Booker Broadshaw |
"Janzi, I'm thinkin' the Steward fleets Delta and Foxtrot to support Gig's drive on Ark Prime's shields. Hack-It, can you spare the Diaspora and Castrovelian fleets? They're closest to Gig's armada."
Recommended Distribution
Ark Prime Shields: Gig INT (+8) + 11 Fleets = d20+19
Station Defense: Janzi WIS (+7) + 10 Fleets = d20+17
Thick of the Battle: Hack-It INT (+7) + 10 Fleets = d20+17
Torin Janzi |
Yup, Janzi says, directing traffic.
fleets: 1d20 + 17 ⇒ (14) + 17 = 31
Encourage Allies, DC 35 Diplomacy: 1d20 + 29 ⇒ (7) + 29 = 36
A starship, after all, is safe at dock. But this is not the purpose of a starship, eh?
Janzi gets a little too deep — it lacks the punch of his previous comment — but it's something.
Game Master S |
Janzi coordinates the station defense. It looks like the Pact World forces are nearly victorious! Will resolve the Captain's Actions in that phase.
Round 3
➤Fleet Phase
Bridge Role Selection & Captain’s Orders
Engineering Phase
Precognition No Magic Officer
Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
Helm Phase: Loser
Helm Phase: Winner
Gunnery Phase
Ark Prime
Fleet Phase
Fleets to Distribute: 31
Distribute the fleets in any combination and roll an INT, WIS, or CHA check vs. DC 20.
Gig Razorbyte |
Gig goes to work on distributing his fleet and focusing on Arc Prime's Shields!
"We are going for the shields, boys!"
Ark Prime Shields vs. DC 20( Gig INT (+8) + 11 Fleets): 1d20 + 19 ⇒ (3) + 19 = 22
Game Master S |
Gig's directions focus fire on the shields, as the Pact World forces now near victory!
Round 3
➤Fleet Phase
Bridge Role Selection & Captain’s Orders
Engineering Phase
Precognition No Magic Officer
Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
Helm Phase: Loser
Helm Phase: Winner
Gunnery Phase
Ark Prime
Fleet Phase
Fleets to Distribute: 31
Distribute the fleets in any combination and roll an INT, WIS, or CHA check vs. DC 20.
Booker Broadshaw |
BOT Hack-It
"Fine, fine," Hack-It grumbles, sending two fleets to support the attack on the shields before returning his attention to the grand melee.
Thick of the Battle: 1d20 + 17 ⇒ (17) + 17 = 34
Game Master S |
The irascible ysoki somehow tracks a hundred different skirmishes within the thick of the fight!
Round 3
➤Fleet Phase
Bridge Role Selection & Captain’s Orders
Engineering Phase
Precognition No Magic Officer
Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
Helm Phase: Loser
Helm Phase: Winner
Gunnery Phase
Ark Prime
Fleet Phase
Fleets to Distribute: 31
Distribute the fleets in any combination and roll an INT, WIS, or CHA check vs. DC 20.
Game Master S |
Janzi's leadership continues to drive the Pact World Forces to their best performance!
Round 3
Fleet Phase
➤Bridge Role Selection & Captain’s Orders
Engineering Phase
Precognition No Magic Officer
Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
Helm Phase: Loser
Helm Phase: Winner
Gunnery Phase
Ark Prime
Bridge Role Selection & Captain’s Orders
If nothing changes, I’ll take a single caller saying as such. The captain should also declare their action now.
Captain: Janzi
Chief Mate: Empty
Engineer: Empty
Gunner: Dunkelzahn
Gunner: Hack-it
Magic Officer: Empty
Pilot: Booker
Science Officer: Gig
Game Master S |
No Engineers to act this turn.
