
Noroc Zverokruh |

DC 15 Refl: 1d20 + 7 ⇒ (19) + 7 = 26 crit success
At the critical moment, Noroc has Peldur between him and the spray, and the brawler shields him from the entire affect.
Hey, thanks for that.

Talborel |

Tal... Reflex Save: 1d20 + 12 ⇒ (3) + 12 = 15
Somehow manages to avoid the worst of the water. He pulls forth his axe and tries to smash the device on the NW Corner.
Axe!: 1d20 + 9 ⇒ (20) + 9 = 29 WOO! Damage: 1d12 + 2 ⇒ (10) + 2 = 12 x 2=24!

Dungeon Master S - 2e |

Noroc dodges ALL of the water, but Tal isn't so lucky.
Tal brings his axe down at the EXACT correct angle to smash the corner, just as Bibi arrives!
Only the SE, which is almost destroyed remains.
Round 3:
Elena (Guided): Go
Noroc: Go
Fountain Trap: TBD
Tal (36/39): TBD
Augrael (45/48): TBD
Carrufikus: TBD
Bibi (39/42): TBD
Peldur: TBD
-----------------------------
Location: ???
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Stairs difficult terrain. UNLIT
Enemy Conditions: SW, NW, and NE Disabled
SE: 12

Noroc Zverokruh |

Noroc opts to emulate Tal's more direct approach.
horsechopper +1: 1d20 + 10 ⇒ (9) + 10 = 19
slashing: 1d8 + 3 ⇒ (1) + 3 = 4
horsechopper +1: 1d20 + 10 - 5 ⇒ (7) + 10 - 5 = 12
slashing: 1d8 + 3 ⇒ (1) + 3 = 4
horsechopper +1 Hail Mary: 1d20 + 10 - 10 ⇒ (12) + 10 - 10 = 12
slashing: 1d8 + 3 ⇒ (2) + 3 = 5

Elena Solheim |

Seeing the group throw their might at the obstacle, Elena mentally tries to do something similar.
Flat check (True Strike): 1d20 ⇒ 12
She succeeds in weaving a quick spell, granting her an insight into the next few moments.
Flat check (Produce Flame): 1d20 ⇒ 18
Produce Flame vs Trap: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 OR Produce Flame vs Trap: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Damage (Fire): 2d4 + 4 ⇒ (4, 4) + 4 = 12

Dungeon Master S - 2e |

Elena, clear of mind and good of aim, hurls fire over Peldur's shoulder and heats the metal just enough to make the gearing grind to a halt!
The fountain slows and stops. The water turns to a trickle.
For your success each adventurer earns 30 XP.

Beatrice "Bibi" Beerswizzler |

Before anyone can start to reach for the coins, Bibi shouts an authoritative STOP!! and she looks for MORE traps.

Dungeon Master S - 2e |

Bibi gives the all clear on the fountain and the water. It takes a minute or too to gather the coins. They range in age from recent to the last century or so. All told there are 28 cp, 8 sp, and 2 gp.
1d20 ⇒ 5

Peldur Perrindeldarion |

Geez, that was worthwhile. I thought dungeons were supposed to be filled with treasure, ripe for the taking. When do we get to the good stuff? I can be making this kind of coin drinking weird shit at the Crow's Cask.

Dungeon Master S - 2e |

I meant to give a hero point, and I'm going with Peldur for the in text citation.

