Skulls and Shackles

Game Master Diamondust

A successful mutiny has given you your own ship. You do not have enough crew to fully man her. Rickety Hake can squib the ship so she is not recognised by anyone who might try to hunt you down and more crew are sure to be found in the town of Rickety Squibs.
Man's Promise Crew and Map


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Male
Skills:
Acro +9|Bluff +7|Climb +5|Diplo +11|Disable +6|Escape +6|Percept +9|Per. (sing) +11|Prof (sailor) +9|SM +7|Sleight +8|Stealth +9|Swim +3
Aasimar (Azata-Blooded)|HP: 17/31|Acid, Cold, Electricity resistance 5|AC: 15 (11 Tch, 13 Fl)|CMB: +4, CMD: 16 |F: 3, R: 7, W: 6|Init: +2 Godling (Clever)/4th|Speed 50ft (50ft)

Round 1
Thrown Grapple DC 5: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1
Thrown Grapple DC 5: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
"$hit!" Tobias curses as both attempts fail to catch.


M N human fighter 1 // soul warden 1 | HP 11/11 | AC 16 T 14 FF 12 | CMB +1** CMD 15* | F +3 R +4 W +3* | Init +6 Per +2 SM +5 | channel 6/8 MF 1/1 spell pool 3/5 stamina 2/2 | effects/conditions none

Throw grapple: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

Round Two.

throw grapple: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
throw grapple: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2

Sweet freaking Santa!


It's only AC 5 to hit an object guys! Boarding school was for nothing! Though no one is watching to make sure you succeed on your grappling hook throws if you just want to get over another way or climb using someone else's rope. Other ways to cross are jumping (Acrobatics DC 15) and the planks mid ship (less direct/takes more movement to get to your objective).

round 1
Rosanne misses with her crossbow.
Torgal missed with the grappling hook and reels it back in.
Tobias misses with the grappling hook and reels it back in.
Jacques succeeds and his grappling hook catches the enemy ship's railing. Can climb this round if you want (DC 15). Others can use Jacques' rope to climb across.

Enemy sailors let loose their crossbows.
Heavy Crossbow @ Rosanne: 1d20 + 2 ⇒ (19) + 2 = 21 confirm: 1d20 + 2 ⇒ (7) + 2 = 9 damage: 1d10 ⇒ 3
Heavy Crossbow @ Jacques: 1d20 + 2 ⇒ (3) + 2 = 5
Heavy Crossbow @ Torgal: 1d20 + 2 ⇒ (15) + 2 = 17
Heavy Crossbow @ Tobias: 1d20 + 2 ⇒ (11) + 2 = 13
Rosanne is grazed by one of the bolts.

Round 2
Rosanne succeeds and her grappling hook catches the enemy ship's railing. Can climb this round if you want (DC 15). Others can use Rosanne's rope to climb across.
Initiative: Rosanne, Jacques, Torgal, Tobias, sailors
Battle Map
Torgal remember you are fatigued


M N human fighter 1 // soul warden 1 | HP 11/11 | AC 16 T 14 FF 12 | CMB +1** CMD 15* | F +3 R +4 W +3* | Init +6 Per +2 SM +5 | channel 6/8 MF 1/1 spell pool 3/5 stamina 2/2 | effects/conditions none

Jacques looks around briefly to see if any of the other sailors that are hostile to them are nearby, and frowns as he notices that the enemy is using crossbows, not pistols.

He takes Torgal's rope and ties it to his waist, as a safety back to the ship if he should fall. "Let us get to the other side quickly, before they can reload, oui?" he says, and begins to try and make his way across.

Climb check DC 15: 1d20 + 3 ⇒ (17) + 3 = 20

Safely on the other side, he ties Torgal's rope to their target and takes up a defensive stance with his rapier.


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

Ranged touch: 1d20 + 3 ⇒ (7) + 3 = 10 Crap!
damage: 1d6 ⇒ 6

Fort save DC13 or staggered if it hits?

Rosanne doesn't want to cross while someone is shooting at her so lobs a Snowball spell at the one who shot her before grabbing the rope to climb over.