Round 3
Fleet Phase
Bridge Role Selection & Captain’s Orders
➤Engineering Phase
Precognition No Magic Officer
Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
Helm Phase: Loser
Helm Phase: Winner
Gunnery Phase
Ark Prime
Game Master S |
Sivv Initiative: 1d20 + 19 ⇒ (20) + 19 = 39
Round 3
Fleet Phase
Bridge Role Selection & Captain’s Orders
Engineering Phase
Precognition No Magic Officer
➤Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
Helm Phase: Loser
Helm Phase: Winner
Gunnery Phase
Ark Prime
Game Master S |
The drones split away and turn for another pass. Each flies dangerously close to the Maiden, one making a flyby attack as it goes.
Sivv Helm Phase
[color=Blue]BLUE[/color]
Pilot Maneuver: 1d20 + 19 ⇒ (11) + 19 = 30 Flyby
Science: 1d20 + 25 ⇒ (13) + 25 = 38 ENGINES
[color=red]RED[/color]
Pilot Maneuver: 1d20 + 19 ⇒ (20) + 19 = 39 +2 AC/TL
Science: 1d20 + 25 ⇒ (11) + 25 = 36 ENGINES
Game Master S |
Round 3
Fleet Phase
Bridge Role Selection & Captain’s Orders
Engineering Phase
Precognition No Magic Officer
Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
Helm Phase: Loser
➤Helm Phase: Winner
Gunnery Phase
Ark Prime
Booker Broadshaw |
"Moppin' time," Booker mutters. He bends the ship in a wide arc to starboard, getting behind one of the remaining drones.
Evade Maneuver DC 35: 1d20 + 31 ⇒ (16) + 31 = 47 SUCCESS
Sunrise Maiden
Position Port or Aft arc of Blue (GM's choice), short range. Forward arc of Red, long range.
Shields Forward 100/100, Starboard 172/200, Port 156/200, Aft 100/100.
Hull 95/95 + 40 Temp HP.
Systems Normal.
AC 36 TL 39
Gunnery Disposition
Starboard Arc: Linked Persistent Particle Beams (20d6, long, Blue/Red in range) [RECOMMEND: TARGET BLUE]
Turret: Linked X-Laser Cannons (16d6, long, LINE, all targets in range) [RECOMMEND: TARGET BLUE + RED]
Turret: Heavy Laser Net (5d6, short only, Blue in range) [RECOMMEND: TARGET BLUE]
Notes: If using the X-Laser Cannons, make a single Gunnery check and apply it against the AC of all ships in a line. I have drawn a recommended firing solution for Blue and Red.
Game Master S |
Sivv Gunnery Phase
BLUE Gunnery: 1d20 + 15 + 10 ⇒ (4) + 15 + 10 = 29 MISS
RED Gunnery: 1d20 + 15 + 10 ⇒ (15) + 15 + 10 = 40 hit on Starboard Arc if not netted for light plasma torpedo DMG: 3d8 ⇒ (1, 5, 8) = 14
Red
Damage Sustained: 0
Ship Status: Normal
Shields: 200
BLUE
Damage Sustained: 0
Ship Status: Normal
Shields: 200
Dunklezahn |
Lights continue to flash in front of Dunk. He sees a projected targeting solution come in from Booker. Dunk stabs at all the buttons.
Linked X-Laser Cannons: 1d20 + 19 ⇒ (3) + 19 = 22
Damage: 16d6 ⇒ (1, 2, 5, 5, 4, 2, 3, 4, 1, 2, 3, 6, 6, 1, 3, 6) = 54
Hack-It |
Hack-It slots in to the controls for the linked particle beams. "Alright ugly, time to die."
Linked Particle Beams vs Blue: 1d20 + 22 + 5 ⇒ (13) + 22 + 5 = 40
Damage: 20d6 ⇒ (5, 2, 5, 5, 6, 3, 1, 3, 5, 3, 2, 1, 4, 5, 4, 1, 4, 4, 1, 6) = 70
Game Master S |
Dunklezahn fires wide, but Hack-it blows through the drone's port shields!
CT 1: 1d100 ⇒ 93 Power Core Glitching
CT 2: 1d100 ⇒ 24 Sensors Glitching
Gig: Gunnery Go
Red
Damage Sustained: 0
Ship Status: Normal
Shields: 200
BLUE
Damage Sustained: 20
Ship Status: Glitching: Power Core, Sensors
Shields: 200
Gig Razorbyte |
Gig takes aim with the Heavy Laser Net.
