[PFS_CORE_Aerondor] 01-49 Among the Dead - Outpost IV (Inactive)

Game Master Aerondor

Map

Chronicles


1 to 50 of 108 << first < prev | 1 | 2 | 3 | next > last >>
Lantern Lodge

Silent tide map

If you are currently in a game or expect to apply a GM chronicle before play, hold off putting in the information.

To make my life easier when it comes to filling in chronicles, if you could each put in a single post with:

Chronicle: What chronicle number this is for the character
History: What scenarios has the character completed? (or been credited with); any other chronicles (special boons etc) - Especially, if you played Against the Living, let me know.
Name:(the player) real name (as you have it appear on your chronicle sheets)
AKA: Character name
Faction: Your faction
PFS: # for the character
XP: starting XP, Note if Slow track!
Prestige: Starting prestige
Fame: Starting Fame
Gold: Starting wealth you bring into the adventure. This should be the total on your previous chronicle. If you want to buy any new stuff... see further on.
Day job: include the roll or that you don't have one. If you want to use a reroll at the end just note here you may want to use a reroll. If you don't include a roll I'll be assuming you take ten. Add the actual gold amount if you want to save me looking it up...
Spend: If you want to buy anything before the scenario starts (apart from your initial 150gp if you are a new character) include it here. This will appear in the "items bought" and/or "items sold" part of the chronicle.
CORE: Please confirm that you know the limitations of CORE play, and this is a registered CORE character (or should be, I know there have been historic reporting issues).

Try to hold off actual discussion here until we have one post per character with those details (makes life easy for me to make the chronicles for you all at the end).

Please add an Icon for your character to the map. If you don't know how, let me know and I'll help. Also dot into the gameplay thread, or just hang around and RP there if you like.

Lantern Lodge

Silent tide map

Also.. while this is a 1-7 adventure, we cannot have level ones going with level 7s... so post early with your proposed character level. I'm guessing we will be playing low, but if everyone has higher level CORE characters that they want to give an outing too, that is definitely a viable option.

While thinking about characters, it is probably fair to say that... having at least one character with trapfinding might be helpful.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

I am hoping to play my 4th level Core Sorcerer who should be compatible with lower level play as well. He is finishing up a scenario but will definitely be ready to start before Outpost opens up for posting.

Once that is done I will fill out all the starting information of course.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Chronicle: this will be 12
History: 5-8, 3-9, 0-4, 1-35, 1-45, 8-12, 5-15, 2-21, 10-2, 10-1, and 10-12; I will have to look through my chronicles
Name: Mark M
AKA: Hadanka de'Morcaine
Faction: Grand Lodge
PFS: 30504-7
XP: 11, standard
Prestige: 12
Fame: 18
Gold: 169.49
Day job: craft tattoo: 1d20 + 8 ⇒ (18) + 8 = 26 will not use re-roll since got an 18
Spend: not that I can think of so far
CORE: yep

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Player miteke
Character Silgil
Pathfinder Society Number: 141936-5
Faction Grand Lodge
Starting XP 19
Fame 38
Starting Prestige 30
Starting Wealth 7,786.00 (not spending anything until the end)
Slow Track or Normal: Normal
Day Job craft jewelry: 1d20 + 14 ⇒ (10) + 14 = 24
Chronicle: 20
History:
The Prince of Augustana
Black Waters
School of Spirits
Mists of Mwangi
Scions of the Sky Key, Part I: On Sharrowsmith's Trail
Destiny of the Sands, Part I: A Bitter bargain
Destiny of the Sands, Part II: Race to Seeker's folly
Destiny of the Sands, Part III: Sanctum of Sages
City of Strangers, Part I: The Shadow Gambit
City of Strangers, Part II: The Twofold Demise
The Sanos Abduction
Solstice Scar Part A
The Horn of Aroden
Solstice Scar Part B
Solstice Scar Part C
Solstice Scar Part D
The Jarlsblood Witch Saga
The Wardstone Patrol
Serpent's Rise

Core: Silgil is core

Lantern Lodge

Silent tide map

We can have 3,4 and 7 together. No 1s or 2s though if Silgil is in the team.


