City of the Spider Queen (Inactive)

Game Master CrusaderWolf

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HP 57/62 BaB 5 Fort 7, Ref 8, Will 11 AC 20 T: 13 FF: 17 Init: +2
Spells Cast:
Delay poisonx2, 3rd level open slot, Dimension door, Ill omen, rime spell icicle spear, icy prison, frostbite

Wintyr casts Ill Omen on Saoirse, causing her to need to roll twice and take the worse result on the next 3 d20 rolls.


| Init +14 | HP: 83|83 | AC: 31 (16 Tch, 25 FF) | CMD 14 | F:+14, R:+18, W:+16, +2 vs illusions | Per: +25, SM +22
Resources:
Spells 7|0|2|3|4
Conditions: FoM, Delay Poison

Nicodemus darts forward into the doorway to get a better idea of what is happening. Damn, they are all spread out, sorry about this Wintyr

He quickly casts a spell and the chamber is suddenly filled with cleansing light. It is gone as quickly as it arrives, leaving behind searing burns on the flesh of the corrupted.

Move forward, cast holy smite hitting the vampire master, blue and geen spawn,Saoirse (who isnt affected) and Wintyr (who may be dependent on her alignement. DC21 will save. Evil creatures take full damage and are blinded one round, saves halves and negates the blind. Neutral creatures take half damage with no blind, halved again on a save

Holy smite damage: 5d8 ⇒ (6, 7, 6, 5, 5) = 29

He then directs his spiritual ally against the master vampire.

Attack 1, heroism, flank: 1d20 + 17 + 2 + 2 ⇒ (14) + 17 + 2 + 2 = 35
Damage: 1d10 + 3 ⇒ (8) + 3 = 11

Attack 2, heroism, flank: 1d20 + 17 + 2 + 2 ⇒ (19) + 17 + 2 + 2 = 40
Damage: 1d10 + 3 ⇒ (1) + 3 = 4

Confirm Attack 2, heroism, flank: 1d20 + 17 + 2 + 2 ⇒ (9) + 17 + 2 + 2 = 30
Damage: 1d10 + 3 ⇒ (1) + 3 = 4


HP 57/62 BaB 5 Fort 7, Ref 8, Will 11 AC 20 T: 13 FF: 17 Init: +2
Spells Cast:
Delay poisonx2, 3rd level open slot, Dimension door, Ill omen, rime spell icicle spear, icy prison, frostbite

No problem, please subdue me ASAP before I end up freezing one of you solid! Wintyr's NG, I'll get that added to my sheet, but does being dominated affect that at all?
Will save vs holy: 1d20 + 11 ⇒ (10) + 11 = 21


| Init +14 | HP: 83|83 | AC: 31 (16 Tch, 25 FF) | CMD 14 | F:+14, R:+18, W:+16, +2 vs illusions | Per: +25, SM +22
Resources:
Spells 7|0|2|3|4
Conditions: FoM, Delay Poison
Wintyr wrote:

No problem, please subdue me ASAP before I end up freezing one of you solid! Wintyr's NG, I'll get that added to my sheet, but does being dominated affect that at all?

[dice=Will save vs holy]1d20+11

Nope, as you are good aligned you are not affected by the spell at all.


Clocks tool TG Roll20 link

Correct, dominate person won't affect alignment. IIRC possession can affect how you detect but your personal alignment doesn't actually change there either.

Waiting for a post from Elestar it looks like, then the bad guys are up again.


Init +5; Perception +20; AC 28 / T 18 / FF 22 Fort +8 Ref +15 Will +6

Sorry, was dealing with sick kiddo.

Elestar moves up after Saoirse, knife in hand as he gets into a flanking position.

I'm only seeing a black screen currently, maybe because I'm on mobile atm.

"Great, Wintyr got spell whammied right off the jump. Can we break her free of that?"

Stab!: 1d20 + 13 + 2 + 1 ⇒ (11) + 13 + 2 + 1 = 27 to hit with flanking and morale bonus, for 1d4 + 6 ⇒ (4) + 6 = 10 dagger and sneak attack: 5d6 ⇒ (1, 4, 6, 3, 3) = 17 additional


Clocks tool TG Roll20 link

It's okay, real life comes first! Hope your kid feels better soon! Your token was still in the empty tomb so I moved it to be be flanking with Blue Spawn with Saoirse, let me know if that's not right.

Saoirse:

The vampire cast Fly targeting himself.

GM Rolls:

1d20 + 10 + 3 ⇒ (9) + 10 + 3 = 22
1d20 + 6 ⇒ (2) + 6 = 8
1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 14 ⇒ (4) + 14 = 18
1d20 + 9 ⇒ (10) + 9 = 19
1d20 + 9 ⇒ (14) + 9 = 23 1d100 ⇒ 96 1d6 + 3 ⇒ (5) + 3 = 8
1d20 + 9 ⇒ (19) + 9 = 28 1d100 ⇒ 41
1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Saoirse's battle-cry rattles the stones as her angelic form hurtles forward. Brushing aside the spear-jab of the drow spawn in her way, she sends her blade smashing into the vampire in a blow can and has cut orcs in two. Impossibly, the feral-eyed man straightens from the impact, his injuries already beginning to heal before your very eyes!

