Golem in Progress

Thyx's page

131 posts. Alias of Jibril Johan Sameh.


Full Name

Thyx

Race

Android

Classes/Levels

Soldier mercenary 1st lvl

Gender

Male appearance

Size

medium (6' 0", 175lbs)

Age

???

Alignment

Chaotic Cood

Languages

Common, Kasatha

Occupation

Gunnie

About Thyx

BUILD:
Medium (6' 0", 175lbs)
Humanoid (android) Male
Age ???
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STATS
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STR:16(+3) • DEX:16(+3) • CON:11(+0) • INT:12(+1) • WIS:10(+0) • CHA:8(-1)
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Init +3
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Health and Resolve
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Stamina: 7 (+7soldier +0con)
Health: 11 (+7soldier +4android)
Resolve: 4 (1/2lvl {min 1} +3str)
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Armour Class
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EAC: 14 (10 +1armour +3dex +0misc)
KAC: 15 (10 +2armour +3dex +0misc)
AC vs Comb.Man.: 23 (8 +15KAC)
DR:
Resistances:
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Saving Throws
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Fortitude Save: +2 (+2 +0con)
Reflex Save: +3 (+0 +3dex)
Will: +2 (+2 +0wis)
sp. +2 vs disease, mind-affecting effects, poison, and sleep
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OFFENSE
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Speed 30'
Base attack bonus +1 (+4 melee, +4ranged, +4thrown)
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Weapons - Melee
Tactical Baton • Lvl1 | Attk +4 (+1bab +0size +3str) | Dam 1d4+3B | Crit - | Rng - | Type basic 1hnd | Ammo/Usage - | sp. analog operative | Blk L

Combat Knife • Lvl1 | Attk +4 (+1bab +0size +3str) | Dam 1d4+3B | Crit - | Rng - | Type basic 1hnd | Ammo/Usage - | sp. analog operative | Blk L

Weapons - Ranged
Tactical Semi-auto Pistol • Lvl1 | Attk +5 (+1bab +0size +3dex +1feat) | Dam 1d6P | Crit - | Rng 30’ | Type 1hnd sm.arms projectile | Ammo/Usage 9/1 | sp. analog | Blk L

Hunting Rifle • Lvl1 | Attk +4 (+1bab +0size +3str) | Dam 1d8P | Crit - | Rng 90’ | Type 2hnd long arm projectile | Ammo/Usage 6/1 | sp. analog | Blk 1

RACIAL MODIFIERS
Constructed counts as both humanoids and constructs (whichever effect is worse); +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs; does not breathe or suffer the normal environmental effects of being in a vacuum.
Exceptional Vision has both low-light and 60' dark vision
Flat Affect –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2
Upgrade Slot body has a single armour upgrade slot; can install any one armour upgrade that could be installed into light armour (regardless of whether wearing physical armour)

Theme Modifiers
Military Knowledge reduce the DC of Culture checks and Profession (mercenary) checks to recall knowledge about hierarchies, practices, personnel, and so on in the military by 5
Skills Bonus +1 bonus to Athletics checks
Ability Bonus +1 to Strength at character creation

CLASS ABILITIES
Primary Fighting Style - Sharpshoot The sharpshoot fighting style enables you to excel at making accurate attacks, usually with ranged weapons at a long distance. You can ignore cover and other impediments to your shots, and your attacks are improved by your intense focus
Primary Style Technique - Sniper's Aim(ex) When make a ranged attack against a target with cover (except total cover), reduce the AC bonus from cover by 2.

FEATS
Weapon Focus - Small Arms +1 to attack rolls while using small arms

SKILLS:

(+4class +1int) 5rnks/lvl
(C) Acrobatics rnks 1 bonus (+3class +3dex) +7
(C) Athletics rnks 0 bonus (+3str +1theme) +4
Bluff rnks 0 bonus (-1cha) -1
Computers rnks 0 bonus (+1int) n/a
Culture rnks 0 bonus (+1 int) n/a
condition: -5DC to recall knowledge about hierarchies, practices, personnel, and so on in the military
Diplomacy rnks 0 bonus (-1cha) -1
Disguise rnks 0 bonus (-1cha) -1
(C) Engineering rnks 1 bonus (+3class +1int) +5
(C) Intimidate rnks 0 bonus (-1cha) -1
Life Science rnks 0 bonus (+1int) n/a
(C) Medicine rnks 0 bonus (+1int) n/a
Mysticism rnks 0 bonus (+0wis) n/a
Perception rnks 1 bonus (+0wis) +1
Physical Science rnks 0 bonus (+1int) +1
(C) Piloting rnks 1 bonus (+3class +3dex) +7
(C) Profession (mercenary) rnks 0 bonus (+0wis) n/a
condition: -5DC to recall knowledge about hierarchies, practices, personnel, and so on in the military
Sense Motive rnks 0 bonus (+0wis -2race) -2
Sleight of Hand rnks 0 bonus (+3dex) n/a
Stealth rnks 0 bonus (+3dex) +3
(C) Survival rnks 1 bonus (+3class +0wis) +4

EQUIPMENT:

Encumbrence (Bulk Limit 8) Light:8 • Bulk:1 • Total:1
Second Skin (lvl1 | EAC+1 | KAC+2 | Max.Dex.+5 | Check- | Speed- | slots1 | BlkL)
Tac. Baton (BLKL), Tac. Semi-Auto Pistol (BLKL), Hunting Rifle (BLK1), Combat Knife (BLKL)
Ammo - sm. armsx30 (BLKL), Ammo - long armsx25 (BLKL), Personal Comms Unit (Cap80 | Usage1 | BLKL), Starstone Compass (BLKL)

TEN MINUTE BACKGROUND:

Appearance
Thyx’ body is a well-used thing. He isn’t the first ‘soul’ to wear this frame and the mileage is visible on his every inch. Spider-webbed frost marks and exposure to extreme weather has produced a faded colouration, like a child’s toy dropped in the desert. His features seem plastic and slightly polished by time, damaging the illusion of his ‘realness’ and making him look like a giant action figure. His head is bald and smooth, his eyes are rings of brightly lit white, and his skin must at one time have been sky blue, now, to various degrees, faded.
He has a generic masculine appearance, six feet tall and human in weight, but moves lightly and quickly. His expressions are attentive but that’s all they are. There seems to be only a faint trail of any passion or empathy that leads back to his face. And, perhaps, even these emotions he has copied them from someone.