We need to be careful that the party is either playing in Tier or down as a whole as it is Core. Otherwise the chances of players dying will be pretty good.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

I don't mind playing up. But if people would rather I could play a level 7 pregen and just apply it to this PC whenever he gets there.


I think that having more 3-4 will help us to not play up. :)

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Dotting here to track the scenario start.

Ledt is actually playing with Sylvester at the same scenario, and thus I will hold up from posting all the data as instructed by GM Aerondor.

All that information is at his profile as of current though, in case you need to know something now (including chronicle history).

I am very excited to play once more at your table Aerondor, after so many years :D

Lantern Lodge

Silent tide map

With 3,4,5 and 7 you have total party levels of 19, and an APL (after rounding) of 5.
As that is between tiers, and this is a season 1 adventure, and there are four of you, that would have you playing in tier 3-4 rather than 6-7 (there is no tier 5!)

Lots of spell casting power in the group, although as noted... trapfinding (or at the very least a darn fine perception modifier) would certainly be...helpful to you.

If two of you are caught up in another scenario, we can delay the start a few days as required to get you free.

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

Thanks for GMing! This is my only CORE character so another Wizard is not helping ... I know. ;-)

Chronicle: 8
History: Scenarios

Ire of the Storm - Module: Ire of the Storm, Part 3: The Sky Tempest Temple
Ire of the Storm - Module: Ire of the Storm, Part 2: Beyond the Colony
Ire of the Storm - Module: Ire of the Storm, Part 1: The Deluge
Ire of the Storm - Module: Bonus Chronicle
#5: Mists of Mwangi
#6–08: The Segang Expedition
#8-21—Champion's Chalice, Part 2: Agents of the Eye

Name: noral
AKA: Shen
Faction: Scarab Sages
PFS: 314670-6
XP: 15
Prestige: 22
Fame: 22
Gold: tbd
Day job: craft alchemy: 1d20 + 12 ⇒ (8) + 12 = 20 / 25 gold
Spend:
CORE: Shen is a CORE character also in the system.

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Chronicle: 12
History:
#5–08: The Confirmation (PFC)
Intro 1: First Steps—Part I: In Service to Lore (PFC)
#1: Silent Tide (PFC)
#2: The Hydra's Fang Incident (PFC)
#3-01: The Frostfur Captives (PFC)
Special: Year of the Shadow Lodge
#7–00: The Sky Key Solution
#8-14: To Seal the Shadow
#8: Slave Pits of Absalom
#9-04: The Unseen Inclusion
#8-01: Portent's Peril

AKA: Graff Leogil
Faction: Liberty's Edge
PFS: #76925-37
XP: 11
Prestige: 20
Fame: 22
Gold: 8050.8
Day job: No Day Job
Spend: No Expenditure as of now.

Level 3 Cleric
Negative channeler unfortunately.
Still listed as CORE.
Nice to have a game of CORE or any game for that matter.
Good to see you GM Aerondor and a few others I think I've seen before.

Lantern Lodge

Silent tide map

Awesome. Six of you.
Cleric-4
Sorcerer-5
Barbarian-3
Wizard-5
Wizard-7 and
Sorcerer-4
Total Levels 28
size characters gives an APL of 4.8 rounds to five. With six characters that puts you at the higher sub-tier (6-7).

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

Thanks GM!

Shen is actually already level 6 but I need to update the profile!

Lantern Lodge

Silent tide map

That can only help at this stage. Extra hp and spells, what is not to like?

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life
Shen Hawaah wrote:
Thanks for GMing! This is my only CORE character so another Wizard is not helping ... I know. ;-)

On the other hand, think of the spells we can trade :) I hope.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
Silgil wrote:
Shen Hawaah wrote:
Thanks for GMing! This is my only CORE character so another Wizard is not helping ... I know. ;-)
On the other hand, think of the spells we can trade :) I hope.

Ha! Maybe I should bring my wizard instead of the barbarian for more spell trading?