Male
Skills:
Acro +9|Bluff +7|Climb +5|Diplo +11|Disable +6|Escape +6|Percept +9|Per. (sing) +11|Prof (sailor) +9|SM +7|Sleight +8|Stealth +9|Swim +3
Aasimar (Azata-Blooded)|HP: 17/31|Acid, Cold, Electricity resistance 5|AC: 15 (11 Tch, 13 Fl)|CMB: +4, CMD: 16 |F: 3, R: 7, W: 6|Init: +2 Godling (Clever)/4th|Speed 50ft (50ft)

Round 2
Thrown Grapple DC 5: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
Acrobatics DC 15: 1d20 + 7 ⇒ (14) + 7 = 21
Tobias earlier success returns by not only getting the grappling hook very secure into the merchant's railing but ti[ptoeing up the rope to stand upon the foreign deck.


M CG Dwarf Warpriest 3 | HP 32/32 | AC 16 T 13 FF 13 | CMB +5, CMD 15 | F: +6, R: +5, W: +6 | Init: +5 | Perc: +3, SM: +6, Darkvision 60 ft | Speed 20ft | Spells: 1st 0/4 | Fervor: 0/3 | Blessings 4/4 | Active conditions: None

Torgal holds the rope tightly for Jacques before tying it to the railing of the Wormwood. ”Into th’ fray!” he bellows!

Acrobatics vs DC 15: 1d20 + 2 ⇒ (4) + 2 = 6

Hah! Is he still on the deck or in the drink? XD


Rosanne just barely misses the target of her magical snowball. Literally needed 1 higher for touch AC. You still have a move action if you want to climb across in round 2.

Jacques quickly shimmies across the rope to the other ship and ties off Torgal's rope.

Torgal's grip on the rope slips and he falls into the water. fail by 5 or more = fall. shark on a 1: 1d3 ⇒ 3 not this round.

Tobias throws the grappling hook perfectly this time and shows off by running along the rope instead of climbing.

The enemy sailors fall upon Jacques and Tobias.
short sword @ jacques: 1d20 + 2 ⇒ (7) + 2 = 9
short sword @ tobias: 1d20 + 2 ⇒ (9) + 2 = 11

The crossbows are reloaded again.

The fog parts momentarily as you see Captain Harrigan and two officers rushing madly for the doors to the captain’s cabin below the aft deck,
slashing and hacking as they move.

Perception DC 10:

You notice a Rahadoumi sailor sneaking up behind Captain Harrigan.

Round 3
Initiative: Rosanne, Jacques, Torgal, Tobias, sailors
Battle Map
Torgal is in the water. Climb DC 15 (5 if someone throws you a rope), 2 move actions to get on deck. Chance of shark attack each round in the water.


Male
Skills:
Acro +9|Bluff +7|Climb +5|Diplo +11|Disable +6|Escape +6|Percept +9|Per. (sing) +11|Prof (sailor) +9|SM +7|Sleight +8|Stealth +9|Swim +3
Aasimar (Azata-Blooded)|HP: 17/31|Acid, Cold, Electricity resistance 5|AC: 15 (11 Tch, 13 Fl)|CMB: +4, CMD: 16 |F: 3, R: 7, W: 6|Init: +2 Godling (Clever)/4th|Speed 50ft (50ft)

Round 3
Perception: 1d20 + 7 ⇒ (3) + 7 = 10
"Behind you, Captain!!" Tobias bellows over the sound of battle at Captain Harrigan.
The young sailor then turns his attentions back to the defenders.
Rapier: 1d20 + 4 ⇒ (6) + 4 = 10
Dmg.: 1d6 + 1 ⇒ (2) + 1 = 3


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

acrobatics: 1d20 + 2 ⇒ (3) + 2 = 5 Failure even if I had the skill.

Rosanne curses foully as she joins Torgal in the water. Round two move action.


Same as Torgal. You can try climbing in round 3. Look out for sharks.


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

climb: 1d20 + 2 ⇒ (12) + 2 = 14

Rosanne grits her teeth and starts the painful haul back up onto the enemy ships deck.

If that is enough on the climb roll?


DC is 15. Torgal could aid you. You could aid Torgal too.


M N human fighter 1 // soul warden 1 | HP 11/11 | AC 16 T 14 FF 12 | CMB +1** CMD 15* | F +3 R +4 W +3* | Init +6 Per +2 SM +5 | channel 6/8 MF 1/1 spell pool 3/5 stamina 2/2 | effects/conditions none

Jacques stabs at the sailor with his rapier, his eyes darting towards the rail in consternation as he sees Rosanna and Torgal fall.

