| Thyx |
"And even if they didn't, someone will have heard all the gunshots. So I'm all for bailing."
"And the grenade," Thyx added as he hurriedly gathered equipment. "Looting the bodies will be a giveaway as well."
Didn't Kamiya toss a frag grenade at one point? p.s. I don't mind noise that saves our bacon. Thank you Kam!| Fabian Benavente |
Read the OOC.
Questions, comments, and/or suggestions?
Game on!
cadet 2 Will save: 1d20 + 0 ⇒ (1) + 0 = 1, fail
Kamiya perception: 1d20 + 6 ⇒ (9) + 6 = 15
Kip perception: 1d20 + 5 ⇒ (17) + 5 = 22
Robert perception: 1d20 + 4 ⇒ (15) + 4 = 19
Sigirijus perception: 1d20 + 3 ⇒ (10) + 3 = 13
Thyx perception: 1d20 + 1 ⇒ (20) + 1 = 21
| *Kip |
"Drones?! No fair!" Kip's face fell as she saw the robots in the air. Taking aim at one with her purloined gun, she tried to shoot it out of the sky.
gun: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d8 ⇒ 7
| Thyx |
Rifles over his shoulder and ammo packs on his back, Thyx followed Kip's example and smoothly drew his sidearm, pointed at a drone, and made a fist.
semi-auto sidearm: 1d20 + 5 ⇒ (14) + 5 = 19 sharpshooter reduces cover penalties by 2
damage: 1d6 ⇒ 3
| Robert Magnusson |
"Well, question answered," Robert grunted. "Into the forest! They'd have a hell of a time flying between the trees... or whatever the heck these bloody things are."
Following his own advice, the technomancer began his retreat, pointedly moving away from the town as he sought the cover of foliage. After all, the locals had proved somewhat useful, and it wouldn't be worth it to lead the drones and their operators to their local safehouse.
| Kamiya Opunui |
Kamiya was on the move as soon as it was decided they make a break for the forest. "I would also suggest staying low in the mist if at all possible."
She looked up at the drones with the sad realization that there was nothing she could do. Grenades wouldn't work against something flying and she couldn't daze something that was a machine. "I've really got to find myself a gun that isn't a rifle," she mused.
She ducked around a tree, "But where are we going? Just further into the woods?"
| Fabian Benavente |
Read the OOC.
Questions, comments, and/or suggestions?
Game on!
drone 1 at Kip: 1d20 + 9 ⇒ (2) + 9 = 11, miss
damage: 1d4 + 1 ⇒ (3) + 1 = 4
drone 2 at Thyx: 1d20 + 9 ⇒ (11) + 9 = 20, hit
damage: 1d4 + 1 ⇒ (4) + 1 = 5
drone 3 who: 1d2 ⇒ 2, Thyx
drone 3 at Thyx: 1d20 + 9 ⇒ (3) + 9 = 12, miss
damage: 1d4 + 1 ⇒ (1) + 1 = 2
| *Kip |
rifle: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d8 ⇒ 7
"Hey!" Kip yelled in surprise, as the drone tried to electrocute her. "Stop it, you overgrown toaster!"
Dodging one that came too close to her head, she straightened up and took aim at the one she'd hit before, hoping to knock it out of the sky for good.
The bullet must have hit something vital, because the drone spun out of control before crashing against a tree and falling to the ground. "One down!" Kip celebrated.
| Thyx |
The electrical charge hit Thyx full on and he nearly fell to one knee. Smoke rose from his body and his voice was modulating wildly as he managed a, "Goooood Shhhhot ot KiyyyyP!" He squeezed off a raggedy shot before pulling back. His bullet ricocheted off the armour of one of the drones and hit the other!
sidearm vs #2: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 ⇒ 2
extra damage?: 1d6 ⇒ 3
Sorry Kip, I've got 2hp left. Moving west a full move
| Kamiya Opunui |
Kamiya stopped running when she realized that Kip and Thyx weren't with the rest of them. She rushed over to Robert, "Can you reprogram one of the comms to override the drones operating system? Maybe we can crash them or else take control of them and go on the offensive."
