Sturmvanger |
I'm actually using a new browser because I tried the cookie cutting method a few times and couldn't get it to work.
He grunts in pain as the dead kasatha rips into him, but refuses to back down.
It seems like a waste of ammo but Sturmvanger needs to distract this thing so he pulls out his reaction cannon and shoots to harry the drift dead.
Light Reaction Cannon: 1d20 + 1 ⇒ (19) + 1 = 20
Somebody gets a +2 to attack.
Weylin Stoneseeker |
Weylin continues to fire rounds at the spirit to distract it and puts a round into the bed.
harrying fire: 1d20 + 1 ⇒ (2) + 1 = 3 no effect
GM DocDoc |
Botting Mel and Sam-12.
Mel Confusion: 1d100 ⇒ 44 Mel continues to babble incoherently.
Sam-12 Confusion: 1d100 ⇒ 80 Sam-12 takes a swing at Sturmvanger, his figure melding with that of the driftdead in the android's addled mind.
Tactical Baton Attack: 1d20 + 1 ⇒ (3) + 1 = 4 Miss.
Slashing Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Incorporeal claw vs. EAC 2: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21
Slashing Damage: 1d6 + 5 ⇒ (2) + 5 = 7
The driftdead, distracted by Weylin's earlier fire, floats right into the path of Laanok's force baton. Twila-4 capitalizes on the hit to land a trick shot with her laser pistol. Full damage for Laanok, successful trick attack and half damage for Twila-4. Yotto's wrathful spirit turns its ire on Laanok, using its incorporeal claws to exact retribution for the vesk's attack. Full attack with two successful hits, Laanok takes a total of 15 slashing damage.
Round 3 (bold may act)
Twila-4
Sam-12
Mel
Laanok (15 damage)
Weylin
Sturmvanger (6 damage)
Driftdead (8 damage)
If anyone is still struggling to get the messageboard to work, you can email me at nicholasjameswasko@gmail.com to touch base.
Twila-4 |
Ruing that she isn't strong enough to use the force baton that Sam-12 is ineffectively waving around behind Sturmvanger, Twila-4 cautiously shifts around the driftdead while it's slashing at Laanok and aims a shot at its incorporeal form. "Sam-12! Mel! Snap out of it!"
Acrobatics (Trick Attack): 1d20 + 11 ⇒ (16) + 11 = 27
DC = 20 + driftdead's CR. She's going 5 feet, but isn't taking a 5 foot step. I figure it's unrealistic for her to use stealth when its attention is focused on Laanok (right next to her), and Acrobatics is associated with the Ghost specialization so can be used for her Trick attack.
Azimuth Laser Pistol: 1d20 + 5 ⇒ (4) + 5 = 9
Damage (F): 1d4 ⇒ 4
GM DocDoc |
@Twila-4: the trick attack worked, but I need an attack roll for the actual laser pistol shot.
Twila-4 |
The attack roll is in my post. The result was a 9.
GM DocDoc |
The attack roll is in my post. The result was a 9.
You’re right, my mistake.
Sturmvanger |
"Pour it on! If you don't want to join this thing, we have to send it to Pharasma!"Sturmvanger declares.
He steels himself against the creature's attacks, using a combination of moves to lessen the blows and sheer willpower before harrying it with his gun again.
Light Reaction Cannon: 1d20 + 1 ⇒ (13) + 1 = 14
Not quite. But I'm also activating my Battlemaster special ability. It gives me DR 1/- for the next 4 rounds.
GM DocDoc |
Things have been slow, and I'm not sure if it's because of the website reset or something else. If anyone is having trouble accessing the messageboard, shoot me an email at nicholasjameswasko@gmail.com.
GM DocDoc |
Anyone else able to contact the players who can’t post? You guys are very close to the end and I’d hate to have everything grind to a halt.
Sturmvanger |
I just checked with Sam-12. He's able to get back in but is dealing with busy-ness IRL. He's going to check in, today.
GM DocDoc |
I just checked with Sam-12. He's able to get back in but is dealing with busy-ness IRL. He's going to check in, today.
Okay, I don't mind real life delays as long as they are communicated. When everyone just vanishes then I get worried.