Rapier attack, Power Attack: 1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 12
Piercing damage, Power Attack: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Perception check: 1d20 + 6 ⇒ (5) + 6 = 11

He smirks at the sight of the pirate sneaking up behind their captain, and grimaces when Tobias calls attention to them.


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

Rosanne grabs a hold of Torgal as she almost gets a grip on the side."Torgal. Keep singing! It scares the sharks away. Now lets climb this bloody ship together!"


M CG Dwarf Warpriest 3 | HP 32/32 | AC 16 T 13 FF 13 | CMB +5, CMD 15 | F: +6, R: +5, W: +6 | Init: +5 | Perc: +3, SM: +6, Darkvision 60 ft | Speed 20ft | Spells: 1st 0/4 | Fervor: 0/3 | Blessings 4/4 | Active conditions: None

"Oh sure - now ye want me t' sing," Torgal spits out seawater before grinning at Rosanne. "Off with ye unappreciative critic!"

Climb to Aid Rosanne vs DC 10: 1d20 - 1 ⇒ (20) - 1 = 19


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

Good roll!


Is Torgal not going to attempt his own climb check? Is Rosanne going to aid? Rosanne used move action to climb, can use standard to aid Torgal or a move to join the battle. Torgal used standard to aid Rosanne, can use move to climb. You still have round 3 actions remaining.

Rosanne and Torgal fall into the sea, sharks circle as Rosanne starts climbing out. shark attack: 1d3 ⇒ 3 no

Tobias calls out, warning the Captain of the sneaky sailor. The Captain turns around as the sailor is about to stab him and with one strike of the captain's blade he flops to the deck, dead. The Captain looks back at Tobias and nods in recognition before advancing through the doors to the captain's cabin.

Tobias and Jacques continue fighting the sailors, one of whom draws blood from Tobias.
short sword @ jacques: 1d20 + 2 ⇒ (2) + 2 = 4
short sword @ tobias: 1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d6 + 1 ⇒ (5) + 1 = 6

heavy crossbow @ jacques: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5 into melee penalty
heavy crossbow @ tobias: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7
heavy crossbow @ jacques: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
heavy crossbow @ tobias: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10

Round 4
Initiative: Rosanne, Jacques, Torgal, Tobias, sailors
Battle Map
Rosanne has a standard or move action from round 3 available. Torgal has a move action from round 3 available. Use your actions or lose them people.


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

I'm a little confused. Rosanne failed by 1. Torgal aided her roll so is she up, or still in the water? Does she need to climb or help Torgal?


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

Move action 1 climb: 1d20 + 2 ⇒ (7) + 2 = 9
Move action 2 climb-Aid another for Torgal: 1d20 + 2 ⇒ (14) + 2 = 16

Rosanne attempts to scale the side of the ship, failing as always. Having a bright idea she uses her next action to aid another on Torgal.

She encourages Torgal, "Get up there you lump and pull me up before some damn fish eats us both!"


Male
Skills:
Acro +9|Bluff +7|Climb +5|Diplo +11|Disable +6|Escape +6|Percept +9|Per. (sing) +11|Prof (sailor) +9|SM +7|Sleight +8|Stealth +9|Swim +3
Aasimar (Azata-Blooded)|HP: 17/31|Acid, Cold, Electricity resistance 5|AC: 15 (11 Tch, 13 Fl)|CMB: +4, CMD: 16 |F: 3, R: 7, W: 6|Init: +2 Godling (Clever)/4th|Speed 50ft (50ft)

Round 4
Tobias continues to defend himself and Jacques from the ship's defenders. The young sailor presses his attack.
Rapier: 1d20 + 4 ⇒ (12) + 4 = 16
Dmg.: 1d6 + 1 ⇒ (6) + 1 = 7


M N human fighter 1 // soul warden 1 | HP 11/11 | AC 16 T 14 FF 12 | CMB +1** CMD 15* | F +3 R +4 W +3* | Init +6 Per +2 SM +5 | channel 6/8 MF 1/1 spell pool 3/5 stamina 2/2 | effects/conditions none

Jacques matches Tobias's step a touch competitively, with a wide smile.