Are the drones hackable?
| Robert Magnusson |
"Would be fun, but were I running the show, any autonomous or remote units would use a dedicated network," Robert grunted, dodging behind a local tree-analogue and conjured humidity from the air, murmuring equations that altered the chemical balance of the water, turning it highly corrosive before sending a bolt of the freshly-transmuted acid to splash on the nearest drone's casing.
Energy Ray (acid): 1d20 + 1 ⇒ (13) + 1 = 14 Dunno if the trees grant cover for us and the drones...
Damage, acid: 1d3 ⇒ 2
| Fabian Benavente |
Do grenades work at objects in flight? I don’t want her to throw one only to be told that it’s not allowed and she’s wasted a grenade...
OOC: I don't think so since the grenade will fall to the ground and then explode, potentially leaving the enemy outside of its radius.
Questions?
Game on!
| Fabian Benavente |
| *Kip |
Kip didn't like the way that felt. Not. One. Bit. AhhhhhHHHHhhh....
Diving (or rather, falling) into cover, the ysoki tried to stay low and out of sight of the drones.
stealth: 1d20 + 11 ⇒ (6) + 11 = 17
| Robert Magnusson |
So Kip is lagging behind? She may still be useful to Robert, so best do something... casting another Holographic Image, centered around Kip's current location, making several copies of the furry little operative, all running in different directions or hiding in place. Dunno how a drone would save against a WIll-based effect, but Robert would be dropping the illusion soon enough anyway, to be able to run away himself. So if it'll help Kip get away for a round or two, it has served its purpose.
Muttering a curse under his breath, Robert focused his attention to the forest around Kip’s position and murmured another incantation, this time to bend light as he had done when camouflaging the graveyard to hide their ambush. But this time, he added instead of subtracted, creating half a dozen clones of Kip, each one rushing to find cover or escape in different directions, hoping the drones’ sensors would not be able to figure out which was which… for the short time he intended to maintain the reality alteration.
| Kamiya Opunui |
Kamiya ran over to the Captain and struggled with another one of the rifles they had appropriated. "How do you work this thing? I've never shot something this big before. How do you even hold it?"
The lashunta studied the Captain as he took his shot and did her best to follow his lead.
rifle attack: 1d20 + 0 - 4 ⇒ (17) + 0 - 4 = 13
Sadly, I don't think that does it.
| Thyx |
stepping forward 5' to put the drone within 30' and firing on the damaged drone
sidearm: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 ⇒ 1
Thyx eyes squinted into minus signs as he saw Kip take another hit. 'Dammit they're going to kill her!' He stepped forward slowly and calmly as he watched the drones bob and weave, then snapped his gun up and fired. The round barely made a dent.
| Fabian Benavente |
| Thyx |
sidearm: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 ⇒ 4
Shooting at the drone directly north - don't know which it is. Then moving north ten feet.
Thyx flung his left arm back to balance his gun arm reaching forward as he leaned into the shot. The round made a tidy hole in the drones shell and was quickly followed by sparks and a burnt wire smell. The android rushed to her side standing tall and staying on his toes.
| Robert Magnusson |
@Robert: reading the spell, it talks about an image that you can move within the area of effect. I took it to be like a weak version of mirror image (only one image).
Fair enough, although I think nothing would prevent Robert from creating a new "Kip" during his turn, as long as he maintained the spell... but now that the enemies are getting so damn close it seems prudent to keep on moving... so, cast one Energy Ray and then move away, preferably putting a tree or two between Robert and the drones.
Energy Ray (acid): 1d20 + 1 ⇒ (10) + 1 = 11
Dismissing his hologram as the enemies flew uncomfortably close, the technomancer cast another glob of conjured acid at the nearest drone before retreating once again, hoping one or few of the others would feel the need to stand and fight, and thus act as convincing targets for the drones' weapons.
| Sigirijus "Nine Lives" Malumaje |
The Captains eyes glaze for a moment, then nictating membranes snap shut. A second later there is a flash of light as a the two robots line up and an arc of static spreads from tree to tree via the most conductive route.
