Outpost IV - #4-8 The Cultist's Kiss - GM Nowruz (Inactive)

Game Master noral

Maps and handouts


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Mun dodges most of the cold and sends two rays of fire flying through the tentacles and all Pathfinders to hit Milena and severely burn her!

"Arghhhhhhh .... " she shouts out in pain.

~

With soft cover you hit Touch AC 15 and that is exactly what you needed! :-)

Round 4 wrote wrote:

Milena, -47, black tentacles

Mun, -17, AC and reflex bonus from Blessing
Selune, -0, readied attack, AC and reflex bonus from Blessing
Armik, -12 , freedom of movement, AC and reflex bonus from Blessing, DC 21 reflex save

Ugly being, red, -65

Vordrek, -12, AC and reflex bonus from Blessing, DC 21 reflex save

Ilan, -97, holding bestow curse charge

Malaika, -22, freedom of movement, AC and reflex bonus from Blessings, slowed, DC 21 reflex save
Trokkus, -25
Kit, -8, AC and reflex bonus from Blessing, DC 21 reflex save

Bold is up.

GROUP BUFFS: Prayer, Blessing of Fervor, Protection from Evil, Beacon of Luck, GOOD HOPE, INSPIRE COURAGE +2

Grand Lodge

Male Tiefling Oracle 10 | HP: 93/93| AC: 30 (16 Tch, 27 Fl) | CMD: 23 | F: +12, R: +11, W: +17 | Init: +1 | Perc: +8 (darkvision), SM: 0 | Active: Freedom of Movement, Shield of Faith, Prot Evil, True Seeing, Gorum's Armor, Beacon of Luck, Weapon of Awe, Shield, Divine Favor, Channel Vigor (spirit), Blessing of Fervor, Heroism, Good Hope, Inspire Courage | Saves: +1 vs poison and disease, +2 vs death, charm and compulsion

reflex save vs cold: 1d20 + 13 ⇒ (13) + 13 = 26 Resist cold 5, also

Armik turns his attention to defeating the Totenmaske. Using extra attack this turn

power attack nodachi: 1d20 + 14 ⇒ (10) + 14 = 241d10 + 19 ⇒ (10) + 19 = 29
power attack nodachi: 1d20 + 14 ⇒ (16) + 14 = 301d10 + 19 ⇒ (1) + 19 = 20
power attack nodachi confirm: 1d20 + 14 ⇒ (1) + 14 = 151d10 + 19 ⇒ (2) + 19 = 21
power attack nodachi: 1d20 + 9 ⇒ (13) + 9 = 221d10 + 19 ⇒ (8) + 19 = 27


The Tiefling ducks below the cold blast!

Armik's first two strikes are so unbelievably vicious that they cut the Totenmaske down to pieces!

The spindly, skeletal humanoid with moldy green flesh looses both hands with the long talons and hits the floor first with its head that seems to be mostly mouth.

~

Round 4 wrote wrote:

Milena, -47, black tentacles

Mun, -17, AC and reflex bonus from Blessing
Selune, -0, readied attack, AC and reflex bonus from Blessing
Armik, -23, freedom of movement

Ugly being, red, destroyed

Vordrek, -12, AC and reflex bonus from Blessing, DC 21 reflex save

Ilan, -97

Malaika, -22, freedom of movement, AC and reflex bonus from Blessings, slowed, DC 21 reflex save
Trokkus, -25
Kit, -8, AC and reflex bonus from Blessing, DC 21 reflex save

Bold is up.

GROUP BUFFS: Prayer, Blessing of Fervor, Protection from Evil, Beacon of Luck, GOOD HOPE, INSPIRE COURAGE +2

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

Reflex: 1d20 + 6 ⇒ (1) + 6 = 7
Ouch! Cold resist 5 for -27 damage.

Although his underplanar skin absorbs a little of the blow, Vordrek takes the full force of the icy blast. From the air, he responds with a fiery one of his own.

Fireball: 9d6 + 1 ⇒ (3, 4, 2, 6, 2, 2, 3, 1, 1) + 1 = 25
Reflex DC 17 for half.

