Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Pathfinder Society Scenario #2: The Hydra's Fang Incident (OGL) PDF

***½( ) (based on 27 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

After an Andoren village is razed by the Hydra's Fang, a renegade Chelish slaver-ship, outrage threatens the stability of both nations. You and your fellow Pathfinders are sent to capture the Fang before the Inner Sea is pitched into political frenzy.

Written by Tim Hitchcock

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

Product Availability


Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZOPSS0002E


See Also:

Product Reviews (27)
1 to 5 of 27 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating:

***½( ) (based on 27 ratings)

Sign in to create or edit a product review.

Fun but ultimately generic

***( )( )

The Hydra's Fang Incident tasks players with tracking down a contact on board a renegade Chelish boat that is causing quite a bit of destruction.

+ Pirate and water-themed adventures are always fun and provide a change of scenery from the usual dungeons or wilderness.

+ A few encounters can be quite challenging, requiring players to plan and use smart tactics to prevail.

+ One of the encounters involving boats and water-based combat is very exciting and memorable.

- The overall plot is a little messy for players to follow. It's easy to forget what the party's motivations are for going on this quest. The faction missions also muddy up the waters in terms of objective.

- The final encounter felt very random and out of place compared to the rest of the scenario. It's also incredibly dangerous for low-level parties.

The Hydra's Fang Incident is a fun low-level PFS scenario, but ultimately fails to overcome its rather sloppy story and off-putting final encounter and become a really great adventure. Still, it's decent enough and worth playing or running once.


Good adventure but nothing special

***( )( )

This was a descent adventure and I liked the dockside environment. Combats were varied and interesting but a few of them can be very swingy depending on how both the GM and players handle them. The story was okay but there are some holes that the GM has to fill in. Some of the faction missions were questionable.


***( )( )

This was a fairly well constructed adventure, a bit confusing at first. Why is our contact dead, why are we fighting again. Why do we always discover the recently slain body of our contact? Buy a Touch of the Sea Potion, 50gp. I will not spoil the whole scenario but stealth should not be over-rated here.


Challenging but fun.

****( )

I had a blast with this, even if I almost died multiple times. Water, and falling. Not the most graceful ways to go, but reminds you that even the environment can be your challenge and not monsters.


Death by drowning is not very heroic.

***( )( )

The overall experience is good only if your players are not new or unable to think out of the box. The very first time I ran this I wasn't even planning on GMing. With a half-hour of prep I had the gist down and took six players through a harrowing dockside crawl that ended with half the party dead, one of whom drowned. Not a very heroic death, but it does happen and a good lesson on why you shouldn't wear heavy armor at sea unless you maxed ranks in swim or have spell support.

Even though I enjoyed this, as both player and GM, I don't think it rates a fourth star simply due to the hamfistedness of the final two encounters. The first encounter, properly run, is fine for beating down the party, while the second allows for sharp operators to avoid a fight.


1 to 5 of 27 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.