3 = 7
Fortitude vs Disrupt Undead: 1d20 + 11 ⇒ (5) + 11 = 16

Bella heals Kragga's wounds as the orc feebly swings her sword. She misses, but she follows up with another force-fang blast that batters the greater shadow. Vengis pummels it with more magic missiles, then Zetty disrupts its spectral form. Eyenia's starknife of force delivers the finishing blow, and it dissolves into nothingness!

Kragga's stolen shadow continues to fight, though it isn't much of a threat, and you quickly vanquish it. The orc magus remains weakened, but she will recover with enough rest, at which point her shadow will return to her.


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

Nice! We dunked that thing faster than I would've guessed. Magic missiles, spiritual weapon and force fang doing serious work.

Zetty invokes the pendant a couple more times to disperse the minor shadow, scrunching her face up at the idea that this is Kragga's shadow she's breaking. She hopes that won't be a permanent problem. Once the foes are both destroyed, she takes a step back into the room. "I'd guess we should call ourselves lucky that our mummy friend on the other side of this floor didn't turn into something like this. That would have been a pretty horrible surprise."

While Kragga's wounds are tended to, Zetty takes a quick look around the western room to see if there are any other threats hiding inside any walls. She also checks to see if the rusted western door is stuck or movable. Then, if things look pretty safe, she takes a quick break. (recovering focus)


Female Halfling Rogue 7 | HP:72/77| AC: 23 | F: 11 R: 14 W: 13 | Per: +13 | Speed 30 ft | Hero Points: 3 | Reactions: Nimble Dodge | Conditions: Shield| Exploration: Scout

Bella treated Kragga's wounds.

[Healing (Medicine with Assurance: Kragga): 2d8 ⇒ (4, 3) = 7
[Healing (Medicine with Assurance: Kragga): 2d8 ⇒ (3, 6) = 9

"Perhaps we should return to town and rest; I've used most of my healing abilities for the day."


There do not appear to be any more threats in this area. The double door to the wast leads to a passage that ends at a cave-in behind a door. Clearing the cave-in will take quite a long time--a total of 40 hours of manual labor.

The two guard chambers and archer stations were looted centuries ago but still bear empty weapon racks. One of the rooms has a secret door in its west wall that opens by manipulating a hook on the room’s weapon rack. Beyond is a bedchamber, and another hall that connects to the balcony of the arena to the south.

You have fully explored this level of the Abomination Vaults! You feel that your recent experiences have prepared you for the greater challenges still to come.

Everybody is now level 6!

Horizon Hunters

Human Sorcerer 7 | HP 71/71 | AC 22| F +13; R +12; W +11 | Speed 25 ft | Morningstar +9 (1d6 P) | Perc +9

Vengis gratefully returns to town for a well-earned rest.

"Everyone get your head right for this next part--I anticipate things will only become more challenging."

Hurray for level 6!


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

After poking around the remaining western rooms, Zetty joins the group currently healing from their injuries. "I'd say you're right Bella! Past time we got on out of here and into some place cozy. I could go for three or four mugs of hot chocolate and a good comfy blanket."

Unless people object, Zetty starts leading the way back up stairs and to the teleporter on the library floor, the deepest one she'd managed to awaken the previous day.


You make it back to Otari without issues. There, you are able to rest, recover, and perhaps trade for new gear to prepare yourselves for further exploration of the Abomination Vaults...


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

Sorry for the delay, was out camping this weekend.

@Everyone: I've itemized out the loot and done the math so folks can buy stuff. I left the +1 ghost touch whip untouched because it seems like we're up against a lot of spectral undead and Kragga, Bella or Bertolt could transfer the ghost touch rune to their own equipment (7.5 gp to transfer). If no one wants it, I can add it back into the total. Bella, I've given you the upgraded healer's kit, and Eyenia, I gave you the holy prayer beads. If you don't want them, you can sell them.

After selling loot:
Bella picks up the expanded healer's tools and 174 gp.
Eyenia picks up the holy prayer beads and 119 gp.
Kragga picks up 199 gp.
Vengis picks up 199 gp.
Zetty picks up the scrolls of comprehend languages and worm's repast, the lesser seatouch elixir and 176 gp.
Bertolt picks up the minor sturdy shield and 149 gp.
----------------

As she suggested back underground, Zetty heads straight to the Rowdy Rockfish for hot drinks and encourages the rest of the group to join her to unwind from the harrowing trip. It had been what felt like an exceptionally long day (and probably was, given all the treat wounds attempts we needed) and Zetty starts snoozing almost the moment she reaches the bottom of her cup. Her inky familiar dances around her head, leading a parade of ink drops in time with her dreams.

