GM Xavier Kahlvet's Hell's Rebels 2e (Inactive)

Game Master KingTreyIII

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Chance: 1 | Edrakk: 0 | Jisara: 1 | Vitalis: 1


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| Strange Aeons | Prey for Death | ◆◇↻
Jisara wrote:
8 gp to learn time pocket

I knew it! The moment I read that spell I knew someone in this party would grab it!


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| Strange Aeons | Prey for Death | ◆◇↻
Vitalis Tanessen wrote:
"Are we visiting a queen or a witch?

Por que no los dos?


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind
GM Xavier Kahlvet wrote:
Jisara wrote:
8 gp to learn time pocket

I knew it! The moment I read that spell I knew someone in this party would grab it!

Ha! Is that good or bad? I actually completely missed it the first time I skimmed through the book, and found it yesterday while looking through the list of common arcane spells to see if there was anything that might be handy.


| Strange Aeons | Prey for Death | ◆◇↻
Vitalis Tanessen wrote:
He is equally confused by the bizarre doorman. "I didn't think this was a costume party. I can't tell if the ape suit is intended to make him more intimidating or more welcoming. Or maybe our host just has a sense of humor."

Whoops, should probably clarify: "monkey suit" is a derogatory phrase for a tuxedo or other formal attire worn by men; the doorman is not literally dressed like a monkey.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

That's too bad. I liked the idea of a golem in a gorilla costume.


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

"It is better to remain silent, and be thought a fool, than to speak and remove all doubt."


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LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

Neither "There is no way anyone would confuse you with her." nor "I can see the resemblance." would end well.


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LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

Was a bowl of soup placed before the dead husband too?


| Strange Aeons | Prey for Death | ◆◇↻

I meant to mention that; a serving of soup was indeed put in front of the skeleton.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.
GM Xavier Kahlvet wrote:
I meant to mention that; a serving of soup was indeed put in front of the skeleton.

How well did he manage eating?


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

A couple of questions:

- Does Loremaster's Etude require that it be cast before rolling the Recall Knowledge check or learning the result? Or could Chance decide to cast it again now to reroll his Bardic Lore?

- Depending on the answer to my first question, if Chance joins the conversation and would make a comment about the Cheliax Covenant and infernal contracts generally, would I be able to roll Occultism for the check?

- Does a Diplomacy check in the conversation phase count as using the “Make an Impression” action for purposes of getting a bonus from our fancy duds?


| Strange Aeons | Prey for Death | ◆◇↻
“Chance” Ravennablitz wrote:
GM Xavier Kahlvet wrote:
I meant to mention that; a serving of soup was indeed put in front of the skeleton.
How well did he manage eating?

He doesn’t.

“Chance” Ravennablitz wrote:
- Does Loremaster's Etude require that it be cast before rolling the Recall Knowledge check or learning the result? Or could Chance decide to cast it again now to reroll his Bardic Lore?

You do have to state that you’re using it prior to rolling; it’s not a reroll ability, it’s one where you roll twice and take the higher.

“Chance” Ravennablitz wrote:
- Depending on the answer to my first question, if Chance joins the conversation and would make a comment about the Cheliax Covenant and infernal contracts generally, would I be able to roll Occultism for the check?

Occultism? No. I could see an argument for some other skill checks, but definitely not Occultism; infernal contracts more fall under the purview of Religion.

“Chance” Ravennablitz wrote:
- Does a Diplomacy check in the conversation phase count as using the “Make an Impression” action for purposes of getting a bonus from our fancy duds?

No. That circumstance bonus from the outfit is essentially baked into the initial BP you got when you started.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Thanks. The first two are pretty much the answers I expected, and the last one makes sense to me as well.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

If I’m using Bardic Lore, which DC am I aiming for - Cooking Lore, Nature, or Society?


| Strange Aeons | Prey for Death | ◆◇↻

Cooking Lore


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.
GM Xavier Kahlvet wrote:
Cooking Lore

Got it, thanks. Chance still didn’t make it, but good to know for the future.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Rough couple of days at work, should be back online tomorrow. Sorry for the delay.


| Strange Aeons | Prey for Death | ◆◇↻

Hero Points reset in a week


| Strange Aeons | Prey for Death | ◆◇↻

So…because Vitalis critically failed to Recall Knowledge on the dish, he actually misidentifies what the dish is (he thinks the invisibility is just a eccentricity of the dish), so would Vitalis still ask Edrakk what the dish is? And, follow-up, if he misunderstands the dish, would Vitalis still abstain from eating it?


