(Outpost IV) GM Quirk's The Vast Experiment: Falling Into Deliverance (Inactive)

Game Master Quirk, Private Eye

Slides


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Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Don't worry Brock, we'll fix you up in a jiffy!" calls out Kultanien.

"Come of folk, finish off that yellow one."

Inspiring boost on Brock to heal 20, and get'em renewed on Yellow

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock takes a tight combat stance, still holding the plasma cannon in one hand but swinging with his open armored fist.

Move Action: Use Adaptive Fighting to activate Close Combat feat. Standard action: Cleave attack, aiming at yellow and swinging through to blue

Unarmed attack on yellow w/ get 'em: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Unarmed damage on yellow (bludgeoning): 1d4 + 18 ⇒ (1) + 18 = 19

Unarmed cleave attack (if the first one hits) on blue w/ get 'em: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Unarmed damage on blue (bludgeoning): 1d4 + 18 ⇒ (3) + 18 = 21

Also, forgot to mention this: I have Coordinated Shot, so there's a +1 for ranged attacks on blue/yellow.


"Yellow was dead, to begin with – there's no doubt about that. He was as dead as a doornail. Yellow and Scrooge were business partners once. But then Yellow died and now their firm belonged to Scrooge, who was a stingy and heartless old man."

Despite struggling the entangling resin, Brock pounds the creatures relentlessly, leaving one crushed under his fist.

Bold may go. Round 3.

1. Fizz
2. Kultainen
3. Brock (-40)
4. Red (DEAD)
5. Yellow (DEAD)
6. Albertus
7. Oddman (-21, IB)
8. Blue (-53)
9. Green (-25)

Wayfinders

Male Ysoki Technomancer 7 | SP 0 / 49 | HP 28 / 37 | RP 8 / 9| Active conditions: None | EAC 22; KAC 22 | Fort +4; Ref +7; Will +6 | Speed: 30ft / 30 ft fly(jump jets) | Spells 1st-Level 3/6 | 2nd-Level 1/5 | 3rd-Level 0/3 |

Sorry, I had/have family visiting.

Fizz pulls out a very fancy looking pistol and shoots at the closest creature.

Attack EAC: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d6 + 3 ⇒ (5) + 3 = 8 Force


Fizz hits one of the creatures with a pistol shot.

With red and yellow dead, I should have had Albertus and Oddman go earlier. Sorry. Hope everyone has a Happy Easter tomorrow if you celebrate.

Bold may go. Round 3.

1. Fizz
2. Kultainen
3. Brock (-20, IB)
4. Red (DEAD)
5. Yellow (DEAD)
6. Albertus
7. Oddman (-21, IB)

8. Blue (-61)
9. Green (-25)

Second Seekers (Luwazi Elsebo)

Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

Oddman turns his trident on the blue creature.

Tactical trident vs. Yellow's KAC: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
Piercing damage: 1d8 + 12 ⇒ (4) + 12 = 16
Fire damage: 1d6 ⇒ 3

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus fires twice at Green

KAC 1: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20

P damage 1: 3d4 + 7 ⇒ (2, 1, 1) + 7 = 11

KAC 2: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25
P damage 2: 3d4 + 7 ⇒ (1, 2, 1) + 7 = 11


Oddman is able to put his target out of its misery. Albertus also does significant damage to the remaining creature.

Although green still has 20 or so HP, I think we shall call this combat. One of you may finish off the remaining creature. We'll move on tomorrow. The obvious place to go is the far corner of the station toward A11-12. Perhaps some of you may want to rest.

Second Seekers (Luwazi Elsebo)

Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

Sounds good - it probably wouldn't drop anyone below stamina points, and with the entire party attacking it, it would be obliterated.

Oddman takes a 10 minutes break to recover his stamina again.

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

"Sounds good to me"Albertus checks his gear and keeps and eye out for more trouble while his injured teammates rest.

Wayfinders

Male Ysoki Technomancer 7 | SP 0 / 49 | HP 28 / 37 | RP 8 / 9| Active conditions: None | EAC 22; KAC 22 | Fort +4; Ref +7; Will +6 | Speed: 30ft / 30 ft fly(jump jets) | Spells 1st-Level 3/6 | 2nd-Level 1/5 | 3rd-Level 0/3 |

Fizz takes the time to swap out the battery in his pistol with a fresh one. Fizz examines it for a moment before chuckling ruefully.

"Oops, forgot to turn of the Merciful seal on this thing. Oh well, I'll leave it on for now, but it doesn't look like there may be anything that really warrants it on the station."

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Lets rest up and then finish a sweep of hte floor. I'm curious about what made the centipedes... speaking of which, Jopsie, do you know what they are really called?" She asks her assistant.

"Make them tunnel through that wall, rather than go down the corridor. That seems extreme, so we may want to take care on that path."

Second Seekers (Luwazi Elsebo)

Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

When everyone is ready to go, Oddman will take a look around the corner to A11, before entering the room:

Perception: 1d20 + 13 ⇒ (18) + 13 = 31


Just as you are finishing your rest, there is a loud sound, like metal bulkheads shifting. The whole station seems to lurch.