The following morning, she heads to fill Wrin in on the events of the previous day, mentioning "A whole run down training area and arena, with fleshwarp experiments and ghosts and mimics and more. Plus a mummy that says he'll help us if we help get him revenge against some seugathi on the floor below. I'm not sure if I super trust him, but it's better than everyone down there being an enemy... right? What do you think?" Before the group heads back down, she asks for a new reading of the stars - though that might be the following night.

She also heads over to the town's library and shops to see if she can find a few scrolls. (Buying scrolls: 2x Faerie Fire, 1x Restore Senses and 2x Animus Mine. Total 60gp)


Wrin listens to Zetty's story with great interest. "Fascinating! This mummy you spoke to, Chafkhem, was it? He may or may not be trustworthy, but it seems your goals align, for the time being. I'd suggest you try to stay on his good side and hope that he follows through with his end of the bargain."

I'll roll for Read the Stars before you return to the dungeon.


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

"That's what I was thinking too Wrin! And hey, you haven't been wrong yet." Zetty promises to return for the star reading with the rest of the group, then heads into town to see what the rest of the team is doing.

Horizon Hunters

Human Sorcerer 7 | HP 71/71 | AC 22| F +13; R +12; W +11 | Speed 25 ft | Morningstar +9 (1d6 P) | Perc +9

Vengis has come to see the star reading with a mixture of excitement and apprehension.

"Let's see what the stars say. Let us hope for renewed good fortune."


Read the Stars: 1d20 + 12 ⇒ (3) + 12 = 15

Wrin looks up into the skies in an attempt to provide guidance for your next foray into the Abomination Vaults. Unfortunately, the clouds obscure most of the stars tonight, and the tiefling shakes her head. "I am sorry, my friends. I cannot get a clear reading for you tonight. You will have to trust to your own wits and skills as you proceed!"

Let me know which set of stairs down you wish to take from the current level of the dungeon.


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

Zetty puts her sketch of the clouds parting to reveal the stars to rest with a sigh and a "I hope that's not a bad sign, then..." before leading the way back to the trail to the Gauntlight. She leads the group to take the awakened portal deeper into the dungeon, then cautiously steps through the arena floor to reach the mimic room.

"So I was thinking- we probably don't want to go back down the same set of stairs we did last time - that thing would be expecting us that way. So why don't we try these?" She pushes the sticky mimic bodies she'd used to hold the trap doors closed aside. "These ladders should lead down and maybe be less obvious?"

I've moved Zetty to the mimic room. I'm also open to taking the staircase I circled in pink.

Horizon Hunters

Human Sorcerer 7 | HP 71/71 | AC 22| F +13; R +12; W +11 | Speed 25 ft | Morningstar +9 (1d6 P) | Perc +9

"It will probably be fine," Vengis responds to Zetty. "She's given us no readable sign before."

He agrees with Zetty's plan to try the alternate route downward.

"Let's go."


The ladders descend down into a large cavern below. The southern end of this cavern is entirely flooded. A walkway encased in transparent stone runs along the eastern wall, 10 feet above the water’s surface.

An overhang above the deepest part of the pool is pierced by a well capped by a sturdy iron grate. The grate’s bolts appear to have been broken from underneath.


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

Zetty is not at all happy to be splashing around in the southern end of the cavern. As quickly and safely as she can, she makes her way to the shore. Once she's there, she takes a careful look around for any monsters being kept around for observation. At first glance - given the walkway looking down at the water - this is another room designed for that creature to observe what's happening within.

(Perception +11 to look around)

She ponders the geometry and her own maps for a moment before coming to the conclusion that the grate in the southern end of the cavern leads back to the same room the party had already accessed. Instead, she turns her attention more to the north and west.

Quietly she whispers "Is coming in through the sewers too old-hat? We could try that other staircase above - maybe that leads somewhere less wet."


Female Halfling Rogue 7 | HP:72/77| AC: 23 | F: 11 R: 14 W: 13 | Per: +13 | Speed 30 ft | Hero Points: 3 | Reactions: Nimble Dodge | Conditions: Shield| Exploration: Scout

Bella examined the grate, looking for clues about what manner of creature managed to force it open from beneath.