Sam-12 |
Sam-12 does his best to maneuver around the driftdead and come at it from behind, then attack with the force baton.
Trick Attack attempt: Acrobatics: 1d20 + 8 ⇒ (6) + 8 = 14
force baton: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Trick Attack Damage: 1d4 ⇒ 1
Sorry I'm late. Busy IRL and couldn't log in for awhile.
GM DocDoc |
Laanok gasps at the pair of painful slashes.
The vesk probably drops unconscious from the damage and stabilizing is his top priority
Your SP gets consumed before your HP, so if your banner is correct and you haven't yet been damaged then you will be at 0/9 SP and 7/13 HP remaining. You can still act, but another hit like that will drop you.
I'm busy tonight so I'll give Mel and Weylin until noon tomorrow to post, then I'll bot them.
GM DocDoc |
Bot Mel - Azimuth Laser Pistol: 1d20 + 4 ⇒ (12) + 4 = 16
Bot Mel - Fire Damage: 1d4 ⇒ 1
Bot Weylin - Harrying Fire: 1d20 + 1 ⇒ (7) + 1 = 8
Bot Pellet - Harrying Fire: 1d20 + 5 ⇒ (1) + 5 = 6
Slashing Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Incorporeal claw vs EAC 2: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20
Slashing Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Mel sears the driftdead's ethereal form while the two androids flank it, allowing Sam-12 to clobber it with his force baton even though he fumbled the trick attack.
Yotto's spirit rages at the two androids on either side of it, lashing out with one spectral claw at each of them. Twila-4 takes 9 damage, Sam-12 takes 10 damage.
Round 3 (bold may act)
Twila-4 (9 damage)
Sam-12 (10 damage)
Mel
Laanok (15 damage)
Weylin
Sturmvanger (6 damage)
Driftdead (14 damage)
If someone has the means to get in contact with Mel or Weylin, please let them know I can help them troubleshoot the messageboard if they email me at nicholasjameswasko@gmail.com.
Twila-4 |
Ow! That sucks. Knowing she can't let that happen again, Twila-4 jerks to the southwest before returning to her spot and shooting at the driftdead again. (Moving out of range toward Mel and back again)
Trick Attack (Acrobatics): 1d20 + 11 ⇒ (12) + 11 = 23
DC = 20 + driftdead's CR.
Azimuth Laser Pistol: 1d20 + 5 ⇒ (2) + 5 = 7
Damage (F): 1d4 ⇒ 4
Sturmvanger |
Sturmvanger keeps doing what he can to help the group deal with the undead space horror his bullets having no chance of hitting it but hopefully distracting it before flattening against the walls.
Light Reaction Cannon: 1d20 + 1 ⇒ (16) + 1 = 17
+2 to the next person's attack.
Sam-12 |
Sam-12 feels the spectral claw burn through his corporeal form and briefly wonders who will get this body next, if it is ever recovered after his soul has departed. A moment later he decides whatever the outcome he can't let this fiend wreak havoc on his companions, especially Sturm. Another swing with the force baton, then, but with a flourish to distract his foe.
Trick Attack (Acrobatics): 1d20 + 8 ⇒ (1) + 8 = 9
force baton attack (with Sturm's bonus): 1d20 + 3 ⇒ (20) + 3 = 23
force baton damage: 1d4 + 1 ⇒ (1) + 1 = 2
Trick Attack Damage: 1d4 ⇒ 4
welp
GM DocDoc |
Sam-12's trick attack didn't work, but he got a critical hit with the baton - I'll use your extra trick damage as the crit damage for this roll.
Realizing that the driftdead will start killing people if it doesn't go down soon, Mel channels her magic into Twila-4's laser pistol. "If someone with a force baton gets over here I can give it some extra 'oomph' for a bit!" She cries. Bot Mel - step next to Twila-4, cast supercharge weapon for next attack.
After seeing Sam-12 clock Yotto in the head, Weylin suspects the wrathful spirit will turn on the android next. He and Pellet try to provide covering fire to help protect him.
Bot Weylin - Covering Fire (Sam-12): 1d20 + 1 ⇒ (13) + 1 = 14
Bot Pellet - Covering Fire (Sam-12): 1d20 + 5 ⇒ (15) + 5 = 20 Sam-12 gets +2 AC vs Yotto this turn.