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

You know what, I still would ask Edrakk. And here's my reasoning.

1) Vitalis has not been able to identify any of the dishes so far.
2) Vitalis has noticed that Edrakk seems to know what every dish so far is and has been exceptional at eating them.
3) Edrakk is sitting next to Vitalis, not across the table.

So, even if Vitalis thought he knew what the dish was, he would assume that Edrakk definitely knew what the dish was, so it wouldn't hurt to ask. And he could ask discretely. Maybe give Edrakk a nudge to confirm his thought. "So is this just invisible pie?"

If you think that's not okay, and Vitalis thinks its just invisibility cast on a pie, then he'd probably eat the pie.


| Strange Aeons | Prey for Death | ◆◇↻

Yeah, that logic holds. Just wanted to make sure.


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| Strange Aeons | Prey for Death | ◆◇↻

Short PSA

I do not wish to make things heavily about politics, but if you live in the US, I have one thing to say: Vote. I don’t care for your political leanings (though I’m sure I can guess them), I don’t care how pointless it might feel to do so, go out and vote.

That is all.


| Strange Aeons | Prey for Death | ◆◇↻

Hero Points have reset


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

Voting is great! I love democracy! In many states, you can vote early in-person, which is very handy if you don't feel like waiting in line on Tuesday.

On that note, I'm helping out a friend who is running for office, so I may be swamped with work for the next week or so.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

I'll be voting. My job actually gives us a half day to vote so I'll take advantage of that. I don't actually have strong political ties. I like to think I vote for what I think is best for Americans rather than just blindly along party lines. Honestly, I wish we had more than two choices to pick from. The two party system sometimes feels like voting for the least bad choice out of two bad choices.


| Strange Aeons | Prey for Death | ◆◇↻

Okay, so I'm going to be frank: no matter how oblivious Edrakk was in the moment of the Queen of Delights asking about a “private conversation,” it WILL be obvious what her intentions are soon. So here is my question to Edrakk’s player: does Edrakk accept the Queen’s sexual advances?


Male Tengu Alchemist (Toxicologist) 13 | HP 123/123 | AC 34, Resistance (Poison) 6 | F : +21 (Chemical Hardiness) R: +22 W: +21 | Perc: +19, Stealth: +25 | Speed: 30 ft Swim: 20 ft | Hero Points: 1/3 | Dread 1/1, Lodestone 2/2, Mist 2/2, Numb 1/1, Titan 1/1, Pummel 2/2, Purple 2/2 | Versatile Vials 6/7, Invis. 3/3, Fan 2/2, Boots 1/1, Cloak 1/1 | Active Conditions: None

I'm somewhat concerned that there are gonna be repercussions for this, but as he said earlier in the banquet...

Edrakk Chrysanthemum wrote:
GM Xavier Kahlvet wrote:
One—the scantily clad gnome—speaks next. ”Well, I would have to say chastity. Just…no!”
"...maybe some people aren't really interested." Edrakk mutters quietly to himself.

...he's going to have to decline.

Y'know, considering how unexpectedly adept he was at the banquet, I guess you could say Edrakk was a real... ace in the hole!


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Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

It's pretty funny that the lower a party member's Charisma was, the better they performed here.


| Strange Aeons | Prey for Death | ◆◇↻

So, an interesting bit of lore that can’t comfortably come out during play, so I’m telling y’all out-of-character: Norgorber is one of the Ascended: mortals who did the Test of the Starstone and became gods. Because he’s the god of secrecy, basically nothing about his mortal life is known, and he basically has a standing divine decree to stay the hand of any mortal who attempts to make art of his face (even if the depiction wouldn’t be correct, because then mortals could figure out what he looked like by knowing what they COULDN’T draw). Basically, Norgorber just seemed to appear out of nowhere and became a god.

Anyway, my point to all of that is that something that was revealed in the GM stuff of this book is actually something about Norgorber’s mortal life: apparently he lived in Vyre. And given Vyre’s culture around personal privacy, it makes sense that that would translate to Norgorber becoming a god of secrecy.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |
GM Xavier wrote:
Molly appears to have not fully made the connection that Hei-Fen was one of the people who ruined her life all those years ago; would you tell her about that?

