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Lough takes in the macabre street decorations - or are they warnings? - as he walks up to the Blacksmith "What kind of project do you have going on here?

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Athelsted approaches the acolyte, "Something would seem to amiss here? I have heard these statues hold living souls. Could such be true? Surely, such a punishment is greater than any crime such could have committed. Otherwise, should not the meting out of an eternal imprisonment be within the purview of an eternal being, if not the deities themselves?"
Religion: 1d20 + 6 ⇒ (16) + 6 = 22

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Lough ear-hustles his teammate's choice of words, and raising an eyebrow in impression, puts forth "I agree, a Deity, or... Other Eternal or Cursed Being, to match apples with apples, or... Choosing the right Tool for the right Job? I mean, you wouldn't make a wooden sword with a flaming forge, now would you?" looking back at the Blacksmith now.
Crafting: 1d20 + 7 ⇒ (9) + 7 = 16

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Poob, predictably, wanders over to the actor. "Quite the dramatic scene you have here, made more so by our entry in media res as it were. What's the story so far?"
1d20 ⇒ 16 +8 if you'll allow Performance, otherwise +4 for Theater Lore.

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Berry does not seem to get too far with the Acolyte before Althelsted pulls aside the acolyte and engages him on matters of the soul. "Yes, they are living and the living should be afforded a bit better. We have progressed from this type of punishment, maybe it is time to show some mercy and bring them back in to the fold"
Lough starts bending the ear of the blacksmith. She nods, "Aye, this is stone and not crafted. Just cursed stone. Though it beats making shackles and irons. But you are right. Maybe better tools are in order."
Cariad chats with the Tinker. Showing interest in his wears he quickly goes in to his speal on some of the creative new tools he has "invented" It seems to distract him from the crowd at hand as he "Wait here. I have something in my shop that you will have to see He then heads off leaving crowd.
Poop sides on up to the Actor. "Another adoring fan I see. Well It is study for my up coming production of the overthrow of the Tyrant of Galt. I am playing Six DeBois, nihilist turned patriot that starts the revolution!" The actor looses interest in the crowd as he talks shop with a fellow performer.
Just the Barrister left. Barry and Jorgran can make an attempt this "round" and everyone can have another check

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"Yes, to release them would be a position most fitting for a follower of the Master of the First Vault. It is, after all, the most civilized thing to do." suggests Athelsted.
Religion: 1d20 + 6 ⇒ (14) + 6 = 20

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Approaching the barista, his serpent in tow, "I find this appalling myself. It ain't natural by any means. One should 'least get a chance to better theirself... While I get it's likely cheaper than feeding them, still...It just don't sit well with me."
"Would you serve someone something unnatural to drink? I think not."
Nature(Trained): 1d20 + 5 ⇒ (18) + 5 = 23
If that doesn't work, best I've got is possibly legal lore at +3

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Although not well versed Jorgran does seem to create a persuasive enough argument. The last leader steps down and slowly the crowed looses its motivation and disperses peacefully.
You can freely apply the anti-paralysis salve.
place yourselves where you want to be in the area and who will be doing the application

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Athelstead prepares to help with the salve's application, standing next to the petrified person. He prepares to give them a warm and pleasant welcome upon returning to the realm of the breathing.

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Lough covers Athelstead. Looking both ways. They are, after all, liberating a criminal.
Scout

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"What I want to know is what his last memory was - being petrified, or us standing around him!"