Rapier attack, Power Attack: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19
Piercing damage, Power Attack: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10


M CG Dwarf Warpriest 3 | HP 32/32 | AC 16 T 13 FF 13 | CMB +5, CMD 15 | F: +6, R: +5, W: +6 | Init: +5 | Perc: +3, SM: +6, Darkvision 60 ft | Speed 20ft | Spells: 1st 0/4 | Fervor: 0/3 | Blessings 4/4 | Active conditions: None

Previous round:
Climb vs DC 15: 1d20 - 1 ⇒ (11) - 1 = 10

Current Round:
Climb to Aid vs DC 10: 1d20 - 1 ⇒ (10) - 1 = 9
Climb vs DC 15: 1d20 - 1 ⇒ (7) - 1 = 6

Torgal tries to answer Rosanne, but only gets a mouthful of saltwater for his efforts. The hull of the ship is too slick for him to get a purchase, and he scrabbles uselessly against it.


Rosanne climbed up to the rails in round 3. Doesn't need to make more climb checks. Torgal is still in the water despite the aid.

Torgal struggles to get a hold on the side of the ship, helping Rosanne out but still himself in the water with the sharks. shark attack: 1d3 ⇒ 1 attack!
shark bite: 1d20 + 5 ⇒ (8) + 5 = 13 no off-balance penalty because you're holding on to the side (effectively firm footing)

Tobias and Jacques defeat one of the sailors and one of the crossbowmen come down to take his place while the other three reload.
short sword @ jacques: 1d20 + 2 ⇒ (17) + 2 = 19 damage: 1d6 + 1 ⇒ (4) + 1 = 5
short sword @ tobias: 1d20 + 2 ⇒ (13) + 2 = 15 damage: 1d6 + 1 ⇒ (1) + 1 = 2
Tobias and Jacques both take a scratch from their swords.

Round 4
Initiative: Rosanne, Jacques, Torgal, Tobias, sailors
Battle Map
Tossing a rope to Torgal would reduce the climb check DC from 15 to 5.


Male
Skills:
Acro +9|Bluff +7|Climb +5|Diplo +11|Disable +6|Escape +6|Percept +9|Per. (sing) +11|Prof (sailor) +9|SM +7|Sleight +8|Stealth +9|Swim +3
Aasimar (Azata-Blooded)|HP: 17/31|Acid, Cold, Electricity resistance 5|AC: 15 (11 Tch, 13 Fl)|CMB: +4, CMD: 16 |F: 3, R: 7, W: 6|Init: +2 Godling (Clever)/4th|Speed 50ft (50ft)

Round 5
Still between a rock and a hard place with his best mate, Jacques, Tobias fights on.
Rapier: 1d20 + 4 ⇒ (3) + 4 = 7
Dmg.: 1d6 + 1 ⇒ (1) + 1 = 2


M N human fighter 1 // soul warden 1 | HP 11/11 | AC 16 T 14 FF 12 | CMB +1** CMD 15* | F +3 R +4 W +3* | Init +6 Per +2 SM +5 | channel 6/8 MF 1/1 spell pool 3/5 stamina 2/2 | effects/conditions none

Jacques attempts to hold off their enemies while Torgal struggles to join them.

Rapier attack, Fighting Defensively: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
Piercing damage: 1d6 + 2 ⇒ (1) + 2 = 3


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

Rosanne throws a rope down for Torgal.

If she has enough left to cast a spell. She casts Snowball on 6.
snowball vs touch AC: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d6 ⇒ 2

Fort save DC14 or Staggered for one round.


M CG Dwarf Warpriest 3 | HP 32/32 | AC 16 T 13 FF 13 | CMB +5, CMD 15 | F: +6, R: +5, W: +6 | Init: +5 | Perc: +3, SM: +6, Darkvision 60 ft | Speed 20ft | Spells: 1st 0/4 | Fervor: 0/3 | Blessings 4/4 | Active conditions: None

Climb vs DC 5: 1d20 - 1 ⇒ (9) - 1 = 8
Climb vs DC 5: 1d20 - 1 ⇒ (11) - 1 = 10

”Not t’day, ya dry-mouthed scurvy sausages!” It’s unclear whether Torgal is referring to the sharks in the water or the sailors on the deck as he pulls himself up the rope. ”Rosanne, yer’ a vision like an overflowin’ mug!”