Beatrice "Bibi" Beerswizzler |

Geez, that was worthwhile. I thought dungeons were supposed to be filled with treasure, ripe for the taking. When do we get to the good stuff? I can be making this kind of coin drinking weird s%%~ at the Crow's Cask.
Bibi looks at Peldur with a slightly furrowed brow. She then turns to the fountain and starts searching it more thoroughly.
as she works, she glances back at the rascal. You've got a point, there, Pel. I mean, why such an elaborate trap for a relative pittance??
perception: 1d20 + 9 ⇒ (7) + 9 = 16

Dungeon Master S - 2e |

Bibi finds nothing else. Mayhaps the fountain isn't what the trap was guarding....
Initiative assumes Talborel is Scouting
Bibi: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 Avoid Notice (T)
Carrufikus: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21 Detect Magic (A: +1 (U), N: +8 (T), O: +1 (U) , R: +8 (T))
Elena: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 Investigate (A: +8 (T), C: +8 (T) M: +1 (U) N: +5 (T), O: +7 (T) , R: +5 (T), S: +8 (T))
Noroc: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 Search (E)
Peldur: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 Avoid Notice (E)
Talborel: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13 Scout
Once things calm down, Nooc here's the sotto voce of kobolds beyond the northern door out of here.

Talborel |

"We did encounter Kobolds. Perhaps they previously looted the place, then left the trap up. The little fellows are fond of those--they can be a great equalizer. A larger monster wading into a Kobold Den best be wary."

Noroc Zverokruh |

Noroc gently clears his throat. Um, speaking of kobolds, he says in a hushed tone, may I direct everyone's attention northward...
He presses his back along the wall by the corridor and motions Bibi forward, a finger to his lips.

Beatrice "Bibi" Beerswizzler |

Bibi winks at Noroc and thinks fast...and speaks in her normal voice--maybe even a tad louder Well, we definitely should look in this room carefully for more loot!
then in a whisper dealing with the trap was noisy, they already know we're here. But they don't know we know they know. you guys keep talking normally for a sec.
stealth: 1d20 + 12 ⇒ (1) + 12 = 13
perception: 1d20 + 9 ⇒ (14) + 9 = 23
If not, she'll indicate to the group she can't move in sneaky-like

Carrufikus |

"Well, thanks for taking care of that fountain, my friends. I like to take a drink when I'm thirsty, but that was seeming a little excessive. Can I offer you any of my healing services before we press on to find these kobolds? Gather close, my friends."
Carrufikus casts a level 1 Heal Spell after drawing the party together and spacing Augrael apart.
Heal: 1d10 ⇒ 9

Dungeon Master S - 2e |

So strictly speaking, the player is never supposed to know what they get on a Stealth roll, it's supposed to be a blind spoiler if rolled by the player. So you shouldn't know that you crit failed. So I'm going to roll.
Additionally, Bibi is clearly bluffing. You DO get to know that roll and that comes first. so, roll it.

Dungeon Master S - 2e |

Bibi makes for the bluff and approaches the door to the north.
You can here multiple voices in high pitched Draconic on the other side. they seem to be using the time of your bluff to do something, but they hush when you approach the door.
1d20 ⇒ 4
1d20 ⇒ 16

Beatrice "Bibi" Beerswizzler |

Bibi mutters a choice curse, then hustles back without preamble or much stealth.
They know we're here, and they're preparing something--a trap or an ambush most likely. We should go in RIGHT NOW, or wait for a better time. I'm ready, but screw going first!! She draws her rapier & dagger, and waits to hide behind a Big 'Un (which is something she can, in fact, do...)

Carrufikus |

"Can't you disable the traps they leave for us, especially if you know they are lay them out? I will trust to all of your better judgement. I just know that these little dragons are a menace to everyone!"

Dungeon Master S - 2e |

Tal kicks in the door, which is a surprising move to the squad of kobold warriors on the other side. They had been waiting at the ready but they weren't quite disciplined enough to stay ready. Their phalanx is unformed, and they completely forgot that you need shields to form a proper phalanx. It actually takes Tal by surprise, and the kobolds responds the quicker!
Round 1
Carrufikus: Go
Peldur: Go
Kobolds: TBD
Bibi: TBD
Augrael: TBD
Tal: TBD
Noroc: TBD
-----------------------------
Location: ???
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Stairs difficult terrain. UNLIT
Enemy Conditions:
Kobolds: 1d20 + 3 ⇒ (19) + 3 = 22
Initiative assumes Talborel is Scouting
Bibi: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 Avoid Notice (T)
Carrufikus: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 Detect Magic (A: +1 (U), N: +8 (T), O: +1 (U) , R: +8 (T))
Elena: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10 Investigate (A: +8 (T), C: +8 (T) M: +1 (U) N: +5 (T), O: +7 (T) , R: +5 (T), S: +8 (T))
Noroc: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 Search (E)
Peldur: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 Avoid Notice (E)
Talborel: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11 Scout
Augrael: 1d20 + 8 ⇒ (4) + 8 = 12

