Game Master S's "Devastation Ark" (Inactive)

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS
HANDOUTS | CAMPAIGN RECORDS | DRAMATIS PERSONAE | Sunrise Maiden | Ship Roles |

Initiative:

[dice=Hostiles]d20[/dice]
[dice=Booker]d20+12[/dice] Ties go to Booker
[dice=Dunklezahn]d20+10[/dice]
[dice=Gig]d20+4[/dice]
[dice=Hack-it]d20+8[/dice]
[dice=Janzi]d20+1[/dice]

Skill Quickpost:

Perception
[dice=Booker]d20+16[/dice] (Darkvision 60')
[dice=Dunklezahn]d20+14[/dice] (Darkvision 60')
[dice=Gig]d20+14[/dice]
[dice=Hack-it]d20+18[/dice] (Darkvision 60')
--->[dice=Hum]d20+19[/dice] (Blindsense (sound), LLV, and DV 60'
[dice=Janzi]d20+23[/dice]

Sense Motive:
[dice=Booker]d20+0[/dice]
[dice=Dunklezahn]d20+0[/dice]
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+0[/dice]
[dice=Torin]d20+6[/dice]


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N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"Janzi, I'm thinkin' the Steward fleets Delta and Foxtrot to support Gig's drive on Ark Prime's shields. Hack-It, can you spare the Diaspora and Castrovelian fleets? They're closest to Gig's armada."

Recommended Distribution
Ark Prime Shields: Gig INT (+8) + 11 Fleets = d20+19
Station Defense: Janzi WIS (+7) + 10 Fleets = d20+17
Thick of the Battle: Hack-It INT (+7) + 10 Fleets = d20+17


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Yup, Janzi says, directing traffic.
fleets: 1d20 + 17 ⇒ (14) + 17 = 31

Encourage Allies, DC 35 Diplomacy: 1d20 + 29 ⇒ (7) + 29 = 36
A starship, after all, is safe at dock. But this is not the purpose of a starship, eh?
Janzi gets a little too deep — it lacks the punch of his previous comment — but it's something.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Janzi coordinates the station defense. It looks like the Pact World forces are nearly victorious! Will resolve the Captain's Actions in that phase.

Round 3

➤Fleet Phase
Bridge Role Selection & Captain’s Orders
Engineering Phase
Precognition No Magic Officer
Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
Helm Phase: Loser
Helm Phase: Winner
Gunnery Phase
Ark Prime

Theater Situation:

  • Ark Prime’s Shields: Toss Up
  • Station Defense: Near Victory
  • Thick of the Battle: Near victory
  • Fleet Phase
    Fleets to Distribute: 31
    Distribute the fleets in any combination and roll an INT, WIS, or CHA check vs. DC 20.

  • Ark Prime’s Shields: Go
  • Station Defense: CRIT
  • Thick of the Battle: Go


  • Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

    Gig goes to work on distributing his fleet and focusing on Arc Prime's Shields!

    "We are going for the shields, boys!"

    Ark Prime Shields vs. DC 20( Gig INT (+8) + 11 Fleets): 1d20 + 19 ⇒ (3) + 19 = 22


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Gig's directions focus fire on the shields, as the Pact World forces now near victory!

    Round 3

    ➤Fleet Phase
    Bridge Role Selection & Captain’s Orders
    Engineering Phase
    Precognition No Magic Officer
    Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
    Helm Phase: Loser
    Helm Phase: Winner
    Gunnery Phase
    Ark Prime

    Theater Situation:

  • Ark Prime’s Shields: Near Victory
  • Station Defense: Near Victory
  • Thick of the Battle: Near victory
  • Fleet Phase
    Fleets to Distribute: 31
    Distribute the fleets in any combination and roll an INT, WIS, or CHA check vs. DC 20.

  • Ark Prime’s Shields: Success!
  • Station Defense: CRIT
  • Thick of the Battle: Go


  • N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    BOT Hack-It

    "Fine, fine," Hack-It grumbles, sending two fleets to support the attack on the shields before returning his attention to the grand melee.

    Thick of the Battle: 1d20 + 17 ⇒ (17) + 17 = 34


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The irascible ysoki somehow tracks a hundred different skirmishes within the thick of the fight!

