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Pathfinder Society Scenario #4: The Frozen Fingers of Midnight (OGL) PDF

****( ) (based on 28 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.

Written by Craig Shackleton

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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Product Reviews (28)
1 to 5 of 28 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating:

****( ) (based on 28 ratings)

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I loved the NPCs. I loved GMing this. I loved playing this. I played it with my Ulfen barbarian and had the best time ever in this scenario.

You're asked to go assist a friend of the society, and wind up investigating what is wrong with him. The investigation part is rather short, but that is alright, since you end up on a fairly straight and narrow path to carry out some vengeance.

Good Story

****( )

This adventure has a fairly engaging storyline and is somewhat unusual in PFS as being a love story. Most of the combats are well designed and feature interesting locations but a few of them can be very swingy depending on how the PCs handle them

Engaging and interesting

****( )

The Frozen Fingers of Midnight tasks players with seeking out a friend of a Venture-Captain that is seemingly ill, and discovering the cause of his illness.

+ Lots of great and memorable NPCs. If the GM puts in a little effort, Skelg and another important NPC can be fantastic characters that the players will remember for a long time.

+ Faction missions are good, and the GM can easily create some funny moments based on at least one particular mission.

+ One of the later encounters utilizes terrain in a way that requires the PCs to think about their surroundings and properly engage the enemy, which can be rare in adventures.

+ Encounters that allow players to completely bypass through negotiation and diplomacy are also rare, but Frozen Fingers gives players a chance to do so. It also creates some interesting story repercussions and moral quandries for PCs to think about.

- Most encounters are very easy and uninteresting, with the exception of one near the end.

All in all, Frozen Fingers is a very good scenario that could've been stellar, but a handful of lackluster encounters dings an otherwise amazing and fun adventure.

Nice storyline, but not challenging enough

***( )( )

I like how the story unfolds as the players attempt to discover the cure to Skelg's sickness and the love between the two main characters which the scenario focuses upon.

However, the combat is severely lacking in challenge, especially the end fight scene at higher level tiers. No ranged weapons either for the minions. It would have been nice to have an additional map for Skelg's estate and grounds where the first combat took place, along with extra minions to make the challenge even greater.

I give it three stars because I love the Reign of Winter campaign setting so much and the overall storyline is well written, so you truly care what happens to the people you are trying to help. The higher level tier combat challenge is severely broken and will be a simple walkthrough for most parties. Lower level tier combat is more challenging, especially if the environmental effects written in the scenario are used.

**( )( )( )

I like the item, it is really wee thought out, scenario however was lacking. One ridiculously challenging fight in the middle even after we got the drop on them (thought it was the boss). Diplomacy a viable path to take. Found the end game confusing, can we get back, can she? What about Skelg?

1 to 5 of 28 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

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