Jonuli and Elestar rush out of the crypt doors, the elf darting in to jam is dagger into the back of the nearest spawn. Wintyr lays a curse on Saoirse--when suddenly the battlefield is awash in sacred light. Both spawn hiss in agony as their skin blisters, clutching at their eyes. Their master seems less affected--though the draconic conjuration's claws score another hit and the wounds appear to be telling on him. Carefully darting out of reach of both Saoirse and Nicodemus' creation, the vampire takes to air to put some distance between himself and your group.

Weeping tears of blood from their scorched eyes, the two spawn stumble over to Saoirse--the noisest adversary and thus the easiest to locate while blind. Lack of sight renders the first impotent, but the other manages to stab Saoirse in the leg. The third spawn, either fanatically loyal or powerless to disobey--charges forward with a cry of her own, darting in to jab her spear into Saoirse's side!

Saoirse takes a 8dmg and 5dmg from spear stabs. The master vampire uses a Withdraw action. His elevation is displayed where the nameplate would be. Saoirse gets an AoO versus Red Spawn but Ill Omen is now in effect.

-ROUND THREE-
Nicodemus
Vampire Spawn (Blue -56hp and Blind) (Green -29hp & Blind) (Red -0hp)
Mysterious Stranger (-59hp)
Saoirse
Elestar
Jonuli
Wintyr

-ROUND FOUR-
Nicodemus
Vampire Spawn (Blue -56hp and Blind) (Green -29hp & Blind) (Red -0hp)
Mysterious Stranger (-59hp)
Saoirse
Elestar
Jonuli
Wintyr


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

Saoirse barely feels the strikes of the spawn, such is her fervor for battle. She lashes out at one of the creatures as it closes with her, her strike true despite the curse of misfortune bestowed upon her by her ally.

She looks around for the master vampire, but he seems to have disappeared from view. She growls a request for her compatriots first: "Nicodemus, Jonuli, can you find and engage that monster with your magic? I will take care of these spawn."

Then she turns on the lesser creatures that have dared to strike her. Again and again, she slashes them with her giantess-sized sword and one of her hammerlike fists, wanting nothing more than to reduce each and every one of them to dust. Still, through the haze of her battle-fever, she wonders what brought these creatures here, and what relationship they must have with the drow.

AoO (Rage, Battle Cry): 1d20 + 15 + 2 + 1 ⇒ (13) + 15 + 2 + 1 = 31 Damage (Rage): 2d8 + 11 + 2d6 + 2 ⇒ (7, 8) + 11 + (2, 2) + 2 = 32
Ill Omen ReRoll: 1d20 + 18 ⇒ (18) + 18 = 36

Slam Attack (Rage, Battle Cry): 1d20 + 9 + 2 + 1 ⇒ (6) + 9 + 2 + 1 = 18 Damage (Rage, Arcane Strike): 2d6 + 3 + 2 + 3 ⇒ (1, 3) + 3 + 2 + 3 = 12
Ill Omen ReRoll: 1d20 + 18 ⇒ (3) + 18 = 21

Attack #1 (Rage, Battle Cry): 1d20 + 15 + 2 + 1 ⇒ (11) + 15 + 2 + 1 = 29 Damage (Rage, Arcane Strike): 2d8 + 11 + 2d6 + 2 + 3 ⇒ (8, 3) + 11 + (4, 6) + 2 + 3 = 37
Ill Omen ReRoll: 1d20 + 18 ⇒ (14) + 18 = 32

Attack #2 (Rage, Battle Cry): 1d20 + 10 + 2 + 1 ⇒ (14) + 10 + 2 + 1 = 27 Damage (Rage, Arcane Strike): 2d8 + 11 + 2d6 + 2 + 3 ⇒ (3, 8) + 11 + (6, 4) + 2 + 3 = 37

Swift Action: Activate Arcane Strike

FRA: Full-attack the vampire spawn, starting with blue and moving on to green if her attacks slay blue.


Male Suli Sorcerer 5/Dragon Disciple 5| AC 22 T 13 FF 21 CMD 24 | HP 82/96| F +10 R +7 W +11; | Init +3 | Perc +14 (Darkvision 60', Blind Sense 30', Low-Light Vision)

Jonuli takes concentrates and using his Mnemonic Vestment casts break enchanment on Wintyr.

Caster Level Check: 1d20 + 10 ⇒ (15) + 10 = 25

I don't think that will break his vanish but it is your call GM


Clocks tool TG Roll20 link

Jonuli extends his will, feeling around the edges of the magic snaring Wintyr's mind. With a sudden mental effort, the suli shatters the magical shackles on the witch.

Success! Wintyr may act normally now :) Your invisibility remains intact as well.


HP 57/62 BaB 5 Fort 7, Ref 8, Will 11 AC 20 T: 13 FF: 17 Init: +2
Spells Cast:
Delay poisonx2, 3rd level open slot, Dimension door, Ill omen, rime spell icicle spear, icy prison, frostbite

Wintyr comes back to herself in an absolute fury. She brushes her hair back from her face, and stares directly at the vampire with her pallid eye, and laughs, her face contorted.