+13 (expert) Perception


Bella doesn't have to wonder long about what creature might have damaged the grate, because as she approaches, a horrible fiend emerges from the water! Frail, fin-like wings erupt from the back of this serpentine creature, whose head resembles that of a ram-horned, four-eyed fish, and whose muscular arms end in masses of writhing tentacles like fists made of sea anemones.

Initiative:
Bella: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
Bertolt: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25
Eyenia: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Kragga: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Vengis: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Zetty: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Enemy: 1d20 + 18 ⇒ (10) + 18 = 28

The creature raises its arms and tries to fill Bella's lungs with murky water!

Bella must attempt a DC 26 Fortitude save against Drown. Everybody may act!

Drown:
Critical Success: The target is unaffected.
Success: The target coughs up water and is sickened 1.
Failure: The target is holding its breath. The only action it can take is to attempt a Fortitude save against Drown to expel the water, which is a single action.
Critical Failure: The target falls unconscious and begins suffocating. If the target succeeds at its Fortitude save while suffocating, it coughs up the water and can breathe again.


Male Dwarf Fighter (Bastion) 7 | HP 104/115 | AC 26 (+2 with shield) | Fort +16, Ref +13 (+2 vs damage), Will +16 | Perc +17 (+2 init) | Hero Points 3/3
Shield Stats:
Hardness 10 | HP 61/64
Circumstantial Save Bonuses:
Bravery vs fear | Death Warden vs necromancy

Bertolt launches forward to Bella's rescue, swinging at the creature!

Raise shield, stride, strike.

Storm Hammer: 1d20 + 17 ⇒ (16) + 17 = 33
Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7


Female Halfling Rogue 7 | HP:72/77| AC: 23 | F: 11 R: 14 W: 13 | Per: +13 | Speed 30 ft | Hero Points: 3 | Reactions: Nimble Dodge | Conditions: Shield| Exploration: Scout

Fortitude: 1d20 + 11 ⇒ (10) + 11 = 21 Failure

Bella held her breath and tried in vain to expel the water.

Fortitude: 1d20 + 11 ⇒ (8) + 11 = 19 Failure

That's the only action she can take. High DC Fortitued saves are Bella's nemesis: she has a 50/50 chance of saving before falling unconscious and starting to suffocate.


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

Zetty's eyes go wide when the serpentine beast emerges, spraying everywhere... all while her writing equipment is safely stored away in her pack to protect it from the water. She doesn't have more than a moment to worry about that before Bella starts struggling, and the danger of the situation amplifies dramatically. She spends a second on two trying to understand what this monster is.

(◆ Recall Knowledge (Bardic Lore +12 or Occultism +14), holding the last two actions depending on what the result is)

Horizon Hunters

Human Sorcerer 7 | HP 71/71 | AC 22| F +13; R +12; W +11 | Speed 25 ft | Morningstar +9 (1d6 P) | Perc +9

Vengis takes a step forward to get a better view of the creature. After doing so, he hurls a piece of flotsam toward the hideous monstrosity.

telekinetic projectile ◆◆ (30 ft; 1 creature; P vdmg) : 1d20 + 10 ⇒ (9) + 10 = 192d6 + 4 ⇒ (5, 2) + 4 = 11


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

Since I don't want to hold the round up with the result of my recall knowledge:

Zetty focuses her magic, painting ink in the air with her finger rather than relying on her writing slate. She delivers a wave of protective inspiration, and with her other hand draws and tosses a bottled lightning to try to throw it off balance.

Bottled Lightning: 1d20 + 11 ⇒ (19) + 11 = 30 Damage (E): 1d6 ⇒ 1 +1 splash. On hit, also makes foe flat-footed 1 rd

(◆ inspire defense, granting everyone +1 status to AC and saves as well a Resist Physical 1; ◆ quick lob Bottled Lightning)

The saves bonus should help reduce the critfail risk for Bella.


CG | Female Aasimar Oracle 7 | HP: 78 | AC: 23 | F: +11; R: +12; W: +13 | Perception +11 (Low Light) | Focus Points: 3

Counteract: 1d20 + 12 ⇒ (5) + 12 = 17

Eyenia murmurs a few words in the language beyond the stars in an attempt to banish the water from Bella’s lungs.


Eyenia is unable to dispel the water filling Bella's lungs! As the halfling struggles to clear her airways, Bertolt moves in and strikes the creature with his hammer.

