Kultainen Vaimo
|
"Don't worry Brock, we'll fix you up in a jiffy!" calls out Kultanien.
"Come of folk, finish off that yellow one."
Inspiring boost on Brock to heal 20, and get'em renewed on Yellow
Brock Laserforge
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Brock takes a tight combat stance, still holding the plasma cannon in one hand but swinging with his open armored fist.
Move Action: Use Adaptive Fighting to activate Close Combat feat. Standard action: Cleave attack, aiming at yellow and swinging through to blue
Unarmed attack on yellow w/ get 'em: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Unarmed damage on yellow (bludgeoning): 1d4 + 18 ⇒ (1) + 18 = 19
Unarmed cleave attack (if the first one hits) on blue w/ get 'em: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Unarmed damage on blue (bludgeoning): 1d4 + 18 ⇒ (3) + 18 = 21
Also, forgot to mention this: I have Coordinated Shot, so there's a +1 for ranged attacks on blue/yellow.
| GM Quirk |
"Yellow was dead, to begin with – there's no doubt about that. He was as dead as a doornail. Yellow and Scrooge were business partners once. But then Yellow died and now their firm belonged to Scrooge, who was a stingy and heartless old man."
Despite struggling the entangling resin, Brock pounds the creatures relentlessly, leaving one crushed under his fist.
Bold may go. Round 3.
1. Fizz
2. Kultainen
3. Brock (-40)
4. Red (DEAD)
5. Yellow (DEAD)
6. Albertus
7. Oddman (-21, IB)
8. Blue (-53)
9. Green (-25)
Fizz Duskfinder
|
Sorry, I had/have family visiting.
Fizz pulls out a very fancy looking pistol and shoots at the closest creature.
Attack EAC: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d6 + 3 ⇒ (5) + 3 = 8 Force
| GM Quirk |
Fizz hits one of the creatures with a pistol shot.
With red and yellow dead, I should have had Albertus and Oddman go earlier. Sorry. Hope everyone has a Happy Easter tomorrow if you celebrate.
Bold may go. Round 3.
1. Fizz
2. Kultainen
3. Brock (-20, IB)
4. Red (DEAD)
5. Yellow (DEAD)
6. Albertus
7. Oddman (-21, IB)
8. Blue (-61)
9. Green (-25)
Oddman
|
Oddman turns his trident on the blue creature.
Tactical trident vs. Yellow's KAC: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
Piercing damage: 1d8 + 12 ⇒ (4) + 12 = 16
Fire damage: 1d6 ⇒ 3
Albertus Borlando
|
Albertus fires twice at Green
KAC 1: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20
P damage 1: 3d4 + 7 ⇒ (2, 1, 1) + 7 = 11
KAC 2: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25
P damage 2: 3d4 + 7 ⇒ (1, 2, 1) + 7 = 11
| GM Quirk |
Oddman is able to put his target out of its misery. Albertus also does significant damage to the remaining creature.
Although green still has 20 or so HP, I think we shall call this combat. One of you may finish off the remaining creature. We'll move on tomorrow. The obvious place to go is the far corner of the station toward A11-12. Perhaps some of you may want to rest.
Oddman
|
Sounds good - it probably wouldn't drop anyone below stamina points, and with the entire party attacking it, it would be obliterated.
Oddman takes a 10 minutes break to recover his stamina again.
Fizz Duskfinder
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Fizz takes the time to swap out the battery in his pistol with a fresh one. Fizz examines it for a moment before chuckling ruefully.
"Oops, forgot to turn of the Merciful seal on this thing. Oh well, I'll leave it on for now, but it doesn't look like there may be anything that really warrants it on the station."
Kultainen Vaimo
|
"Lets rest up and then finish a sweep of hte floor. I'm curious about what made the centipedes... speaking of which, Jopsie, do you know what they are really called?" She asks her assistant.
"Make them tunnel through that wall, rather than go down the corridor. That seems extreme, so we may want to take care on that path."
