| Full Name |
Oddman |
| Race |
| SP 37/49 HP 46/46 | RP 7/7 | EAC 18; KAC 20 | Fort +3; Ref +4; Will +9 | Init: +2 | Perc: +14, SM: +14 |
| Classes/Levels |
| Speed 30 ft.; climb 30 ft. | Desert Stride, Darkvision 60 ft., Healing touch 35 hp/day, Mindlink 1/day | Spell slots 5/5 first level 3/4 second level 3/3 third level | |
| Gender |
Male CG Kasatha colonist mystic 7 |
| Strength |
22 |
| Dexterity |
14 |
| Constitution |
13 |
| Intelligence |
10 |
| Wisdom |
18 |
| Charisma |
10 |
About Oddman
Oddman
Male kasatha colonist mystic 7
CG Medium humanoid (kasatha)
Init +2; Senses darkvision; Perception +14
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Defense
SP 49 HP 46 RP 7
EAC 18; KAC 20
Fort +3; Ref +4; Will +9
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Offense
Speed 30 ft.; climb 30 ft.
Melee Adamantine sintered trident +12 (2d8+13 P, analog, thrown 20 ft., called, returning and ghostkiller fusion), 2 Sopranino singing disk +12 (1d4+13 So, Confuse Will DC 17, analog, thrown 20 ft., returning fusion)
Special attacks 2 photoenergetic nodes (+1d6 F damage/3 rounds), plasma scabbard (+1d10 E/F damage once per combat)
Mystic spells known (CL 7th)
3rd (3/day) - umbral tendrils, haste, remove affliction
2nd (4/day) - paranoia, spider climb, lesser restoration, remove condition, see invisibility
1st (5/day) - gloom mote, pyre wreath, mystic cure, wisp ally, akashic download, lesser remove condition
0 (at-will) - detect magic, grave words, telekinetic projectile, token spell, detect affliction, stabilize
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Statistics
Str 22 (+6); Dex 14 (+2); Con 13 (+1); Int 10 (+0); Wis 18 (+4); Cha 10 (+0)
Skills Acrobatics +3, Athletics +7, Bluff +0, Culture +6, Diplomacy +0, Disguise +0, Intimidate +6, Life Science +4, Medicine +4, Mysticism +14, Perception +14, Piloting +3, Profession (farmer) +9, Sense Motive +14, Stealth +13 (+14 in shadow or dim light, or invisible), Survival +15
Feats advanced melee proficiency, versatile specialization, weapon focus (advanced melee)
Languages Common, kasatha, castrovelian
Other Abilities Healing touch (35 hit points), Shadow Infusion (Su), Shadow Shroud (Su), Shadow Weaver (Su)
Gear kasatha microcord II, jetpack armor upgrade, sintered trident (called, returning and ghostkiller fusion, adamantine alloy material), x2 sopranino singing disks (returning fusion), mk 1 healing serum (4), titanium alloy cable (30 ft), binders, consumer backpack, gear maintenance kit, hygiene kit, lighter, religious symbol, holy text book, mass produced tent, standard umbrella, photoenergetic node (2), Mk 1 Gravitational Harness, Mk 1 personal augment (Wis), Mk 2 personal augment (Str), staff of mystic healing, plasma scabbard, Fiendish Gloom Graft, 3,849 credits
Chronicle sheets
Against the Aeon Throne #01: The Reach of Empire
#2-01: Pact World Warriors
#2-13: Storm of the End Times
#1-22: The Protectorate Petition
Against the Aeon Throne #02: Escape From the Prison Moon
#2-10: Corporate Interests
#1-11: In Pursuit of the Scoured Past
#1-13: On the Trail of History
Against the Aeon Throne #03: The Rune Drive Gambit
2#-22 : Rasheen's Reception
#1-37: Siege of Civility
#3-04: Falling into Deliverance
#2-12: The Colossus Heist
Character sheet
Background
Boja’faaf of House Laat was fascinated with the planets beyond Idari, always looking for an opportunity to leave his home and seek for weird and unknown worlds. Once he became of age, he signed up for a colonization mission in Near Space, saying farewell to his family. On their way, a disaster during the drift travel send the starship spiraling into the Vast, crash landing into a hostile planet, barely capable of sustaining life - except for the monstrosities that already populated it. 20 years later, Boja’faaf is the last survivor of this misplaced colony, having spent the last 10 years by himself, period in which his religious beliefs guided him to survive.
Finally being picked up by a Starfinder crew exploring random planets, he decided to adopt the nickname they gave him, based on the habits he picked up from his lonely journey: “He’s so odd, man!”