Zetty recognizes the creature as a sarglagon, or drowning devil! Sarglagons dwell in Hell's myriad waterways, lakes, and oceans. Mortal spellcasters sometimes bind sarglagons as guardians of precious secrets or treasures, particularly in aquatic areas. They are immune to fire, resist physical damage except from silvered weapons, and are weak to good.

Zetty hurls bottled lightning at the devil, only injuring it slightly, but leaving it off-balance. Vengis's projectile goes wide. Kragga casts a spell, teleporting behind the devil and slicing it with her blade, then enters her arcane cascade stance!

Kragga Blink Charge: 1d20 + 15 ⇒ (11) + 15 = 26
Damage: 2d12 + 4 + 2d8 ⇒ (4, 5) + 4 + (4, 4) = 21

Roaring with fury, the fiend whirls on Kragga, attacking with its fangs and tentacle arms! The orc magus is injured, but she resists the venom from the creature's tentacles.

Fangs, Tentacle Arms: 1d20 + 20 ⇒ (5) + 20 = 251d20 + 16 ⇒ (19) + 16 = 351d20 + 12 ⇒ (1) + 12 = 13
Damage: 2d12 + 9 ⇒ (10, 9) + 9 = 282d8 + 9 ⇒ (8, 1) + 9 = 18
Kragga Fortitude vs Venom: 1d20 + 13 ⇒ (17) + 13 = 30

44 damage to Kragga after resistance. Everybody may act!

Enemy Status:
-20, flat-footed


Male Dwarf Fighter (Bastion) 7 | HP 104/115 | AC 26 (+2 with shield) | Fort +16, Ref +13 (+2 vs damage), Will +16 | Perc +17 (+2 init) | Hero Points 3/3
Shield Stats:
Hardness 10 | HP 61/64
Circumstantial Save Bonuses:
Bravery vs fear | Death Warden vs necromancy

▶️ Storm Hammer
⏩ Double Slice (remember double slice applies all damage at once and resistances only impact it once)

Storm Hammer: 1d20 + 17 ⇒ (16) + 17 = 33
Damage: 1d8 + 4 + 1d6 ⇒ (3) + 4 + (3) = 10

Shield Bash: 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 28
Damage: 1d8 + 4 ⇒ (1) + 4 = 5


Female Halfling Rogue 7 | HP:72/77| AC: 23 | F: 11 R: 14 W: 13 | Per: +13 | Speed 30 ft | Hero Points: 3 | Reactions: Nimble Dodge | Conditions: Shield| Exploration: Scout

Fortitude, inspired defense: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30

Bella coughed up the water and took a deep breath of precious air.

Dodged the bullet this time!

Horizon Hunters

Human Sorcerer 7 | HP 71/71 | AC 22| F +13; R +12; W +11 | Speed 25 ft | Morningstar +9 (1d6 P) | Perc +9

With his first shot missing, Vengis reverses course and tries again.

telekinetic projectile ◆◆ (30 ft; 1 creature; B, P, or S dmg) : 1d20 + 10 ⇒ (12) + 10 = 222d6 + 4 ⇒ (4, 1) + 4 = 9


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

Bella, you probably have two actions remaining since coughing up water is a single action!

With Bella recovered, Zetty changes gears, sending threads of ink in spiraling patterns into the air. The ink forms vague images of angelic hordes, radiating with goodness, which menace the devil. Simultaneously, she splits off a section of ink and briefly turns it into a rippling wall. The wall bursts and a tiny lyrakien azata bursts forth, its wings sparkling in the light.

(◆ dirge of doom (frightened 1 on foe that can't be lowered) w/ lingering composition; ◆◆ illusory creature for a lyrakien azata)

Performance (art); lingering composition: 1d20 + 15 ⇒ (4) + 15 = 19 Doesn't linger, so I'll have to do it again next round.
---
The fairy-like celestial flits in the air above Zetty before sending two rays of starlight down at the devil.

Fake Starlight Ray: 1d20 + 12 ⇒ (4) + 12 = 16 Damage (mental): 1d4 + 4 ⇒ (2) + 4 = 6
Fake Starlight Ray: 1d20 + 12 - 5 ⇒ (9) + 12 - 5 = 16 Damage (mental): 1d4 + 4 ⇒ (2) + 4 = 6
(These attacks possibly trigger weakness if the sarglagon believes that the lyrakien's rays are real and divinely good)


Female Halfling Rogue 7 | HP:72/77| AC: 23 | F: 11 R: 14 W: 13 | Per: +13 | Speed 30 ft | Hero Points: 3 | Reactions: Nimble Dodge | Conditions: Shield| Exploration: Scout

My understanding is that I was limited to the one action. DM Brainiac?