Everyone takes: 1d6 ⇒ 6 damage, DC 13 REF save negates.

It's difficult to tell what caused this.

Over to area 11 with Oddman:

A solid containment door seals off the hallway leading to the
station’s southeastern region. This is the green line on the far side of the room.

Oddman, you notice some suspicious things about the room. There are a couple of security cameras in the room. The vents have some residue and scorch marks. You suspect that there might be a jury-rigged trap set up in this room to hold off those little beasties you just fought.

Nice perception roll, Oddman. Basically, anyone crossing that dotted line will be sprayed with fiery death. A high engineering roll will disable this trap, as will certain other creative solutions.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

ref: 1d20 + 8 ⇒ (18) + 8 = 26
Kultanien gracefully keeps her feet underneath her as the station suddenly lurches.

"That didn't sound good.." says she ominously.

Trudging after the others she then asks "Why would they need a containment door?" followed quickly by. "Those chewed walls. Did we notice if the holes were chewed from this side... or the other one?"

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Will recover SP

Reflex: 1d20 + 6 ⇒ (3) + 6 = 9 Then take 6 damage

"If the trap has a reset period, I could throw one of those bodies in there to trigger it, and then once it's shut down we could run through. But if someone could disable it, that would probably make more sense." He has his plasma cannon at the ready.

Second Seekers (Luwazi Elsebo)

Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

Reflex DC 13: 1d20 + 4 ⇒ (17) + 4 = 21

Oddman niftly dodges the falling station!

He points towards the dotted line: "Trap."

Definitely taking summon creature I next level, to take care of such situations.

Looks like the cameras might trigger the trap...

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

reflex: 1d20 + 9 ⇒ (15) + 9 = 24
"Well that did not sound good..."
"Let's see what we can do about this trap"
Take 10 for a 30

Wayfinders

Male Ysoki Technomancer 7 | SP 0 / 49 | HP 28 / 37 | RP 8 / 9| Active conditions: None | EAC 22; KAC 22 | Fort +4; Ref +7; Will +6 | Speed: 30ft / 30 ft fly(jump jets) | Spells 1st-Level 3/6 | 2nd-Level 1/5 | 3rd-Level 0/3 |

Reflex: 1d20 + 7 ⇒ (19) + 7 = 26

"Hate to be a pessimist, but it might be that this station's existence is on a clock. Definitely don't want to sleep on board at least."

Fizz checks his link with the station computer, is there any way that it could tell him what the crash was?


Kultainen Vaimo wrote:


Trudging after the others she then asks "Why would they need a containment door?" followed quickly by. "Those chewed walls. Did we notice if the holes were chewed from this side... or the other one?"

The chewed walls most likely allow access to the far side of the containment door.


Albertus is able to disconnect elements of the trap mechanism It's safe to pass through the area now.

As Albertus wraps up his work on the trap, you're all having a quiet moment. Kultainen finds herself looking out one of the nearby windows.

Suddenly, several gigantic eyes roll into place outside the station, and peer into the room you're in. All of these eyes seemingly belong to the same creature (at least you think they do).

WHAT...do you do?

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

It was more whether we could tell if the chewing had originated on this side of the door, or on the other side of it.

"Arghhh!" she shrieks, a little unprepared for what she is seeing.

"Look out the window. There is some massive creature out there.. no wonder the station shook!"

She quickly tries her coms "Fitch! Are you seeing a massive creature outside the space station? What do the scanners say about it?"

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock mutters. "Okay, step lively." Brock moves forward passed the trap area to look at the containment door, glancing warily toward the massive creature staring into the station. "I assume this thing is locked ..." Brock activates his environmental seals. "In case this place begins venting air..."

Second Seekers (Luwazi Elsebo)

Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

Oddman approaches the window - he dealt with gigantic monstrosities most of his life! - and casts Gloom Mote on it, trying to obscure the monster's view.

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus freezes and tries to see if he knows anything about space kaiju.

But since he is not trained in life sciences or mysticism he probably doesn't


Oddman casts his spell, and you notice the eyes blink and squint for a moment. After a moment, whatever this was slips away.

Up ahead seems to be an elevator.

Situated near several storage closets and individual residences,
this elevator leads to the station’s lower level.
A brief examination reveals that its control
panel chimes a politely insistent message that personnel should
limit elevator use while the station is conserving power.

You'll probably want to head down to the next level.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Is there a ladder or stairway that also provides access down?

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock calls over the link to Myron. "Myron, I'm uploading a graphic from my comm link camera. Can you identify this blasted thing?"

Hireling Life Science (Identify Creature): 1d20 + 13 ⇒ (5) + 13 = 18

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock motions to a metallic spool snapped onto the outside of his starfinder backpack. "I've got 200 feet of cable if we need to climb down the shaft."

Second Seekers (Luwazi Elsebo)

Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

Oddman will use the elevator, or if necessary, just jetpack his way to the bottom.

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus will be ready to head down using whatever means the party settles on.