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

DC 21 reflex, heroism, protect evil, blessing of fervor: 1d20 + 8 + 2 + 2 + 1 ⇒ (15) + 8 + 2 + 2 + 1 = 28 for half of 32

Kit feels the chill to her bones, but does a little jig anyway as she sees the nasty vampire burn.

She cuts her performance short to give Vordrek a second chance using saving finale

That means no inspire bonus, Malaika and Trokkus, until she goes again! So you may want to delay a teensie bit until after her.

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

Sweet! Gonna use my beacon of luck bonus on this too. And I didn't declare it in time, but the +2 AC & Reflex is really the only blessing of fervor option that's useful to Vordrek, so I'd like to add that too if it's ok.

Immediate reroll, Reflex + good hope + luck + fervor: 1d20 + 6 + 2 + 2 ⇒ (12) + 6 + 2 + 2 = 22


With Kit's help the follower of Nethys can prevent the cold from consuming him and retaliates with a fireball!

Milena Reflex, prayer : 1d20 + 11 - 1 ⇒ (2) + 11 - 1 = 12
Ilan Reflex, prayer : 1d20 + 9 - 1 ⇒ (9) + 9 - 1 = 17

Milena is hit by the brute force of the fireball and her burning continues!

Ilan on the other hand can block the fire! Some of his wounds start to close though.

~

"I will see you all dead under the feet of my goddess!!" Ilan shouts.

He steps forward and channels the unholy energy of his goddess which hits all of you!

Negative energy, DC 19 half : 5d6 ⇒ (6, 1, 3, 6, 5) = 21

~

Round 4 wrote wrote:

Milena, -72, black tentacles

Mun, -17, AC and reflex bonus from Blessing, DC 19 Will save
Selune, -0, readied attack, AC and reflex bonus from Blessing, DC 19 Will save
Armik, -23, freedom of movement, DC 19 Will save

Ugly being, red, destroyed

Vordrek, -23, AC and reflex bonus from Blessing, DC 19 Will save

Ilan, -104

Malaika, -22, freedom of movement, AC and reflex bonus from Blessings, slowed, DC 19 Will save
Trokkus, -25, DC 19 Will save
Kit, -24, AC and reflex bonus from Blessing, DC 19 Will save

Bold is up.

GROUP BUFFS: Prayer, Blessing of Fervor, Protection from Evil, Beacon of Luck, GOOD HOPE, INSPIRE COURAGE +2

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

DC 19 will, heroism, protect evil: 1d20 + 6 + 2 + 2 ⇒ (17) + 6 + 2 + 2 = 27 for half of 21

After the cold, the negative energy does not feel very good. She manages to resist but she knows she is jut getting lucky. Must be the wall she is hiding behind. Had she not been so lucky she would have been on the ground. In any case, that was too close. She starts up another performance, this time using oration wishing she could skedaddle around the corner and hide, but those still wriggling tentacles are in the way. She drops her whip and zips out a wand of CLW using her spring loaded wrist sheath and taps herself.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Wow is she getting lucky.

Silver Crusade

Male LG Half-Orc Paladin 11 (Oath Against Fiends) | HP 56/74 | AC 24 T 12 FF 24 | CMD 25 (26 vs disarm/sunder) | F: +12, R: +8, W: +12| Init: +0 | Perc: +7, SM: +14 | Speed 30ft |Shirt Reroll: 1/1, Pin: 1/1, +1 on a d20: 1/1, +2 on a Sense Motive: 1/1|Lay on Hands: 7/7, Divine Bond 1/2, Smite Evil 3/4| Spells: 1st 3/3, 2nd 2/2, 3rd 1/1 | *Active: Extra +1 holy (11 min)

Trokkus grunts as he again channels Sarenrae's power to try to destroy the filth all around him.

Swift action lay on hands on self, then a standard action to channel positive energy to hurt undead in 30' burst. DC 17 Will for half.