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

I would bring a wizard except I have nothing to trade for except for teh common spells lol.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life
PFS CORE - Hádanka wrote:
Silgil wrote:
Shen Hawaah wrote:
Thanks for GMing! This is my only CORE character so another Wizard is not helping ... I know. ;-)
On the other hand, think of the spells we can trade :) I hope.
Ha! Maybe I should bring my wizard instead of the barbarian for more spell trading?

Ack! 3 wizards, 2 sorcerers, and a cleric? That would be almost comical. Silgil would probably live with 79 HP + false life, but things would probably get ugly. Even so, being the only front liner and a barbarian at 3rd level? Silgil might have to join you up front just to soak up some hits!

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

I'm a battle cleric but I doubt I can help much.

My wands are ready to be used up!

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

A battle cleric is a welcome addition. Two front liners is a huge advantage over one front liner. But with an AC of 15 you are a bit tender and squishy. If you got the healing, I'm thinking I will be sending Silgil up to soak up hits to keep you on your feet.

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

That is true.

I haven't done much in the way of purchases.

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Fun. Low level spellcasters team playing up. This promises to be my very first TPK on Society play xD

Chronicle 17
History
I will be playing Against the Living in parallel during the Outpost game (with another character).
1) 1.0/0; PbP Gameday 3 GM Reward - Sylph boon
2) 1.1/2; #0-05 Mists of Mwangi - PbP
3) 1.2/3; Module - The Master of the Fallen Fortress - PbP - GM
4) 2.0/5; First steps, Part I - In service to Lore - PbP
5) 2.1/7; #0-06: Black Waters - PbP - GM
6) 2.2/9; #0-01: Silent Tide - PbP - Pregen
7) 3.0/11; #0-04: The Frozen Fingers of Midnight
8) 3.1/13; #1-39: The Citadel of Flame - GM
9) 3.2/15; #0-02: The Hydra's Fang Incident - PbP
10) 4.0/17; #7-01: Between the lines - GM
11) 4.1/19; #3-19: The Ice Bound Outpost - PbP
12) 4.20/21; #4-15: The Cyphermage Dilemma - PbP - GM
13) 4.25/22; #2-21: The Dalsine Affair - PbP
14) 5.00/23; #7-14: Faithless and Forgotten, part I: Let Bygones Be - PbP
15) 5.05/24; #0-23: Tide of Morning - PbP - GM (p)
16) 5.10/25; #6-06: Hall of the Flesh Eaters - PbP

Name: Balacertar
AKA: Ledt
Faction: Liberty Edge!
PFS: 134452-6
XP: 13 SLOW ADVANCEMENT
Prestige: 19
Fame: 25
Gold: 3525
Day job: Craft (alchemy): 1d20 + 6 ⇒ (12) + 6 = 18 (might wish a reroll)
Spend: Not enough gold for anything of particular interest.
CORE: So far Ledt is still CORE, let's hope the OGR reporting system does not screw it up with his recent chronicle.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

GM: Forgot to mention, I have both played and GM'd this in standard games. But I am very good at keeping in-character and out-of-character knowledge separate.

Edit: I have to do some checking before we start. I have him down as a 4th level character on his sheet, but I can't find that many chronicle sheets. I will figure it out before game day.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Well apparently I can't handle basic math. Hadanka is 4th level (almost 5th).

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

Still need to level to 6 - will be done Tuesday.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

It is almost time to start so I better post my info.

Chronicle: #9
History: 10-16,4-15,3-18,Crypt of the Everflame,7-07,The Godsmouth Heresy,0-13,6-06.
Name: Mage of the Wyrmkin
AKA: Sylvester Solstar
Faction: Dark Archives
PFS: # 115226-11
XP: 10.5
Prestige: 7
Fame: 16
Gold: 1697
Day job: N/A
Spend - 4 days of rations for 2 gold.
CORE: Yes this is a Core character.

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.
Shen Hawaah wrote:
Still need to level to 6 - will be done Tuesday.

Leveled to 6!

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

So, as my post suggests, Silgil will make his first purchase a wand of summon monster 1 for 750 gp and two more scrolls of command undead.

Lantern Lodge

Silent tide map

Good thinking.