Slashing Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Incorporeal claw vs EAC 2: 1d20 + 11 - 6 ⇒ (5) + 11 - 6 = 10
Slashing Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Weylin predicted correctly, and Yotto bears down on Sam-12. The covering fire helps offset the worst of the full attack. Sam-12 takes 7 damage.
Round 3 (bold may act)
Twila-4 (9 damage)
Sam-12 (17 damage)
Mel
Laanok (15 damage)
Weylin
Sturmvanger (6 damage)
Driftdead (20 damage)
I'll keep botting Mel and Weylin for the rest of this combat, but if they can't rejoin for searching the bridge we'll have to consider reducing the remaining adventure to 4 players.
Twila-4 |
"Laanok! Step toward Mel!"
Trick Attack (acrobatics): 1d20 + 11 ⇒ (20) + 11 = 31
DC = 20 + driftdead's CR.
If Trick Attack succeeds, the driftdead is flat-footed to this attack and:
1d4 ⇒ 1
She then lines up a shot on Yotto's ethereal form.
Azimuth Laser Pistol: 1d20 + 5 ⇒ (11) + 5 = 16
Damage (F): 1d4 ⇒ 4
Supercharge Weapon damage: 4d6 ⇒ (3, 5, 4, 5) = 17
Oooh! That's a nice spell!
Sturmvanger |
Sturmvanger also adds bullets to the hail of only semi-useful fire.
Light Reaction Cannon Harrying Fire: 1d20 + 1 ⇒ (17) + 1 = 18
Laanok |
Laanok complies with the request, making a step sideways and tries to defend himself from a fatal blow (full defense this round).
Feel free to move Laanok's token to the best spot. Still having problems with maps.
Twila-4 |
Done, for both of us.
Sam-12 |
Sam-12 goes down, unconscious from the damage. He did what he could for his companion, but in the end it was not enough. Perhaps the soul that will become Sam-13 can have a better, longer life.
Y'all, I keep losing track of this game, and the play-by-post just isn't working for me. Thanks for your patience, but I think this is the end of the line for Sam-12.
GM DocDoc |
Sam-12 is at 0 hp, unconscious and currently dying.
Bot Mel - Azimuth Laser Pistol: 1d20 + 4 ⇒ (1) + 4 = 5
Fire Damage: 1d4 ⇒ 1
Slashing Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Incorporeal Claw 2: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20
Slashing Damage: 1d6 + 5 ⇒ (3) + 5 = 8
The supercharged laser blast burns a hole straight through the incorporeal kasatha, leaving only a few tattered wisps of wrath to lash out at you. Yotto wheels about and gashes Twila-4 in response to the devastating blow. Twila-4 takes 18 damage, but the driftdead is on its last legs. One or two more hits should do it in!
Round 3 (bold may act)
Twila-4 (27 damage; dying)
Sam-12 (17 damage; dying)
Mel
Laanok (15 damage)
Weylin
Sturmvanger (6 damage)
Driftdead (31 damage)
Weylin Stoneseeker |
Weylin reached down and picked up the force baton Sam-12 dropped and stepped up near the drift dead. swinging it at the ghost.
attack with force baton: 1d20 + 2 ⇒ (13) + 2 = 151d4 + 1 ⇒ (3) + 1 = 4
Twila-4 |
Twila's down and out. She was only at 8 hp, after being hit by Yotto earlier.
GM DocDoc |
Twila's down and out. She was only at 8 hp, after being hit by Yotto earlier.
For this fight, yes, but since you’ve still got all your RP you can be stabilized if the rest of the party survives.
Sturmvanger |
"Sam! NOOOOOOO!" Sturmvanger exclaims. So shocked by his partner being taken out that he doesn't move to pick up the baton that was dropped.
Instead, he just roars and continues firing, largely ineffectively, at the drift dead.
Light Reaction Cannon: 1d20 + 1 ⇒ (7) + 1 = 8
Make that, "entirely ineffectively."