Will save vs channeled negative energy: 1d20 + 12 ⇒ (1) + 12 = 13
Lay on Hands (self): 5d6 ⇒ (1, 2, 1, 3, 3) = 10
Channel Positive Energy: 5d6 ⇒ (2, 4, 2, 5, 6) = 19

There are a bunch of overlapping templates on the grid--can someone remind me which are which?


Kit's life force is resisting the negative energy but Trokkus is not so lucky!

Ilan, prayer Will save, channel resistance +4: 1d20 + 12 - 1 + 4 ⇒ (19) + 12 - 1 + 4 = 34

Ilan is hit by the positive energy that Trokkus hurls at Ilan but he can resist most of the divine presence!

Milena is protected by the wall!

~

Round 4 wrote:

Milena, -72, black tentacles

Mun, -17, AC and reflex bonus from Blessing, DC 19 Will save
Selune, -0, readied attack, AC and reflex bonus from Blessing, DC 19 Will save
Armik, -23, freedom of movement, DC 19 Will save

Ugly being, red, destroyed

Vordrek, -23, AC and reflex bonus from Blessing, DC 19 Will save

Ilan, -113

Malaika, -22, freedom of movement, AC and reflex bonus from Blessings, slowed, DC 19 Will save

Trokkus, -36
Kit, -25, AC and reflex bonus from Blessing

Bold is up.

GROUP BUFFS: Prayer, Blessing of Fervor, Protection from Evil, Beacon of Luck, GOOD HOPE, INSPIRE COURAGE +2

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Will DC 19, protection from evil, prayer, good hope: 1d20 + 5 + 2 + 1 + 2 ⇒ (15) + 5 + 2 + 1 + 2 = 25


Female N Primal Companion Bear | HP: 43/68 | AC: 27 21 (15 13 Tch, 23 18 Fl) | CMD: 27 25 (23 22 Fl) | F: +11 +9, R: +12 +9, W: +5 +3 | Init: +3 | Perc: +7, SM +1| Speed 40 ft | Active conditions: see spoiler

Cashing in beacon of luck for Selune
Will DC 19, protection from evil, prayer, good hope: 1d20 + 3 + 2 + 1 + 2 ⇒ (10) + 3 + 2 + 1 + 2 = 18
Will DC 19, protection from evil, prayer, good hope: 1d20 + 3 + 2 + 1 + 2 ⇒ (9) + 3 + 2 + 1 + 2 = 17

Grand Lodge

Male Tiefling Oracle 10 | HP: 93/93| AC: 30 (16 Tch, 27 Fl) | CMD: 23 | F: +12, R: +11, W: +17 | Init: +1 | Perc: +8 (darkvision), SM: 0 | Active: Freedom of Movement, Shield of Faith, Prot Evil, True Seeing, Gorum's Armor, Beacon of Luck, Weapon of Awe, Shield, Divine Favor, Channel Vigor (spirit), Blessing of Fervor, Heroism, Good Hope, Inspire Courage | Saves: +1 vs poison and disease, +2 vs death, charm and compulsion

will save vs channel: 1d20 + 17 ⇒ (7) + 17 = 24

Sovereign Court

Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

Buffs:
Ant Haul - dur 20 hours
Tongues - dur 100 min
Communal Resist Energy, Fire (20) - dur 10 min
Beacon of Luck - dur 10 min
Communal Protection from Evil - dur 7 rds
Blessing of Fervor - dur 6 rnds
Prayer (party) - dur 6 rnds
Freedom of Movement - dur 70 min
spiritual ally
Slow
Good Hope
inspire Courage
AC: 23, HP: 46 of 63

reflex save vs cone of cold: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
will save negative energy: 1d20 + 12 + 2 + 2 ⇒ (19) + 12 + 2 + 2 = 35 also resist 5 vs negative energy

Swift action to direct Malaika tells the Spiritual Ally to attack Illan.
Then the Spiritual Ally attacks
glaive att 1: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13, if hits glaive dam 1: 1d10 + 3 ⇒ (6) + 3 = 9
glaive att 2: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23, if hits glaive dam 2: 1d10 + 3 ⇒ (7) + 3 = 10

Maliak then uses the divine help of Shelyn to heal himself.
cure critical wounds: 4d8 + 10 ⇒ (2, 2, 1, 8) + 10 = 23

Then steps back slightly more into the corner.