    Round 3

    ➤Fleet Phase
    Bridge Role Selection & Captain’s Orders
    Engineering Phase
    Precognition No Magic Officer
    Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
    Helm Phase: Loser
    Helm Phase: Winner
    Gunnery Phase
    Ark Prime

    Theater Situation:

  • Ark Prime’s Shields: Near Victory
  • Station Defense: Near Victory
  • Thick of the Battle: Near victory
  • Fleet Phase
    Fleets to Distribute: 31
    Distribute the fleets in any combination and roll an INT, WIS, or CHA check vs. DC 20.

  • Ark Prime’s Shields: Success!
  • Station Defense: CRIT
  • Thick of the Battle: CRIT


  • | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Janzi's leadership continues to drive the Pact World Forces to their best performance!

    Round 3

    Fleet Phase
    ➤Bridge Role Selection & Captain’s Orders
    Engineering Phase
    Precognition No Magic Officer
    Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
    Helm Phase: Loser
    Helm Phase: Winner
    Gunnery Phase
    Ark Prime

    Bridge Role Selection & Captain’s Orders
    If nothing changes, I’ll take a single caller saying as such. The captain should also declare their action now.

    Captain: Janzi
    Chief Mate: Empty
    Engineer: Empty
    Gunner: Dunkelzahn
    Gunner: Hack-it
    Magic Officer: Empty
    Pilot: Booker
    Science Officer: Gig


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    No Engineers to act this turn.

    Round 3

    Fleet Phase
    Bridge Role Selection & Captain’s Orders
    ➤Engineering Phase
    Precognition No Magic Officer
    Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
    Helm Phase: Loser
    Helm Phase: Winner
    Gunnery Phase
    Ark Prime


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Sivv Initiative: 1d20 + 19 ⇒ (20) + 19 = 39

    Round 3

    Fleet Phase
    Bridge Role Selection & Captain’s Orders
    Engineering Phase
    Precognition No Magic Officer
    ➤Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
    Helm Phase: Loser
    Helm Phase: Winner
    Gunnery Phase
    Ark Prime


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    "They're gettin' craftier. Nothin' I can't handle, 'course."

    Helm Check: 1d20 + 31 + 5 ⇒ (18) + 31 + 5 = 54

    Sivv move first.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The drones split away and turn for another pass. Each flies dangerously close to the Maiden, one making a flyby attack as it goes.

    Sivv Helm Phase

    GM:

    [color=Blue]BLUE[/color]
    Pilot Maneuver: 1d20 + 19 ⇒ (11) + 19 = 30 Flyby
    Science: 1d20 + 25 ⇒ (13) + 25 = 38 ENGINES

    [color=red]RED[/color]
    Pilot Maneuver: 1d20 + 19 ⇒ (20) + 19 = 39 +2 AC/TL
    Science: 1d20 + 25 ⇒ (11) + 25 = 36 ENGINES


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Round 3

    Fleet Phase
    Bridge Role Selection & Captain’s Orders
    Engineering Phase
    Precognition No Magic Officer
    Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
    Helm Phase: Loser
    ➤Helm Phase: Winner
    Gunnery Phase
    Ark Prime

    Theater Situation:

  • Ark Prime’s Shields: Near Victory
  • Station Defense: Near Victory
  • Thick of the Battle: Near victory

  • N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    "Moppin' time," Booker mutters. He bends the ship in a wide arc to starboard, getting behind one of the remaining drones.

    Evade Maneuver DC 35: 1d20 + 31 ⇒ (16) + 31 = 47 SUCCESS

    Sunrise Maiden
    Position Port or Aft arc of Blue (GM's choice), short range. Forward arc of Red, long range.
    Shields Forward 100/100, Starboard 172/200, Port 156/200, Aft 100/100.
    Hull 95/95 + 40 Temp HP.
    Systems Normal.
    AC 36 TL 39

    Gunnery Disposition
    Starboard Arc: Linked Persistent Particle Beams (20d6, long, Blue/Red in range) [RECOMMEND: TARGET BLUE]
    Turret: Linked X-Laser Cannons (16d6, long, LINE, all targets in range) [RECOMMEND: TARGET BLUE + RED]
    Turret: Heavy Laser Net (5d6, short only, Blue in range) [RECOMMEND: TARGET BLUE]