Evil eye (saves) as a standard [Take -4 to saves for 10 rounds, DC 22 will reduces it to one round] Cackle as a move action to increase the duration of the evil by a round (if he succeeds at the save, otherwise I'll utilize the flight hex to give pursuit)


| Init +14 | HP: 83|83 | AC: 31 (16 Tch, 25 FF) | CMD 14 | F:+14, R:+18, W:+16, +2 vs illusions | Per: +25, SM +22
Resources:
Spells 7|0|2|3|4
Conditions: FoM, Delay Poison

Unfortunately break enchantment takes a minute to cast

I cannot see where the master vampire went on the map, which direction did he withdraw in?


Clocks tool TG Roll20 link

Oh no, Nicodemus is correct. A Dispel Magic would work it looks like. The vampire withdrew via flight west, he's floating above the mausoleum on the right side of the map.


Init +5; Perception +20; AC 28 / T 18 / FF 22 Fort +8 Ref +15 Will +6

Seeing Saoirse tee off on the spawn like the raging angel she is. Elestsr grins and dodges over to strike the next closest. He flips his offhand blade out with a practiced maneuver and unleashes a flurry of stabs and slashes.

Still got just a black screen on roll20. Think I can 5' step and full attack Green. If not, just one sneak attack on the blinded Green

Stab!: 1d20 + 12 ⇒ (3) + 12 = 15 to hit vs blind, for 1d4 + 6 ⇒ (2) + 6 = 8 and Sneak Attack: 5d6 ⇒ (1, 3, 2, 1, 1) = 8

Stab!: 1d20 + 7 ⇒ (8) + 7 = 15 to hit vs blind, for 1d4 + 6 ⇒ (3) + 6 = 9 and Sneak Attack: 5d6 ⇒ (2, 5, 4, 5, 4) = 20

Stab!: 1d20 + 12 ⇒ (1) + 12 = 13 to hit vs blind, for 1d4 + 6 ⇒ (4) + 6 = 10 and Sneak Attack: 5d6 ⇒ (1, 6, 3, 2, 5) = 17

Stab!: 1d20 + 7 ⇒ (1) + 7 = 8 to hit vs blind, for 1d4 + 6 ⇒ (4) + 6 = 10 and Sneak Attack: 5d6 ⇒ (2, 3, 1, 5, 2) = 13

Unfortunately, his speed in attacking means lowered accuracy, and at least two of his blows go nowhere close to hitting.


HP 57/62 BaB 5 Fort 7, Ref 8, Will 11 AC 20 T: 13 FF: 17 Init: +2
Spells Cast:
Delay poisonx2, 3rd level open slot, Dimension door, Ill omen, rime spell icicle spear, icy prison, frostbite

Ah. That's unfortunate :P Here's my action plan if I don't get un-dommed. For some reason, trying to use roll20 keeps bricking my laptop, I have no idea why. I hope no-one feels too bad about the whole situation, I kind of built to be a really unpleasant debuffer, and I feel really bad about using it on everyone :)

Wintyr puts both hands out in front of her, palms facing the sky, and makes a violent upwards motion. Two towering pillars of ice shoot out from the ground beneath Saoirse, and even the slightest contact with them causes frost to grow on her.

Casting rime spell ice spear, two spears under Saoirse, dealing Bludgeoning damage: 4d6 ⇒ (6, 1, 2, 1) = 10 + Cold damage: 4d6 ⇒ (2, 6, 3, 2) = 13 damage, and requiring a DC 24 reflex save for half. If the save fails, then the spears make a trip combat maneuver at Tripping spears: 1d20 + 27 ⇒ (12) + 27 = 39 Regardless of if you save or not, you are entangled for 3 rounds.


Male Suli Sorcerer 5/Dragon Disciple 5| AC 22 T 13 FF 21 CMD 24 | HP 82/96| F +10 R +7 W +11; | Init +3 | Perc +14 (Darkvision 60', Blind Sense 30', Low-Light Vision)

Sorry about that. Let's change to protection from evil. It won't get rid of the spell but for the duration he can't control her then maybe Nicodemus can cast dispel magic on her.


| Init +14 | HP: 83|83 | AC: 31 (16 Tch, 25 FF) | CMD 14 | F:+14, R:+18, W:+16, +2 vs illusions | Per: +25, SM +22
Resources:
Spells 7|0|2|3|4
Conditions: FoM, Delay Poison

Nicodemus focuses his mind and directs his will at Wintyr.

Free your mind lady and return to us he calls out as he launches a dispel magic at Wintyr to free her of the vampires influence.

Caster level check: 1d20 + 10 ⇒ (6) + 10 = 16

He then directs his ally against the red spawn.