Malaika cannot dodge the cone of cold but his natural resistance and strong mind can push the negative energy far away!

Mun and Armik are also less affected by the negative energy but Selune is less strong.

The spiritual ally is not able to overcome Ilan's defenses!

~ ~

Milena's wounds heal slightly.

"Ilan ... Ilan ... how could this happen?!? What do we do now?" Milena says with true desperation in her voice.

She then steps back and sends a web spell into the room!

The Web spell creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs but far larger and tougher.

Trokkus, Mun and Vordrek are caught within a web and have to dodge to not become grappled by the sticky fibers.

See RED area. Reflex DC 18. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check or Escape Artist check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain.
@ALL PLAYERS: Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell’s DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter. If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover. The strands of a web spell are flammable.

~ ~

black tentacles: 1d20 + 15 ⇒ (9) + 15 = 241d6 + 4 ⇒ (3) + 4 = 7

Trokkus moves into the black tentacles and they get a hold of him again!

Trokkus, your CMD is 24, right? If yes then you are grappled again with CMD 25 for the black tentacles.

Round 5 wrote:

Milena, -67, black tentacles


Mun, -26, AC and reflex bonus from Blessing, DC 18 reflex save
Selune, -19, readied attack, AC and reflex bonus from Blessing
Armik, -32, freedom of movement

Ugly being, red, destroyed

Vordrek, -23, AC and reflex bonus from Blessing, DC 18 reflex save

Ilan, -113

Malaika, -36, freedom of movement, AC and reflex bonus from Blessings, slowed
Trokkus, -36, DC 18 reflex save, grappled???
Kit, -25, AC and reflex bonus from Blessing

Bold is up.

GROUP BUFFS: Prayer, Blessing of Fervor, Protection from Evil, Beacon of Luck, GOOD HOPE, INSPIRE COURAGE +2

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

Kit takes an immediate action to cast a 7th level [url=https://aonprd.com/SpellDisplay.aspx?ItemName=Liberating%20Command]liberating command[/url on Trokkus]

When will that black tentacles spell finally run out? That and any other round per level spells cast near the beginning of combat. Speaking of which I moved my icon and forgot to move it back when I realized I would have to run through the tentacles spell to get there, so I put her icon back where it belongs, trapped in that corner, which means she has to make a save vs. the web spell too.

reflex, heroism, prot from evil: 1d20 + 14 + 2 + 2 ⇒ (4) + 14 + 2 + 2 = 22

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste
GM Nowruz wrote:
Trokkus, your CMD is 24, right? If yes then you are grappled again with CMD 25 for the black tentacles.

Note that the +2 to AC from blessing of fervor, if that was Trokkus' selection this round, should also apply to CMD.

Reflex DC 18, protection from evil, blessing of fervor, prayer, good hope: 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (13) + 7 + 2 + 2 + 1 + 2 = 27

Mun twists his shoulders as the web appears, and avoids the worst of the stickiness. He again calls on another Pathfinder ally, calling in a favor from a recruit he sponsored to join the Society: the spiritualist J. Dacilane. J. appears beside Mun and casts a spell on his behalf, attempting to use Ilan's very bones to compel him to move into the black tentacles and webs, and past some of the Pathfinders' worst martial threats.

With J. covering him briefly, he lays hands on himself to heal some of the damage he's experienced.

