Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

RPG Superstar 2015

Pathfinder Society Scenario #1: Silent Tide (OGL) PDF

****( ) (based on 44 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.

Written by Michael Kortes

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

Product Availability

Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (44)
1 to 5 of 44 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Average product rating:

****( ) (based on 44 ratings)

Sign in to create or edit a product review.

Fun high-stakes scenario

****( )

This is a nice "OMG we have to save the world, no time to get real help" scenario that can have low-level characters saving Absalom from disaster. There's a run around, and some interesting combats. Most modern characters won't have too much trouble with the combats, so if you're a player who is disappointed if the combats don't put you in serious danger, you may be disappointed by this scenario. At least one combat has an interesting twist.

The biggest negative is that the last map does not make a lot of senses. It's hard to figure out how to fully connect the drawn map to what's described, it's not clear where the enemies start, and it's not clear how the whole place fits together. The description assumes that there are some sorts of windows are arrow slits present that will be used tactically by the enemies there, but the maps don't make that clear, so the GM needs to make that stuff up.

Still, a fun and potentially exciting low-level PFS scenario.

Nice Little Adventure in The Puddles

****( )

The background for this one is excellent, and the basis for stopping this foe sounds a little grandiose initially, but it's balanced out by the combats offered. In their Heyday I imagine these combats could've been a bit nasty but now with as many choices for classes, and ways around things, they seem a little lackluster now, even with the numbers game against the Players.


These are nothing too challenging, multiple thugs and Special Black Echelon Operatives are none too challenging unless you use the BEO's fog, then it gets a touch annoying

The Adventure itself plays a little of everything, and doesn't come across as too much too soon, but there can be a sense of urgency if played right.

RP Portion

The 5 Chests that Grandmaster Torch wants you to crack can be a wonderful RP segment with the right party and helps to flesh the scenario out.

All in all, in it's place it plays well for a new crew of people, just remember it uses the 3.5 rules not the Pathfinder ones, and prep is a cinch.

Solid design

****( )

Everything about this adventure is well done. The story is good and the combats are well designed. While this adventure suffers the same issues of most Year 0-1 adventures in that they are underpowered by today's standards, they are at least interesting. Unfortunately, nothing stands out as special enough to give then adventure 5 stars.

Good introduction, if a bit easy

***( )( )

This is a fairly average scenario compared to the newer ones, but it does stand the test of time pretty well. The combat is exceptionally easy after the conversion and new options that entered the campaign over the years. The story, though, is a good one that really showcases the Society well. For those not familiar with the organization, it's a great scenario to run. It also features some really interesting scenes cinematically. On the whole, worth the run, but it'll be a bit boring for experienced players.

A great start

****( )

Silent Tide pits the players in a life-or-death struggle with an unstoppable force that threatens to destroy Absalom.

+ One of the best introductions to any PFS scenario. The stakes are immediately raised and creates a very fun amount of tension to get things rolling.

+ Very unique and memorable encounters all around. Lots of interesting terrain and locations to fight in that will stick in players' heads for a long time.

+ The main group of bad guys aren't mechanically special, but their appearance and flavor is strong and intimidating, especially at low tiers.

+ There's a real sense of urgency that if the players don't act quickly, the entire city could be killed. Creating player agency is difficult, but Silent Tide pulls it off well and early.

- The difficulty is fairly low, which is barely a complaint. However, the final encounter is a bit anti-climactic, especially considering everything else that came before it.

- The primary antagonist is pretty boring and uninteresting, especially compared to the great minions of the Silent Tide that the party has been encountering so far.

All in all, Silent Tide remains one of the more memorable PFS scenarios even after its debut 7 years ago. Highly recommended as a great starting adventure for new Pathfinder Society players.

1 to 5 of 44 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.