Carrufikus |

Carrufikus bravely moves into the room and casts Electric Arc on 1 and 5.
"Zapplearkum!"
Electric Arc: 2d4 + 4 ⇒ (3, 4) + 4 = 11
DC 20 Basic Reflex Save

Dungeon Master S - 2e |

REF 1: 1d20 + 7 ⇒ (10) + 7 = 17
REF 5: 1d20 + 7 ⇒ (9) + 7 = 16
Carrufikus instantly electrocutes two of the kobolds! The others scream in confusion as this is clears NOT THE PLAN!
Round 1
Carrufikus: Double Kill
Peldur: Go
Kobolds: TBD
Bibi: TBD
Augrael: TBD
Tal: TBD
Noroc: TBD
-----------------------------
Location: ???
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Stairs difficult terrain. UNLIT
Enemy Conditions:
Kobolds: 1d20 + 3 ⇒ (20) + 3 = 23
Initiative assumes Talborel is Scouting
Bibi: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 Avoid Notice (T)
Carrufikus: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16 Detect Magic (A: +1 (U), N: +8 (T), O: +1 (U) , R: +8 (T))
Elena: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10 Investigate (A: +8 (T), C: +8 (T) M: +1 (U) N: +5 (T), O: +7 (T) , R: +5 (T), S: +8 (T))
Noroc: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 Search (E)
Peldur: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 Avoid Notice (E)
Talborel: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13 Scout
Augrael: 1d20 + 8 ⇒ (16) + 8 = 24

Peldur Perrindeldarion |

It's Peldurin' Time!
Peldur rushes in after Ruff and tries to bring some pain to the kobolds.
Stride, Stride, Flurry of Blows
Punch: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Punch: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Dungeon Master S - 2e |

Peldur strikes only air. The tone of the battle cries is one of superiority over the pink skins.
The kobolds descend on Peldur, well, all but one. Carrufikus killed his brother, so one breaks off to skewer the gnome:
Spear v. Carrufikus: 1d20 + 3 ⇒ (4) + 3 = 7 MISS
Spear v. Carrufikus: 1d20 - 2 ⇒ (11) - 2 = 9 MISS
The others gather around Peldur and stab him nonstop
Spear v. Peldur: 1d20 + 3 ⇒ (17) + 3 = 20 MISS
Spear v. Peldur: 1d20 - 2 ⇒ (7) - 2 = 5 MISS
Spear v. Peldur: 1d20 + 3 ⇒ (1) + 3 = 4 MISS
Spear v. Peldur: 1d20 - 2 ⇒ (17) - 2 = 15 MISS
Spear v. Peldur: 1d20 - 7 ⇒ (15) - 7 = 8 MISS
Spear v. Peldur: 1d20 + 3 ⇒ (16) + 3 = 19 MISS
Spear v. Peldur: 1d20 - 2 ⇒ (1) - 2 = -1 MISS
Spear v. Peldur: 1d20 - 7 ⇒ (6) - 7 = -1 MISS
the brawler defeats all comers!
Round 1
Carrufikus: Double Kill
Peldur: Miss
Kobolds: ATK!
Bibi: Go
Augrael: Go
Tal: Go
Noroc: Go
-----------------------------
Location: ???
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Stairs difficult terrain. UNLIT
Enemy Conditions:

Talborel |

Tal recovers from the moment of confusion at the Kobolds' antics. He cuts right and draws an arrow on the move, looking to pick off the one attacking Carrifikus.
Comp. Shortbow +1: 1d20 + 11 ⇒ (17) + 11 = 28, Piercing: 1d6 + 3 ⇒ (1) + 3 = 4
Stride, Strike, Hunt Prey

Noroc Zverokruh |

Noroc moves forward and engages the kobold threatening Carrufikus.
horsechopper +1: 1d20 + 10 ⇒ (19) + 10 = 29
slashing: 1d8 + 3 ⇒ (4) + 3 = 7
If that drops them, he will move between #4 and the table.
horsechopper +1: 1d20 + 10 - 5 ⇒ (5) + 10 - 5 = 10
slashing: 1d8 + 3 ⇒ (2) + 3 = 5
Stride, Strike, then either Stride or Strike depending on 2nd action's outcome.

Dungeon Master S - 2e |

Tal puts an arrow through the eye of a kobold, while Noroc takes a head in one clean swing.
Round 1
Carrufikus: Double Kill
Peldur: Miss
Kobolds: ATK!
Bibi: Go
Augrael: Go
Tal: Crit kill
Noroc: Crit kill
-----------------------------
Location: ???
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Stairs difficult terrain. UNLIT
Enemy Conditions:

Dungeon Master S - 2e |

Augrael bites the kobold's throat, and then tears its head clean off!
Round 1
Carrufikus: Double Kill
Peldur: Miss
Kobolds: ATK!
Bibi: Go
Augrael: Cri kill
Tal: Crit kill
Noroc: Crit kill
-----------------------------
Location: ???
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Stairs difficult terrain. UNLIT
Enemy Conditions:

Beatrice "Bibi" Beerswizzler |

Bibi blinks at the quick carnage her friends have wrought. Huh.
Seeing only a single kobold left, she darts around it and makes a quick stab.
Attack: 1d20 + 10 ⇒ (19) + 10 = 29 damage: 1d6 + 4 ⇒ (6) + 4 = 10
deadly: 1d8 ⇒ 1

Dungeon Master S - 2e |

Bibi's thrust is as deadly as everyone elses! Quick as it started it's over. That's ALSO a crit kill.
For your extreme victory, each adventurer earns a paltry 6 XP, however each adventurer also earns 1 Hero Point.

Noroc Zverokruh |

Noroc turns to Elena. Are all kobolds like this?

Elena Solheim |

Elena rubs her head as she answers. "Probably, yes. We did surprise them, so that helps."

Carrufikus |

”That was certainly very quick. Are any of you hurt from the incident?”
Carrufikus casts detect magic and looks around the camp for anything of interest.

Dungeon Master S - 2e |

So if the kobolds had won initiative, they'd have all sorts of cool custom options for the fight in this room. Alas.
The party looks around, including the warrens off to the eastern side of the room. There’s a chest filled with trinkets and collected valuables. It holds a bolt of fine silk cloth worth 5 gp, a painting of an adventurer on a horse worth 2 gp, a sack filled with 20 sp, a crystal decanter filled with old, sour wine (the decanter is worth 1 gp), 3 jars of oil. Carrufikus also confirms that the feather and potion inside are magical.

Carrufikus |

"Look at magical feather of tickling! What a laugh. In truth I have no idea what it does, but some wizard thought that a magical feather was a good idea."
As Carrufikus looks around gathering up treasure he remarks, "Strangely enough, these kobolds actually had some good taste. Well, maybe not this old sour wine, but look at this bolt of silk."

Carrufikus |

Carrufikus tries to determine what the feather does and what the potion does.
Religion (Feather): 1d20 + 10 ⇒ (20) + 10 = 30
Religion (Potion): 1d20 + 10 ⇒ (11) + 10 = 21

Dungeon Master S - 2e |

The party takes a 20 minute break as Carrufikus looks over the items. He concludes that they are a ladder feather token and a lesser elixir of life.