Attack 1, heroism, flank: 1d20 + 14 + 2 + 2 ⇒ (5) + 14 + 2 + 2 = 23
Damage: 1d10 + 3 ⇒ (1) + 3 = 4

Attack 2, heroism, flank: 1d20 + 9 + 2 + 2 ⇒ (15) + 9 + 2 + 2 = 28
Damage: 1d10 + 3 ⇒ (4) + 3 = 7

Remember that the ally can also provide a flank to others


Male Suli Sorcerer 5/Dragon Disciple 5| AC 22 T 13 FF 21 CMD 24 | HP 82/96| F +10 R +7 W +11; | Init +3 | Perc +14 (Darkvision 60', Blind Sense 30', Low-Light Vision)

Jonuli casts fly on himself.

Sorry. My fault for not knowing my spells well enough


Clocks tool TG Roll20 link

It's okay, these are new characters and it's the first encounter, a learning curve is to be expected. Jonuli would you like to move after casting?

@Wintyr you aren't compelled to use lethal options against your allies if you have something else that would work, since the vampire knows that commanding you to hurt/kill your allies entitles you to a new save.

Full post incoming in about an hour, just got off work.


Male Suli Sorcerer 5/Dragon Disciple 5| AC 22 T 13 FF 21 CMD 24 | HP 82/96| F +10 R +7 W +11; | Init +3 | Perc +14 (Darkvision 60', Blind Sense 30', Low-Light Vision)

I believe I did move before casting so I was less than 30 from Wintyr and can use prot from evil if the dispel magic fails.


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

Reflex: 1d20 + 9 ⇒ (15) + 9 = 24

Deftly and with great skill, Saoirse dodges by the spears that erupt out of the ground to impale her, moving with much greater alacrity than her size might suggest. Meanwhile, she calls again (after her first request was ignored), "Isn't anyone going to go for the master vampire?"

Because of evasion, Saoirse dodges all of the consequences of Wintyr's ice spears.


HP 57/62 BaB 5 Fort 7, Ref 8, Will 11 AC 20 T: 13 FF: 17 Init: +2
Spells Cast:
Delay poisonx2, 3rd level open slot, Dimension door, Ill omen, rime spell icicle spear, icy prison, frostbite

Excellent! I'm very happy that you didn't end up entangled!


Clocks tool TG Roll20 link

GM Rolls:

1d20 + 9 ⇒ (3) + 9 = 12
1d20 + 16 ⇒ (10) + 16 = 26
1d20 + 14 + 3 ⇒ (8) + 14 + 3 = 25
1d6 + 4 ⇒ (3) + 4 = 7

Saoirse: A few devastating strikes with Morthwyl sends two of the drow-spawn to their true deaths, their bodies crumbling to dust and ash before their armor has even hit the ground.

Elestar: Darting in at the remaining vampire spawn, Elestar's knife-strikes flash in again, turned aside each time by his adversary's armor and supernaturally tough skin.

Jonuli: Moving closer to the melee, the suli sorcerer imbues himself with magical flight and prepares to take the fight to the master vampire.

Wintyr: Hoping to slow her erstwhile allies and fulfill the vampire's order, Wintyr calls sudden spires of ice which burst upwards from the ground--the battle-angel dodges the gelid spears with a speed that is astounding from a creature her size.

Nicodemus: The half-orc mystic attempts to break the vampire's hold on Wintyr's mind, but the enchantment stubbornly resists. Meanwhile, the glowing draconic summons lunges through the air

Red Spawn: All his attention is focused on keeping Elestars wicked daggers at bay, only managing to strike back once in a clumsy blow the elf easily dodges.

Master Vampire: From the darkness above the mausoleum comes a harsh chanting of magic, and suddenly from the ground erupt dozens of many-jointed skeletal arms, their grasping hands scrabbling for purchase on limbs, clothes, armor--anything they can hold onto. Jonuli, Nicodemus, and Elestar are seized as the bony hands start squeezing them with bone-crushing force. Saoirse's enormous strength serves her well as she breaks the skeletal arms' grip.

Jonuli/Nicodemus/Elestar take 7dmg and are Grappled; they cannot move unless they first beat a CMB23. The yellow radius area is Difficult Terrain for everyone.

Spellcraft DC24:

Despite the necromantic theme this is an effect equivalent to Black Tentacles

-ROUND FOUR-
Nicodemus (-7hp)
Vampire Spawn (Red -39hp)
Mysterious Stranger (-59hp)
Saoirse (-13hp)
Elestar (-7hp)
Jonuli (-7hp)
Wintyr

-ROUND FIVE-
Nicodemus (-7hp)

Vampire Spawn (Red -39hp)
Mysterious Stranger (-59hp)
Saoirse (-13hp)
Elestar (-7hp)
Jonuli (-7hp)
Wintyr


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

Dispel Check: 1d20 + 10 ⇒ (15) + 10 = 25
Concentration: 1d20 + 14 ⇒ (9) + 14 = 23

Saoirse lets out a long exhale, and then takes in a deep breath, slowly. She lets the battle-fever fade from her. She would need her wits about her for the coming seconds. "Jonuli, Elestar, for the second time -- just go. The vampire is more important, and you have the initiative."

Then she (wary for a strike from the one remaining spawn) unleashes a targeted stream of abjuration magic into Wintyr, aiming for the enchantment laid upon her by the vampire. She wanted her friend back.