Oddman
|
When everyone is ready to go, Oddman will take a look around the corner to A11, before entering the room:
Perception: 1d20 + 13 ⇒ (18) + 13 = 31
| GM Quirk |
Just as you are finishing your rest, there is a loud sound, like metal bulkheads shifting. The whole station seems to lurch.
Everyone takes: 1d6 ⇒ 6 damage, DC 13 REF save negates.
It's difficult to tell what caused this.
Over to area 11 with Oddman:
A solid containment door seals off the hallway leading to the
station’s southeastern region. This is the green line on the far side of the room.
Oddman, you notice some suspicious things about the room. There are a couple of security cameras in the room. The vents have some residue and scorch marks. You suspect that there might be a jury-rigged trap set up in this room to hold off those little beasties you just fought.
Nice perception roll, Oddman. Basically, anyone crossing that dotted line will be sprayed with fiery death. A high engineering roll will disable this trap, as will certain other creative solutions.
Kultainen Vaimo
|
ref: 1d20 + 8 ⇒ (18) + 8 = 26
Kultanien gracefully keeps her feet underneath her as the station suddenly lurches.
"That didn't sound good.." says she ominously.
Trudging after the others she then asks "Why would they need a containment door?" followed quickly by. "Those chewed walls. Did we notice if the holes were chewed from this side... or the other one?"
Brock Laserforge
|
Will recover SP
Reflex: 1d20 + 6 ⇒ (3) + 6 = 9 Then take 6 damage
"If the trap has a reset period, I could throw one of those bodies in there to trigger it, and then once it's shut down we could run through. But if someone could disable it, that would probably make more sense." He has his plasma cannon at the ready.
Oddman
|
Reflex DC 13: 1d20 + 4 ⇒ (17) + 4 = 21
Oddman niftly dodges the falling station!
He points towards the dotted line: "Trap."
Definitely taking summon creature I next level, to take care of such situations.
Looks like the cameras might trigger the trap...
Fizz Duskfinder
|
Reflex: 1d20 + 7 ⇒ (19) + 7 = 26
"Hate to be a pessimist, but it might be that this station's existence is on a clock. Definitely don't want to sleep on board at least."
Fizz checks his link with the station computer, is there any way that it could tell him what the crash was?
| GM Quirk |
Trudging after the others she then asks "Why would they need a containment door?" followed quickly by. "Those chewed walls. Did we notice if the holes were chewed from this side... or the other one?"
The chewed walls most likely allow access to the far side of the containment door.
| GM Quirk |
Albertus is able to disconnect elements of the trap mechanism It's safe to pass through the area now.
As Albertus wraps up his work on the trap, you're all having a quiet moment. Kultainen finds herself looking out one of the nearby windows.
Suddenly, several gigantic eyes roll into place outside the station, and peer into the room you're in. All of these eyes seemingly belong to the same creature (at least you think they do).
WHAT...do you do?
Kultainen Vaimo
|
It was more whether we could tell if the chewing had originated on this side of the door, or on the other side of it.
"Arghhh!" she shrieks, a little unprepared for what she is seeing.
"Look out the window. There is some massive creature out there.. no wonder the station shook!"
She quickly tries her coms "Fitch! Are you seeing a massive creature outside the space station? What do the scanners say about it?"
Brock Laserforge
|
Brock mutters. "Okay, step lively." Brock moves forward passed the trap area to look at the containment door, glancing warily toward the massive creature staring into the station. "I assume this thing is locked ..." Brock activates his environmental seals. "In case this place begins venting air..."
Oddman
|
Oddman approaches the window - he dealt with gigantic monstrosities most of his life! - and casts Gloom Mote on it, trying to obscure the monster's view.
| GM Quirk |
Oddman casts his spell, and you notice the eyes blink and squint for a moment. After a moment, whatever this was slips away.
Up ahead seems to be an elevator.
Situated near several storage closets and individual residences,
this elevator leads to the station’s lower level.
A brief examination reveals that its control
panel chimes a politely insistent message that personnel should
limit elevator use while the station is conserving power.
You'll probably want to head down to the next level.
