Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder Society Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products
Pathfinder Roleplaying Game

Pathfinder Adventure Card Game

Pathfinder Society


Starfinder Society

Pathfinder Society Scenario #5: Mists of Mwangi (OGL/PFRPG) PDF

****( ) (based on 44 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi?

Written by Nicolas Logue

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

Note: This scenario has been updated for use with the Pathfinder Roleplaying Game. Purchasers have access to both 3.5 and Pathfinder RPG editions, but as of January 10, 2011, only the Pathfinder RPG edition is legal for Pathfinder Society organized play.

Product Availability

Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (44)
1 to 5 of 44 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Average product rating:

****( ) (based on 44 ratings)

Sign in to create or edit a product review.

Visiting the Blakros Museum never gets old

****( )

The first ever scenario featuring the Blakros Museum is according to many players a scenario one has to play. Yet somehow this iconic and trendsetting scenario managed to elude me for years. That is, it managed to do so until yesterday when I finally found four other players and a willing GM. In roughly four-and-a-half hours our level 1 characters explored the mysterious location. Why one would send two barbarians, a slayer, a hunter and an oracle to this place is beyond me though. Barbarians aren’t known for being subtle after all.

First of all I should point out the mist-mechanic. It’s hilarious for melee characters, not so much for casters. Luckily my oracle managed to save against the mist and only a single barbarian and the slayer failed. They didn’t mind that much, though I must confess that we did attempt to keep them in check with Handle Animal. It’s honestly a very simple, yet very effective way to make this scenario special and memorable. It has a distinct impact on roleplaying a character. I liked it a lot, even though my character was ‘safe’.

Then again, everyone who has ever been to the Blakros Museum knows that safe is not exactly a word that fits this location. Something is always wrong and the mist is just a single thing. The encounters within this scenario are diverse. They differ from room to room, thus making sure it’s not repetitive. Some are also more scary than others and require different tactics, but I would say that they’re not as scary now as when the scenario first came out. Overall they’re certainly no cakewalk, but they’re also not overly threatening or lethal. Sure, there can be some (very) nasty surprises if the dice do not cooperate with the players, but they’re certainly fair.

As for the rest, the story and theme are simple, yet effective. Combined with the encounters and some minor effort from the GM to create a jungle-vibe, I’d say this scenario aged fairly well. It’s a straightforward, simple dungeoncrawl that focuses on combat. There’s little roleplaying with NPCS, but hopefully your ape-like companions will suffice. I can see why others recommend this scenario; I do so too.

We be apes!

****( )

I recently GM'ed this again and have played it ages ago.

I ran this for a party of 4, APL exactly at 3.5 and they decided to round that to 4 -> high tier.

The scenario is straightforward, but quite fun if the GM plays up the whole Jumanji theme. My players embraced the fun and were properly scared by the encounters, even thought it is now season 8.

****( )

An RPG Resource Review

****( )

Ever wondered where all those artefacts the Pathfinder Society collects end up? There's a spot of bother in one museum that's run by a former Pathfinder (who has turned against the Society and won't let them have access!) and the party is sent to deal with it... in scenes redolant of Night At The Museum, with assorted exhibits doing anything but sit quietly in their display cases!

To start with, the party might wish to do some research. The trouble began after another Pathfinder returned from the demon-infested jungles of Mwangi and presented the museum with a bagfull of idols he'd brought back. Knowing a bit about Mwangi, the Pathfinder, and the museum itself might be of benefit, and the DM is well-resourced with information to hand out to those characters who think to investigate before venturing into the mist-filled chaos that the museum has become.

The adventure itself sees the party exploring the museum as they please - there's a floor plan and room descriptions to aid the DM, with plenty of threats to hurl at the unwary - and hopefully discovering the root cause of the mayhem and laying it to rest. If they do, all becomes calm and the curator is recociled with the Pathfinder Society again, now ready to collaborate in scholarly research instead of competing with them for choice artefacts. If they don't... well, that's left to your imagination. The consequences for failure are not laid out, although failed characters are likely dead and beyond caring.

Overall it is a good hands-on adventure, a bit combat-heavy perhaps but with scope for those interested in lore to actually put it to some use in figuring things out. It ought to prove both exciting and entertaining... a most unusual visit to one of Absalom's museums. Or, of course, one situated in a suitable location on your own campaign world. Some of the background about the museum and the family that founded it, whilst of no more than passing interest as far as this adventure is concerned, could give rise to many adventures or even a whole campaign if you enjoy artefact collecting, information networks and a sprawling dynasty that seems to have people everywhere...

Make you ape!!!!!!

****( )

Runned once in low tier, fast and enjoyable module.

Also a combat-central one, but with horrfied air all around, wouldn't think of doing boring combats(in fact, there are not much tactics, just kicking door but lots of fun). Some of which are not only challenging but make your PCs scared.

Recommend for tier 1-2, the high tier doesn't scale well. Need GMs to do strong emphasizes on the atmosphere of the horrified museum.

1 to 5 of 44 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >> Gift Certificates
On Sale and Clearance!

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.