Revenant

Augrael's page

9 posts. Alias of Chris Marsh.


Full Name

Augrael

Race

HP 48/48, AC 18; Fort +8, Ref +12, Will +10, Perception: +8 (DV)

Strength 18
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 16
Charisma 12

About Augrael

Perception: +8; darkvision
Languages Aklo, Common, Necril, Undercommon
Skills Acrobatics +8, Athletics +9 (+12 to Climb), Crafting +9 (Repair only),
Occultism +10, Stealth +10
Light Blindness\, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious
Speed: 30 feet, burrow 5 feet, climb 20 feet
Melee: jaws +12, Damage 1d8+7 piercing plus ghoul fever and paralysis
Melee: claw +12 (agile), Damage 1d6+7 slashing plus paralysis
Consume Flesh: (manipulate) Requirements Augrael is adjacent to the corpse of an undead creature that was destroyed within the last hour; Effect Augrael devours a chunk of the destroyed undead creature and regains 2d6 Hit Points. He can regain Hit Points from any given corpse only once.
Ghoul Fever: (disease) Saving Throw DC 20 Fortitude; Stage 1 carrier with no ill effects (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnight
Paralysis: (incapacitation, occult, necromancy) Any living, non elf creature hit by a ghoul’s attack must succeed at a DC 20 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.
Sneak Attack: Augrael deals an extra 1d6 precision damage to flat-footed creatures.
Swift Leap: Augrael jumps up to half his Speed. This movement doesn’t trigger reactions.