Brock Laserforge
|
Brock calls over the link to Myron. "Myron, I'm uploading a graphic from my comm link camera. Can you identify this blasted thing?"
Hireling Life Science (Identify Creature): 1d20 + 13 ⇒ (5) + 13 = 18
Brock Laserforge
|
Brock motions to a metallic spool snapped onto the outside of his starfinder backpack. "I've got 200 feet of cable if we need to climb down the shaft."
Oddman
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Oddman will use the elevator, or if necessary, just jetpack his way to the bottom.
Fizz Duskfinder
|
"Ehh, I'll just cable down with Brock. Given these things are capable metal eaters, I'm not sure we can fully trust the integrity of the elevator."
Engineering: 1d20 + 19 ⇒ (4) + 19 = 23
Brock Laserforge
|
Oh, yeah, I forgot we all had jetpacks.
Kultainen Vaimo
|
Did Fitch get any readings on the creature?
"Let's check out these rooms as we go past them. I don't like the idea of those creatures coming at us from behind." suggests Kultanien.
Oddman
|
Oddman uses his Shadow Shroud connection ability, shrouding himself in dim light for 1 minute - then he uses his Shadow Weaver connection ability to become invisible (for 6 minutes, in 1 minute increments).
Oddman moves ahead and looks into the corridor towards B3:
Perception: 1d20 + 13 ⇒ (18) + 13 = 31
| GM Quirk |
In general, most of these rooms are offices, supply closets (containing nothing unusual), or small labs. As with most of the rooms on the upper level, their spartan personal contents indicate that SRO's, androids, and other constructs utilize these rooms.
Oddman notices signs of the creatures you fought in the upper level. Things like bent and twisted vents, and tell-tale debris in the corridor that leads to more small holes chewed in doors and walls.
Oddman
|
Oddman enters B2, still invisible.
Perception: 1d20 + 13 ⇒ (3) + 13 = 16
Fizz Duskfinder
|
"Spookie place here, certainly these creatures seem to have wrecked this place well. Anyone seen anything like a sign of entry?"
| GM Quirk |
technological device that extends floor-to-ceiling in this
large room like a huge, tapering column. The device sparks
intermittently, illuminating the room for a split second. Two
centipede-like creatures lie dead, one shot repeatedly and the
other crushed in half by the foot of a tall powered armor suit.
Oddman
|
"The room ahead is clear." Oddman warns the party, via comm unit.
Kultainen Vaimo
|
The golden girl carefully advances and looks into the room ahead.
"I wonder what this was used for?"
Fizz Duskfinder
|
"And maybe more importantly, where are the people who did this?"
Fizz inspect the device, trying to determine its safety and function.
Engineering: 1d20 + 19 ⇒ (20) + 19 = 39
Brock Laserforge
|
Brock stands sentry at the entry on the passageway to the north as the others take time to search the room.
| GM Quirk |
As you take your first tentative steps into the room, several of the monitors and holo-projectors near the apparatus light up. You see the image of an animated anthropomorphic platypus with somewhat comical features and endearingly exaggerated eyes
The platypus speaks. "Greetings! I am Erudition. How may I be of assistance today?"
Fizz, you determine that this device regulates the station’s core functions, especially communications, sensors, and power. From here, you might be able to both restore basic communication functions as well as override the station’s low-power protocol.
The powered armor is a hover suit, a miniaturized
version of the more powerful flight frame armor better suited
to maneuvering and performing heavy repairs to the station’s
exterior. Sadly, it appears an android expired within the suit while he was fighting the creatures.
The suit still appears to be operational There are 79 charges remaining. I'll post some information on the slides for you (slide 4).
Kultainen Vaimo
|
Kultanien approaches the suit and has a look at removing the andorid from within in.
"Poor soul." she sighs. "Looks like those critters liked more than just flesh and blood."
Turning to the more mechanically minded members of the crew she suggests
"Lets see if we can get power back, and then more information from the computer. Those remote cameras would be handy to use to see if there are more of the creatures around."