Heavy Laser Net vs. Blue: 1d20 + 23 ⇒ (2) + 23 = 25
Damage: 5d6 ⇒ (2, 6, 2, 6, 1) = 17
Unfortunately, he still has a bit of gum on his paws and has trouble firing the weapon.
Game Master S |
A voice overpowers the comms on all frequencies. It's strange, two pitches at once - one low enough to rattle your bones, and another that cuts right into your brain. "Surrender, and let your lives be uplifted by the Sivv Dominion.”
the Sivv fleet focuses on the fighters going after the shields, and the Pact World forces take heavy casualties there, some of the worst yet.
Round 3
Fleet Phase
Bridge Role Selection & Captain’s Orders
Engineering Phase
Precognition No Magic Officer
Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
Helm Phase: Loser
Helm Phase: Winner
Gunnery Phase
➤Ark Prime
Ark Prime Phase
Engagement 1: 1d6 ⇒ 6
Engagement 2: 1d6 ⇒ 5
Engagement 3: 1d6 ⇒ 6 Canceled by Janzi’s speech for Round 1
Pazzoedioth: 1d7 ⇒ 4 (Used: 4)
Game Master S |
While dogfighting, the Sunrise Maiden has continued to make forward progress towards Ark Prime. A visual suggests you're about halfway to the massive planet killer. You're in the worst of the worst fighting.
A quick visual also reveals a new foe. A Large destroyer takes note of your trajectory and moves to engage.
Round 4
➤Fleet Phase
Bridge Role Selection & Captain’s Orders
Engineering Phase
Precognition No Magic Officer
Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
Helm Phase: Loser
Helm Phase: Winner
Gunnery Phase
Ark Prime
Booker Broadshaw |
Booker glances at the system overview, and decides that the fleets are where they need to be. "Press the attack, Gig," he encourages. "Casualties are inevitable."
Recommended Distribution
Ark Prime Shields: Gig INT (+8) + 11 Fleets = d20+19
Station Defense: Janzi WIS (+7) + 10 Fleets = d20+17
Thick of the Battle: Hack-It INT (+7) + 10 Fleets = d20+17
The arriving destroyer draws Booker's attention, too. "I wouldn't mind a scan o' that there vessel when one-o'-ya whizzes has a sec." It would be nice if one of the ysoki would take the Science Officer role for this round.
Gig Razorbyte |
Gig is working on the Ark Prime Shields with 11 fleets.
"Let's take out those shields!"
Ark Prime Shields: 1d20 + 19 ⇒ (18) + 19 = 37 ( Gig INT (+8) + 11 Fleets )
Game Master S |
Gig plays Defense, trying to maneuver the fleets to push Ark Prime's forces back. He crushes it! Everything lost is regained!
Round 4
➤Fleet Phase
Bridge Role Selection & Captain’s Orders
Engineering Phase
Precognition No Magic Officer
Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
Helm Phase: Loser
Helm Phase: Winner
Gunnery Phase
Ark Prime
Hack-It |
"Gig will get your scan, Booker," Hack-It says, a wild grin on his face. "My plan is to blast anything stupid enough to get close."
Thick of the Battle: 1d20 + 17 ⇒ (6) + 17 = 23
Game Master S |
It's not his best work, and Hack-it turns away without looking at the result. A tap on his shoulder turns him back around...
