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 About Bertolt Siegward ZeindolfStatistics:  Ancestry Dwarf (Death Warden) Background Amnesiac Class Fighter (Bastion) 7
 Alignment LG Senses Perceptionᵐ +17 (+2 on initiative); darkvision ------------------------------ DEFENSE ------------------------------ ACᵗ 26 (+7 armor, +9 proficiency) hp 115 Fortᵉ +16, Refᵉ +13 (+2 vs damage via bulwark), Willᵉ +16 (+bravery) (+death warden) ------------------------------ OFFENSE ------------------------------ Speed 25 ft. Melee Storm Hammerᵐ +18 (1d8+4+3+1)
 Ranged Light Hammerᵐ +14 (1d6+4+3)
 Special Abilities:  Darkvision You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white. Clan Dagger You get one clan dagger of your clan for free, as it was given to you at birth. Selling this dagger is a terrible taboo and earns you the disdain of other dwarves. Death Warden Dwarf Your ancestors have been tomb guardians for generations, and the power they cultivated to ward off necromancy has passed on to you. If you roll a success on a saving throw against a necromancy effect, you get a critical success instead. Attack of Opportunity Ever watchful for weaknesses, you can quickly attack foes that leave an opening in their defenses. You gain the Attack of Opportunity reaction. Bravery Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1. Battlefield Surveyor Whether taking stock of an enemy army or simply standing guard, you excel at observing your foes. Your proficiency rank for Perception increases to master. In addition, you gain a +2 circumstance bonus to Perception checks for initiative, making you faster to react during combat. Weapon Specialization You’ve learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you’re a master, and to 4 if you’re legendary. Special Actions:  Attack of Opportunity (reaction) Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike. Double Slice (2 actions) 
 If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. You add any precision damage only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty. Raise a Shield (1 action)
 Reactive Shield (reaction)
 Shield Block (Shield Warden) (reaction)
 Aggressive Block (Powerful Shove) (free action)
 Disarming Block (free action)
 Gear/Possessions:  Bulk Limit 14 Encumbrance Limit 9 Carried Bulk 9 (L x2) Money 152 GP 9 SP 0 CP Storm Hammer (item 3) (bulk 1) Minor Sturdy Shield (item 4) (bulk 1) - +1 Shield Boss (5sp) Longsword (1gp) (bulk 1) +1 Striking Composite Longbow Light Hammer x2 (6sp) (bulk L x2) +1 Ghost Touch Whip (item 4) +1 Resilient Full Plate (item 2) (bulk 4) +1 Weapon Potency Rune (etched onto shield boss) (item 2) Blacksmith Tools (4gp) (bulk 2) Owlbear Claw (3gp) Jade Cat (6gp) Healing Potion (minor) (4gp) Elixir of Life (minor) x2 (6gp) Crafter's Eyepiece (60gp) Superb Repair Kit (25gp) Ability Score Tracking:  Str 10 +2 (dwarf) +2 (background) +2 (fighter) +2 (free) Dex 10 +2 (free) Con 10 +2 (dwarf) +2 (background) +2 (free) Int 10 Wis 10 +2 (dwarf) +2 (background) +2 (free) Cha 10 -2 (dwarf) Background:  Bertolt remembers nearly nothing of his life. His mind petrified for so long that it began to deteriorate, but fortunately he lost memory before his sanity. He still retains a strong sense of who he is and why he is where he is. A vanguard against the horrors of the underworld, to protect against and destroy the legions of undead created by their dark masters. He is sure he was an honorable and stalwart knight, part of some kind of order, and proud of his name and lineage. But the details escape him. Perhaps pushing forward will reveal a way to return his memories, or perhaps just crushing as many undead as possible beneath his boots will jog his mind. Appearance and Personality:  Bertolt has a broad and solid build, even for a dwarf, with height just above average. He has thick dark brown hair, meticulously combed back and braided, and a lusciously thick beard. Fierce eyebrows jut up above emerald green eyes, and his face carries a collection of faint scars and crinkles around his eyes. His nose is bulbous and somewhat crooked, and one eye is somewhat larger than the other, remnants of old wounds that never quite healed right. He wears a brilliant set of full plate one would expect of a paladin, and a tabard with a detailed coat of arms.
 Bertolt is a dwarf who lives fiercely. He revels and grieves as heartily as he throws himself into battle, never letting a day alive go to waste. His ideals, morality, and unbreakable loyalty would be easily welcomed among the ranks of paladins. He can be incredibly stubborn, especially in personal tests, but tries to curtail this if it comes at the expense of others. Bertolt is a warm and hearty soul who is afraid of nothing except being too afraid to live. ▶️⏩⏭↩️ | 
 
	
 
     
     
    