Double move, double climb.


fort: 1d20 + 3 ⇒ (8) + 3 = 11
Rosanne throws a rope to Torgal, helping him out of the shark infested water then throwing a magical snowball, staggering the sailor.

Tobias and Jacques continue their fight with the sailors and the crossbows are loosed again. Jacques gains another scratch.
shortsword @ Jacques: 1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d6 + 1 ⇒ (2) + 1 = 3
shortsword @ Tobias: 1d20 + 2 ⇒ (2) + 2 = 4
heavy crossbow @ Jacques: 1d20 + 2 ⇒ (1) + 2 = 3
heavy crossbow @ Tobias: 1d20 + 2 ⇒ (11) + 2 = 13
heavy crossbow @ Rosanne: 1d20 + 2 ⇒ (13) + 2 = 15

Suddenly, an explosion rocks the Man's Promise coming from somewhere below deck! Roll a reflex save! Less than 10 = knocked prone. Less than 20 = flatfooted until your turn. 20 or higher = no penalty.
sailor 2 reflex: 1d20 + 1 ⇒ (12) + 1 = 13 flat-footed until their turn
sailor 3 reflex: 1d20 + 1 ⇒ (11) + 1 = 12 flat-footed until their turn
sailor 4 reflex: 1d20 + 1 ⇒ (15) + 1 = 16 flat-footed until their turn
sailor 5 reflex: 1d20 + 1 ⇒ (7) + 1 = 8 knocked prone
sailor 6 reflex: 1d20 + 1 ⇒ (1) + 1 = 2 knocked prone

Round 6
Initiative: Rosanne, Jacques, Torgal, Tobias, sailors
Battle Map


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

ref save: 1d20 + 4 ⇒ (18) + 4 = 22 Woot!

Can't move my icon on the map?

Rosanne takes a 5' diagonally back to clear the way for Torgal, throwing another Snowball at 6.

Snowball vs touch AC: 1d20 + 3 ⇒ (5) + 3 = 8

I knew I'd be paying for a good roll. :(


Male
Skills:
Acro +9|Bluff +7|Climb +5|Diplo +11|Disable +6|Escape +6|Percept +9|Per. (sing) +11|Prof (sailor) +9|SM +7|Sleight +8|Stealth +9|Swim +3
Aasimar (Azata-Blooded)|HP: 17/31|Acid, Cold, Electricity resistance 5|AC: 15 (11 Tch, 13 Fl)|CMB: +4, CMD: 16 |F: 3, R: 7, W: 6|Init: +2 Godling (Clever)/4th|Speed 50ft (50ft)

Round 6
Tobias decided that dodging arrows and blades are preferable to being hit by said objects.
Reflex: 1d20 + 5 ⇒ (20) + 5 = 25
With Tobias's practice cool, the young sailor merely hops to stand strong against the massive explosion under the deck. With all his opponents still reeling from the combustion, Tobias decides to press his advantage.
Rapier: 1d20 + 4 ⇒ (3) + 4 = 7 COME ON! That's what I got last time!!
Dmg.: 1d6 + 1 ⇒ (5) + 1 = 6


M CG Dwarf Warpriest 3 | HP 32/32 | AC 16 T 13 FF 13 | CMB +5, CMD 15 | F: +6, R: +5, W: +6 | Init: +5 | Perc: +3, SM: +6, Darkvision 60 ft | Speed 20ft | Spells: 1st 0/4 | Fervor: 0/3 | Blessings 4/4 | Active conditions: None

Reflex vs EXPLOSION!: 1d20 + 3 ⇒ (20) + 3 = 23

Torgal doesn't even seem to notice the boat swaying under his feet - or perhaps he's staggering so much that it doesn't make any difference. "Oi, that was a good 'un!" he cheers, stumbling up the steps and pulling his rapier out from its sheath. "Let's show these unlucky bootlickers 'ow it's done, Lucky Drunk!"

Rapier, DF: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Piercing damage, DF: 1d6 + 2 ⇒ (4) + 2 = 6
Crit Confirmation: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Crit damage: 1d6 + 2 ⇒ (5) + 2 = 7

Move (drawing weapon as part of movement), Swift action to cast divine favor, Standard to attack Sailor #6.