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The yellow box was where the crowd/mob was. You don't have to start there
As you apply the salve, you hear the singing of goblins.
Man of stone is friend of none
Go away now or you'll be done!
As five goblins swarm the streets towards you as the stone begins to transform.
Per, Cariad: 1d20 + 8 ⇒ (10) + 8 = 18
Per, Fearful Berry: 1d20 + 5 ⇒ (1) + 5 = 6
Per, Athelsted: 1d20 + 6 ⇒ (13) + 6 = 19
Per, Jorgran: 1d20 + 7 ⇒ (11) + 7 = 18
Per, Poob: 1d20 + 5 ⇒ (4) + 5 = 9
Per, Lough: 1d20 + 7 ⇒ (13) + 7 = 20
Init, Goblin Pyro: 1d20 + 4 ⇒ (10) + 4 = 14
Init, Goblin Warrior, Red: 1d20 + 2 ⇒ (10) + 2 = 12
Init, Goblin Warrior, Blue: 1d20 + 2 ⇒ (3) + 2 = 5
Init, Goblin Warrior, Green: 1d20 + 2 ⇒ (2) + 2 = 4
Init, Goblin Warrior, Yellow: 1d20 + 2 ⇒ (17) + 2 = 19
Lough can act before any of the goblins begin to charge!
Goblins in the Streets
Group conditions:
Round 1Lough - dmg;
Goblin Warrior, Yellow
Cariad - dmg;
--- Candela dmg
Althelsted -
Jorgran - dmgGoblin Pyro -
Goblin Warrior, RedPoob - dmg;
Fearful Berry - dmg;Goblin Warrior, Blue
Goblin Warrior, Green

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Lough tries to reason with them, but also prepares to defend himself "One statue we take, and leave the others! One!"
◆) Talk them down (Request?) 1d20 + 6 ⇒ (18) + 6 = 24
◆) Cast Shield
◆) Draw Sword

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The Goblin with the yellow flower pot hat moves up close and shoots at berry with her short bow.
Shortbow Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Shortbow Damage: 1d6 ⇒ 2
Deadly: 1d10 ⇒ 7
Shortbow Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Shortbow Damage: 1d6 ⇒ 4
The first arrow skewers Berry but then she misses since she was dancing too much from her first success.
Bold may now act
Goblins in the Streets
Group conditions:
Round 1Cariad - dmg;
--- Candela dmg
Althelsted -
Jorgran - dmgGoblin Pyro -
Goblin Warrior, RedPoob - dmg;
Fearful Berry - 11 dmg;Goblin Warrior, Blue
Goblin Warrior, GreenLough - dmg;
Goblin Warrior, Yellow

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"Berry!" Athelsted cries as the leshy is pierced deeply. The cleric casts a spell. "By the goddess' will, your wounds are healed!"
Heal (2 action): 1d8 + 8 ⇒ (2) + 8 = 10
He then approaches the goblins.
Stride

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Drawing his waraxe, Jorgran lumbers towards the elevated fountain. "Dredge, come. We kill that one first." he announces, pointing at the one with the yellow ascot.
The serpant obediently follows the dwarf, preparing to join the battle.

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With the goblins descending the party reposition themselves to face their assault
I think Berry mentioned being Damphir before so would have known if Heal would have worked or not so if you want to change your action
The Pyro moves forward casts produce flame at Jorgran
Pyro Produce Flame: 1d20 + 6 ⇒ (20) + 6 = 26
Flame: 1d4 + 3 ⇒ (1) + 3 = 4
Setting the dwarf on fire. She dances with glee!
The Red Scarffed goblin just charges Poob and cuts twice with his dog slicer
Dogslicer Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Dogslicer Attack: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
Dogslicer Damage: 1d6 ⇒ 4
Getting one hit on Poob
Bold may now act
Goblins in the Streets
Group conditions:
Round 1Poob - 4 dmg;
Fearful Berry - 11 dmg;Goblin Warrior, Blue
Goblin Warrior, GreenLough - dmg;
Goblin Warrior, Yellow
Cariad - dmg;
--- Candela dmg
Althelsted -
Jorgran - 8 dmg, 1d4 Persistent FireGoblin Pyro -
Goblin Warrior, Red

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Poob glares at the attacking goblin, slipping easily into a loud stage voice.
"In peace there’s nothing so becomes a gob
As modest stillness and humility:
But when the blast of war blows in our ears,
Then imitate the action of the horse.
Stiffen the sinews, summon up the blood,
Disguise fair nature with hard-favour'd rage;
Then lend the eye a terrible aspect”
As his words ring through the square, filling his allies minds, he steps away and casts a quick ward to protect himself.
◆Cast inspire courage, ◆cast shield, ◆Stride.

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Heal doesn't do anything to Berry as he is a dhampir.
My mistake, sorry. Athelsted would not intentionally hurt Berry and can't under OP rules without consent. Athelsted will delay until someone needs positive healing or until bad guys come close enough to color spray.

