Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Pathfinder Society Scenario #1: Silent Tide (OGL) PDF

****( ) (based on 40 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.

Written by Michael Kortes

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

Product Availability

Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (40)
1 to 5 of 40 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Average product rating:

****( ) (based on 40 ratings)

Sign in to create or edit a product review.

A great start

****( )

Silent Tide pits the players in a life-or-death struggle with an unstoppable force that threatens to destroy Absalom.

+ One of the best introductions to any PFS scenario. The stakes are immediately raised and creates a very fun amount of tension to get things rolling.

+ Very unique and memorable encounters all around. Lots of interesting terrain and locations to fight in that will stick in players' heads for a long time.

+ The main group of bad guys aren't mechanically special, but their appearance and flavor is strong and intimidating, especially at low tiers.

+ There's a real sense of urgency that if the players don't act quickly, the entire city could be killed. Creating player agency is difficult, but Silent Tide pulls it off well and early.

- The difficulty is fairly low, which is barely a complaint. However, the final encounter is a bit anti-climactic, especially considering everything else that came before it.

- The primary antagonist is pretty boring and uninteresting, especially compared to the great minions of the Silent Tide that the party has been encountering so far.

All in all, Silent Tide remains one of the more memorable PFS scenarios even after its debut 7 years ago. Highly recommended as a great starting adventure for new Pathfinder Society players.

Good Starting Scenario

***( )( )

This was my first PFS scenario and as a player it was just right. Not too tough but far from being easy. If I have an issue as a player its because there is little resting opptunity and we really needed it.

From a GM perspective I found it too easy. The threats as they appear at low tier were too easy. I really wanted to use the higher tier statistics which would have made more sense. But it was still a fun scenario to run.

Still Good

****( )

Challenge-wise this scenario does not stand up to the kind of firepower PCs can dish out these days, but it is still an interesting adventure all the same.

Very easy

**( )( )( )

Easy, but I don't blame the writer. Old scenarios can't keep pace with the options, meta-gaming, and power creep that have seeped into modern PFS organized play.

In my case, an alchemist in my party had no problem decimating multiple mooks in a single round with his nigh-unavoidable bombs. Who cared about touch AC in season zero?

Still, there are some obtuse moments in this one. The skills checks concerning the keyboard in the cathedral were an ordeal. Also, I felt that picking the locks for Grandmaster Torch - while a nice roleplaying opportunity - interrupted the urgent pace of the mission.

Overall, a pretty average scenario that falters due to its lack of difficulty.

***( )( )

Player Review (Lowest tier)

I liked it. Simple but eligant. It felt like a much better introductory scenario (to PFS play in general as well as at least a portion of the world) than all of the First Steps together. It kind of takes (for me) first level characters and starts showing some of the movers and shakers in the world, and thrusts them into it, even though they are just starting out their careers and learning the ropes.

One issue we had, playing this before some of the more recent (Ult Combat/Magic, APG, ARG, etc. . .) material came out is that at midpoint there is a group of puzzles that might potentually prevent a group from advancing past, and other groups simply stuck there until they roll high, which destroys the mood and sense of achievment, (not to mention how GMT couldn't manage to get the thing open himself). I feel if a few other ways to get past that puzzle had been offered, this would rock as a scenario.

Again, it is one of the scenarios that really has an epic feel to it, and that's a pretty good thing, (if not overdone). I enjoyed how it goes beyond "the rules" to allow th plot and threat to exist, and I thought that the few encounters where really well designed. In my opinion, a lot of Season 3 and especially 4 fights are really overdoing the "gotcha" aspect, just automatically placing the party in unfavorable conditions like that makes it interesting. This scenario puts the party into a similar sort of thing, but one that they can full well use agains the enemies too and that makes it really fun and a bit comical. I liked it. I liked the sense of urgency, the sense of if we don't stops this, the entire city dies, the flow, and the sense of achievment. I liked the puzzle, but wish that a few other skill check options where presented.

1 to 5 of 40 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.