    Notes: If using the X-Laser Cannons, make a single Gunnery check and apply it against the AC of all ships in a line. I have drawn a recommended firing solution for Blue and Red.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Sivv Gunnery Phase
    BLUE Gunnery: 1d20 + 15 + 10 ⇒ (4) + 15 + 10 = 29 MISS
    RED Gunnery: 1d20 + 15 + 10 ⇒ (15) + 15 + 10 = 40 hit on Starboard Arc if not netted for light plasma torpedo DMG: 3d8 ⇒ (1, 5, 8) = 14

    GM:

    Red

    Damage Sustained: 0
    Ship Status: Normal
    Shields: 200

  • Forward 50
  • Starboard 50
  • Port 50
  • Aft 50

    BLUE

    Damage Sustained: 0
    Ship Status: Normal
    Shields: 200

  • Forward 50
  • Starboard 50
  • Port 50
  • Aft 50
  • Grand Lodge

    Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

    Lights continue to flash in front of Dunk. He sees a projected targeting solution come in from Booker. Dunk stabs at all the buttons.

    Linked X-Laser Cannons: 1d20 + 19 ⇒ (3) + 19 = 22
    Damage: 16d6 ⇒ (1, 2, 5, 5, 4, 2, 3, 4, 1, 2, 3, 6, 6, 1, 3, 6) = 54


    Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

    Hack-It slots in to the controls for the linked particle beams. "Alright ugly, time to die."
    Linked Particle Beams vs Blue: 1d20 + 22 + 5 ⇒ (13) + 22 + 5 = 40
    Damage: 20d6 ⇒ (5, 2, 5, 5, 6, 3, 1, 3, 5, 3, 2, 1, 4, 5, 4, 1, 4, 4, 1, 6) = 70


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Dunklezahn fires wide, but Hack-it blows through the drone's port shields!
    CT 1: 1d100 ⇒ 93 Power Core Glitching
    CT 2: 1d100 ⇒ 24 Sensors Glitching

    Gig: Gunnery Go

    GM:

    Red

    Damage Sustained: 0
    Ship Status: Normal
    Shields: 200

  • Forward 50
  • Starboard 50
  • Port 50
  • Aft 50

    BLUE

    Damage Sustained: 20
    Ship Status: Glitching: Power Core, Sensors
    Shields: 200

  • Forward 50
  • Starboard 50
  • Port 0
  • Aft 50

  • Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

    Gig takes aim with the Heavy Laser Net.

    Heavy Laser Net vs. Blue: 1d20 + 23 ⇒ (2) + 23 = 25
    Damage: 5d6 ⇒ (2, 6, 2, 6, 1) = 17

    Unfortunately, he still has a bit of gum on his paws and has trouble firing the weapon.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    A voice overpowers the comms on all frequencies. It's strange, two pitches at once - one low enough to rattle your bones, and another that cuts right into your brain. "Surrender, and let your lives be uplifted by the Sivv Dominion.”

    the Sivv fleet focuses on the fighters going after the shields, and the Pact World forces take heavy casualties there, some of the worst yet.

    Theater Situation:

  • Ark Prime’s Shields: Toss Up
  • Station Defense: Near Victory
  • Thick of the Battle: Near victory
  • Round 3

    Fleet Phase
    Bridge Role Selection & Captain’s Orders
    Engineering Phase
    Precognition No Magic Officer
    Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
    Helm Phase: Loser
    Helm Phase: Winner
    Gunnery Phase
    Ark Prime

    Ark Prime Phase

    Engagement 1: 1d6 ⇒ 6
    Engagement 2: 1d6 ⇒ 5
    Engagement 3: 1d6 ⇒ 6 Canceled by Janzi’s speech for Round 1

    DM:

    Pazzoedioth: 1d7 ⇒ 4 (Used: 4)


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    While dogfighting, the Sunrise Maiden has continued to make forward progress towards Ark Prime. A visual suggests you're about halfway to the massive planet killer. You're in the worst of the worst fighting.