Saoirse ends rage. She is fatigued for 1 minute. Then she defensively casts dispel magic on Wintyr to free her from the domination.


Male Suli Sorcerer 5/Dragon Disciple 5| AC 22 T 13 FF 21 CMD 24 | HP 82/96| F +10 R +7 W +11; | Init +3 | Perc +14 (Darkvision 60', Blind Sense 30', Low-Light Vision)

Jonuli escapes the grapple and flies toward the vampire.

Escape Grapple: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28

I don't know if the invisibility helped with my initial CMD but it grants a +2 on the escape attempt.


Clocks tool TG Roll20 link

It is official: Wintyr is no longer dominated! :)


HP 57/62 BaB 5 Fort 7, Ref 8, Will 11 AC 20 T: 13 FF: 17 Init: +2
Spells Cast:
Delay poisonx2, 3rd level open slot, Dimension door, Ill omen, rime spell icicle spear, icy prison, frostbite

Huzzah! Sorry about the mess :) I think I'm still going to do the same thing as last time [evil eye DC 22, and either cackle if he makes his save, or start flying if he fails.]


| Init +14 | HP: 83|83 | AC: 31 (16 Tch, 25 FF) | CMD 14 | F:+14, R:+18, W:+16, +2 vs illusions | Per: +25, SM +22
Resources:
Spells 7|0|2|3|4
Conditions: FoM, Delay Poison

As the skeletal hands try to grip on to Nicodemus they seem unable to gain any purchase, slipping from his clothing.

Nicodemus currently benefits from freedom of movement, he cannot be grappled

I still cannot see where the master vampires token actually is. If you have moved him above one of the buildings the dynamic lighting may be preventing us from seeing it.

As the skeletal limbs close around Elestar Nicodemus gives a shout of power and enlivens his flesh to supernatural speed.

Casting liberating command on Elestar, he gets an escape artist attempt as an immediate action with a +20 bonus.

Nicodemus then weaves even more magic and a glowing blue blade appears next to the master vampire, slashing out at him.

Casting spiritual weapon on the vampire

Attack, heroism: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Attack confirm, heroism: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

The spiritual ally continues to assult the red vampire.

Attack 1, heroism, flank: 1d20 + 14 + 2 + 2 ⇒ (19) + 14 + 2 + 2 = 37
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Attack 1 confirm, heroism, flank: 1d20 + 14 + 2 + 2 ⇒ (18) + 14 + 2 + 2 = 36
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Attack 2, heroism, flank: 1d20 + 9 + 2 + 2 ⇒ (11) + 9 + 2 + 2 = 24
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Lastly Nicodemus ducks into the room, through the grasping hands which cannot impede him.

This battle is starting to wear me out, we best deal with this lot quickly


Init +5; Perception +20; AC 28 / T 18 / FF 22 Fort +8 Ref +15 Will +6

"I would love to slice and dice that guy, Saoirse, but I'm stuck landward, and he seems to like being up high. I guess I could pop a shot off at him with my crossbow, but its not gonna do much!"

Elestar tries to free himself from the skeletal hands.

Spellcraft: 1d20 + 17 ⇒ (13) + 17 = 30

Feeling the rush of magic from Nicodemus, Elestar grins and dashes away from the spell effect.

"Now thats some good magic, Nicodemus!"

Escape Artist: 1d20 + 5 + 20 ⇒ (7) + 5 + 20 = 32

The elf moves out of the skeletal arms radius, then sheathed one of his blades.

"If I can get a line on him I can try to zap him, I guess. "


Clocks tool TG Roll20 link

GM Rolls:

1d20 + 14 ⇒ (1) + 14 = 15
9d6 ⇒ (3, 5, 3, 5, 6, 3, 2, 5, 5) = 37

Saoirse reaches out with her magic and breaks the vampire's dominating grip on Wintyr. While Elestar and Jonuli wrestle themselves free of the multitude of grasping hands, Wintyr invokes a charm of flight and begins closing in on the vampire, keeping the mausoleum between them as cover. With Nicodemus casually evading the skeletal limbs' grasp only the final drow-spawn is left struggling in their clutches. (The area is still difficult terrain for everyone except Nicodemus)

Wintyr:

Based on your instructions I moved your token over to the corner of the mausoleum so you have LOS to the vampire. You're about 15ft off the ground and have Cover (+4AC, +2Ref) from him. You're not quite in hexing range yet since he's 50ft off the ground and 45ft away laterally, so about 60ft away from you overall.

Jonuli:

You didn't move your token, so I put you about where I think you could could get to the vampire with a single 60ft fly action; you're currently about 30ft up more or less between Wintyr and the vampire.

After using his magic to help Elestar wriggle free, Nicodemus conjures up a glowing sword and sends it hurtling towards the vampire. The first slash rips open the bloodsucker's shoulder, but the undead sorcerer dodges the second with supernatural alacrity. His minion fares far worse, as the glowing dragon-form rakes the spawn with its claws, and the former drow crumples into dust and ash.