Actions:

Blessing of fervor: +2 attacks/AC/Reflex
Standard: activate New Recruit boon to have J. Dacilane cast boneshaker on Mun's behalf to move Ilan along the path indicated (Fortitude DC 15 negates)
Swift: use Miracle Worker faction reward to lay on hands as paladin of level equal to number of goals completed (6 goals)

lay on hands: 3d6 ⇒ (3, 3, 2) = 8

7-05 School of Spirits wrote:
New Recruit (J. Dacilane): Your team of Pathfinders sponsored J. to join the Pathfinder Society. In exchange, she is eager to assist you on one of your future missions. You can direct J. to cast a spell from the spiritualist list (Pathfinder RPG Occult Adventures 76) as a standard action. The spell’s level can be up to one third of your character level (minimum 0). J.’s caster level is equal to your character level – 3 (minimum 2), and her Wisdom score is 17. J. is a noncombatant, and she is considered to be in your square for the purpose of determining the origin of her spell. When you use this boon, cross it off your Chronicle Sheet.
Boneshaker wrote:

By using a bone fetish like a marionette, you take control of a target creature’s skeleton. This has a variety of effects depending on whether the target is living or undead.

A living creature....

An undead creature takes no damage. Instead, you manipulate the undead, forcing it to take an immediate action to either move up to its speed (provoking attacks of opportunity as normal) or make a single attack against a creature of your choice in its reach. Either of these is the most basic version of the action the creature can take (it doesn’t activate any special abilities that it could apply to the movement or attack, such as grab). A successful saving throw negates this effect. A mindless undead creature doesn’t receive a save against this effect.

Silver Crusade Faction Journal Card, Season 7 wrote:
Miracle Worker (4+ goals): Once per adventure, you can use the lay on hands class feature as though you were a paladin whose level equals the number of goals you have completed.

And, if boneshaker doesn't work:

Mun commands Selune to move up and strike at Ilan.

Free: Handle animal (attack any) DC 12, link: 1 + 7 + 4 = 12


Current Buffs, Mun:

cultural adaptation (70 minutes; cast before entering foundry)
mirror image (5 images; 3.5 minutes; cast during Charito fight)
bull's strength (3.5 minutes; cast during Charito fight)
fallback strategy (3.5 minutes; cast after Charito fight)
moonrise arrow (70 minutes; cast after Charito fight)
protection from evil (1 minute; cast before opening door)
beacon of luck (10 minutes; cast before opening door)
blessing of fervor (10 rounds; cast as door opens)
prayer (10 rounds; cast as door opens)
good hope (7 minutes; cast during vampire fight)

It's a long shot, but if it works, it will provoke 3 AoOs from some heavy melee folks, and give Milena a reason to dismiss her web and black tentacles.


Female N Primal Companion Bear | HP: 43/68 | AC: 27 21 (15 13 Tch, 23 18 Fl) | CMD: 27 25 (23 22 Fl) | F: +11 +9, R: +12 +9, W: +5 +3 | Init: +3 | Perc: +7, SM +1| Speed 40 ft | Active conditions: see spoiler

Blessing of fervor: +2 attacks/AC/Reflex

If boneshaker is successful:

Selune strikes out, snapping at the vampire as he passes.

If Ilan doesn't move:

Selune moves past Armik and bites Ilan.

Move: 10' through difficult terrain (20' cost)
Standard: attack Ilan

Current CMD vs. black tentacles is 31

Combat maneuver vs web DC 18, bull's strength, blessing of fervor, prayer, good hope: 1d20 + 10 + 2 + 2 + 1 + 2 ⇒ (5) + 10 + 2 + 2 + 1 + 2 = 22


Attack roll:

Bite, bull's strength, blessing of fervor, prayer, good hope, power attack: 1d20 + 10 + 2 + 2 + 1 + 2 - 2 ⇒ (14) + 10 + 2 + 2 + 1 + 2 - 2 = 29
damage, B/P/S, bull's strength, prayer, good hope, power attack: 1d6 + 5 + 2 + 1 + 2 + 4 ⇒ (2) + 5 + 2 + 1 + 2 + 4 = 16

Current Buffs, Selune:

mirror image (3 images; 3.5 minutes; cast during Charito fight)
bull's strength (3.5 minutes; cast during Charito fight)
shield of faith (10 minutes; cast after Charito fight)
mage armor (1 hour; cast after Charito fight)
protection from evil (1 minute; cast before opening door)
blessing of fervor (10 rounds; cast as door opens)
prayer (10 rounds; cast as door opens)
good hope (7 minutes; cast during vampire fight)

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

Before they get forgotten...
Will vs negative energy: 1d20 + 16 ⇒ (9) + 16 = 25
Reflex vs web: 1d20 + 6 ⇒ (16) + 6 = 22

Vordrek stubbornly refuses to succumb to any more spells. 10 negative energy damage.