I'll allow you to take your remaining actions since you are no longer choking on the water.


Female Halfling Rogue 7 | HP:72/77| AC: 23 | F: 11 R: 14 W: 13 | Per: +13 | Speed 30 ft | Hero Points: 3 | Reactions: Nimble Dodge | Conditions: Shield| Exploration: Scout

Bella saw that Kragga was in a dangerous position; she swam next to Bertolt and tried to stab the fiend with her rapier!

◆Swim
◆Strike

Rapier: 1d20 + 13 ⇒ (9) + 13 = 22 | flank
Piercing Damage, sneak Attack: 1d6 + 4 + 2d6 ⇒ (5) + 4 + (6, 5) = 20


1 person marked this as a favorite.

Botting Eyenia to keep things moving.

Eyenia Searing Light: 1d20 + 12 ⇒ (18) + 12 = 305d6 ⇒ (2, 5, 4, 6, 6) = 23
Kragga Spellstrike w/Shocking Grasp: 1d20 + 15 ⇒ (19) + 15 = 342d12 + 4 + 4d12 ⇒ (1, 7) + 4 + (8, 12, 9, 1) = 42

Bertolt slams the devil with a double strike. Eyenia blasts it with searing light, the fire not burning the fiend but the holy energy proving quite effective! Bella and Vengis miss with their attacks. Kragga channels electricity into her blade as she delivers a powerful strike, then follows up by turning her sword to force and battering the fiend some more! Zetty's illusory lyrakien misses the fiend, but her dirge of doom frightens the devil enough that it drops its guard slightly. It's just enough to allow Kragga to score a critical hit, channeling lightning into her blade! She eviscerates the devil, and its entrails spill into the water as it falls!

Horizon Hunters

Human Sorcerer 7 | HP 71/71 | AC 22| F +13; R +12; W +11 | Speed 25 ft | Morningstar +9 (1d6 P) | Perc +9

"Well fought," Vengis concedes, not having helped much himself except to distract it.

He looks around a bit and once the area is searched, points north.

"We may as well finish looking up there as long as we're already wet."


Female Halfling Rogue 7 | HP:72/77| AC: 23 | F: 11 R: 14 W: 13 | Per: +13 | Speed 30 ft | Hero Points: 3 | Reactions: Nimble Dodge | Conditions: Shield| Exploration: Scout

After the battle was over, Bella performed her usual post-battle routine: healing Kragga's wounds.

Healing (Medicine with Assurance: Kraga): 2d8 ⇒ (7, 8) = 15
Healing (Medicine with Assurance: Kraga): 2d8 ⇒ (3, 5) = 8
Healing (Medicine with Assurance: Kraga): 2d8 ⇒ (1, 3) = 4
Healing (Medicine with Assurance: Kraga): 2d8 ⇒ (4, 1) = 5
Healing (Medicine with Assurance: Kraga): 2d8 ⇒ (1, 4) = 5

50 minutes spent healing,

Finally finished, she searched around the area herself.


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

"Ooh." Zetty has the lyrakien swirl around her head for a moment before vanishing into a splash of ink. "Kragga, not sure what we'd do without you exploding everything like that!" She backs off a bit, concerned about the devil's fiendish blood filling the water.

She mentions to Vengis "I think that leads up to where we fought that other monster last time. And its also the place the seugathi was watching us. I'm not sure we want to show our faces there in case they brought a bunch more to defend it. Maybe better to go the long way around and see if there's an easier way to the seugathi."

Zetty refocuses once she's back on shore.


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

Once everyone is healed up and the group has peeked under the water in the deep end of the pool, Zetty leads the way up the shore and toward the northwest, unless someone really wants to push up through the grate.


"My pleasure," Kragga grunts, giving Zetty a toothy grin. She nods her thanks to Bella for patching up her wounds.

Searching the deep pool here uncovers a few pieces of rusted equipment and humanoid bones. However, among them is an intact +1 resilient scale mail with lion motifs.

