Pathfinder Society Scenario #1: Silent Tide (OGL) PDF (based on
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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).
When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.
Written by Michael Kortes
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.
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Easy, but I don't blame the writer. Old scenarios can't keep pace with the options, meta-gaming, and power creep that have seeped into modern PFS organized play.
In my case, an alchemist in my party had no problem decimating multiple mooks in a single round with his nigh-unavoidable bombs. Who cared about touch AC in season zero?
Still, there are some obtuse moments in this one. The skills checks concerning the keyboard in the cathedral were an ordeal. Also, I felt that picking the locks for Grandmaster Torch - while a nice roleplaying opportunity - interrupted the urgent pace of the mission.
Overall, a pretty average scenario that falters due to its lack of difficulty.
I liked it. Simple but eligant. It felt like a much better introductory scenario (to PFS play in general as well as at least a portion of the world) than all of the First Steps together. It kind of takes (for me) first level characters and starts showing some of the movers and shakers in the world, and thrusts them into it, even though they are just starting out their careers and learning the ropes.
One issue we had, playing this before some of the more recent (Ult Combat/Magic, APG, ARG, etc. . .) material came out is that at midpoint there is a group of puzzles that might potentually prevent a group from advancing past, and other groups simply stuck there until they roll high, which destroys the mood and sense of achievment, (not to mention how GMT couldn't manage to get the thing open himself). I feel if a few other ways to get past that puzzle had been offered, this would rock as a scenario.
Again, it is one of the scenarios that really has an epic feel to it, and that's a pretty good thing, (if not overdone). I enjoyed how it goes beyond "the rules" to allow th plot and threat to exist, and I thought that the few encounters where really well designed. In my opinion, a lot of Season 3 and especially 4 fights are really overdoing the "gotcha" aspect, just automatically placing the party in unfavorable conditions like that makes it interesting. This scenario puts the party into a similar sort of thing, but one that they can full well use agains the enemies too and that makes it really fun and a bit comical. I liked it. I liked the sense of urgency, the sense of if we don't stops this, the entire city dies, the flow, and the sense of achievment. I liked the puzzle, but wish that a few other skill check options where presented.
This was the first PFS scenario my friends experienced, and they were entertained the whole time. It's easy on the combat due to 3.5 vs PFRPG differences, but if your group is new that's not a terrible thing.
Hard to judge the first scenario, especially this far back in retrospect, but I did like it. The only complaint I had was that it felt kind of save-the-world-y, which is atypical of how most scenarios go. On the other hand, if your players are bored with always running around as mercenary/archaeologist types, this might be the solution.
The opening encounter is awesome and involves more than just beating up monsters and taking their stuff. There's some cool Absalom flavor although the plot is a little incredulous.
The maps are top notch and include interesting terrain.