Beatrice "Bibi" Beerswizzler |

during that 20 mins, Bibi tosses through the three sleeping chambers.
perception: 1d20 + 9 ⇒ (3) + 9 = 12
perception: 1d20 + 9 ⇒ (18) + 9 = 27
perception: 1d20 + 9 ⇒ (19) + 9 = 28

Carrufikus |

Once we've secured all valuables from the sleeping chambers, Carrufikus nods to Bibi to lead us northward up the stairs.
"If you think we've searched everything, lead us onward, my friend."

Dungeon Master S - 2e |

Bibi finds nothing else, so she nods to Peldur to push on. The brawler slips into the northern chamber where conventional torches provide flickering light. A gaping pit opens in the floor in the center of this large, natural chamber. On the far side, a ledge overlooks the entry. Atop this ledge is an ornate stone throne that looks entirely out of place for this room. A regal kobold wearing an oversized crown made of fish bones stands before the throne. He's clearly been preparing for this “Kill the intruders!” she snarls. Peldur looks about, but frustratingly doesn't see to whom he's shouting...
Round 1:
Peldur: Go
Tal: Go
Kobold Queen: TBD
Augrael: TBD
Carrufikus: TBD
Noroc: TBD
Bibi: TBD
3d20 ⇒ (12, 11, 18) = 41
Initiative assumes Talborel is Scouting
Bibi: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11 Avoid Notice (T)
Carrufikus: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 Detect Magic (A: +1 (U), N: +8 (T), O: +1 (U) , R: +8 (T))
Elena: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 Investigate (A: +8 (T), C: +8 (T) M: +1 (U) N: +5 (T), O: +7 (T) , R: +5 (T), S: +8 (T))
Noroc: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12 Search (E)
Peldur: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 Avoid Notice (E)
Talborel: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 Scout
Augrael: 1d20 + 9 ⇒ (9) + 9 = 18

Talborel |

Tal strides in and shoots the Kobold King.
Composite Shortbow +1: 1d20 + 11 ⇒ (18) + 11 = 29, Piercing on Hit: 1d6 + 3 ⇒ (6) + 3 = 9
1. Stride
2. Strike
3. Search. Perception? Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Dungeon Master S - 2e |

Tal steps in and immediately sends an arrow into the queen's side. She howls in pain, but does not fall! Tal looks about him and spies a kobold scout!
Round 1:
Peldur: Go
Tal: Crit!
Kobold Queen: TBD
Augrael: TBD
Carrufikus: TBD
Noroc: TBD
Bibi: TBD
-----------------------------
Location: ???
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Stairs difficult terrain. UNLIT
Enemy Conditions:
Queen: 18

Dungeon Master S - 2e |

Peldur rushes in. The hidden kobold shoots a bolt at him as he rushes past!
Crossbow: 1d20 + 9 ⇒ (1) + 9 = 10 MISS
And then another from a kobold yet unseen!
Crossbow: 1d20 + 9 ⇒ (9) + 9 = 18 MISS
Tal steps in and immediately sends an arrow into the queen's side. She howls in pain, but does not fall! Tal looks about him and spies a kobold scout!
The queen steps back and instead of using her axe, she wiggles her tail and snout. A pair of green motes of light fly forth and strike Peldur! MM: 2d4 + 2 ⇒ (1, 3) + 2 = 6
both scouts drop their crossbows for shortswords and stab at the heroes!
1 v. Tal: 1d20 + 9 ⇒ (12) + 9 = 21 for DMG: 1d6 ⇒ 3
2 v. Peldur: 1d20 + 9 ⇒ (14) + 9 = 23 for DMG: 1d6 ⇒ 4
Round 1:
Peldur (50/60): Move!
Tal (36/39): Crit!
Kobold Queen: ATK
Scouts: ATK
Augrael: Close
Carrufikus: Go
Noroc: Go
Bibi: Go
-----------------------------
Location: ???
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Stairs difficult terrain. UNLIT
Enemy Conditions:
Queen: 18