The Armada has largely routed the attacking sivv vessels, so Pact Worlds forces can aid in YOUR fight. Lasers and torpedoes streak towards the remaining Sivv ships attacking you:
1=Red, 2=Blue, 3=White: 4d3 ⇒ (2, 1, 3, 2) = 8
ATK 1 v. Blue
Arc: 1d4 ⇒ 1 Forward
ATK: 1d20 + 20 ⇒ (14) + 20 = 34 for DMG: 8d4 ⇒ (3, 1, 1, 3, 4, 2, 2, 4) = 20
ATK 2 v. Red
Arc: 1d4 ⇒ 3 Port
ATK: 1d20 + 20 ⇒ (4) + 20 = 24 MISS
ATK 3 v. White
Arc: 1d4 ⇒ 2 Forward
ATK: 1d20 + 20 ⇒ (8) + 20 = 28 MISS
ATK 4 v. Blue
Arc: 1d4 ⇒ 1 Forward
ATK: 1d20 + 20 ⇒ (19) + 20 = 39 for DMG: 8d4 ⇒ (1, 4, 2, 2, 1, 4, 3, 2) = 19
Five fleets assigned to this area of engagement must remain to maintain the situation; the other half of the fleets can move to a new area of engagement in the next round. The tracker will reflect this!
Torin Janzi |
fleet command: 1d20 + 17 ⇒ (3) + 17 = 20
Some of the home fleet gets a little too eager and leaves Absalom Station more open than desired. Janzi tries to get them back in formation, but many are too green to consider the consequences.
f$~# f&%+ f~*! f*%% f#&&!
Game Master S |
With victory so close, even a poor showing from Janzi is enough! The fleets around the station rally. A few need to stay behind, but the others are free to focus everything on punching through the shields!
All subsequent checks during the fleet phase gain a +1 morale bonus.
Round 4
Fleet Phase
➤Bridge Role Selection & Captain’s Orders
Engineering Phase
Precognition No Magic Officer
Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
Helm Phase: Loser
Helm Phase: Winner
Gunnery Phase
Ark Prime
Torin Janzi |
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Encourage Allies, DC 35 Diplomacy: 1d20 + 29 ⇒ (7) + 29 = 36
Surrender? Janzi says, making sure the comm is open as he replies. To the Sivv Commander: N U T S ! Sincerely, The Pact Worlds.
Booker Broadshaw |
Assuming Bill does not object: Gig scurries back over to the Science Officer's station and pops yet another stick of gum into his mouth. "You got it, Hack!"
Gig takes on the Science Officer role this round. No other changes.
Game Master S |
It's not his best work, but Janzi continues to keep morale up!
Bridge Role Selection & Captain’s Orders
If nothing changes, I’ll take a single caller saying as such. The captain should also declare their action now.
Captain: Janzi
Chief Mate: Empty
Engineer: Empty
Gunner: Dunkelzahn
Gunner: Hack-it
Magic Officer: Empty
Pilot: Booker
Science Officer: Gig
Captain Janzi: Success!
Round 4
Fleet Phase
Bridge Role Selection & Captain’s Orders
➤Engineering Phase
Precognition No Magic Officer
Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
Helm Phase: Loser
Helm Phase: Winner
Gunnery Phase
Ark Prime
Game Master S |
Sivv Helm Initiative
Piloting: 1d20 + 28 + 8 ⇒ (4) + 28 + 8 = 40
Round 4
Fleet Phase
Bridge Role Selection & Captain’s Orders
Engineering Phase
Precognition No Magic Officer
➤Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
Helm Phase: Loser
Helm Phase: Winner
Gunnery Phase
Ark Prime
Booker Broadshaw |
Booker tips his attention towards the arriving destroyer and flexes his fingers. "Gig, whaddaya got for me?"
Helm Check: 1d20 + 31 + 5 ⇒ (7) + 31 + 5 = 43
It's a near-run thing, but Booker keeps an edge over the enemy maneuvers.
Game Master S |
The two smaller drones fly somewhat chaotically while the destroyer waits like an ambush predator...
