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Pathfinder Society Scenario #5: Mists of Mwangi (OGL/PFRPG) PDF

****( ) (based on 32 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi?

Written by Nicolas Logue

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

Note: This scenario has been updated for use with the Pathfinder Roleplaying Game. Purchasers have access to both 3.5 and Pathfinder RPG editions, but as of January 10, 2011, only the Pathfinder RPG edition is legal for Pathfinder Society organized play.

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Product Reviews (32)
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Average product rating:

****( ) (based on 32 ratings)

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Good adventure

****( )

This "museum" adventure was lots of fun. The prior party before us was a TPK so a couple wrong choices can be very dangerous. Many opportunities to role play and have fun along with a truly creepy and horror atmosphere.

Agree with the others that this plays quick, 3-4 hours, but that is fine.

An enjoyable scenario

****( )

This scenario excels based on the following:
1. Epic Battles
2. Interesting Lore tidbits which can be explored upon
3. Not overly complicated, good intro scenario for a new player
4. Some Role play opportunities.
5. The setting is creepy. +1

The only downside was the final battle, was kind of anti-climatic.

Do be advised this scenario runs fairly quickly.

We loved it, but some will be upset with it.


Just played this at GENCON.

Without giving any spoilers on it, I'll say that some players may get pissed off early in this module with how their character is "manhandled" mechanically by the module, but really if you're a good role player, then roll with it, and you will enjoy the module, and it will be fine in the end.

The mission is pretty straightforward for a true Pathfinder, and you'll see lots of great history and artifacts in this adventure.

The final battle is a bit anticlimactic, or at least it was for us (a couple good hits go a long way at low tier), but that's ok.

It runs quick, plays fun, and is one to keep in your hip pocket as a GM when your group has some spare time.

[Player] Atmospheric and educational

****( )

My perspective on this scenario is that of a player. For reference, I played it in the lower tier (1-2). Be warned, spoilers will follow.

Strong features
The premise and the way of introducing the characters is a very interesting one - we're in front of the museum and remembering our VC's words - a very cinematic and promising start. I certainly wasn't let down by this scenario, as the atmosphere gave us a strong impression of the Blakros Museum. This is the main feature of this adventure, and the author (as well as our GM) played very well on it to make it unforgettable.

I also liked the interesting exposure on many recurring features of Absalom, or Golarion canon as a whole: the Blakros family, Mwangi, the dangers of being a Pathfinder are all very interesting topics. As a sucker for lore, I was very happy with that aspect of the scenario.

Encounters & Mechanics
Onwards to the encounters. While these were not particularly interesting from a mechanics point of view, I liked the fact that they played on the adventure's strength, the horror-like atmosphere. I certainly recognized Mr.Logue's touch in this. I also liked that the scenario introduced the DR mechanics in a newbie-friendly fashion. We had two new players at the table, so that was definitely an interesting educational addition.

Overall, I really liked this scenario, despite his relative straighforward structure. His atmosphere and lore were the main strong points for me.

Final note: This was a particularly short scenario, we did it in about three hours and a half, and that was with two new players.

Story: 5/5
Roleplay: 3/5
Encounters: 3/5
Mechanics: 3/5

Total: 4/5

Fun, but not for new players

****( )

My players said they liked it, even tho they all died. THe final boss in T4-5 is a beast. If they aren't prepared or use poor tactics, he will kill a player outright.

1 to 5 of 32 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

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