    A quick visual also reveals a new foe. A Large destroyer takes note of your trajectory and moves to engage.

    Round 4

    ➤Fleet Phase
    Bridge Role Selection & Captain’s Orders
    Engineering Phase
    Precognition No Magic Officer
    Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
    Helm Phase: Loser
    Helm Phase: Winner
    Gunnery Phase
    Ark Prime


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    Booker glances at the system overview, and decides that the fleets are where they need to be. "Press the attack, Gig," he encourages. "Casualties are inevitable."

    Recommended Distribution
    Ark Prime Shields: Gig INT (+8) + 11 Fleets = d20+19
    Station Defense: Janzi WIS (+7) + 10 Fleets = d20+17
    Thick of the Battle: Hack-It INT (+7) + 10 Fleets = d20+17

    The arriving destroyer draws Booker's attention, too. "I wouldn't mind a scan o' that there vessel when one-o'-ya whizzes has a sec." It would be nice if one of the ysoki would take the Science Officer role for this round.


    Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

    Gig is working on the Ark Prime Shields with 11 fleets.

    "Let's take out those shields!"

    Ark Prime Shields: 1d20 + 19 ⇒ (18) + 19 = 37 ( Gig INT (+8) + 11 Fleets )


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Gig plays Defense, trying to maneuver the fleets to push Ark Prime's forces back. He crushes it! Everything lost is regained!

    Round 4

    ➤Fleet Phase
    Bridge Role Selection & Captain’s Orders
    Engineering Phase
    Precognition No Magic Officer
    Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
    Helm Phase: Loser
    Helm Phase: Winner
    Gunnery Phase
    Ark Prime

    Theater Situation:

  • Ark Prime’s Shields: Near victory
  • Station Defense: Near Victory
  • Thick of the Battle: Near victory

  • Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

    "Gig will get your scan, Booker," Hack-It says, a wild grin on his face. "My plan is to blast anything stupid enough to get close."
    Thick of the Battle: 1d20 + 17 ⇒ (6) + 17 = 23


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    It's not his best work, and Hack-it turns away without looking at the result. A tap on his shoulder turns him back around...

    The Armada has largely routed the attacking sivv vessels, so Pact Worlds forces can aid in YOUR fight. Lasers and torpedoes streak towards the remaining Sivv ships attacking you:
    1=Red, 2=Blue, 3=White: 4d3 ⇒ (2, 1, 3, 2) = 8

    ATK 1 v. Blue
    Arc: 1d4 ⇒ 1 Forward
    ATK: 1d20 + 20 ⇒ (14) + 20 = 34 for DMG: 8d4 ⇒ (3, 1, 1, 3, 4, 2, 2, 4) = 20

    ATK 2 v. Red
    Arc: 1d4 ⇒ 3 Port
    ATK: 1d20 + 20 ⇒ (4) + 20 = 24 MISS

    ATK 3 v. White
    Arc: 1d4 ⇒ 2 Forward
    ATK: 1d20 + 20 ⇒ (8) + 20 = 28 MISS

    ATK 4 v. Blue
    Arc: 1d4 ⇒ 1 Forward
    ATK: 1d20 + 20 ⇒ (19) + 20 = 39 for DMG: 8d4 ⇒ (1, 4, 2, 2, 1, 4, 3, 2) = 19

    Five fleets assigned to this area of engagement must remain to maintain the situation; the other half of the fleets can move to a new area of engagement in the next round. The tracker will reflect this!


    Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

    fleet command: 1d20 + 17 ⇒ (3) + 17 = 20

    Some of the home fleet gets a little too eager and leaves Absalom Station more open than desired. Janzi tries to get them back in formation, but many are too green to consider the consequences.

    f$~# f&%+ f~*! f*%% f#&&!


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    With victory so close, even a poor showing from Janzi is enough! The fleets around the station rally. A few need to stay behind, but the others are free to focus everything on punching through the shields!

    All subsequent checks during the fleet phase gain a +1 morale bonus.