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Berry's thrashing causes one of the stone statues to crack apart as a skeleton falls loose. Gripping a rusty scimitar the skeleton slashes at one of the goblins as a silent scream of pain comes from it's open toothless maw.
Scimitar; Inspire: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Scimitar; Inspire: 1d20 + 6 + 1 - 5 ⇒ (1) + 6 + 1 - 5 = 3
Damage; Forceful: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
◆◆◆ Animate Dead (Skeleton Guard)
HP 19/30
AC 17 (18 w/ Shield)
Spells (1) 2/3
Focus 1/2
Curse Stage: N/A

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Poob begins to sing, and it annoys the other goblins. Then Berry summons for a skeleton the begins to swing wildly.
The blue goblin moves forward and shoots Jorgran twice.
Shortbow Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Shortbow Attack: 1d20 + 8 - 5 ⇒ (7) + 8 - 5 = 10
But the arrows go wide.
The green one runs up to "convince" Poob to stop singing.
Dogslicer Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Dogslicer Damage: 1d6 ⇒ 1
Not overly convincing to stop.
Bold may now act
Goblins in the Streets
Group conditions:
Round 1Lough - dmg;
Althelsted -Goblin Warrior, Yellow
Cariad - dmg;
--- Candela dmg
Jorgran - 8 dmg, 1d4 Persistent FireGoblin Pyro -
Goblin Warrior, RedPoob - 5 dmg;
Fearful Berry - 11 dmg;Goblin Warrior, Blue
Goblin Warrior, Green

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Lough runs up next to Poob, and lays into the green goblin!
◆) Stride
◆) Strike Inspired Bastard sword, 2-handed, slashing: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 181d12 + 4 + 1 ⇒ (6) + 4 + 1 = 11
◆) Strike Inspired Bastard sword, 2-handed, slashing: 1d20 + 12 + 1 - 5 ⇒ (14) + 12 + 1 - 5 = 221d12 + 4 + 1 ⇒ (5) + 4 + 1 = 10
◆) Stride diagonal two squares, adjacent to another goblin diagonally, and one square below that ally

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"Good Jorgan!" Athelsted cries, seeing the dwarf aflame. The young cleric rushes to the side of his burning ally and casts a spell. "By the goddess' will, your wounds are healed!"
Stride
Heal (1 action): 1d8 ⇒ 7
The cleric then reaches for his crossbow.
Interact

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Lough strides up and fells the goblin in one strike, then moves up to the one next to the summoned skeleton.
Althelsted moves up to heal Jorgran.
The yellow goblins shoot her bow three more times at Jorgran
Shortbow Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Shortbow Attack: 1d20 + 8 - 5 ⇒ (12) + 8 - 5 = 15
Shortbow Attack: 1d20 + 8 - 10 ⇒ (6) + 8 - 10 = 4
But just misses the dwarf.
Bold may now act.
persistent fire for Jorgran: 1d4 ⇒ 2
Goblins in the Streets
Group conditions:
Round 1Cariad - dmg;
--- Candela dmg
Jorgran - 3 dmg, 1d4 Persistent FireGoblin Pyro -
Goblin Warrior, RedPoob - 5 dmg;
Fearful Berry - 11 dmg;Goblin Warrior, Blue
Lough - dmg;
Althelsted -Goblin Warrior, Yellow
Goblin Warrior, Green -DEAD

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I should actually only be down 1 HP now due to my Fire Resistance
Moving forward, Jorgran studies the pyro goblin. With a grin, he nods to Dredge. "Take 'em out."
Stride, Activate Hunter's Edge, Command Animal
Jaws, Insipre: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19 for Piercing Damage, inspire, Hunter's Edge: 1d8 + 3 + 1 + 1d8 ⇒ (8) + 3 + 1 + (2) = 14
Stride, Strike

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Lough watches as the snake swallows the goblin whole!