GM DocDoc |
Bot Mel Azimuth Laser Pistol: 1d20 + 4 ⇒ (18) + 4 = 22
Fire Damage: 1d4 ⇒ 4
Slashing Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Incorporeal Claw 2: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 19
Slashing Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Weylin capitalizes on Pellet's distraction to land a body blow, while Mel takes a desperate shot with her laser pistol that connects. Yotto finds a new threat in Weylin, arcing a claw around to gouge him across the chest. Weylin takes 11 damage. It's only got 3 hp left, you can do it!
Round 5 (bold may act)
Twila-4 (27 damage; dying)
Sam-12 (17 damage; dying)
Mel
Laanok (15 damage)
Weylin (11 damage)
Sturmvanger (6 damage)
Driftdead (37 damage)
Weylin Stoneseeker |
Weylin feels the ghostly claws ripping across his chest and he screams in agony as he lashes out with the force baton, but the pain is too much and he nearly drops the baton
attack: 1d20 + 1 ⇒ (6) + 1 = 71d4 + 1 ⇒ (4) + 1 = 5
GM DocDoc |
Slashing Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Bot Mel - Azimuth Laser Pistol: 1d20 + 4 ⇒ (17) + 4 = 21
Fire Damage: 1d4 ⇒ 4
With one last swing of Laanok’s baton and a blast of Mel’s pistol, Yotto’s tortured soul dissipates and the room grows quiet.
Combat over! Let me know what you guys want to do for healing, that was a nail biter!
Sturmvanger |
When the spirit's essence dissipates, Sturmvanger drops his gun and rushes to the side of his fallen partner.
He kneels down, cradling the android's head in his lap.
"Come on buddy, wake up. Wake up! Sam! Wake up! Come on buddy! Sam! Don't leave me buddy! SAAAM!"
Twila-4 |
Whew! Good job hanging in there guys! That was rough. If necessary, Twila-4 will use her RP to stabilize. If anyone searches her backpack, they'll find two serums of healing.
Weylin Stoneseeker |
Weylin looked around at the carnage and sighed. As much as we need some time to grieve. we need to be wrappin this up. That storm is getting closer and itll take time to load things back on the ship and we still have a few rooms to check.
Sturmvanger |
Sturmvanger looks up. "It's too late," he says, shaking his head dismally.
He stands up, gently laying his friend's inert head on the deck.
He nods at Weylin.
"You're right. Let's get this job done and get off this ship."
He draws his doshko, gives one final look at Sam-12 then stalks out of the room and down the hallway toward the bridge.
GM DocDoc |
Mel uses her datapad to ping the Pegasus, and its sensors indicate the storm is still out of range but fast approaching. You will likely have time for one 10-minute rest to mourn and recover, but after that you will need to make haste to the bridge if you want to get what you came for and make it out alive.
I'm going to move everyone to the mess hall and post what you find, just to keep things moving. Let me know what you are going to do for healing/resting and I will retroactively apply it to a 10-minute rest before you make it to that room.
-----
With the starship battery disconnected from the power armor, Weylin can rejigger the engine room's circuit board to give you access to the rest of the ship. The first stop on the way to the bridge is the mess hall, though it looks more like a charnel house than a cafeteria. The remains of two dead kasathas are piled in the northwest corner, surrounded by knocked-over chairs. A ceremonial table setting in the center of the chamber is spattered with blood. The stench of decay is palpable in this room, and even the sink along the southern wall is coated in a dark-red shade. Storage containers fill the eastern side of the room, each similarly spattered by gore. An impressive set of double doors bars passage to the north.
Twila-4 |
Is anyone going to pour one of Twila-4's mk 1 serums of healing down her throat soon? If not, she'll have to use RP points to stabilize and get up to 1 HP so she can do it herself.
Sturmvanger |
Sturmvanger is nothing if not pragmatic. Before truly mourning Sam-12, he makes sure his other companions are not going to die. He pours a healing serum down Twila-4's throat.
As they rest and prepare for the next portion of the exploration, he takes Sam's body back to the airlock and sits with it for the remaining minutes.
When everyone is ready, he heads to the cafeteria.
When he sees the dead kasatha, he begins pulling away chairs and checks them to see if they have any items that might be useful to their exploration. The chairs get tossed with much more force than necessary.
Perception: 1d20 ⇒ 10