Pathfinder Society Scenario #4: The Frozen Fingers of Midnight (OGL) PDF (based on
22
ratings)
Paizo Publishing, LLC
Our
Price:
$3.99
Add to Cart
A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).
Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.
Written by Craig Shackleton
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.
Product Availability
Will be added to
your downloads
immediately upon purchase of
PDF.
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
I had fun with this one. It was one of the scenarios that had a compelling story that made me care about getting to the end. The characters were memorable and there was a real sense of heroism at the completion of the game. I like when Pathfinder lets me pretend to be a hero. :) My character was a newbie level 1 hiding behind the level 3-5 people so I don't remember a whole lot about combat, other than that I was only mildly effective, but nobody seemed angry or confused and nobody got murdered.
I enjoyed it a lot. I felt that it offered a decent spread of playstyles and encounters, and also offered everyone a chance at the spotlight. It also, in my opinion, had a very epic feel to it, involving an artifact-like item, and going far outside the rules (in a good way!!!) for story and plot elements.
This scenario also left me feeling like I (my character) had actually accomplished something in the world, and done something worthy of being written about. In many ways it has a classic movie sort of feel, the hero rising off into the sunset after all is done.
I honestly wish more scenarios worked under a similar model, and this honestly really shows the strengths and draws of an organization like the Pathfinder Society (beyond just thugs, graverobbers and above-the-law).
This scenario is fairly easy to succeed in, but I feel like there are levels and depths of success, and also unlocking more background that go beyond that for those characters that want that sort of thing. The Faction missions, (that I have seen) all seem very well written and very in-character with their organizations goals and beliefs.
My gang very much enjoyed this scenario. Unlike some scenarios, most of the backstory actually makes it into the interactive part of the adventure where the players can come to learn about it, and I think that enhanced their enjoyment. I had a player keep a counter for consumable resource, but didn't tell him what it was for, and it jumping by 10 every time it was used made them increasingly tense. The slow ticking away of the curse was very good for engagement, too. Indeed, worth the time to convert to modern pathfinder.