    Round 4

    Fleet Phase
    ➤Bridge Role Selection & Captain’s Orders
    Engineering Phase
    Precognition No Magic Officer
    Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
    Helm Phase: Loser
    Helm Phase: Winner
    Gunnery Phase
    Ark Prime

    Theater Situation:

  • Ark Prime’s Shields: Near victory
  • Station Defense: OBJECTIVE SECURED
  • Thick of the Battle: OBJECTIVE SECURED

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    Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

    Encourage Allies, DC 35 Diplomacy: 1d20 + 29 ⇒ (7) + 29 = 36

    Surrender? Janzi says, making sure the comm is open as he replies. To the Sivv Commander: N U T S ! Sincerely, The Pact Worlds.


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    Assuming Bill does not object: Gig scurries back over to the Science Officer's station and pops yet another stick of gum into his mouth. "You got it, Hack!"

    Gig takes on the Science Officer role this round. No other changes.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    It's not his best work, but Janzi continues to keep morale up!

    Bridge Role Selection & Captain’s Orders
    If nothing changes, I’ll take a single caller saying as such. The captain should also declare their action now.

    Captain: Janzi
    Chief Mate: Empty
    Engineer: Empty
    Gunner: Dunkelzahn
    Gunner: Hack-it
    Magic Officer: Empty
    Pilot: Booker
    Science Officer: Gig

    Captain Janzi: Success!

    Round 4

    Fleet Phase
    Bridge Role Selection & Captain’s Orders
    ➤Engineering Phase
    Precognition No Magic Officer
    Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
    Helm Phase: Loser
    Helm Phase: Winner
    Gunnery Phase
    Ark Prime


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Sivv Helm Initiative
    Piloting: 1d20 + 28 + 8 ⇒ (4) + 28 + 8 = 40

    Round 4

    Fleet Phase
    Bridge Role Selection & Captain’s Orders
    Engineering Phase
    Precognition No Magic Officer
    ➤Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
    Helm Phase: Loser
    Helm Phase: Winner
    Gunnery Phase
    Ark Prime


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    Booker tips his attention towards the arriving destroyer and flexes his fingers. "Gig, whaddaya got for me?"

    Helm Check: 1d20 + 31 + 5 ⇒ (7) + 31 + 5 = 43

    It's a near-run thing, but Booker keeps an edge over the enemy maneuvers.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The two smaller drones fly somewhat chaotically while the destroyer waits like an ambush predator...

    Sivv Helm Phase

    GM:

    WHITE
    Pilot Maneuver: 1d20 + 28 ⇒ (14) + 28 = 42 Back Off
    Science: 1d20 + 33 ⇒ (6) + 33 = 39 Target Engines

    [color=Blue]BLUE[/color]
    Pilot Maneuver: 1d20 + 19 ⇒ (17) + 19 = 36 Flip and Burn
    Science: 1d20 + 25 ⇒ (1) + 25 = 26 Target Engines

    [color=red]RED[/color]
    Pilot Maneuver: 1d20 + 19 ⇒ (12) + 19 = 31 +2 AC/TL
    Science: 1d20 + 25 ⇒ (16) + 25 = 41 Target Engines


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Round 4

    Fleet Phase
    Bridge Role Selection & Captain’s Orders
    Engineering Phase
    Precognition No Magic Officer
    Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
    Helm Phase: Loser
    ➤Helm Phase: Winner
    Gunnery Phase
    Ark Prime

    Theater Situation:

  • Ark Prime’s Shields: Near victory
  • Station Defense: OBJECTIVE SECURED
  • Thick of the Battle: OBJECTIVE SECURED

  • Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

    "Alright, alright. At least I still get to push buttons!"

    Gig in the role of Science Officer scans the White Destroyer.

    Computers plus Modifier: 1d20 + 34 + 6 ⇒ (14) + 34 + 6 = 54


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    TECHNICAL READOUT

    Sivv Destroyer: Large Destroyer, No crew
    Speed: 8
    Maneuverability: Average (Turn 4)


    Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

    "The good news is that there is no crew. The bad news is that it still has a speed of 8 and an average maneuverability!"


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    Booker responds with a dissatisfied grunt. "Hm. Guess we'll find out what teeth they've got soon enough. I'll get us to pistol shot. Gimme full power!"