Putting some distance between himself and the approaching fliers, the vampire flies himself down to the corner of the mausoleum for cover before invoking another incantation, sending a bead of fire zipping towards the heroes still struggling with the grasping claws. With a dull whump of heated air the bead detonates in a bloom of fire!

37 fire damage; Ref21 from Saoirse, Elestar, and Nicodemus for half. The Black Tentacles got a 15 CMB so no one is grappled.

-ROUND FIVE-
Nicodemus (-7hp)

Vampire Spawn
Mysterious Stranger (-67hp)
Saoirse (-13hp)
Elestar (-7hp)
Jonuli (-7hp)
Wintyr

-ROUND SIX-
Nicodemus (-7hp)
Vampire Spawn
Mysterious Stranger (-67hp)
Saoirse (-13hp)
Elestar (-7hp)
Jonuli (-7hp)
Wintyr


Init +5; Perception +20; AC 28 / T 18 / FF 22 Fort +8 Ref +15 Will +6

Reflex: 1d20 + 15 ⇒ (20) + 15 = 35

Elestar dodges the flames with ease, his clothing steaming ever so slightly as the heat dries off the accumulated chill of the crypt.

"I'm going after him. Let's take him down, Saorise!"

With a single blade in hand, Elestar moves towards the mausoleum, rolling on the balls of his feet and trying to maintain a silent approach.

Stealth: 1d20 + 23 ⇒ (11) + 23 = 34


Male Suli Sorcerer 5/Dragon Disciple 5| AC 22 T 13 FF 21 CMD 24 | HP 82/96| F +10 R +7 W +11; | Init +3 | Perc +14 (Darkvision 60', Blind Sense 30', Low-Light Vision)

Jonuli flies down to the entrance of the mausoleum.


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

With a smile on her face, Saoirse stands and allows the flames to wash over her without moving a muscle. The Morninglord's blessing shields her from the harm of the flames by filling her with the heat of the sun's light.

Saoirse is immune to fire.

She struggles to come out of the area of skeletal hands, but with a heave and a grunt she pulls herself free of the final grasping claws. "We should really practice an alley-oop where I toss you, Elestar," she says, with a wink and a grin. "But for now, I'll just handle stopping him."

Then she vanishes in a swirl of rainbow lights. She appears just behind the vampire in an identical swirl of rainbow lights, her wings beating strongly to keep her aloft next to the vampire. Her sword is held up and ready. A bit dazed from the sudden movement, she blinks haphazardly before looking the vampire in the eyes and saying, "Sorry, but you're not going to get away that easily."

Saoirse moves out of the tentacles and then uses dimension door to appear adjacent to the vampire.


| Init +14 | HP: 83|83 | AC: 31 (16 Tch, 25 FF) | CMD 14 | F:+14, R:+18, W:+16, +2 vs illusions | Per: +25, SM +22
Resources:
Spells 7|0|2|3|4
Conditions: FoM, Delay Poison

Reflex: 1d20 + 18 ⇒ (2) + 18 = 20

Nicodemus takes the full brint of the fireball. Oof, that hurt!

Nicodemus took no damage from the black tentacles due to freedom of movement so this should be the first damage he has taken.

The spiritual weapon continus to harry the master vampire.

Attack 1, heroism: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32
Force Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Attack 2, heroism: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Force Damage: 1d8 + 3 ⇒ (5) + 3 = 8

With the flick of one hand he directs the spiritual ally in the direction of the master but it cannot reach it yet. He then ducks forward out of the way and out of fireball formation hopefully. He then launches a second spiritual weapon at the vampire.

Attack 1, heroism: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20
Force Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Clocks tool TG Roll20 link

GM Rolls:

1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
1d20 + 16 ⇒ (16) + 16 = 32
1d20 + 15 ⇒ (4) + 15 = 19

Unscathed by the flames, Saoirse teleports next to the vampiric foe while Nicodemus' conjured blades continue to hammer at the undead--not even the vampire's rapid healing is unable to keep pace with the numerous cuts and slashes. While Elestar and Jonuli close in, tightening the noose, WintyrBOT zips over the rooftop of the mausoleum, affixing the vampire with a baleful stare that promises swift vengeance.

Evil Eye vs vampire, who makes his save but will take a -4 to AC until the start of Wintyr's next turn

Quickly flying around the corner to minimize how many foes can target him, the vampire gives Saoirse an impressed nod, his expression tinged with avarice. "Your talents are wasted defending cattle, my child. Serve me instead, and attain true greatness!"

Will22 save from Saoirse against the vampire's Domination gaze :)

-ROUND SIX-
Nicodemus (-37hp)
Mysterious Stranger (-70hp; AC hexed)
Saoirse (-13hp)
Elestar (-7hp)
Jonuli (-7hp)
Wintyr

-ROUND SIX-
Nicodemus (-37hp)

Mysterious Stranger (-70hp; AC hexed)
Saoirse (-13hp)
Elestar (-7hp)
Jonuli (-7hp)
Wintyr

Thanks for the correction on damage, Nicodemus, I think it's correct now.