Heading along the shore to the northwest, you come to another part of the cavern. A rocky shoreline drops steeply into a large pool beneath several stalactites. Five square shafts in the stony ceiling lead upward. To the south, a barrier of transparent stone protects winding raised ledges that run along each side of the cavern. A short bridge, similarly encased in transparent stone, crosses over the pool to connect the two ledges.

The pool ends, but the cavern continues. The mossy walls of the pebble-strewn cavern extend upward to a ceiling 30 feet high. A wide, rounded window 15 feet above the floor overlooks this cavern.

Before you get too far through this room, however, several earth elemental rise up out of the ground to block your progress! Three are smaller beings that resemble hounds made of sod, while the larger one is vaguely humanoid in shape. They all have ethereal shackles visible on their limbs.

Initiative:
Bella: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
Bertolt: 1d20 + 13 ⇒ (9) + 13 = 22
Eyenia: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Kragga: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Vengis: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Zetty: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Enemies: 1d20 + 12 ⇒ (16) + 12 = 28

The elementals quickly move forward to attack Bertolt and Kragga! The humanoid elemental punches the dwarf, while one of the hounds bites him and drags him to the ground. The other two hounds dogpile on Kragga, knocking her down as well!

Fist vs Bertolt: 1d20 + 16 ⇒ (7) + 16 = 231d20 + 11 ⇒ (19) + 11 = 30
Damage: 2d8 + 8 ⇒ (7, 4) + 8 = 19
Jaws vs Bertolt: 1d20 + 11 ⇒ (20) + 11 = 311d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d10 + 6 ⇒ (2) + 6 = 8
Jaws vs Kragga: 1d20 + 11 ⇒ (13) + 11 = 241d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d10 + 6 ⇒ (9) + 6 = 151d10 + 6 ⇒ (3) + 6 = 9
Jaws vs Kragga: 1d20 + 11 ⇒ (18) + 11 = 291d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d10 + 6 ⇒ (3) + 6 = 9

27 damage to Bertolt, 33 damage to Kragga. Both are knocked prone. Everybody may act! Updating map shortly.


Male Dwarf Fighter (Bastion) 7 | HP 104/115 | AC 26 (+2 with shield) | Fort +16, Ref +13 (+2 vs damage), Will +16 | Perc +17 (+2 init) | Hero Points 3/3
Shield Stats:
Hardness 10 | HP 61/64
Circumstantial Save Bonuses:
Bravery vs fear | Death Warden vs necromancy

▶️Raise Shield
▶️Stand
▶️Strike

Bertolt recovers from the assault, leading with his shield to shove the dog's earthy teeth away. "Focus that one down!" roars Bertolt, swinging at the (yellow) elemental standing before Kragga!

Storm Hammer: 1d20 + 17 ⇒ (16) + 17 = 33
Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Female Halfling Rogue 7 | HP:72/77| AC: 23 | F: 11 R: 14 W: 13 | Per: +13 | Speed 30 ft | Hero Points: 3 | Reactions: Nimble Dodge | Conditions: Shield| Exploration: Scout

Bella assessed the situation and offered advice to her companions.

◆Battle Assessment

2 actions to follow.


Bella can tell that these elementals are not very agile. As elementals, she knows they're also immune to bleeding and paralysis effects.


Female Halfling Rogue 7 | HP:72/77| AC: 23 | F: 11 R: 14 W: 13 | Per: +13 | Speed 30 ft | Hero Points: 3 | Reactions: Nimble Dodge | Conditions: Shield| Exploration: Scout

Bella hurried over to help out Kragga, and struck at the same elemental as Bertolt.

◆Stride
◆Strike

+1 Rapier (yellow): 1d20 + 12 ⇒ (19) + 12 = 31
Piercing Damage: 1d6 + 4 ⇒ (5) + 4 = 9

AC 25 against 1st attack with Nimble Dodge.


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

Now on dry land and with her art supplies out and ready, Zetty sketches out an ominous wave of water dissolving the earthen hounds and the humanoid. The spell strikes fear of being washed away into the earthen creatures.

She calls out "Vengis, think you could break those shackles with some magic? Maybe they're fighting against their will!" before inspiring the team with a flourish.

(◆◆ Fear @3rd, DC22 Will, should hit all four foes; ◆ inspire courage w/ lingering composition)

Performance (art); lingering composition: 1d20 + 15 ⇒ (3) + 15 = 18 Nope. +1 atk/dmg only lasts this round.