    Booker over-juices the engines, streaking the Maiden like a rocket towards the destroyer. Spending 1 Resolve Point to use the Full Power action, moving 18 hexes. If we can knock out the two drones this round, we can focus everything on the Destroyer next round.

    Sunrise Maiden
    Position Port arc of White, short range. Starboard arc of Blue, long range. Forward arc of Red, long range 2nd increment.
    Shields Forward 100/100, Starboard 158/200, Port 156/200, Aft 100/100.
    Hull 95/95 + 40 Temp HP.
    Systems Normal.
    AC 34 TL 37

    Gunnery Disposition
    Starboard Arc: Linked Persistent Particle Beams (20d6, long, Blue/Red in range) [RECOMMEND: TARGET BLUE]
    Turret: Linked X-Laser Cannons (16d6, long, LINE, all targets in range) [RECOMMEND: TARGET BLUE + RED]
    Turret: Heavy Laser Net (5d6, short only, White in range) [RECOMMEND: TARGET WHITE]
    Port Arc: Heavy Laser Array (6d4, short range, White in range)

    Computer Bonuses Available
    +5
    +5

    Notes: If using the X-Laser Cannons, make a single Gunnery check and apply it against the AC of all ships in a line. I have drawn a recommended firing solution for Blue and Red. Red gets a +2 bonus to AC due to range. If using the Port Laser Array, apply a -4 to your Gunnery check.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The close drone simply cannot track the Sunrise Maiden, but the other locks on with a torpedo!

    The Destroyer opens up, striking the Maidens Port Arc with a pair of weapons:

    Sivv Gunnery Phase
    WHITE Particle Beam: 1d20 + 23 + 8 ⇒ (10) + 23 + 8 = 41 for DMG: 8d6 ⇒ (2, 2, 2, 5, 6, 4, 5, 4) = 30
    WHITE Plasma Cannon: 1d20 + 23 ⇒ (18) + 23 = 41 for DMG: 5d12 ⇒ (7, 6, 10, 5, 5) = 33
    RED Gunnery: 1d20 + 15 + 10 ⇒ (7) + 15 + 10 = 32 MISS
    BLUE Gunnery: 1d20 + 15 + 10 ⇒ (17) + 15 + 10 = 42 Torpedo away!

    GM:

    Red

    Damage Sustained: 0
    Ship Status: Normal
    Shields: 200

  • Forward 50
  • Starboard 50
  • Port 50
  • Aft 50

    BLUE

    Damage Sustained: 20
    Ship Status: Glitching: Power Core, Sensors
    Shields: 150

  • Forward 11
  • Starboard 50
  • Port 0
  • Aft 50

    WHITE

    Damage Sustained: 0
    Ship Status: Normal
    Shields: 320

  • Forward 80
  • Starboard 80
  • Port 80
  • Aft 80

  • Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

    Hack-It takes control of the starboard particle laser, firing the weapon with glee!
    Linked Particle Beams vs Blue: 1d20 + 22 + 5 ⇒ (1) + 22 + 5 = 28
    Damage: 20d6 ⇒ (4, 4, 5, 1, 4, 4, 5, 3, 4, 2, 1, 5, 2, 2, 6, 5, 3, 2, 6, 3) = 71

    And he swears up and down as he misses!

    Grand Lodge

    Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

    Dunk grabs control of the laser turret and sends a beam up their noses.

    Linked X-Laser Cannons, Blue and Red: 1d20 + 19 + 5 ⇒ (12) + 19 + 5 = 36
    Damage: 16d6 ⇒ (1, 6, 2, 6, 1, 6, 1, 5, 3, 1, 5, 1, 3, 2, 1, 6) = 50


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Dunk makes up for his miss with a shot that hits dead center! He knocks out the shields of both drones!

    GM:

    Red

    Damage Sustained: 0
    Ship Status: Normal
    Shields: 200

  • Forward 0
  • Starboard 50
  • Port 50
  • Aft 50

    BLUE

    Damage Sustained: 20
    Ship Status: Glitching: Power Core, Sensors
    Shields: 150

  • Forward 11
  • Starboard 0
  • Port 0
  • Aft 50

    WHITE

    Damage Sustained: 0
    Ship Status: Normal
    Shields: 320

  • Forward 80
  • Starboard 80
  • Port 80
  • Aft 80

  • | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Ark Prime focuses all its weapons on protecting itself as the noose closes in. Again the comms are overwhelmed with atonal voice: “Acknowledge the origins of your most revered nations. All were built on the conquest of lesser civilizations. Submit to your role and join us in greatness.”