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

Will (vs. enchantment): 1d20 + 10 + 6 ⇒ (1) + 10 + 6 = 17

Saoirse shoots a look of determination into the vampire's eyes and accidentally makes full eye contact. She is immediately brought under the creature's sway. "...Yes, my Master," she says. Turning towards her allies, she raises her sword. "I will fight for you, my Master."

Then she flies straight at Jonuli, raising her blade and bringing it down in a crash!

Attack v. Jonuli (Fatigue, Battle Cry): 1d20 + 15 - 1 + 1 ⇒ (17) + 15 - 1 + 1 = 32 Damage (Arcane Strike, Vicious): 2d8 + 11 + 3 + 2d6 ⇒ (4, 1) + 11 + 3 + (2, 1) = 22
Self-Damage: 1d6 ⇒ 5


HP 57/62 BaB 5 Fort 7, Ref 8, Will 11 AC 20 T: 13 FF: 17 Init: +2
Spells Cast:
Delay poisonx2, 3rd level open slot, Dimension door, Ill omen, rime spell icicle spear, icy prison, frostbite

"Vampires." Wintyr snarls through gritted teeth. "Release her now, and you might yet survive to see your next night." Standard action evil eye against saves, DC 22, and then a cackle to extend it, although Elestar and Jonuli get to take advantage of the AC hex this round :)


Init +5; Perception +20; AC 28 / T 18 / FF 22 Fort +8 Ref +15 Will +6

Elestar moves around the corner and drives his blade home, hoping the distractions and chaos has afforded him an opportunity to strike a vulnerable point on the vampire.

Stab!: 1d20 + 14 ⇒ (6) + 14 = 20 to hit, hopefully vs flat-footed, for Dagger: 1d4 + 6 ⇒ (4) + 6 = 10 and Sneak Attack?: 5d6 ⇒ (6, 2, 1, 4, 1) = 14.

If sneak attack applies, debilitating strike for -2 ac, -6 vs me.


Clocks tool TG Roll20 link

Are you currently flying too, Elestar? Vampire is currently up 20ft in the air thanks to his own flight.


Init +5; Perception +20; AC 28 / T 18 / FF 22 Fort +8 Ref +15 Will +6

Shoot, no. Can use hand crossbow for the attack. Only difference is non magical and no +6 on the damage roll.


Clocks tool TG Roll20 link

That works. I'll also add a buff tracker to the initiative counts going forward to help me remember.

Vampire Will vs Hex: 1d20 + 10 + 3 ⇒ (15) + 10 + 3 = 28


| Init +14 | HP: 83|83 | AC: 31 (16 Tch, 25 FF) | CMD 14 | F:+14, R:+18, W:+16, +2 vs illusions | Per: +25, SM +22
Resources:
Spells 7|0|2|3|4
Conditions: FoM, Delay Poison

Sighing at the vampires continued attempts to dominate people Nicodemus directs a dispel magic against Saoirise, seeking to free her mind.

Dispel Check: 1d20 + 10 ⇒ (11) + 10 = 21

The spiritual ally continues to head towards the master vampire while the spiritual weapons continue to press him.

Weapon 1, heroism, attack 1: 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31
Force damage: 1d8 + 3 ⇒ (4) + 3 = 7

Weapon 1, heroism, attack 2: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Force damage: 1d8 + 3 ⇒ (3) + 3 = 6

Weapon 2, heroism, attack 1: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25
Force damage: 1d8 + 3 ⇒ (1) + 3 = 4

Weapon 2, heroism, attack 2: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Force damage: 1d8 + 3 ⇒ (8) + 3 = 11

Nicodemus then shuffles forward, into the cover of one of the mausoleums.


Male Suli Sorcerer 5/Dragon Disciple 5| AC 22 T 13 FF 21 CMD 24 | HP 82/96| F +10 R +7 W +11; | Init +3 | Perc +14 (Darkvision 60', Blind Sense 30', Low-Light Vision)

I believe Jonuli is still invisible, if so can Saoirse see invis? Also would trying to kill Jonuli give her another save?


Male Suli Sorcerer 5/Dragon Disciple 5| AC 22 T 13 FF 21 CMD 24 | HP 82/96| F +10 R +7 W +11; | Init +3 | Perc +14 (Darkvision 60', Blind Sense 30', Low-Light Vision)

Jonulie moves past his friend to attack the vampire directly, claws and teeth growing as he tries to bite it.

Miss 01-50: 1d100 ⇒ 7

Bite: 1d20 + 12 ⇒ (6) + 12 = 18 Damage: 1d6 + 10 + 1 ⇒ (4) + 10 + 1 = 15

Sorry, busy time of year and my son's seizures are acting up


Clocks tool TG Roll20 link

Oh yikes, I'm sorry to hear that! Hope thinks settle and get easier for him soon.

GM Rolls:

9d6 ⇒ (3, 4, 1, 2, 2, 6, 1, 6, 3) = 28

Under the vampire's influence, Saoirse whirls and strikes at the patch of distorted light that is the only sign of Jonuli. Luck is with him, however, as the sorcerer is able to twist out of the way and fly on towards the vampire. The sorcerer's jaw and teeth extend into a draconic maw--but his teeth are stymied by the unnaturally tough hide of the undead monster. Elestar fires a crossbow bolt, but it shatters against a magical barrier inches from the vampire, earning the elf little more than an annoyed look.