M N human fighter 1 // soul warden 1 | HP 11/11 | AC 16 T 14 FF 12 | CMB +1** CMD 15* | F +3 R +4 W +3* | Init +6 Per +2 SM +5 | channel 6/8 MF 1/1 spell pool 3/5 stamina 2/2 | effects/conditions none

Heh, doesn't seem to matter if I fight defensively or not! ETA: I take it back! I take it back!

Reflex save: 1d20 + 4 ⇒ (15) + 4 = 19

Jacques steadies himself and lunges at the injured sailors!

Rapier attack, Power Attack: 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10
Piercing damage, Power Attack: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5


Rosanne keeps her footing but misses her snowball at the prone sailor.

Jacques gets a little unbalanced from the blast but is quick to recover himself and stabs the prone sailor.

Torgal heeps his footing and seizes the opportunity, stabbing the prone sailor in the heart. He won't be standing up anytime soon, or at all.

Tobias keeps his footing but even against the unbalanced sailor doesn't find an opening to strike.

One of the crossbowmen that fell picks himself up and runs to join the fight. The others reload their crossbows.
short sword @ Torgal: 1d20 + 2 ⇒ (4) + 2 = 6
short sword @ Tobias: 1d20 + 2 ⇒ (1) + 2 = 3

Just then, 3 Rahadoumi sailors appear out of the fog, hoping to board the starboard side ship’s boat and escape the battle. Riaris Krine's orders included not letting anyone escape on those boats.

Round 7
Initiative: Rosanne, Jacques, Torgal, Tobias, sailors
Battle Map


Male
Skills:
Acro +9|Bluff +7|Climb +5|Diplo +11|Disable +6|Escape +6|Percept +9|Per. (sing) +11|Prof (sailor) +9|SM +7|Sleight +8|Stealth +9|Swim +3
Aasimar (Azata-Blooded)|HP: 17/31|Acid, Cold, Electricity resistance 5|AC: 15 (11 Tch, 13 Fl)|CMB: +4, CMD: 16 |F: 3, R: 7, W: 6|Init: +2 Godling (Clever)/4th|Speed 50ft (50ft)

Round 7
ROSANNE! JACQUES! Got stop those sailors! Torgal and I will take care of this lot!" Tobias roared over the battle.
Rapier: 1d20 + 4 ⇒ (4) + 4 = 8 Well, I got one better this time. Fu<king hell.
Dmg.: 1d6 + 1 ⇒ (4) + 1 = 5


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

"Fecking bastards running from the fun!" Is Rosanne's opinion of current events. She darts over to the escaping sailors and slashes at the one closest to the stairs.

Hopefully as they're busy freeing the ships boat they count as Flat footed?

dagger: 1d20 + 1 ⇒ (17) + 1 = 18
dagger + Sneak attack: 1d4 + 1d6 ⇒ (3) + (4) = 7

"Parties not over boyos! Sit down and behave and you'll live"

intimidate: 1d20 + 3 ⇒ (19) + 3 = 22


M CG Dwarf Warpriest 3 | HP 32/32 | AC 16 T 13 FF 13 | CMB +5, CMD 15 | F: +6, R: +5, W: +6 | Init: +5 | Perc: +3, SM: +6, Darkvision 60 ft | Speed 20ft | Spells: 1st 0/4 | Fervor: 0/3 | Blessings 4/4 | Active conditions: None

Torgal steps over the fallen man and grabs his tankard from its place at his hip. ”Alright, who’s ready t’ sing along?” he bellows.

Rapier, DF: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Piercing damage, DF: 1d6 + 2 ⇒ (5) + 2 = 7


M N human fighter 1 // soul warden 1 | HP 11/11 | AC 16 T 14 FF 12 | CMB +1** CMD 15* | F +3 R +4 W +3* | Init +6 Per +2 SM +5 | channel 6/8 MF 1/1 spell pool 3/5 stamina 2/2 | effects/conditions none

Jacques rushes over to the other sailors with the boat and stabs the closest with his rapier.

Rapier attack, Power Attack: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16
Piercing damage, Power Attack: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5


They are not flat-footed.