CG | Female Aasimar Oracle 7 | HP: 78 | AC: 23 | F: +11; R: +12; W: +13 | Perception +11 (Low Light) | Focus Points: 3

Eyenia steps forward and lays a hand on Bertolt's shoulder, "Fight on, brave warrior. The stars foretell that flame is nothing before steel."

Lay on hands! 18 HP to Bertolt and he'll get a +1 status bonus to AC for a round.


Will: 1d20 + 10 ⇒ (20) + 10 = 301d20 + 7 ⇒ (4) + 7 = 111d20 + 7 ⇒ (19) + 7 = 261d20 + 7 ⇒ (16) + 7 = 23

Zetty begins to inspire the team before unleashing a fear spell. The larger elemental resists it, but two of the sod hounds are shaken while the final one turns to flee!

Vengis Projectile: 1d20 + 12 ⇒ (7) + 12 = 193d6 + 5 ⇒ (2, 6, 4) + 5 = 17

Vengis, Bertolt, and Bella all focus their attacks on one of the sod hounds, causing it to crumble to rubble! Eyenia heals Bertolt as Kragga gets to her feet and attacks another hound, badly damaging it.

Spellstrike, Produce Flame: 1d20 + 15 ⇒ (6) + 15 = 212d12 + 5 + 3d4 + 3 ⇒ (8, 4) + 5 + (3, 1, 2) + 3 = 26

As the fleeing hound glides into the ground to escape, the other elementals attack Bertolt. The large elemental pummels the dwarf twice, the protection from Eyenia's lay on hands preventing a critical strike!

Fist vs Bertolt: 1d20 + 16 ⇒ (12) + 16 = 281d20 + 11 ⇒ (9) + 11 = 201d20 + 6 ⇒ (20) + 6 = 26
Damage: 2d8 + 8 ⇒ (5, 6) + 8 = 192d8 + 8 ⇒ (5, 7) + 8 = 20
Jaws vs Bertolt: 1d20 + 11 - 1 ⇒ (6) + 11 - 1 = 161d20 + 6 - 1 ⇒ (14) + 6 - 1 = 191d20 + 1 - 1 ⇒ (14) + 1 - 1 = 14

39 damage to Bertolt! Everybody may act!


Female Gnome Bard 7 | AC: 25 | HP: 78/78 Hero:1 | Fort +11 Ref +14 Will +12 (+2 vs disease)| Resist Neg 3 | Perc +12 | FP: 2/2 | Spell:: 1st:1/3 2nd:2/3 3rd:2/3 4th:2/2| Active Status: ---

Darn, that fear ended up a lot less effective than I would have liked.

Drawing her ink back, Zetty sketches the aftermath of the flood on her slate with a few bold strokes. As she does, a globe of water from the pool behind her rises up and jets toward the remaining sod hound.

(◆ inspire courage w/ lingering; ◆◆ telekinetic projectile)

Performance (art)(lingering composition): 1d20 + 15 ⇒ (16) + 15 = 31 (lingers 3 rds)
Telekinetic Projectile: 1d20 + 13 ⇒ (15) + 13 = 28 Damage (B): 3d6 + 5 ⇒ (4, 2, 6) + 5 = 17


Male Dwarf Fighter (Bastion) 7 | HP 104/115 | AC 26 (+2 with shield) | Fort +16, Ref +13 (+2 vs damage), Will +16 | Perc +17 (+2 init) | Hero Points 3/3
Shield Stats:
Hardness 10 | HP 61/64
Circumstantial Save Bonuses:
Bravery vs fear | Death Warden vs necromancy

↩️Shield Block, reducing damage of first attack by 9 and doing 10 damage to shield. Header updated.

Also activate Aggressive Block. Since the elemental is against a wall, he takes 4 damage and becomes flat footed.

Bertolt holds his position, eyes sharp. "Bella, strike the large one!" He roars, and shoves back against it, forcing it to a knee and making it vulnerable! Flat footed via Aggressive Block, have at it!

As Bella moves in Bertolt circles around, hammering down the last dog creature.

▶️Raise Shield
▶️Stride to move and get a flank with Kragga.
▶️Strike

Storm Hammer: 1d20 + 17 + 1 ⇒ (9) + 17 + 1 = 27 with flank
Damage: 1d8 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13

1 to 50 of 1,988 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Brainiac's Abomination Vaults Table 1 Gameplay All Messageboards

Want to post a reply? Sign in.