Nicodemus' conjured blades have a bit more luck, their slashes and cuts finding the mark twice, while the half-orc weaves a counterspell that frees Saoirse's mind from its thrall to undeath.

With an enraged hiss the vampire drifts back out of Jonuli's reach and begins another incantation. An acrid, chemical stench rises and the vampire extends his palm and fires a green bead of light. This one detonates in an expanding cloud of caustic gasses!

28 acid damage; Ref21 from Jonuli, Saoirse, Wintyr, and Elestar for half (or none :p )

-ROUND SEVEN-
Nicodemus (-37hp)
Mysterious Stranger (-81hp; saves hexed)
Saoirse (-13hp)
Elestar (-7hp)
Jonuli (-7hp)
Wintyr

-ROUND EIGHT-
Nicodemus (-37hp)

Mysterious Stranger (-70hp; AC hexed)
Saoirse (-13hp)
Elestar (-7hp)
Jonuli (-7hp)
Wintyr


| Init +14 | HP: 83|83 | AC: 31 (16 Tch, 25 FF) | CMD 14 | F:+14, R:+18, W:+16, +2 vs illusions | Per: +25, SM +22
Resources:
Spells 7|0|2|3|4
Conditions: FoM, Delay Poison

Nicodemus moves up to the edge of the building and launches another barrage of searing light at the master vampire.

Burst of radiance, 5d4 ⇒ (3, 4, 3, 3, 2) = 15 automatic damage, DC19 reflex save or blinded for 1d4 ⇒ 4 rounds. If it saves it is instead dazzled

He then directs the guardian to close on the vampire while the weapons continue to cut and weave around the vampire.

Weapon 1, attack 1, heroism: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32
Force Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Weapon 1, attack 2, heroism: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Force Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Weapon 2, attack 1, heroism: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25
Force Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Weapon 2, attack 2, heroism: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Force Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Weapon 2, attack 2 confirm, heroism: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Force Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Male Suli Sorcerer 5/Dragon Disciple 5| AC 22 T 13 FF 21 CMD 24 | HP 82/96| F +10 R +7 W +11; | Init +3 | Perc +14 (Darkvision 60', Blind Sense 30', Low-Light Vision)

Jonuli spins out of some of the damage and his elemental nature take care of more of it but he is burned. He moves next the vampire and attacks with both claws and teeth.

Reflex Save: 1d20 + 7 ⇒ (15) + 7 = 22

Claw 1: 1d20 + 12 ⇒ (6) + 12 = 18 Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Claw 2: 1d20 + 12 ⇒ (2) + 12 = 14 Damage: 1d6 + 7 ⇒ (3) + 7 = 10
Bite: 1d20 + 12 ⇒ (14) + 12 = 26 Damage: 1d6 + 10 + 1 ⇒ (4) + 10 + 1 = 15


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

Reflex (DC 21): 1d20 + 9 ⇒ (17) + 9 = 26

Saoirse's previous experience fighting undead mages comes in hands as she successfully evades the vampire's dastardly attacks for the second time. She shields herself with her wings, turning so that each section of wing is only exposed for a fraction of a moment, allowing her natural acid resistances to take care of the rest.

Her powerful wings snap out, beating strongly. They propel her towards the vampire, her broadsword singing as she lashes out with magically-enhanced strength. Her blade reverberates with crackling energy as she strikes, some of the energy traveling painfully back up her arm.

Attack v. Vampire (Charge, Battle Cry, Fatigue): 1d20 + 15 + 2 + 1 - 1 ⇒ (14) + 15 + 2 + 1 - 1 = 31
Damage (Arcane Strike, Fatigue): 2d8 + 11 + 2d6 + 3 - 1 ⇒ (1, 5) + 11 + (5, 6) + 3 - 1 = 30
Self-Damage: 1d6 ⇒ 6


HP 57/62 BaB 5 Fort 7, Ref 8, Will 11 AC 20 T: 13 FF: 17 Init: +2
Spells Cast:
Delay poisonx2, 3rd level open slot, Dimension door, Ill omen, rime spell icicle spear, icy prison, frostbite

reflex save: 1d20 + 8 ⇒ (9) + 8 = 17
Wintyr hisses as the acid begins to sink into her skin. Finding herself tired of this vampire's antics, she very kindly asks him to make a DC 26 reflex save, or suffer the ill effects of Icy Prison!
Sorry I can't do more, undead are kind of a weakness of mine, they get around a lot of my cool fort save spells/abilities, and they're immune to cold :(


Init +5; Perception +20; AC 28 / T 18 / FF 22 Fort +8 Ref +15 Will +6

Reflex: 1d20 + 15 ⇒ (8) + 15 = 23

Elestar again dodges the magical attack, returning the vampires sneer.

"I really wish he would come down and get sliced up."

He reloads his crossbow and takes a defensive stance, hoping to get a flank soon.

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