Grand Lodge

Male Tiefling Oracle 10 | HP: 93/93| AC: 30 (16 Tch, 27 Fl) | CMD: 23 | F: +12, R: +11, W: +17 | Init: +1 | Perc: +8 (darkvision), SM: 0 | Active: Freedom of Movement, Shield of Faith, Prot Evil, True Seeing, Gorum's Armor, Beacon of Luck, Weapon of Awe, Shield, Divine Favor, Channel Vigor (spirit), Blessing of Fervor, Heroism, Good Hope, Inspire Courage | Saves: +1 vs poison and disease, +2 vs death, charm and compulsion

Armik unleashes his nodachi on the evil around him.

5 foot step, to reach Milena.

If AOO is necessary for boneshaker:

power attack nodachi: 1d20 + 14 ⇒ (4) + 14 = 181d10 + 19 ⇒ (1) + 19 = 20

power attack nodachi: 1d20 + 14 ⇒ (17) + 14 = 311d10 + 19 ⇒ (5) + 19 = 24
power attack nodachi confirm: 1d20 + 14 ⇒ (6) + 14 = 201d10 + 19 ⇒ (2) + 19 = 21
power attack nodachi: 1d20 + 14 ⇒ (19) + 14 = 331d10 + 19 ⇒ (7) + 19 = 26
power attack nodachi confirm: 1d20 + 14 ⇒ (19) + 14 = 331d10 + 19 ⇒ (9) + 19 = 28
power attack nodachi: 1d20 + 9 ⇒ (20) + 9 = 291d10 + 19 ⇒ (5) + 19 = 24
power attack nodachi confirm: 1d20 + 9 ⇒ (20) + 9 = 291d10 + 19 ⇒ (6) + 19 = 25

Time to buy a lottery ticket...


Armik is suddenly possessed by the forces of battle! They fill him with physical might and tactical knowledge, aiming to have him uphold the glory of combat, prepare against the necessity of conflict, or endure the inevitability of war.

“Noooo .... “ you hear Ilan and Milena cry out!

And each strike proves more precise than the last and after the Tiefling is finished the vampires are only a bloody mess on the ground.

Suddenly, they turn into a gaseous form and the gas moves to two of three coffins!

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

"I think it is time for some holy water. Only I seem to be fresh out."

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

"I have holy water," Mun offers.

But he failed the Knowledge check, so someone will need to direct him.

Sovereign Court

Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

Buffs:
Ant Haul - dur 20 hours
Tongues - dur 100 min
Communal Resist Energy, Fire (20) - dur 10 min
Beacon of Luck - dur 10 min
Communal Protection from Evil - dur 6 rds
Blessing of Fervor - dur 5 rnds
Prayer (party) - dur 5 rnds
Freedom of Movement - dur 70 min
spiritual ally
Slow
Good Hope
inspire Courage
AC: 23, HP: 46 of 63

Shelyn's might shall burn through those foul webs! An orb of fire appears and begins to roll through the webs. Lighting any it touches on fire. Flaming sphere on the indicated path. Fire will spread out from there, So you folks may take a little bit of fire damage. But if you can then get into the room, I can heal you. I'm out of channels, but I still have lots of spell slots for heal spells. I will also cast a liberating command on anyone Kitoro didn't get. Still slowed, so next round I will move into the room.

The spiritual ally would still try to attack the gaseous clouds since that was it's last command. I don't know if that would do anything.