Rosanne and Jacques rush over to stop the sailors from escaping. The two they wound turn around to defend themselves while the third continues releasing the boat.
short sword @ rosanne: 1d20 + 2 ⇒ (14) + 2 = 16
short sword @ jacques: 1d20 + 2 ⇒ (2) + 2 = 4
profession (sailor): 1d20 + 4 ⇒ (20) + 4 = 24 Needs 2 more successful checks to release the boat.

Torgal and Tobias stay on the stairs fighting the sailors. One of them slashes Torgal.
short sword @ torgal: 1d20 + 2 ⇒ (15) + 2 = 17 damage: 1d6 + 1 ⇒ (6) + 1 = 7
short sword @ tobias: 1d20 + 2 ⇒ (3) + 2 = 5
heavy crossbow @ torgal: 1d20 + 2 ⇒ (5) + 2 = 7
heavy crossbow @ tobias: 1d20 + 2 ⇒ (4) + 2 = 6

Round 8
Initiative: Rosanne, Jacques, Torgal, Tobias, sailors
Battle Map


M CG Dwarf Warpriest 3 | HP 32/32 | AC 16 T 13 FF 13 | CMB +5, CMD 15 | F: +6, R: +5, W: +6 | Init: +5 | Perc: +3, SM: +6, Darkvision 60 ft | Speed 20ft | Spells: 1st 0/4 | Fervor: 0/3 | Blessings 4/4 | Active conditions: None

"Oi, I hadn't even started yet!" Torgal spits in the general direction of the sailor who so rudely stabbed him, then follows his projectile with a double swing of both blade and cup.

Rapier, TWF, DF: 1d20 + 4 - 2 + 2 ⇒ (8) + 4 - 2 + 2 = 12
Piercing damage, DF: 1d6 + 2 ⇒ (1) + 2 = 3

Tankard, TWF, DF: 1d20 + 5 - 2 + 2 ⇒ (16) + 5 - 2 + 2 = 21
Bludgeoning damage, DF: 1d6 + 2 ⇒ (5) + 2 = 7


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

Dropping her dagger Rosanne reveals her claws to the fool who lost his chance to live.

claw: 1d20 + 3 ⇒ (20) + 3 = 23
claw: 1d20 + 3 ⇒ (8) + 3 = 11
claw Crit?: 1d20 + 3 ⇒ (15) + 3 = 18

damage: 2d4 ⇒ (2, 3) = 5

First claw is a critical. Second missed. Two claw attacks vs one dagger means I should be always be using them at this level.

intimidate: 1d20 + 3 ⇒ (19) + 3 = 22

She keeps trying to cower the sailors and make them surrender, "Last chance Fool!" She snarls. "You can surrender, or you can enjoy your swim with the sharks instead!."


M N human fighter 1 // soul warden 1 | HP 11/11 | AC 16 T 14 FF 12 | CMB +1** CMD 15* | F +3 R +4 W +3* | Init +6 Per +2 SM +5 | channel 6/8 MF 1/1 spell pool 3/5 stamina 2/2 | effects/conditions none

Jacques stabs at the sailor fiddling with the boat, hoping to interrupt his progress. "There will be no escape for you," he says, echoing Rosanne's threats with his own. "Your only chance is to beg for our mercy."

Rapier attack, Power Attack: 1d20 + 4 - 1 ⇒ (5) + 4 - 1 = 8
Piercing damage, Power Attack: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7

What does Jacques know about Rahadoumi sailors?
Knowledge (local): 1d20 + 7 ⇒ (11) + 7 = 18


Male
Skills:
Acro +9|Bluff +7|Climb +5|Diplo +11|Disable +6|Escape +6|Percept +9|Per. (sing) +11|Prof (sailor) +9|SM +7|Sleight +8|Stealth +9|Swim +3
Aasimar (Azata-Blooded)|HP: 17/31|Acid, Cold, Electricity resistance 5|AC: 15 (11 Tch, 13 Fl)|CMB: +4, CMD: 16 |F: 3, R: 7, W: 6|Init: +2 Godling (Clever)/4th|Speed 50ft (50ft)

Round 8
Tobias advances forward and attacks Sailor #2.
Rapier: 1d20 + 4 ⇒ (4) + 4 = 8 WTF!!!! I can't roll higher than a fu<king '4'!!
Dmg.: 1d6 + 1 ⇒ (3) + 1 = 4


"Ow ok I surrender!" The sailor Rosanne wounded drops his weapon and puts his hands in the air.