Casting Haard, 5 ft raidus burst should get both. damage: 1d3 ⇒ 3 - reflex save to resist
| *Kip |
longarm: 1d20 + 4 ⇒ (8) + 4 = 12
Shaking off the worst of the shock, Kip again took aim at the drones that were harrying her, but she was seeing three of them instead of two, and fired at the wrong one.
| Kamiya Opunui |
Kamiya winced at the kickback from the rifle but had no choice but to try shooting it again. She raised the barrel and as she squeezed the trigger she also squeezed her eyes shut, expecting more pain in her shoulder.
rifle: 1d20 + 0 - 4 ⇒ (19) + 0 - 4 = 15
I think that actually hits! But I don't know what the damage is so Fabian will have to roll damage
| Fabian Benavente |
| *Kip |
longgun: 1d20 + 4 ⇒ (20) + 4 = 24 CRITICAL
damage: 2d8 ⇒ (8, 6) = 14
Her fur standing on end and slightly smoking, her whiskers trembling, her tail lashing, the small ysoki howled in pain, frustration and anger. Of course, given her size, it came out more like a terrified squeal than a satisfying howl.
Forcing her arm to be still through sheer strength of will, she raised her gun, sighted carefully at the dodging and weaving drone, and squeezed the trigger.
The bullet tore straight through the machine, leaving a hole she could see jungle through. The drone, not knowing it was dead, hovered a moment longer, then fell like a stone to the ground.
Kip leaned against a tree trunk, closed her eyes, and mumbled, "Just need to rest a moment..."
| Thyx |
"Don't rest long. I think we're 'out' now." Thyx trotted north to scout out the path into the jungle, gun still in hand and the new rifles on his back. His voice could be heard faintly as he talked to himself in that familiar monotone. "Here's where the fun begins."
Not stealthy but keeping his eyes open
perception: 1d20 + 1 ⇒ (3) + 1 = 4
But not keeping his eyes open well ;)
| Sigirijus "Nine Lives" Malumaje |
The captain lumbered forward and tucked the little Ysoki into the crook of his arm. "Rest as long as you want." he countermanded "I'll carry you. We're leaving before more of those things come. Everyone has thirty seconds to grab anything they need to and head off into the woods with me."
Can kip take a rest if being carried?
| Robert Magnusson |
"Don't rest long. I think we're 'out' now."
"Right, was bound to happen sooner rather than later - astonished we got this far, really," Robert grunted, taking a look at the carcass of one of the fallen drones. But he didn't want to actually hang around to dismantle one, nor drag one with him.
Assuming there's nothing to "loot" from the drones, at least in the few rounds Sigi allows us?
"So, now we are officially on the clock. Before, the Azlanti might have suspected something was afoot. Now, they know, and they have to respond. And considering how they have responded to the colonists' attempts at resistance thus far..." Robert went on, giving the drone's chassis a kick. "Lock-downs, crackdowns, extra patrols, preemptive executions... some of these, surely, depending on how much manpower they really have, and how much automation to free that manpower for policing. So I doubt our little safe heaven in the colony is safe no longer."
| Kamiya Opunui |
Kamiya dropped the rifle and rubbed the feeling back into her shoulder. "So where are we going? Are going into the wilderness to do a full regroup? If that's the case, maybe we find one of the mining settlements. If we're not going far then I guess we just go until we figure we aren't being followed."
| Robert Magnusson |
Kamiya dropped the rifle and rubbed the feeling back into her shoulder. "So where are we going? Are going into the wilderness to do a full regroup? If that's the case, maybe we find one of the mining settlements. If we're not going far then I guess we just go until we figure we aren't being followed."
”I don’t think we should go to the town – were I the Azlanti, that’s the first place I’d be looking for insurrectionists,” Robert grunted. ”And our ship is too far. Let’s just find a dry spot to rest our feet for a moment and plan for our next move in the forest – this bloody place is too large to search easily, and if the enemy could just scan it for us they’d have done so in the first place, instead of sending out small patrols.”
”Those isolated settlements won’t help us, I think. First, we don’t know their exact location, only approximations on a map we don’t have with us, so it might take days for us to stumble into one. Second, if the Azlanti have left them alone they almost have to be either too far away or too small to pose them any trouble. And third, if they have been left to their own devices, would they want to risk that changing by aiding us, total strangers, against another group of strangers, but then being the bad guys, unlike us, promise?”
”No, I think we need to lick our wounds as quick as we can, and then make a decisive move. The next time we go back to the town, we go with the intention of leaving only by walking over the dead bodies of the Azlanti.”
