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Pathfinder Society Scenario #4: The Frozen Fingers of Midnight (OGL) PDF

****( ) (based on 25 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.

Written by Craig Shackleton

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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Product Reviews (25)
1 to 5 of 25 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

****( ) (based on 25 ratings)

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Nice storyline, but not challenging enough

***( )( )

I like how the story unfolds as the players attempt to discover the cure to Skelg's sickness and the love between the two main characters which the scenario focuses upon.

However, the combat is severely lacking in challenge, especially the end fight scene at higher level tiers. No ranged weapons either for the minions. It would have been nice to have an additional map for Skelg's estate and grounds where the first combat took place, along with extra minions to make the challenge even greater.

I give it three stars because I love the Reign of Winter campaign setting so much and the overall storyline is well written, so you truly care what happens to the people you are trying to help. The higher level tier combat challenge is severely broken and will be a simple walkthrough for most parties. Lower level tier combat is more challenging, especially if the environmental effects written in the scenario are used.


**( )( )( )

I like the item, it is really wee thought out, scenario however was lacking. One ridiculously challenging fight in the middle even after we got the drop on them (thought it was the boss). Diplomacy a viable path to take. Found the end game confusing, can we get back, can she? What about Skelg?


A memorable love story.

****( )

This had to get a good review from me as it is a great example of an author using the Golarion setting to create a attention-grabbing love story. The characters are memorable, the hook for the PCs to assist the clients is top-notch and there's a real sense of urgency to the adventure, mixed in with some interesting artifact mechanics and magical mystery solving.

Pro:

-The son of the deceased Lord has some powerful spells and tactics up his sleeve - this was a memorable fight with a great map.
-The write-up for the Lantern is very well handled and creates a fantastic toy for the PCs to play with. Love to see more of this.
-Great use of the Irrisen/Linnorm dynamics.

Con:

-Unless the PCs are utter bastards, there is no way the 'boss fight' of this scenario would ever trigger. Who would try to kill the Lady Love? Why? I'd have liked to see more interesting tactics from the Undead.
-The fight with the two guards outside the manor in Absalom is a bit of a snooze fest. Even with four players, this wouldn't be able to challenge anyone.
-It'd have been nice to use the Lantern against more Linnorm-worshipping selfish bastards. Eat my artifact curse, vikings!


****( )

I had fun with this one. It was one of the scenarios that had a compelling story that made me care about getting to the end. The characters were memorable and there was a real sense of heroism at the completion of the game. I like when Pathfinder lets me pretend to be a hero. :) My character was a newbie level 1 hiding behind the level 3-5 people so I don't remember a whole lot about combat, other than that I was only mildly effective, but nobody seemed angry or confused and nobody got murdered.


Intersting

****( )

I had a good time. I think some of the mechanics of things were wonky and needed to be redone, but nothing game breaking.


1 to 5 of 25 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

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