I think we should tell her. We should probably warn her to keep her head down about the returned deed until we are able to deal with Hei-Fen.


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

Agreed.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Sorry for not posting recently - two 18-hour work days in a row, Captain Jack (our 9 month old kitten) diagnosed with FIP this morning, then drove 3 hours this afternoon to visit my son at college for the weekend. I'm fading fast but I’ll catch up tomorrow morning.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Chance's decisions for leveling up to 8 are:

- 1 new level 4 spell
- 1 new ritual of level 4 or below
- 1 new skill feat

I think I'm going to take Dimension Door for the new spell. Even with the 2nd edition nerf, it's the best teleportation available at this level, and Chance is a teleporting kind of gnome.

Questions for the GM and the other players:
- how far is the Menador Gap from Kintargo? If it's ~350 miles from Kintargo to Egorian, it looks like it has to be less than 250 miles to the Gap, right? I'm thinking the new ritual Chance should learn is Mystic Carriage. We cast it once for the trip there, then cast it again for the trip home.
- @GM: The class feat Chance took at level 6, Assured Knowledge, says,

Assured Knowledge wrote:
Whenever you Recall Knowledge using any skill (including Bardic Lore), you can forgo rolling your check to instead receive a result of 10 + your proficiency bonus (don't apply any other bonuses, penalties, or modifiers). As long as you are an expert in a skill, you meet the prerequisites for the Automatic Knowledge skill feat in that skill, even if you don't have Assurance in that skill.

I read this as saying that as a master in Occultism, Chance can take the Automatic Knowledge skill feat in Occultism without taking Assurance first. HeroLab seems to disagree, and I want to confirm your understanding of the rule before I override the validation error and take Automatic Knowledge as Chance's new skill feat anyway.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.
“Chance” Ravennablitz wrote:

- how far is the Menador Gap from Kintargo? If it's ~350 miles from Kintargo to Egorian, it looks like it has to be less than 250 miles to the Gap, right? I'm thinking the new ritual Chance should learn is Mystic Carriage. We cast it once for the trip there, then cast it again for the trip home.

(Unless anyone else has a better/faster/cheaper way to get there and back?)


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| Strange Aeons | Prey for Death | ◆◇↻
“Chance” Ravennablitz wrote:
- how far is the Menador Gap from Kintargo? If it's ~350 miles from Kintargo to Egorian, it looks like it has to be less than 250 miles to the Gap, right?

(Man, I’m glad I still have my old Roll20 game of Hell’s Rebels where all these maps are properly scaled so I can actually answer this question)

As the crow flies, the distance from Kintargo to Menador Keep is about 160 miles. But you have to actually travel up/alongside the Yolubilis River (the difference between up and alongside are negligible), so the actual distance is closer to 250 miles.

Also important to note: at the head of the Yolubilis (about 40 miles from Menador Keep) is the Oakrib Inn, which was specifically built to cater to people coming and going though the Menador Gap.

EDIT: Wow, I just read mystic carriage and I now realize why you were so particular about 250 miles.


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

Yay, level 8! For my feats, I'm taking Incredible Familiar and Quick Recognition.

For new spells, I am still considering my options. I'll get back to you.


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

Well, I have to say I'm not totally thrilled with the level 4 arcane spells that I don't already have, but I'm going to go with fly and enervation. Fly because I am a team player and it's definitely a gap in the party's abilities, and enervation because it's sick as hell. It also happens to be a great fit for my future plans.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

Gained Sense Chaos (Hellknight Feat)
Gained Quick Climb (Skill Feat)

I have to say my choices of feats is disappointingly slim. There really wasn't anything I could take that I really wanted. I'm kind of settling on Quick Climb for lack of anything else worthwhile. I'm Master in Athletics and Expert in Intimidation and Society. I've taken the Athletics feats but there aren't anything great under Intimidation or Society to take. And the basic level 1 trained feats feel underwhelming at 8th level.

Sense Chaos is also kind of useless now but it will be somewhat useful at level 12 by allowing me to know if an enemy is chaotic if I want to use the Blade of Law level 12 feat.

