Holy Vindicator

Malaika de'Morcaine's page

299 posts. Organized Play character for Kydeem de'Morcaine.


Race

Aasimar Oracle of Shaelyn Lvl 10

Classes/Levels

AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

About Malaika de'Morcaine

Malaika de'Morcaine 30504-5
Male peri-blooded aasimar (emberkin) oracle (spirit guide) 10 (Pathfinder Player Companion: Blood of Angels 23, Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 20, touch 10, flat-footed 20 (+6 armor, +4 shield)
hp 63 (10d8+10)
Fort +8, Ref +7, Will +11; +2 vs. death, energy drain, negative energy, or necromancy spells, +2 trait bonus vs. charm and compulsion
Resist negative energy 5
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Offense
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Speed 30 ft.
Melee cestus +3/-2 (1d4-2/19-20)
Ranged dart +5 (1d4-2)
Special Attacks channel positive energy 9/day (DC 23, 6d6)
Spell-Like Abilities (CL 10th; concentration +18)
. . 1/day—pyrotechnics (DC 20)
Oracle (Spirit Guide) Spells Known (CL 11th; concentration +19)
. . 5th (4/day)—breath of life (DC 23), contact other plane, mass cure light wounds, true seeing
. . 4th (7/day)—blessing of fervor[APG] (DC 22), cure critical wounds, legend lore, restoration, spiritual ally[APG], wall of fire
. . 3rd (8/day)—cure serious wounds, dispel magic, locate object, neutralize poison, prayer, communal resist energy[UC]
. . 2nd (8/day)—cure moderate wounds, flaming sphere (DC 20), oracle's burden[APG] (DC 20), communal protection from evil[UC], lesser restoration, scorching ray, silence (DC 20), tongues, zone of truth (DC 20)
. . 1st (8/day)—ant haul[APG] (DC 19), bless, burning hands (DC 19), cure light wounds, detect undead, identify, liberating command[UC], murderous command[UM] (DC 19), shield of faith
. . 0 (at will)—create water, detect magic, detect poison, guidance, mending, purify food and drink (DC 18), read magic, spark[APG] (DC 18), stabilize
. . Mystery Life
. . S spirit magic spell; Spirit Lore
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Statistics
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Str 7, Dex 10, Con 12, Int 16, Wis 10, Cha 26
Base Atk +7; CMB +5; CMD 15
Feats Alignment Channel, Channel Force[ARG], Improved Channel Force[ARG], Quick Channel[UM], Selective Channeling
Traits birthmark, fashionable
Skills Bluff +22, Diplomacy +22, Heal +6, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +11, Knowledge (planes) +9, Knowledge (religion) +16, Linguistics +8, Sense Motive +14, Spellcraft +18, Survival +0 (+2 to avoid becoming lost), Use Magic Device +9; Racial Modifiers +2 Knowledge (planes), +2 Spellcraft
Languages Aquan, Auran, Celestial, Common, Draconic, Dwarven, Hallit, Kelish, Tien, Varisian
SQ bonded spirit, bonded spirit hex (confusion curse), deathless spirit[ARG], monstrous insight, oracle's curse (blackened), revelation (channel)
Combat Gear potion of cure light wounds, scroll of bear's endurance, bear's endurance, cat's grace, cat's grace, scroll of endure elements, scroll of fox's cunning, fox's cunning, owl's wisdom, owl's wisdom, wand of cure light wounds (47 charges), wand of cure light wounds (CL 3rd, 8 charges), wand of heightened awareness (50 charges), acid, air crystal, alchemical grease[APG], alkali flask[APG], antiplague[APG] (2), antitoxin, bottled lightning[UE], buoyant balloon[UE], clear ear (3), ghast retch flask[UE], healer's kit, holy weapon balm[ACG] (2), liquid ice[APG], smokestick; Other Gear +2 mithral chain shirt, +2 darkwood heavy wooden shield, cestus[APG], dart, cloak of resistance +4, handy haversack, headband of alluring charisma +4, sleeves of many garments[UE], wayfinder[ISWG], adamantine wire saw[UE], bandolier[UE], bandolier[UE], belt pouch, candle, chalk, cold weather outfit, disguise kit, earplugs[APG], fishhook, flint and steel, ink, inkpen, jewelry[UE], masterwork snorkel[UE], mirror, noble's outfit, parchment (3), pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], sewing needle, signal whistle, signet ring, skeleton key[UE], soap, spell component pouch, sunrod, swarmsuit[APG], tindertwig (3), trail rations (6), twine (50')[APG], waterskin, wrist sheath, spring loaded, 1,374 pp, 3 gp, 3 sp, 3 cp
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Tracked Resources
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Acid - 0/1
Alchemical grease - 0/1
Alkali flask - 0/1
Antiplague - 0/2
Antitoxin - 0/1
Bottled lightning - 0/1
Buoyant balloon - 0/1
Clear ear - 0/3
Dart - 0/1
Disguise kit (10 uses) - 0/10
Ghast retch flask - 0/1
Healer's kit - 0/10
Holy weapon balm - 0/20
Light (At will) - 0/0
Liquid ice - 1/1
Monstrous Insight (11/day) (Su) - 0/11
Oracle Channel Positive Energy 6d6 (9/day, DC 23) (Su) - 0/9
Potion of cure light wounds - 0/1
Pyrotechnics (1/day) - 0/1
Smokestick - 0/1
Sunrod - 0/1
Tindertwig - 0/3
Trail rations - 0/6
Wand of cure light wounds (47 charges) - 0/47
Wand of cure light wounds (CL 3rd, 8 charges) - 0/8
Wand of heightened awareness (50 charges) - 2/50
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Special Abilities
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Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Blackened Your hands and forearms are shriveled and blackened. You take a –4 penalty on weapon attack rolls
Bonded Spirit Gain a wandering spirit each day.
Channel Force Use channel to push or pull a single foe up to 15 ft.
Confusion Curse (DC 23) (Ex) As a standard action, intelligent foe in 30 ft is confused 8 rds (Will neg).
Darkvision (60 feet) You can see in the dark (black and white only).
Deathless Spirit +2 saves vs. death, necromancy, and negative energy effects, and don't lose hp from negative levels.
Energy Resistance, Negative energy (5) You have the specified Energy Resistance against Negative Energy attacks.
Improved Channel Force When using channel force, you can affect all creatures in a 60 foot line or 30 foot cone.
Monstrous Insight (11/day) (Su) As a standard action, attempt know check to ID monster and gain +2 to att & AC vs. that foe.
Oracle Channel Positive Energy 6d6 (9/day, DC 23) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Quick Channel Channel energy faster by expending more uses
Selective Channeling Exclude targets from the area of your Channel Energy.
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Stats assume Ant Haul is active