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Updated damage on Jorgran, you can still make the flat check to still be on fire
Cariad reposition while Jorgran and his serpent charge the pyro. With a resounding bite the Goblin is severely wounded but still stands. She screams as fire bursts forward from her, engulfing both the snake and the dwarf
Burning Hands: 2d6 ⇒ (4, 6) = 10 Refelx DC 16
Then she moves back behind her companion.
The Red Goblins swings wildly at Lough
Dogslicer Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Dogslicer Attack: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18
Dogslicer Attack: 1d20 + 8 - 8 ⇒ (12) + 8 - 8 = 12
Hitting only once.
Dogslicer Damage: 1d6 ⇒ 6
Poob and Berry are up
Goblins in the Streets
Group conditions:
Round 1Poob - 5 dmg;
Fearful Berry - 11 dmg;Goblin Warrior, Blue
Lough - 6 dmg;
Althelsted -Goblin Warrior, Yellow
Cariad - dmg;
--- Candela dmg
Jorgran - 1 +9/4 dmg, 1d4 Persistent Fire
--- Dredge - 10/5 dmgGoblin Pyro -
Goblin Warrior, RedGoblin Warrior, Green -DEAD

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Right! I always forget those flat checks
Flat Check: 1d20 ⇒ 6
Jorgran Reflex DC 16: 1d20 + 8 ⇒ (4) + 8 = 12
Dredt Reflex DC 16: 1d20 + 6 ⇒ (17) + 6 = 23

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The skeleton continues to swipe at the small goblin while Berry secretes a vile smelling sap from his body.
Scimitar; Inspire: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Scimitar; Inspire: 1d20 + 6 + 1 - 4 ⇒ (16) + 6 + 1 - 4 = 19
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Battle Medicine DC 15: 1d20 + 5 ⇒ (7) + 5 = 12
◆ Command Undead
◆ Battle Medicine
◆ Stride
HP 19/30
AC 17 (18 w/ Shield)
Spells (1) 2/3
Focus 2/2
Curse Stage: N/A

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Deciding Lough and Berry have things in hand at this end, Poob strolls across the square as he would a stage, continuing his dramatic monologue as he does. ◆Stride, ◆Stride, ◆inspire courage

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With one strike the skeleton takes down the small warrior You can have it stride if you want
As Poob keeps cheering on his side.
The blue goblin shoots the snake twice
Shortbow Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Shortbow Damage: 1d6 ⇒ 2
Deadly: 1d10 ⇒ 2
Shortbow Attack: 1d20 + 8 - 5 ⇒ (20) + 8 - 5 = 23
Shortbow Damage: 1d6 ⇒ 3
Deadly: 1d10 ⇒ 6
With two critical hits dropping the snake
She then drops her bow and readies her dog slicer
Lough and Althested are up
Goblins in the Streets
Group conditions:
Round 1Lough - 6 dmg;
Althelsted -Goblin Warrior, Yellow
Cariad - dmg;
--- Candela dmg
Jorgran - 10 dmg, 1d4 Persistent Fire
--- Dredt - Dying 2Goblin Pyro -
Poob - 5 dmg;
Fearful Berry - 11 dmg;Goblin Warrior, Blue
Goblin Warrior, Green -DEAD
Goblin Warrior, Red - DEAD

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Lough moves carefully southwest, cutting down one of the remaining (Yellow) goblin warriors on his way.
◆) Stride
◆) Step
◆) Strike Inspired Two-Handed Bastard: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 301d12 + 4 + 1 ⇒ (12) + 4 + 1 = 17
↺) Attack of Opportunity ready!

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Lough stides up and in one sweep two pieces of golbin fall on the ground.
Althelsted, Cariad and Jorgran can still act
Goblins in the Streets
Group conditions:
Round 1Lough - 6 dmg;
Althelsted -
Cariad - dmg;
--- Candela dmg
Jorgran - 10 dmg, 1d4 Persistent Fire
--- Dredt - Dying 2Goblin Pyro -
Poob - 5 dmg;
Fearful Berry - 11 dmg;Goblin Warrior, Blue
Goblin Warrior, Green -DEAD
Goblin Warrior, Red - DEAD
Goblin Warrior, Yellow - DEAD

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Athelsted approaches Jorgan. "I'd say that your companion was on his last legs, but--"
The cleric smiles reassuringly. "He will not die this day, by the grace of Shelyn."
Two Action Heal
Dredge regains HP: 1d8 + 8 ⇒ (3) + 8 = 11

