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Pathfinder Society Scenario #1: Silent Tide (OGL) PDF

****( ) (based on 42 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.

Written by Michael Kortes

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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Product Reviews (42)
1 to 5 of 42 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Average product rating:

****( ) (based on 42 ratings)

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Solid design

****( )

Everything about this adventure is well done. The story is good and the combats are well designed. While this adventure suffers the same issues of most Year 0-1 adventures in that they are underpowered by today's standards, they are at least interesting. Unfortunately, nothing stands out as special enough to give then adventure 5 stars.


Good introduction, if a bit easy

***( )( )

This is a fairly average scenario compared to the newer ones, but it does stand the test of time pretty well. The combat is exceptionally easy after the conversion and new options that entered the campaign over the years. The story, though, is a good one that really showcases the Society well. For those not familiar with the organization, it's a great scenario to run. It also features some really interesting scenes cinematically. On the whole, worth the run, but it'll be a bit boring for experienced players.


A great start

****( )

Silent Tide pits the players in a life-or-death struggle with an unstoppable force that threatens to destroy Absalom.

+ One of the best introductions to any PFS scenario. The stakes are immediately raised and creates a very fun amount of tension to get things rolling.

+ Very unique and memorable encounters all around. Lots of interesting terrain and locations to fight in that will stick in players' heads for a long time.

+ The main group of bad guys aren't mechanically special, but their appearance and flavor is strong and intimidating, especially at low tiers.

+ There's a real sense of urgency that if the players don't act quickly, the entire city could be killed. Creating player agency is difficult, but Silent Tide pulls it off well and early.

- The difficulty is fairly low, which is barely a complaint. However, the final encounter is a bit anti-climactic, especially considering everything else that came before it.

- The primary antagonist is pretty boring and uninteresting, especially compared to the great minions of the Silent Tide that the party has been encountering so far.

All in all, Silent Tide remains one of the more memorable PFS scenarios even after its debut 7 years ago. Highly recommended as a great starting adventure for new Pathfinder Society players.


Good Starting Scenario

***( )( )

This was my first PFS scenario and as a player it was just right. Not too tough but far from being easy. If I have an issue as a player its because there is little resting opptunity and we really needed it.

From a GM perspective I found it too easy. The threats as they appear at low tier were too easy. I really wanted to use the higher tier statistics which would have made more sense. But it was still a fun scenario to run.


Still Good

****( )

Challenge-wise this scenario does not stand up to the kind of firepower PCs can dish out these days, but it is still an interesting adventure all the same.


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