    Theater Situation:

  • Ark Prime’s Shields: Toss Up
  • Station Defense: OBJECTIVE SECURED
  • Thick of the Battle: OBJECTIVE SECURED
  • Ark Prime Phase
    Only 1 engagement available:

    DM:

    Pazzoedioth: 1d7 ⇒ 3 (Used: 3,4)


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Round 5

    ➤Fleet Phase
    Bridge Role Selection & Captain’s Orders
    Engineering Phase
    Precognition No Magic Officer
    Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
    Helm Phase: Loser
    Helm Phase: Winner
    Gunnery Phase
    Ark Prime

    Theater Situation:

  • Ark Prime’s Shields: Toss Up
  • Station Defense: OBJECTIVE SECURED
  • Thick of the Battle: OBJECTIVE SECURED

  • N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    "Never thought they'd run outta drones... Let's three Steward fleets and two Armada fleets in a holding pattern 'round the Station, an' four Eoxian fleets with the vesk Hammerstrike fleet chasing the drone remnants. Throw everythin' else to Gig."

    Recommended Distribution
    Ark Prime Shields: Gig INT (+8) + 21 Fleets = d20+29
    Station Defense: 5 fleets (reserve)
    Thick of the Battle: 5 Fleets (reserve)


    Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

    BOTTING GIG:
    fleet command: 1d20 + 29 ⇒ (16) + 29 = 45

    Yup, Janzi says.

    fleet command: 1d20 + 17 ⇒ (7) + 17 = 24


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Gig makes fantastic use of forces as the Pact Worlds tighten around Ark Prime! Janzi's commands make the pressure near overhwleming. Ark Prime does not get to act this round!

    Round 5

    Fleet Phase
    Bridge Role Selection & Captain’s Orders
    ➤Engineering Phase
    Precognition No Magic Officer
    Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
    Helm Phase: Loser
    Helm Phase: Winner
    Gunnery Phase
    Ark Prime Stymied in Round 5

    Theater Situation:

  • Ark Prime’s Shields: Near Victory
  • Station Defense: OBJECTIVE SECURED
  • Thick of the Battle: OBJECTIVE SECURED

  • N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    Unprompted, Gig slides back over to an auxiliary gunner's station. Booker gets ready to tango with the destroyer.

    Helm Check: 1d20 + 31 + 5 ⇒ (16) + 31 + 5 = 52


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Gig jumps back into the gunner's chair. The destroyer continues to play Prevent D as the drones close.

    Sivv Helm Initiative
    Piloting: 1d20 + 28 + 8 ⇒ (13) + 28 + 8 = 49

    Sivv Helm Phase

    GM:

    WHITE
    Pilot Maneuver: 1d20 + 28 ⇒ (19) + 28 = 47 Back OFF
    Science: 1d20 + 33 ⇒ (2) + 33 = 35 Lock Engines

    [color=Blue]BLUE[/color]
    Pilot Maneuver: 1d20 + 19 ⇒ (20) + 19 = 39 +2 AC/TL
    Science: 1d20 + 25 ⇒ (1) + 25 = 26 FAIL

    [color=red]RED[/color]
    Pilot Maneuver: 1d20 + 19 ⇒ (18) + 19 = 37 +2 AC/TL
    Science: 1d20 + 25 ⇒ (1) + 25 = 26 FAIL

    Round 5

    Fleet Phase
    Bridge Role Selection & Captain’s Orders
    Engineering Phase
    Precognition No Magic Officer
    Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
    Helm Phase: Loser
    ➤Helm Phase: Winner
    Gunnery Phase
    Ark Prime Stymied in Round 5

    Theater Situation:

  • Ark Prime’s Shields: Near Victory
  • Station Defense: OBJECTIVE SECURED
  • Thick of the Battle: OBJECTIVE SECURED
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