Silver Crusade

Male LG Half-Orc Paladin 11 (Oath Against Fiends) | HP 56/74 | AC 24 T 12 FF 24 | CMD 25 (26 vs disarm/sunder) | F: +12, R: +8, W: +12| Init: +0 | Perc: +7, SM: +14 | Speed 30ft |Shirt Reroll: 1/1, Pin: 1/1, +1 on a d20: 1/1, +2 on a Sense Motive: 1/1|Lay on Hands: 7/7, Divine Bond 1/2, Smite Evil 3/4| Spells: 1st 3/3, 2nd 2/2, 3rd 1/1 | *Active: Extra +1 holy (11 min)

Trokkus tries to dodge the webbing and grasping tentacles!

Reflex save vs Web: 1d20 + 8 ⇒ (10) + 8 = 18
Liberating Command (escape artist vs webs: 1d20 + 14 ⇒ (15) + 14 = 29


You see the gaseous forms vanish in the coffins.

You put your heads together and remember the necessary details.

Based on your earlier knowledge checks:
Vampires: Once it has been reduced to 0 hit points it turns gaseous and must return to its coffin within two hours. If for some reason it cannot reach the coffin in time it is destroyed. Once inside the coffin it materializes again and is helpless for an hour after which it is raised to 1 hit point and is no longer helpless, and then its fast healing kicks in again. During the time the vampire is helpless, it can be destroyed by the traditional means, like, driving a wooden stake through its heart and severing the head and anointing it with holy water."

Silver Crusade

Male LG Half-Orc Paladin 11 (Oath Against Fiends) | HP 56/74 | AC 24 T 12 FF 24 | CMD 25 (26 vs disarm/sunder) | F: +12, R: +8, W: +12| Init: +0 | Perc: +7, SM: +14 | Speed 30ft |Shirt Reroll: 1/1, Pin: 1/1, +1 on a d20: 1/1, +2 on a Sense Motive: 1/1|Lay on Hands: 7/7, Divine Bond 1/2, Smite Evil 3/4| Spells: 1st 3/3, 2nd 2/2, 3rd 1/1 | *Active: Extra +1 holy (11 min)

"Anyone got a sharp piece of wood? Best to take these vamps down now!" Trokkus leans against the wall, breathing heavily from his wounds.

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

"Really. Wood? Why wood?"

Kit is probably the most ignorant bard you have ever met.

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

"That is an excellent question," Vordrek answers, misunderstanding Kit completely. "Why wood? Why isn't it silver, or cold iron? Some have suggested that vampires are an affluent folk, and wood is a simple material available to any peasant, so this takes the power away from the nobility and returns it to the hands of the people. Others speculate that wood is an inherently religious material, used to construct temples and so on, so they cannot tolerate it. In the end, those of us in the field are forced to admit that... we have no idea.

"But of course the other question is: does it really matter?"

Silver Crusade

Male LG Half-Orc Paladin 11 (Oath Against Fiends) | HP 56/74 | AC 24 T 12 FF 24 | CMD 25 (26 vs disarm/sunder) | F: +12, R: +8, W: +12| Init: +0 | Perc: +7, SM: +14 | Speed 30ft |Shirt Reroll: 1/1, Pin: 1/1, +1 on a d20: 1/1, +2 on a Sense Motive: 1/1|Lay on Hands: 7/7, Divine Bond 1/2, Smite Evil 3/4| Spells: 1st 3/3, 2nd 2/2, 3rd 1/1 | *Active: Extra +1 holy (11 min)

"Not ta' me it don't. Ain't no comin' back from bein' a vamp, so best to dust 'em quick afore they come back."

Using my last lay on hands for self healing.

lay on hands: 5d6 ⇒ (1, 4, 4, 6, 4) = 19

Grand Lodge

Male Tiefling Oracle 10 | HP: 93/93| AC: 30 (16 Tch, 27 Fl) | CMD: 23 | F: +12, R: +11, W: +17 | Init: +1 | Perc: +8 (darkvision), SM: 0 | Active: Freedom of Movement, Shield of Faith, Prot Evil, True Seeing, Gorum's Armor, Beacon of Luck, Weapon of Awe, Shield, Divine Favor, Channel Vigor (spirit), Blessing of Fervor, Heroism, Good Hope, Inspire Courage | Saves: +1 vs poison and disease, +2 vs death, charm and compulsion

If anyone is still hurt, Armik has 3 Cure Moderate (2d8+10) and 3 Cure Serious (3d8+10) spells he is willing to use to heal you up. Feel free to roll it yourself.