I say we take a short rest to recover stamina, use the medpatches to get some HP back and we go in for the kill. Possibly via that moisture collector. Take it out by force, make it clear we are at war now and the colonists have no choice but to join in or be gunned down as troublemakers by the invaders at their leisure (since they already executed people as example that shouldn’t be a hard one to sell), and then go storm the barracks/command center/whatever, possibly using some local vehicles… was there an inventory of what types of stuff the town had? I recall some mention about such in some turn summary but can’t find it now…
By the way, was there a turn post that pointed out all the map markers as what they are? I expect our friend the mechanic told us which was which.
| Kamiya Opunui |
Kamiya began moving deeper into the woods. "Alright, we find a place that's safe enough to regroup. Too bad we can't send word to Arebretta so she doesn't worry about us. But it would put her in too much danger now if we go back to her place."
The lashunta kept an eye on the ground as she walked so that she didn't trip over a tree root or anything, "Even though we're regrouping, we can't afford to take too much time. The more time we take, the more time the Azlantis have to also fortify their position."
I vote for the Moisture Collector next after we rest
| *Kip |
Kip rested in the crook of the Captain's arm, surprisingly comfortable. Her body still twitched occasionally, and her whiskers were blackened. She let the talk wash over her, not really caring where they went next. It had been a long day already, and she had a feeling if they kept fighting, one of them was going to end up dead. But that was a decision for the big folk; she'd go where she was pointed, and try to stay alive.
| Thyx |
Thyx took out his baton and beat a path through the jungle leading the way into the wild. He kept going until he felt gunfire could no longer be heard from the camp. a full hour should get us 3miles in? When he stopped he rushed to reload his sidearm and his rifle. "OK, so, what's next?"
| Kamiya Opunui |
"Ok, so, what's next?"
Kamiya pulled out some of the med supplies she had liberated from the colony stores. "What's next is that we get everyone patched up the best we can."
Whoever has a decent heal skill should use the medkit or patches or both that we have to heal whatever damage we can for Kip, Sig, and Thyx
| Thyx |
I could use a resolve recovering rest. Rules say 'long term care' requires a medbay of some kind but we can recover a hit point if someone makes a DC25 check (yeow) with the med kit. Then we can rest 8hrs for a second hit point.
Thyx pulled out the med kit and started removing supplies. He looked at some gauze and a quick-spray antiseptic wand, a blood scope and a strange kind of staple gun. It was like his hands became angry with his brain. He knew what these things were. He knew how to use them. He knew it! If he could just let go and let his hands do what they were competent at.
He sat back on his backside on the wet ground staring at the tools in his hands.
"Kip? Mags??"
The android looked ... lost.
| Robert Magnusson |
Right, bikes at 13. And the Azlanti base, was that the comms module (3) on the map? Turn summary 47 referred to prisoners being kept in "the garrison", but that’s not marked on the map.
Anyway, healing is rather rough here… Robert could only manage that “treat deadly wounds” DC 25 with a natural 20, and Kip, the best of us, would still need to roll 18. And that still recovers only 1 HP, since there’s no chance we could pass the DC by 5 points to get our Int bonus added in (the medpatches won’t grant their bonus to this particular roll). So, if we don’t have a proper healer class with us we are pretty much limited to the HP we have, unless we want to give hide and give the Azlanti a week to run roughshod here.
| Sigirijus "Nine Lives" Malumaje |
the basic medkit allows a DC25, but is Trained only I believe.
There doesn't seem to be a limit as to how many people can be treated, and it only takes a minute. If anyone is trained we might as well give it a go.
Long term care seems harder, though the patches do give +10. Honestly, I'd save them for 'stablisation' rolls. 8 hours rest gives us 1HP + stamina back, I think that's the most we can hope for. We can wait 8 hours (hopefully the ants nest will die down) and then head back?
| Robert Magnusson |
Yeah, and to get everyone to full would require 5 full days (less if we lucked out with those rather dicy DC25 Medicine checks). I just worry (as a player) if there'd be any colonists left alive after that. Robert doesn't care too much, except about the live of one very specific colonist, and our friend might be among the last to die since Cedona might actually know something of use to the Azlanti.
So yeah, I think we'll just have to risk going back after a single long rest. Perhaps if Kip does the Medicine checks and Robert assists to give her a bonus... still rather a long shot, but might mean one of you gets a whopping 2HP back instead of 1.