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"Thank you." offers the dwarf with a nod to Altheisted.
Chasing after the pyro, he attempts to end it's suffering.
Two Hand - Dwarven War Axe: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 for Slashing, IC, Hunter's Edge: 1d12 + 3 + 1 + 1d8 ⇒ (4) + 3 + 1 + (5) = 13 Sweep
If Pyro is still up
Two Hand - Dwarven War Axe, 2nd attack: 1d20 + 6 - 5 + 1 ⇒ (17) + 6 - 5 + 1 = 19 for Slashing: 1d12 + 3 + 1 ⇒ (2) + 3 + 1 = 6 + Precision on if first attempt missed: 1d8 ⇒ 3
If he drops after first swing, would activate Hunter's Edge for Blue goblin as an action instead of 2nd swing
The snake manages to open it's eyes...looking around for instructions it takes in the view.

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Cariad runs up to the blue goblin, then draws her longsword as she slices.
Stride x2, Quickdraw Strike
Longsword: 1d20 + 9 ⇒ (10) + 9 = 19
ouch!: 1d8 + 4 ⇒ (6) + 4 = 10

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With one sweep, the pryo that was barely hanging on falls to Jorgran's axe.
Cariad then quickly moves in and finishes off the remaining warrior.
As the dust settles the agent you were sent to recover slowly comes too. He surveys the carnage and looks over the goblin corpses. "Well it seems that my news is even more important. These goblins are in league with a hobgoblin band that has taken over one of the siege castles outside the city. They are not that large, but still can pose a threat to safety outside the city if left unchecked"
In his thanks, he gives you one of his jeweled rings as reward.
Mission complete
Remaining -
Calisro's -- Haunted House Challenge
Gorm's -- Smuggler's ship salvage.

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Lough remains intrigued by the "Haunted House Challenge" but is open to either option.

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"Seems that answers our question? The body and mind still live!" The shrill voice comes rising from Berry as the skeletal form crumbles to ash on the ground. "Shall we uproot to this 'haunted' house for time of the full moon?"

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"Ah yes, nearly forgot!" Lough looks excitedly from Berry to Agent "Did you dream while you were under? Retain a sense of passing time? What was your most recent memory?" then adds spontaneously "For our Reports, of course"

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You challenge was to spend the night at that huanted house, so you might as well deal with the ship first
Following a faction leader’s instruction, the Pathfinders set out to explore a wrecked ship that possibly dates back to the Silent Tide invasion of the late 40th century. The ship has only recently washed up and snagged on a reef of other wrecked ships, leaving it partially out of the water. Despite its unstable situation and the fact that it’s been above water for only a few weeks, it’s become a favored waypoint for smugglers.
The Pathfinder Society has arranged for a small boat to transport the PCs to and from the wrecked vessel. Captain Semiri Balogog is a cheerful rainkin half-orc with sun-dark skin and thick braids of black hair adorned with gold rings. She has provided ferrying services for Pathfinder agents for over a decade and loves hearing about agents’ missions past and present.
What: 2d6 ⇒ (5, 4) = 9
Why: 1d6 ⇒ 2
Information?: 1d20 ⇒ 9
You hear rumors of a creature that is made of the corpses of sailors and the broken ship fused together that still lurks on the vessel.
You make it to the ship and board the top deck. The weathered boards of the ship’s main deck are cracked, warped, and thoroughly covered in a thick, stinking carpet of algae, seaweed, and barnacles. The sodden mess squashes and scrapes underfoot, while squawking gulls circle overhead. The ship once boasted three masts, but they are now broken off only a few feet above the jagged railings. Whatever other distinguishing features might have once existed on this vessel are either long lost or utterly obscured. Empty doorways lead into cabins to the fore and aft, and a dark opening descends into the lower level.
Due to the mold, algae, and soft wood, the whole ship considered difficult terrain

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Berry flaps his small vines in the air as the boat skims across the water. The thick, stinking carpet of algae, seaweed, and barnacles doesn't seem to bother him in the slightest as it reminds him of the forest floor. He slowly skitters over on his spider-like appendages as he opens the aft door.