Dr Davaulus

Sam-12's page

14 posts. Organized Play character for scotticus_prime.


Race

| EAC 14 KAC 15 | Fort +0, Ref +5, Will +2

Classes/Levels

| SP 6/6 HP10/10 | Resolve: 4/4|

Gender

Android Operative 1st | INIT + 3, Senses Perception +6, lowlight vision, darkvision

About Sam-12

Sam-12
Android Operative(Ghost) 1st
LN Male Medium Humanoid(android)
Resolve Points: 4
Init +4, Senses lowlight vision, darkvision; Perception +6
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DEFENSE
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EAC 14 KAC 15; +4 vs. Opportunity Attacks (Mobility)
SP 6 HP 10 
Fort +0, Ref +5, Will +2
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OFFENSE
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Speed 30ft.
Ranged [dice=Semi-Auto Pistol, tactical]1d20 + 3[/dice] [dice=Piercing]1d6[/dice]
Melee [dice=Baton, tactical]1d20 + 1[/dice] [dice=Bludgeoning]1d4 + 1[/dice]
Melee [dice=Knife, survival]1d20 + 1[/dice] [dice=Slashing]1d4 + 1[/dice]
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GEAR
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Consumables
Small Arms Rounds (60)

Armor
Second Skin

Weapons
Semi-auto pistol, tactical
Baton, tactical
Knife, survival

Other Gear

Money 
225

Bulk

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STATISTICS
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Str 12(+1), Dex 16(+3), Con 11, Int 14(+2), Wis 10, Cha 10
Base Atk +0; Grp +
Feats: Mobility

Skills
[dice=Acrobatics]1d20 + 8[/dice]
[dice=Piloting]1d20 + 8[/dice]
[dice=Stealth]1d20 + 8[/dice]
[dice=Perception]1d20 + 7[/dice]
[dice=Medicine]1d20 + 8[/dice]
[dice=Sense Motive]1d20 + 4[/dice]
[dice=Computers]1d20 + 7[/dice]

Languages Common (plus two more TBD)
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SPECIAL ABILITIES
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RACIAL TRAITS
Constructed: +2 save vs. disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs.

Exceptional Vision: Lowlight vision, Darkvision

Flat Affect: -2 Sense Motive; DC to Sense Motive attempts against increase by 2

Upgrade Slot: install one light armor upgrade

THEME & BENEFITS
Outlaw
THEME KNOWLEDGE (1ST)
You are well connected to shadowy secrets and back-alley deals, and you both know about key players and have handy skills of your own. Reduce the DC of Culture checks to recall knowledge about the criminal underworld by 5. Sleight of Hand is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Sleight of Hand checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.

CLASS FEATURES
Proficiencies: light armor, Basic melee weapons, small arms, sniper weapons

Operative’s Edge (Ex): Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter.

Trick Attack (Ex) +1d4: You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization; see page 94) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.

SPECIALIZATION
Ghost
You can move from place to place without being noticed.
— Associated Skills: Acrobatics and Stealth. When you use Stealth to make a trick attack, you gain a +4 bonus to the skill
check.
— Specialization Exploit: Cloaking field.
— Phase Shift Escape (Ex): At 11th level, you can move through
solid matter by taking your body’s matter out of phase for just a moment. As a full action, you can spend 1 Resolve Point to phase through up to 5 feet of solid matter. If you attempt to phase through something that is too thick, you spend the Resolve Point and take the action but the attempt fails. You cannot phase through force effects such as force fields or the barrier created by wall of force. After using phase shift escape, you can’t use it again until after you’ve taken a full 8-hour rest.