Infiltrator's Onyx

Pellet's page

38 posts. Alias of Dread.


Full Name

Pel-8 "Pellet"

Race

HP:10/10 | EAC:14 KAC:14| FO:+0 RE:+5 WL:+0| Perc:+3| Stealth: +3

Classes/Levels

Spd:30 Fly: 30| Active Conditions: none

Gender

N| n/a| Tiny Construct| Hover Drone| 1|

Size

Tiny

Alignment

N

Strength 6
Dexterity 16
Intelligence 6
Wisdom 8
Charisma 6

About Pellet

SFS#-Character#: 1947-701
Hover Drone

Tiny Construct (Technological)
Init +1; Senses Perc +5, 60'Darkvision
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Defense
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EAC 14, KAC 14
HP 10 at 0 shut down. if takes 10 from single attack...destroyed.
Fort +0, Ref +5, Will +0
Immunities: Bleed, death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, and stunning.
Ability damage, ability drain, energy drain, exhaustion, fatigue, negative levels, and nonlethal damage. Any effect that requires a Fortitude save (unless the effect works on objects or is harmless).
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Offense BAB:+1
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Speed 30 ft. Fly 30 ft. (Average)
Melee
n/a
Ranged
Hail Pistol, Subzero: +5 1d4 Cold & P R20' :Critical bleed 1d4
Capacity 20 charges
space/reach: n/a

Special Attacks

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Statistics
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Str 6(-2), Dex 16(+3), Con n/a(-), Int 6(-2), Wis 8(-1), Cha 6(-2)

Skills:
1
Acrobatics[C] (Dex) +7 R1
Athletics[C] (Str) -2
Bluff -2
Computers[C] (Int) n/a
Culture (Int) n/a
Diplomacy (Cha) -2
Disguise (Cha)-2
Engineering[C] (Int) n/a
Intimidate (Cha)-2
Life Science (Int) n/a
Medicine (Int) n/a
Mysticism (Wis) n/a
Perception[C] (Wis) +3 R1
Physical Science (Int) n/a
Piloting (Dex) n/a
Profession (Int) n/a
Sense Motive (wis)-1
Sleight of Hand (Dex)n/a
Stealth[C] (Dex) +3
Survival (Wis)-1

abilities:

Race
Initial Mods: Flight System, Weapon Mount
Initial Skill: Acrobatics

Theme
Hover Drone
The smallest of the chassis options, the hover drone is made from a lightweight frame equipped with miniature hoverjets, rotors, turbofans, or a similar form of aerial propulsion (small legs or wheels provide propulsion on land). This drone can fly at a good pace and avoid obstacles, but it is not very stealthy.

Feats
Weapon Focus: Sub-Zero Hail Pistol- +1 hit.

Mods: Camera see on custom rig within 2500' record 1 hour of footage

Class Special
Proficiencies: Small Arms

Limited AI (Ex) 1st Level
Each round on your turn, after you have acted, your drone can take either a move action or a standard action to attack (your drone doesn’t make a separate initiative roll). You must be able to issue simple commands to your drone, but you don’t have to spend actions to issue these commands. To receive these commands, your drone must be able to see or hear you or be within range of your custom rig. If you become unconscious or otherwise unresponsive, or if your drone is ever out of range, your drone cannot take any actions until you are again able to command it or it is once more within range.

Master Control (Ex) 1st Level
As a move action, you can directly control your drone. This allows the drone to take both a move action and any standard action this turn (one from your control, and one from its limited AI). If you also take a swift action, your drone can take a swift action as well, or it can combine its actions into a full action. Your drone must be able to see or hear you, or be within range of your custom rig, for you to directly control your drone.

Skill Unit (Ex) 1st Level: Perception
(Choose one of the following skills: Acrobatics, Athletics, Computers, Engineering, Perception, or Stealth). This is a class skill for your drone, and it gains a number of ranks in the chosen skill equal to your class level. Your drone can use this skill when not under your direct control. You can change your drone’s skill unit whenever you rebuild your drone from scratch. Additionally, whenever you are directly controlling your drone, it can use any of your skill ranks if you wish, assuming it has the appropriate tools to do so (a drone without manipulator arms cannot use Engineering to disable a device, for example).

Gear and Money:

Sub-Zero Hail Pistol R 20' 1d4 Damage Cold/Piercing 20 shots
- Bulk L 120CR

Other Gear
Camera

drone rules:

Like most constructs, a drone cannot recover from damage on its own. If a drone is reduced to 0 Hit Points, it becomes inactive until it is restored to 1 Hit Point or more. If a drone takes damage from a single attack equal to or greater than its maximum Hit Points while it has 0 current HP, the drone is destroyed.

If your drone is ever destroyed or lost, you retain its mind and all its subroutines in your custom rig and can replace its body for free using your custom rig after 24 hours of uninterrupted work. You can take a single 8-hour rest during each 24 hours spent working, but any other interruption greater than a moment of conversation requires you to add 12 hours to the time required to rebuild your drone. In addition, every time you gain a mechanic level, you can rebuild your drone from scratch with the same amount of work, allowing you to change any or all of the choices you made for your drone (including ability scores, chassis, feats, mods, and skills)