Jacques:

The Rahadoumi merchant vessels often have trouble with the pirates of the shackles on their voyages to Sargava and southern Garund. Some try to brave the open ocean and avoid the shackles but this adds on extra travel time and is not desirable. Such merchant ships always have battle trained sailors to repel boarders and protect their valuable cargoes.

profession (sailor): 1d20 + 4 ⇒ (18) + 4 = 22 Needs 1 more successful checks to release the boat.
The third sailor keeps untying the boat so they can escape.

Torgal smashes his tankard into the head of a sailor, causing him to withdraw back up to the sterncastle. One of the crossbowmen there hand their crossbow to him and jump down to engage Torgal instead. 5 and 4 switch places

short sword @ tobias: 1d20 + 2 ⇒ (11) + 2 = 13
Tobias and his opponent can't seem to best each other.

Round 9
Initiative: Rosanne, Jacques, Torgal, Tobias, sailors
Battle Map


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

Rosanne will circle around Jacques and slash at the sailor still untying the boat.

Is he flat footed as he's not facing me? If so this is a Sneak attack.

claw: 1d20 + 3 ⇒ (14) + 3 = 17
damage + SA: 1d4 + 1d6 ⇒ (4) + (5) = 9

intimidate: 1d20 + 3 ⇒ (6) + 3 = 9 I knew her luck would run out.

She yells at him in annoyance, "What are you going to do if you get free? You'll be alone and bleeding in the Shackles Fool! Sit down and live longer!"


Male
Skills:
Acro +9|Bluff +7|Climb +5|Diplo +11|Disable +6|Escape +6|Percept +9|Per. (sing) +11|Prof (sailor) +9|SM +7|Sleight +8|Stealth +9|Swim +3
Aasimar (Azata-Blooded)|HP: 17/31|Acid, Cold, Electricity resistance 5|AC: 15 (11 Tch, 13 Fl)|CMB: +4, CMD: 16 |F: 3, R: 7, W: 6|Init: +2 Godling (Clever)/4th|Speed 50ft (50ft)

Round 9
Tobias will keep trading parries with Sailor #2. Then suddenly, the pirate breaches the rahadoumi's defenses, and plunges his rapier deep into Sailor #2's chest.
Rapier: 1d20 + 4 ⇒ (19) + 4 = 23
Confirming: 1d20 + 4 ⇒ (11) + 4 = 15
Dmg.: 1d6 + 1 + 1d6 + 1 ⇒ (5) + 1 + (6) + 1 = 13


M CG Dwarf Warpriest 3 | HP 32/32 | AC 16 T 13 FF 13 | CMB +5, CMD 15 | F: +6, R: +5, W: +6 | Init: +5 | Perc: +3, SM: +6, Darkvision 60 ft | Speed 20ft | Spells: 1st 0/4 | Fervor: 0/3 | Blessings 4/4 | Active conditions: None

Torgal doesn't seem to mind the change in dancing partners as he continues his two-handed assault. "Ya can always surrender, ya know!"

Rapier, DF: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Piercing damage, DF: 1d6 + 2 ⇒ (6) + 2 = 8
Crit Confirmation: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Crit damage: 1d6 + 2 ⇒ (4) + 2 = 6

Tankard, DF: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Bludgeoning damage, DF: 1d6 + 2 ⇒ (3) + 2 = 5


Female Changling Sorcerer 2(Aquatic Bloodline)/Rogue 3. AC13/17*, Touch12/16*, FF 11/15* . HP34. Fort 1. Ref +5. Will +5. Per +10. (*Mage Armor)

Sing if you're winning!


M N human fighter 1 // soul warden 1 | HP 11/11 | AC 16 T 14 FF 12 | CMB +1** CMD 15* | F +3 R +4 W +3* | Init +6 Per +2 SM +5 | channel 6/8 MF 1/1 spell pool 3/5 stamina 2/2 | effects/conditions none

Jacques doubles his efforts to harm the sailor working on the boat. "You will regret not giving me your full attention, dead man," he says as he stabs at him.

Rapier attack, Power Attack: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22
Piercing damage, Power Attack: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Critical confirm?: 1d20 + 4 - 1 ⇒ (3) + 4 - 1 = 6
Piercing damage, Power Attack: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10

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