Returning from his combat haze, Armik grunts "We can make our own stakes then..."

He looks around for anything wooden that could be fashioned into a stake.

Take 10=18 perception


Lots of wooden chairs can be broken to create stakes!

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

"I'm a little beat up, Armik. Could you do a little of that healing magic on me?"

CSW: 3d8 + 10 ⇒ (2, 6, 4) + 10 = 22 She has 42/45 HP now.

She will leave the Vampire dusting to others, not sure she wouldn't both the job.

Wooden stakes, indeed. How odd.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Mun has a faction goal to spend 100 gp/level on healing for another PC that he's really struggled to find the right opportunity for (PFS characters are too self-sufficient, who knew?). Anybody need anything? Any restoration to heal ability damage? I saw that tchotcke throwing around some Charisma damage there for a bit.

Mun helps break up the furniture to make stakes to kill the two vampires, then offers the stakes to Trokkus and either of Armik or Vordrek. "You all are the real heroes; I'm but a learner," Mun adds in a strange show of humility.

He stands close to have a good view of the staking, though.

Sovereign Court

Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

To be doubly certain, afterward, we should drag all these corpses out into the morning sunlight.

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

"Huh? Wooden stakes and sunlight too? Next you will be telling me they are poisoned by onions."


You are eventually able to stake the hearts and cut off the heads of the vampires and treat them with holy water.

You see that the bodies of Ilan and Milena start to turn to dust and eventuelly vanish!

You look at their items and see many wondrous magical items.

See chronicle sheet when I distribute it.

Especially the whip seems unique!

See handout.


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Now that you are standing in this room ... with the altar to the goddess Lissala near you and feeling how this room permeates evil, you understand the might of the vampires that you just destroyed.

Armik, Vordrek and Mun:
You can feel the branded tattoo under your skin writhing. It does neither fell good nor bad but it is a part of you now!

See handout. You receive this for free.
Treasure: A PC who accepts the Sihedron brand from the
cultists' magic branding iron receives the magic tattoo at
no cost. The tattoo appears on this adventure's Chronicle
sheet, but only those PCs who receive it as part of this
ritual gain its effects without needing to expend any
character resources.


The statue of Lissala turns out to be plaster covered in gold paint, but around her neck is a medallion of thoughts.

A chest behind the statue preserves the cult’s documents: ancient tomes and recent correspondence, including a letter from the de facto high priestess of Lissala planning to bring Runelord Krune back to Varisia, as well as 1,200 gp worth of gems, coins, and jewelry.

ALSO SEE HANDOUTS.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Mun's chronicle looks good, and a free feat-equivalent magic item taboot! Awesome!


You are most certain Lady Heidmarch will be most interested in the Lissalan High Priestess's letter...

After disposing of the vampires and their coffins you return what information you gained to Sheila Heidmarch, who, after giving you high praise, in turn shares it with the Decemvirate.

From this, especially the correspondence between Ilan Kosta and the mysterious Vandiana, the Pathfinder Society learns that the cult of Lissala today is largely decentralized but that its branches are in the process of unifying behind one ultimate goal: the resurrection of Runelord Krune, the last high priest of Lissala before Earthfall.

With this information, the Pathfinder Society can begin finding out when and how Krune will be resurrected, and how to stop his return.

Congratulations! You have lived through The Cultist's Kiss. You each receive 1 XP / 2pp for successfully completing the scenario.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Sorry for the Discussion post misplaced here; oops!

Mun spends some time in town for a few weeks--per his faction leader's request--spreading word about the Lissala cult's presence in town, how they were able to infiltrate it, and how the Pathfinders eradicated them.

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