Personality
Thyx seems absent minded and is often staring off to the distance. To the casual observer he might appear dull witted. Those who are closest to him will see, deeply sublimated, a romantic in love with the stars, who believes in the freedom of space, and in doing a little good … but not too much good.

History
‘Golarion’s Vandals’ were ranked amongst the most venerated mercenaries of the Diaspora and they were good at their job, accomplished and as dedicated as such motley could be. There was the Human captain Temujin, the Kasathan muscle called Proud Havalus of Clan Videsh, the Lashunta mystic Bruja, and the Ysoki hacker and explosives expert Zaff. And then there was Thyx …

THX.1138 was a quiet, naïve android with a talent for small arms and long guns. He was newly en-souled and wanted to get out into the galaxy, to pit himself against the worst it had to offer. He found the mercenary team almost immediately and followed them everywhere. He downright stalked them until they asked him to join – partly out of pity and partly impressed by his single-mindedness. They were glad they did, Thyx soon showed himself to be a constant companion and excellent ships gunner.

This began a partnership that lasted for years as ‘Golarion’s Vandals’ roamed known space in their ship ‘The Nightvisitor’. They worked legitimate jobs (with a lot of moral elbow room), peacekeeping missions, and disaster relief opps. They battled minor tyrants, bizarre monstrosities, and evil marauders. These years were challenging and good. The team became a well-oiled machine, each member a venerable warrior. Thyx became as remarkable gunslinger, a honed explorer, and slowly opened up. He was becoming funny and compassionate, and he cared for his team.

It was the Voukkharrian job that ruined everything.

The ‘Vandals’ had taken a job from a mysterious client named Voukkharr. They were to find, board, and raid a small, cloaked station of bandits and stop a series of attacks on merchant ships through a section of The Drift. From the beginning the opp went pear-shaped! Despite Zaff’s brilliant work, the alarms were tripped. The team became separated and Thyx found himself on his own. He tried to contact the others but the comms were jammed. He could feel a series of explosions rock the station. Was that Zaff’s work!? Bandits were going down every hall. Apparently the team was completely spread out and each member was fighting for their lives. Thyx broke into one of the camera feeds and could see Bruja fighting off three bandits simultaneously. He tried his best to reach where she was.

He rushed right into a troupe of bandits. They grabbed him, disarmed him, beat him to death, and jettisoned him into space with a bunch of other trash.

But he wasn’t quite dead …

5 things about Thyx:
• Thyx has no memory of his life before being found. His mind and body were materially damaged before he was jettisoned into space so that now he is a shadow of his former self. As he goes up in levels it will be more like he is ‘remembering who he used to be’ than learning.

• His new team will remind him of his old team helping him to bond with them quickly. When he’s looking absent minded he might be dealing with sadness or remorse that he can’t pinpoint, or a happy association or déjà vu. Occasionally, he might call someone by the wrong name or recount a past event that the new team weren’t a part of.
-“It’s just like that time on Asteroid-515.”
-“We’ve never been to 515?!”

• Though his ability to express his feelings is quite stunted, Thyx’ memory loss has regressed him back into a childish romantic with a love of the quick-draw rebel gun-fighter out to do good for needy people oppressed by a galaxy of sinister characters.

• Thyx has no idea how long he was in that container nor how much time he is missing. His former team 'Golarion’s Vandals' may all be dead and gone.

• Were his team the crack mercenaries that did a little good, or were they mercenaries that used peacekeeping missions to hide a more selfish purpose? Was Thyx a tough soldier with a heart of gold, or was he a nasty piece of work? Did the team work together like a well oiled machine, or were they each looking after themselves? And, why was Thyx really floating through space?

2 secrets:
• Thyx has a recurring dream of a human pleading on his knees. The human appears to be a priest and is often saying, “I don’t have it anymore, I’m sorry, I’ll never do it a…” In the dream Thyx raises his gun and sees a flash of light. He doesn’t know if this is just a dream, or a memory but he keeps it to himself.
• Thyx is completely unaware that Cptn Temujin hated him.

3 people:
• Family: The THX11 body he wears has been used before. The body’s previous soul is connected to a colony of androids on an asteroid in the drift. They claim a familial connection to any 'reincarnations'.
• Friend: There is a robot bartender named Cooper on Amran (Near Space) that might recognize Thyx from a few soulful conversations they had ages ago.
• Hostile: Every two-credit thug or warloard that still lives, every monster with a memory, or unscrupulous AI that 'Golarion’s Vandals' once fought would be glad to get another crack at Thyx.

3 quirks or mannerisms:
• He has very occasional outbursts of emotions. These flashes are traces of his past self and are more like a nervous tick he is unaware of.
• He often mistakes things he has thought for things he has said to others.
• When alone, especially when he is working on a tedious task, he listens to opera or other forms of complex harmonious music. He finds it calming.


THYX SKETCH