Sivv Helm Phase
WHITE
Pilot Maneuver: 1d20 + 28 ⇒ (14) + 28 = 42 Back Off
Science: 1d20 + 33 ⇒ (6) + 33 = 39 Target Engines
[color=Blue]BLUE[/color]
Pilot Maneuver: 1d20 + 19 ⇒ (17) + 19 = 36 Flip and Burn
Science: 1d20 + 25 ⇒ (1) + 25 = 26 Target Engines
[color=red]RED[/color]
Pilot Maneuver: 1d20 + 19 ⇒ (12) + 19 = 31 +2 AC/TL
Science: 1d20 + 25 ⇒ (16) + 25 = 41 Target Engines
Game Master S |
Round 4
Fleet Phase
Bridge Role Selection & Captain’s Orders
Engineering Phase
Precognition No Magic Officer
Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
Helm Phase: Loser
➤Helm Phase: Winner
Gunnery Phase
Ark Prime
Gig Razorbyte |
"Alright, alright. At least I still get to push buttons!"
Gig in the role of Science Officer scans the White Destroyer.
Computers plus Modifier: 1d20 + 34 + 6 ⇒ (14) + 34 + 6 = 54
Game Master S |
TECHNICAL READOUT
Sivv Destroyer: Large Destroyer, No crew
Speed: 8
Maneuverability: Average (Turn 4)
Booker Broadshaw |
Booker responds with a dissatisfied grunt. "Hm. Guess we'll find out what teeth they've got soon enough. I'll get us to pistol shot. Gimme full power!"
Booker over-juices the engines, streaking the Maiden like a rocket towards the destroyer. Spending 1 Resolve Point to use the Full Power action, moving 18 hexes. If we can knock out the two drones this round, we can focus everything on the Destroyer next round.
Sunrise Maiden
Position Port arc of White, short range. Starboard arc of Blue, long range. Forward arc of Red, long range 2nd increment.
Shields Forward 100/100, Starboard 158/200, Port 156/200, Aft 100/100.
Hull 95/95 + 40 Temp HP.
Systems Normal.
AC 34 TL 37
Gunnery Disposition
Starboard Arc: Linked Persistent Particle Beams (20d6, long, Blue/Red in range) [RECOMMEND: TARGET BLUE]
Turret: Linked X-Laser Cannons (16d6, long, LINE, all targets in range) [RECOMMEND: TARGET BLUE + RED]
Turret: Heavy Laser Net (5d6, short only, White in range) [RECOMMEND: TARGET WHITE]
Port Arc: Heavy Laser Array (6d4, short range, White in range)
Computer Bonuses Available
+5
+5
Notes: If using the X-Laser Cannons, make a single Gunnery check and apply it against the AC of all ships in a line. I have drawn a recommended firing solution for Blue and Red. Red gets a +2 bonus to AC due to range. If using the Port Laser Array, apply a -4 to your Gunnery check.
Game Master S |
The close drone simply cannot track the Sunrise Maiden, but the other locks on with a torpedo!
The Destroyer opens up, striking the Maidens Port Arc with a pair of weapons:
Sivv Gunnery Phase
WHITE Particle Beam: 1d20 + 23 + 8 ⇒ (10) + 23 + 8 = 41 for DMG: 8d6 ⇒ (2, 2, 2, 5, 6, 4, 5, 4) = 30
WHITE Plasma Cannon: 1d20 + 23 ⇒ (18) + 23 = 41 for DMG: 5d12 ⇒ (7, 6, 10, 5, 5) = 33
RED Gunnery: 1d20 + 15 + 10 ⇒ (7) + 15 + 10 = 32 MISS
BLUE Gunnery: 1d20 + 15 + 10 ⇒ (17) + 15 + 10 = 42 Torpedo away!
Red
Damage Sustained: 0
Ship Status: Normal
Shields: 200
BLUE
Damage Sustained: 20
Ship Status: Glitching: Power Core, Sensors
Shields: 150
WHITE
Damage Sustained: 0
Ship Status: Normal
Shields: 320
Hack-It |
Hack-It takes control of the starboard particle laser, firing the weapon with glee!
Linked Particle Beams vs Blue: 1d20 + 22 + 5 ⇒ (1) + 22 + 5 = 28
Damage: 20d6 ⇒ (4, 4, 5, 1, 4, 4, 5, 3, 4, 2, 1, 5, 2, 2, 6, 5, 3, 2, 6, 3) = 71
And he swears up and down as he misses!
Dunklezahn |
Dunk grabs control of the laser turret and sends a beam up their noses.