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

Shen will make purchases 1375 gp and 4 pp:

Scrolls: Air Bubble, Protection from Evil, Grease, Comprehend Languages, Detect Secret Doors, Floating Disk, Disguise Self, Enlarge Person (175 gp)
Wand Mage Armor with 2 pp
Wand of CLW with 2 pp
Wand of magic missile (CL 3rd, 25 charges; 1,125 gp) from chronicle sheet
Antiplague (50 gp) from chronicle sheet
Bloodblock (25 gp) from chronicle sheet

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Isn't Air Bubble from UC Shen?

It is probably not worth, due to the relatively low duration, but it might be good to note find traps is a core spell that helps to find traps.


^I agree. Air Bubble as a standard scroll is only a 1 minute duration. This is hardly useful although I am sure that corner case arguments can be made for its use. I am a huge fan of Life Bubble which is well worth the 2 PP spent.

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

Oops! Take air bubble off the list! ;-)

Lantern Lodge

Silent tide map

Normally I'm quite happy to try out of the box solutions. However without something like wild empathy, and with the wolves already effectively in combat it was going to be a bridge too far.

If you manage to capture one somehow you may be able to interrogate it though.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

@GM Aerondor - I am just checking with you before I post. My understanding of the rules is that the enlarged Barbarian would provide soft cover to Sylvester allowing him to stand without provoking an attack of opportunity from either of the wolves. Do you agree?

Lantern Lodge

Silent tide map

Yes, I'd be happy with that.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

It seems like the classic good cop/bad cop routine with Sylvester and Ledt. Hopefully it works. :)

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

:) It seems it softened somehow his tongue at the least.

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Just as a note, Ledt can open locks, but still not disable traps.

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)
Sylvester Solstar wrote:
I do not believe you have to hold the item to identify. Detect Magic has a good range.

You are right, maybe "holding" was my interpretation, but the following statements in the spellcraft skill has always made me think that way :)

PRD - Spellcraft wrote:
This skill is also used to identify the properties of magic items in your possession through the use of spells such as detect magic and identify.
PRD - Spellcraft wrote:
Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object.

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)
Silgil wrote:
What about Silgil?

I am sure that was just an unintended miss from Aerondor. I am sure you can go Silgil, and if I am wrong, I am convinced Aerondor will use your action for the first round you can act on.

Lantern Lodge

Silent tide map

Yes, Everyone was up.

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)
GM Aerondor wrote:
I'm going to go with a move action to give a command to Gumbo, as this takes a non negligible amount of time when you only have six second.

In fact the dominate person spell, which is a perfect parallelism, requires you to use a move action as you propose to issue a command :)

Dominate person wrote:
Changing your orders or giving a dominated creature a new command is a move action.

Lantern Lodge

Silent tide map

Cool, I was pretty sure there was some basis in the rules base somewhere for it. But it is so large these days that finding out/remembering where is difficult.

And then there is the chance that I'm transposing from Starfinder (or maybe even version 2).

Grr, this is a horrible encounter.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

@GM Aerondor:

I am wondering how far away from the fire we would have to get to have some decent air to breathe? Both sorcerers are small and have a starting strength of 5. Fortunately strength penalties cannot knock you unconscious but adventuring with an effective Strength of 1 (for the exhausted condition) is probably not a great idea. :)

Would it be possible to hold one's breath going forward? It would seem that breathing in bad air is worse than not breathing in any air at all and conserving one's oxygen supply might be a solid idea. A character can hold his breath for Con rounds before rolling any checks.

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Very creative way to put out the fire with summon monster Shen! I really never put attention to that drench ability :)

Ledt will hold the breath if that is available.

Lantern Lodge

Silent tide map

The bad air exists in the current room, and (at least) the rooms either side of it. Without going back through the pit-room you won't know about the stairs, and you have not managed to get further into the complex to see how bad it is over there.

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.
Ledt wrote:

Very creative way to put out the fire with summon monster Shen! I really never put attention to that drench ability :)

Ledt will hold the breath if that is available.

Thanks. :-)

1 to 50 of 108 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS_CORE_Aerondor] 01-49 Among the Dead - Outpost IV Discussion All Messageboards

Want to post a reply? Sign in.