My Lay on Hands/Protector's Sacrifice got heightened to level 4.

My Mental Resistance went up to 5 and Bludgeoning Resistance up to 4.


| Strange Aeons | Prey for Death | ◆◇↻

Not to be super contrarian, Vitalis, but…

Sense Evil is more useful in this campaign since you’re dealing with a lot more evil stuff than chaotic.

Advanced Deity’s Domain gets you another Focus Point as well as protector’s sphere

You’re not excluded from taking earlier feats, so you could dip back and take Smite Evil or Fiendsbane Oath.

And if you’re dead-set on increasing the Hellknight resistances, you could take Order Training to basically get Liberating Step (as I detailed…TWO YEARS AGO?! Jeez, time flies).

Armiger’s Mobility to basically increase your Speed by 5 feet.

As for skill feats…yeah…at a certain point skill feats are just there for niche stuff. But I’d rather have them exist in their own category so they’re not competing for other feat categories (like how those niche feats worked in 1e).

Also, your focus spells heightened to level 4 last level; they increase at the odd numbered levels.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

Thanks. I was in the mindset of taking Hellknight feats but I guess you're right, I don't need to take those exclusively.

Advanced Deity's Domain sounds pretty good. But I think I'll go with Order Training.

So minor revision, I'll take Order Training instead of Sense Chaos.

Everything else remains the same.


| Strange Aeons | Prey for Death | ◆◇↻

Short bit of clarification that I meant to say a long time ago about that particular Order Training: Retributive Strike is still your "Champion's Reaction," so stuff like the exalted class feature or the Fiendsbane Oath feat won't modify Liberating Step.


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

I'm back! We won pretty handily, but I was up all night on Tuesday and so slept for most of yesterday.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.
Jisara wrote:
I'm back! We won pretty handily, but I was up all night on Tuesday and so slept for most of yesterday.

Congratulations!


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Chance's decisions for leveling up to 8 are:

- 1 new class feat: Flexible Ritualist (a level 6 feat, but it leads to Assured Ritualist at level 10)
- 1 new level 4 spell: Dimension Door
- 1 new ritual of level 4 or below: Mystic Carriage
- 1 new skill feat: Automatic Knowledge (Occultism) (Recall Knowledge as a free action, using 10+proficiency bonus instead of rolling {10+14=24})

Other changes:
- +1 proficiency to everything

I'll post the updated statblock and taglines this evening.


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Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

Nice! Hey, mystic carriage is even a ritual I can actually help with.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.
Jisara wrote:
Nice! Hey, mystic carriage is even a ritual I can actually help with.

Yup! I think we’re going to get a lot of mileage out of that ritual.

ETA: Oh jeez, just caught that - pun not intended, for once.


Male Tengu Alchemist (Toxicologist) 13 | HP 123/123 | AC 34, Resistance (Poison) 6 | F : +21 (Chemical Hardiness) R: +22 W: +21 | Perc: +19, Stealth: +25 | Speed: 30 ft Swim: 20 ft | Hero Points: 1/3 | Dread 1/1, Lodestone 2/2, Mist 2/2, Numb 1/1, Titan 1/1, Pummel 2/2, Purple 2/2 | Versatile Vials 6/7, Invis. 3/3, Fan 2/2, Boots 1/1, Cloak 1/1 | Active Conditions: None

Sorry, dealing with a lot of stuff this week, and got a bit stuck on the leveling up, but I think I've got it.

Skill Feat: Treat Condition
Class Feat: Perpetual Breadth (Acid Flask, lesser)
Alchemical Formulae: Acid Flask, lesser, Bloodhound mask, moderate


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |
GM Xavier wrote:
Basically, I’m wondering if you guys want to do it immediately, or do some downtime stuff before that.

Since we are back in Kintargo, I think we should take a week or so down time. Maybe try to sway a few more noble families before we head out.


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

I forgot to set aside enough money for a wand I want to make, so I don't have any particular plans for a week of downtime, but it can still be handy. Is there any more work we need to do around the hideout or is it all set?


| Strange Aeons | Prey for Death | ◆◇↻
Jisara wrote:
Is there any more work we need to do around the hideout or is it all set?

I mean, that's for y'all to decide. The Lucky Bones is currently manageable as a hideout, so anything further is just up to y'all.

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