Linked X-Laser Cannons, Blue and Red: 1d20 + 19 + 5 ⇒ (12) + 19 + 5 = 36
Damage: 16d6 ⇒ (1, 6, 2, 6, 1, 6, 1, 5, 3, 1, 5, 1, 3, 2, 1, 6) = 50
Game Master S |
Dunk makes up for his miss with a shot that hits dead center! He knocks out the shields of both drones!
Red
Damage Sustained: 0
Ship Status: Normal
Shields: 200
BLUE
Damage Sustained: 20
Ship Status: Glitching: Power Core, Sensors
Shields: 150
WHITE
Damage Sustained: 0
Ship Status: Normal
Shields: 320
Game Master S |
Ark Prime focuses all its weapons on protecting itself as the noose closes in. Again the comms are overwhelmed with atonal voice: “Acknowledge the origins of your most revered nations. All were built on the conquest of lesser civilizations. Submit to your role and join us in greatness.”
Ark Prime Phase
Only 1 engagement available:
Pazzoedioth: 1d7 ⇒ 3 (Used: 3,4)
Game Master S |
Round 5
➤Fleet Phase
Bridge Role Selection & Captain’s Orders
Engineering Phase
Precognition No Magic Officer
Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
Helm Phase: Loser
Helm Phase: Winner
Gunnery Phase
Ark Prime
Booker Broadshaw |
"Never thought they'd run outta drones... Let's three Steward fleets and two Armada fleets in a holding pattern 'round the Station, an' four Eoxian fleets with the vesk Hammerstrike fleet chasing the drone remnants. Throw everythin' else to Gig."
Recommended Distribution
Ark Prime Shields: Gig INT (+8) + 21 Fleets = d20+29
Station Defense: 5 fleets (reserve)
Thick of the Battle: 5 Fleets (reserve)
Torin Janzi |
BOTTING GIG:
fleet command: 1d20 + 29 ⇒ (16) + 29 = 45
Yup, Janzi says.
fleet command: 1d20 + 17 ⇒ (7) + 17 = 24
Game Master S |
Gig makes fantastic use of forces as the Pact Worlds tighten around Ark Prime! Janzi's commands make the pressure near overhwleming. Ark Prime does not get to act this round!
Round 5
Fleet Phase
Bridge Role Selection & Captain’s Orders
➤Engineering Phase
Precognition No Magic Officer
Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
Helm Phase: Loser
Helm Phase: Winner
Gunnery Phase
Ark Prime Stymied in Round 5
Booker Broadshaw |
Unprompted, Gig slides back over to an auxiliary gunner's station. Booker gets ready to tango with the destroyer.
Helm Check: 1d20 + 31 + 5 ⇒ (16) + 31 + 5 = 52
Game Master S |
Gig jumps back into the gunner's chair. The destroyer continues to play Prevent D as the drones close.
Sivv Helm Initiative
Piloting: 1d20 + 28 + 8 ⇒ (13) + 28 + 8 = 49
Sivv Helm Phase
WHITE
Pilot Maneuver: 1d20 + 28 ⇒ (19) + 28 = 47 Back OFF
Science: 1d20 + 33 ⇒ (2) + 33 = 35 Lock Engines
[color=Blue]BLUE[/color]
Pilot Maneuver: 1d20 + 19 ⇒ (20) + 19 = 39 +2 AC/TL
Science: 1d20 + 25 ⇒ (1) + 25 = 26 FAIL
[color=red]RED[/color]
Pilot Maneuver: 1d20 + 19 ⇒ (18) + 19 = 37 +2 AC/TL
Science: 1d20 + 25 ⇒ (1) + 25 = 26 FAIL
Round 5
Fleet Phase
Bridge Role Selection & Captain’s Orders
Engineering Phase
Precognition No Magic Officer
Initiative If you LOSE, take your Helm Phase Pilot and Science Officer
Helm Phase: Loser
➤Helm Phase: Winner
Gunnery Phase
Ark Prime Stymied in Round 5