Wayfinders

Male Ysoki Technomancer 7 | SP 0 / 49 | HP 28 / 37 | RP 8 / 9| Active conditions: None | EAC 22; KAC 22 | Fort +4; Ref +7; Will +6 | Speed: 30ft / 30 ft fly(jump jets) | Spells 1st-Level 3/6 | 2nd-Level 1/5 | 3rd-Level 0/3 |

"Ehh, I'll just cable down with Brock. Given these things are capable metal eaters, I'm not sure we can fully trust the integrity of the elevator."

Engineering: 1d20 + 19 ⇒ (4) + 19 = 23


You may use the access hatches in the ceiling and floor of the elevator. Brock's use of cable here makes this a trivial task. I'll post a map to the lower level later today.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Oh, yeah, I forgot we all had jetpacks.


I have posted the map of the lower level (slide 2). Your tokens are now in the lower right hand corner. Let me know where you'd like to head.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Did Fitch get any readings on the creature?

"Let's check out these rooms as we go past them. I don't like the idea of those creatures coming at us from behind." suggests Kultanien.

Second Seekers (Luwazi Elsebo)

Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

Oddman uses his Shadow Shroud connection ability, shrouding himself in dim light for 1 minute - then he uses his Shadow Weaver connection ability to become invisible (for 6 minutes, in 1 minute increments).

Oddman moves ahead and looks into the corridor towards B3:

Perception: 1d20 + 13 ⇒ (18) + 13 = 31

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

"Agreed"

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien moves into the first room and starts checking them out.


In general, most of these rooms are offices, supply closets (containing nothing unusual), or small labs. As with most of the rooms on the upper level, their spartan personal contents indicate that SRO's, androids, and other constructs utilize these rooms.

Oddman notices signs of the creatures you fought in the upper level. Things like bent and twisted vents, and tell-tale debris in the corridor that leads to more small holes chewed in doors and walls.

Second Seekers (Luwazi Elsebo)

Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

Oddman enters B2, still invisible.

Perception: 1d20 + 13 ⇒ (3) + 13 = 16

Wayfinders

Male Ysoki Technomancer 7 | SP 0 / 49 | HP 28 / 37 | RP 8 / 9| Active conditions: None | EAC 22; KAC 22 | Fort +4; Ref +7; Will +6 | Speed: 30ft / 30 ft fly(jump jets) | Spells 1st-Level 3/6 | 2nd-Level 1/5 | 3rd-Level 0/3 |

"Spookie place here, certainly these creatures seem to have wrecked this place well. Anyone seen anything like a sign of entry?"


Oddman:
Workbenches and small terminals surround a massive
technological device that extends floor-to-ceiling in this
large room like a huge, tapering column. The device sparks
intermittently, illuminating the room for a split second. Two
centipede-like creatures lie dead, one shot repeatedly and the
other crushed in half by the foot of a tall powered armor suit.

Second Seekers (Luwazi Elsebo)

Male CG Kasatha colonist mystic 7 | SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 | Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level |

"The room ahead is clear." Oddman warns the party, via comm unit.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

The golden girl carefully advances and looks into the room ahead.

"I wonder what this was used for?"

Wayfinders

M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Albertus keeps to the walls as he moves into B2 and takes a look around. Take 10 on perception for 24
"I'm not sure, but hopefully nothing unethical."

Wayfinders

Male Ysoki Technomancer 7 | SP 0 / 49 | HP 28 / 37 | RP 8 / 9| Active conditions: None | EAC 22; KAC 22 | Fort +4; Ref +7; Will +6 | Speed: 30ft / 30 ft fly(jump jets) | Spells 1st-Level 3/6 | 2nd-Level 1/5 | 3rd-Level 0/3 |

"And maybe more importantly, where are the people who did this?"

Fizz inspect the device, trying to determine its safety and function.

Engineering: 1d20 + 19 ⇒ (20) + 19 = 39

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock stands sentry at the entry on the passageway to the north as the others take time to search the room.


As you take your first tentative steps into the room, several of the monitors and holo-projectors near the apparatus light up. You see the image of an animated anthropomorphic platypus with somewhat comical features and endearingly exaggerated eyes

The platypus speaks. "Greetings! I am Erudition. How may I be of assistance today?"

Fizz, you determine that this device regulates the station’s core functions, especially communications, sensors, and power. From here, you might be able to both restore basic communication functions as well as override the station’s low-power protocol.

The powered armor is a hover suit, a miniaturized
version of the more powerful flight frame armor better suited
to maneuvering and performing heavy repairs to the station’s
exterior. Sadly, it appears an android expired within the suit while he was fighting the creatures.

The suit still appears to be operational There are 79 charges remaining. I'll post some information on the slides for you (slide 4).

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien approaches the suit and has a look at removing the andorid from within in.

"Poor soul." she sighs. "Looks like those critters liked more than just flesh and blood."

Turning to the more mechanically minded members of the crew she suggests
"Lets see if we can get power back, and then more information from the computer. Those remote cameras would be handy to use to see if there are more of the creatures around."

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